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Bonjour tout le monde,
J'ai actuellement un problème avec Hammer quand je compil ma Map elle devient tout noir.
Voici la compilation :
Merci à tous ceux qui m'aideront
Codialement
J'ai actuellement un problème avec Hammer quand je compil ma Map elle devient tout noir.
Voici la compilation :
Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\User\Desktop\new\lazonequartier.vmf"
Valve Software - vbsp.exe (Jan 13 2020)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\User\Desktop\new\lazonequartier.vmf
material "wood/shingles001" not found.
Material not found!: WOOD/SHINGLES001
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "concrete/blendroad_broken01" not found.
Material not found!: CONCRETE/BLENDROAD_BROKEN01
material "customtextures/blend_grassdirt2" not found.
Material not found!: CUSTOMTEXTURES/BLEND_GRASSDIRT2
material "maps/gm_forest_v2/concrete/blendroad_broken01_wvt_patch" not found.
Material not found!: MAPS/GM_FOREST_V2/CONCRETE/BLENDROAD_BROKEN01_WVT_PATCH
material "glass/glasswindow006a" not found.
Material not found!: GLASS/GLASSWINDOW006A
material "clubzombo/misc/metalroof006a_wet" not found.
Material not found!: CLUBZOMBO/MISC/METALROOF006A_WET
material "maps/gm_pokemon_arenas/clubzombo/misc/metalroof006a_wet_-3696_128_448" not found.
Material not found!: MAPS/GM_POKEMON_ARENAS/CLUBZOMBO/MISC/METALROOF006A_WET_-3696_128_448
Patching WVT material: maps/lazonequartier/nature/blendrocksgrass006a_wvt_patch
Patching WVT material: maps/lazonequartier/nature/blendgrassdirt001a_wvt_patch
Patching WVT material: maps/lazonequartier/nature/blendgrassgravel001b_wvt_patch
Patching WVT material: maps/lazonequartier/nature/blendgrassgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
[B]** leaked **[/B]
Entity prop_static (-9676.58 -6973.26 -1367.39) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4309.5 1024.0 456.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4309.5 1024.0 -1896.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4555.0 1024.0 -544.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4853.5 1024.0 -544.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 2048.0 -544.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 1536.0 -544.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 1024.0 456.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 1024.0 -1896.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
[B]* Suppressing further FindPortalSide errors.... *[/B]
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 950 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Warning: invalid neighbor connection on displacement near (-981.00 -4416.00 -1465.33)
Warning: invalid neighbor connection on displacement near (-981.00 -3904.00 -1481.00)
Warning: invalid neighbor connection on displacement near (-407.93 -3898.96 -1472.00)
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1381055 bytes)
WARNING! model "models/props_lab/freightelevatorbutton.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_c17/furniturefireplace001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
Error loading studio model STATIC "models/props_foliage/tree_pine05.mdl"!
Error loading studio model STATIC "models/props_foliage/forestrock_cluster01.mdl"!
Error loading studio model STATIC "models/props_foliage/forestrock_cluster02.mdl"!
Error loading studio model STATIC "models/props_foliage/tree_stump01.mdl"!
WARNING! model "models/props_c17/metalladder002.mdl" has mismatching model version (49, expected 48)! Expect problems.
Static prop models/props_wasteland/pipecluster001c.mdl outside the map (-9303.50, -6734.68, -1278.17)
WARNING! model "models/props_wasteland/exterior_fence001b.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_c17/Handrail04_long.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_wasteland/prison_conduit001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_wasteland/prison_switchbox001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
Static prop models/props_wasteland/prison_switchbox001a.mdl outside the map (-9676.58, -6973.26, -1367.39)
WARNING! model "models/props_c17/fence03a.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_foliage/maple_001_l.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_foliage/urban_streettree01.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_rooftop/antennaclusters01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_rooftop/chimneypipe_cluster02a.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_c17/gasmeter001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_junk/dumpster.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_wasteland/exterior_fence003a.mdl" has mismatching model version (49, expected 48)! Expect problems.
