- Initiateur de la discussion
Firyo89
Geek suprême
- Messages
- 572
- Score réaction
- 123
- Points
- 170
Bonjour j'ai un soucis quand je compile une map : A la fin de la compilation je me retrouve avec le même fichier .bsp que j'avais avant de compiler la map.
Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "c:\users\firyo\desktop\rnl_falaise\maps\rnl_lbdnfalaise_v3"
Valve Software - vbsp.exe (May 22 2018)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\materials
Loading c:\users\firyo\desktop\rnl_falaise\maps\rnl_lbdnfalaise_v3.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 3406, brush 0)
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "c:\users\firyo\desktop\rnl_falaise\maps\rnl_lbdnfalaise_v3"
Valve Software - vvis.exe (May 22 2018)
4 threads
reading c:\users\firyo\desktop\rnl_falaise\maps\rnl_lbdnfalaise_v3.bsp
reading c:\users\firyo\desktop\rnl_falaise\maps\rnl_lbdnfalaise_v3.prt
LoadPortals: couldn't read c:\users\firyo\desktop\rnl_falaise\maps\rnl_lbdnfalaise_v3.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "c:\users\firyo\desktop\rnl_falaise\maps\rnl_lbdnfalaise_v3"
Valve Software - vrad.exe SSE (May 22 2018) Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\firyo\desktop\rnl_falaise\maps\rnl_lbdnfalaise_v3.bsp
Setting up ray-trace acceleration structure... Done (15.09 seconds)
12673 faces
6978194 square feet [1004859968.00 square inches]
896 Displacements
2979930 Square Feet [429110016.00 Square Inches]
12673 patches before subdivision
142051 patches after subdivision
light has _fifty_percent_distance of 20.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 20.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 20.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 190.000000 but _zero_percent_distance of 0.000000
222 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (61)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (67)
transfers 8546068, max 753
transfer lists: 65.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(107639, 70125, 27587)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(6485, 3505, 1092)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(504, 239, 61)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(50, 20, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(5, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1791 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (26)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (45)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 100/1024 4800/49152 ( 9.8%)
brushes 2368/8192 28416/98304 (28.9%)
brushsides 18820/65536 150560/524288 (28.7%)
planes 19214/65536 384280/1310720 (29.3%)
vertexes 22624/65536 271488/786432 (34.5%)
nodes 8387/65536 268384/2097152 (12.8%)
texinfos 3394/12288 244368/884736 (27.6%)
texdata 189/2048 6048/65536 ( 9.2%)
dispinfos 896/0 157696/0 ( 0.0%)
disp_verts 29904/0 598080/0 ( 0.0%)
disp_tris 41536/0 83072/0 ( 0.0%)
disp_lmsamples 3521256/0 3521256/0 ( 0.0%)
faces 12673/65536 709688/3670016 (19.3%)
hdr faces 12673/65536 709688/3670016 (19.3%)
origfaces 7792/65536 436352/3670016 (11.9%)
leaves 8488/65536 271616/2097152 (13.0%)
leaffaces 14665/65536 29330/131072 (22.4%)
leafbrushes 8099/65536 16198/131072 (12.4%)
areas 4/256 32/2048 ( 1.6%)
surfedges 81635/512000 326540/2048000 (15.9%)
edges 58945/256000 235780/1024000 (23.0%)
LDR worldlights 221/8192 19448/720896 ( 2.7%)
HDR worldlights 221/8192 19448/720896 ( 2.7%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 84/1024 1344/16384 ( 8.2%)
overlays 120/512 42240/180224 (23.4%)
LDR lightdata [variable] 9629104/0 ( 0.0%)
HDR lightdata [variable] 9629104/0 ( 0.0%)
visdata [variable] 1352776/16777216 ( 8.1%)
entdata [variable] 239882/393216 (61.0%)
LDR ambient table 8488/65536 33952/262144 (13.0%)
HDR ambient table 8488/65536 33952/262144 (13.0%)
LDR leaf ambient 32981/65536 923468/1835008 (50.3%)
HDR leaf ambient 32982/65536 923496/1835008 (50.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/140010 ( 0.0%)
pakfile [variable] 7433688/0 ( 0.0%)
physics [variable] 898214/4194304 (21.4%)
physics terrain [variable] 176696/1048576 (16.9%)
Level flags = 0
Total triangle count: 25184
Writing c:\users\firyo\desktop\rnl_falaise\maps\rnl_lbdnfalaise_v3.bsp
3 minutes, 41 seconds elapsed
Valve Software - vrad.exe SSE (May 22 2018) Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\firyo\desktop\rnl_falaise\maps\rnl_lbdnfalaise_v3.bsp
Setting up ray-trace acceleration structure... Done (19.28 seconds)
12673 faces
6978194 square feet [1004859968.00 square inches]
896 Displacements
2979930 Square Feet [429110016.00 Square Inches]
12673 patches before subdivision
142051 patches after subdivision
light has _fifty_percent_distance of 20.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 20.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 20.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 190.000000 but _zero_percent_distance of 0.000000
222 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (55)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (69)
transfers 8546068, max 753
transfer lists: 65.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(102644, 65625, 24473)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(5988, 3107, 878)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(457, 205, 47)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(45, 17, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(5, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1666 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (31)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (47)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 100/1024 4800/49152 ( 9.8%)
brushes 2368/8192 28416/98304 (28.9%)
brushsides 18820/65536 150560/524288 (28.7%)
planes 19214/65536 384280/1310720 (29.3%)
vertexes 22624/65536 271488/786432 (34.5%)
nodes 8387/65536 268384/2097152 (12.8%)
texinfos 3394/12288 244368/884736 (27.6%)
texdata 189/2048 6048/65536 ( 9.2%)
dispinfos 896/0 157696/0 ( 0.0%)
disp_verts 29904/0 598080/0 ( 0.0%)
disp_tris 41536/0 83072/0 ( 0.0%)
disp_lmsamples 3521256/0 3521256/0 ( 0.0%)
faces 12673/65536 709688/3670016 (19.3%)
hdr faces 12673/65536 709688/3670016 (19.3%)
origfaces 7792/65536 436352/3670016 (11.9%)
leaves 8488/65536 271616/2097152 (13.0%)
leaffaces 14665/65536 29330/131072 (22.4%)
leafbrushes 8099/65536 16198/131072 (12.4%)
areas 4/256 32/2048 ( 1.6%)
surfedges 81635/512000 326540/2048000 (15.9%)
edges 58945/256000 235780/1024000 (23.0%)
LDR worldlights 221/8192 19448/720896 ( 2.7%)
HDR worldlights 221/8192 19448/720896 ( 2.7%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 84/1024 1344/16384 ( 8.2%)
overlays 120/512 42240/180224 (23.4%)
LDR lightdata [variable] 9629104/0 ( 0.0%)
HDR lightdata [variable] 9629104/0 ( 0.0%)
visdata [variable] 1352776/16777216 ( 8.1%)
entdata [variable] 239882/393216 (61.0%)
LDR ambient table 8488/65536 33952/262144 (13.0%)
HDR ambient table 8488/65536 33952/262144 (13.0%)
LDR leaf ambient 32981/65536 923468/1835008 (50.3%)
HDR leaf ambient 32982/65536 923496/1835008 (50.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/140010 ( 0.0%)
pakfile [variable] 7433688/0 ( 0.0%)
physics [variable] 898214/4194304 (21.4%)
physics terrain [variable] 176696/1048576 (16.9%)
Level flags = 0
Total triangle count: 25184
Writing c:\users\firyo\desktop\rnl_falaise\maps\rnl_lbdnfalaise_v3.bsp
3 minutes, 49 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\users\firyo\desktop\rnl_falaise\maps\rnl_lbdnfalaise_v3.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\rnl_lbdnfalaise_v3.bsp"