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6452 texinfos to 3534
Reduced 387 texdatas to 316 (15087 bytes to 13061)
Writing C:\Users\User\Desktop\new\lazonequartier.bsp
7 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\User\Desktop\new\lazonequartier"
Valve Software - vvis.exe (Nov 20 2019)
4 threads
reading c:\users\user\desktop\new\lazonequartier.bsp
reading c:\users\user\desktop\new\lazonequartier.prt
LoadPortals: couldn't read c:\users\user\desktop\new\lazonequartier.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\User\Desktop\new\lazonequartier"
Valve Software - vrad.exe SSE (Nov 20 2019) Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\user\desktop\new\lazonequartier.bsp
PREP OK
Error! Invalid model version "models/props_lab/freightelevatorbutton.mdl"
Error! Invalid model version "models/props_c17/furniturefireplace001a.mdl"
Error! Invalid model version "models/props_c17/metalladder002.mdl"
Error! Invalid model version "models/props_wasteland/exterior_fence001b.mdl"
Error! Invalid model version "models/props_c17/Handrail04_long.mdl"
Error! Invalid model version "models/props_wasteland/prison_conduit001a.mdl"
Error! Invalid model version "models/props_c17/fence03a.mdl"
Error! Invalid model version "models/props_foliage/maple_001_l.mdl"
Error! Invalid model version "models/props_foliage/urban_streettree01.mdl"
Error! Invalid model version "models/props_rooftop/antennaclusters01a.mdl"
Error! Invalid model version "models/props_rooftop/chimneypipe_cluster02a.mdl"
Error! Invalid model version "models/props_c17/gasmeter001a.mdl"
Error! Invalid model version "models/props_junk/dumpster.mdl"
Error! Invalid model version "models/props_wasteland/exterior_fence003a.mdl"
Error! Invalid VTX file checksum: 1380841368, expected 738303901 "models/props_pipes/pipe03_connector01.dx80.vtx"
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (3.91 seconds)
19987 faces
13 degenerate faces
6362785 square feet [916241024.00 square inches]
374 Displacements
562432 Square Feet [80990320.00 Square Inches]
sun extent from map=0.087156
291 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (107)
Build Patch/Sample Hash Table(s).....Done<0.0720 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (33)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 109/1024 5232/49152 (10.6%)
brushes 3694/16384 44328/196608 (22.5%)
brushsides 30437/65536 243496/524288 (46.4%)
planes 26000/65536 520000/1310720 (39.7%)
vertexes 33738/65536 404856/786432 (51.5%)
nodes 11822/65536 378304/2097152 (18.0%)
texinfos 3534/12288 254448/884736 (28.8%)
texdata 316/2048 10112/65536 (15.4%)
dispinfos 374/0 65824/0 ( 0.0%)
disp_verts 30238/0 604760/0 ( 0.0%)
disp_tris 47776/0 95552/0 ( 0.0%)
disp_lmsamples 1298972/0 1298972/0 ( 0.0%)
faces 19987/65536 1119272/3670016 (30.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 11527/65536 645512/3670016 (17.6%)
leaves 11932/65536 381824/2097152 (18.2%)
leaffaces 24597/65536 49194/131072 (37.5%)
leafbrushes 12700/65536 25400/131072 (19.4%)
areas 3/1024 24/8192 ( 0.3%)
surfedges 143176/512000 572704/2048000 (28.0%)
edges 88171/256000 352684/1024000 (34.4%)
LDR worldlights 291/8192 25608/720896 ( 3.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2449/32768 24490/327680 ( 7.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 43524/65536 87048/131072 (66.4%)
cubemapsamples 15/1024 240/16384 ( 1.5%)
overlays 9/512 3168/180224 ( 1.8%)
LDR lightdata [variable] 12186288/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 228162/393216 (58.0%)
LDR ambient table 11932/65536 47728/262144 (18.2%)
HDR ambient table 11932/65536 47728/262144 (18.2%)
LDR leaf ambient 56876/65536 1592528/1835008 (86.8%) VERY FULL!
HDR leaf ambient 11932/65536 334096/1835008 (18.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/18488 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/61004 ( 0.0%)
pakfile [variable] 1752393/0 ( 0.0%)
physics [variable] 1381055/4194304 (32.9%)
physics terrain [variable] 144942/1048576 (13.8%)
Level flags = 0
Total triangle count: 57107
Writing c:\users\user\desktop\new\lazonequartier.bsp
2 minutes, 33 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\User\Desktop\new\lazonequartier.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\lazonequartier.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "lazonequartier" -steam
Merci à tous ceux qui m'aideront
Codialement
Dernière édition: