- Initiateur de la discussion
Firyo89
Geek suprême
- Messages
- 572
- Score réaction
- 123
- Points
- 170
Salut j'ai un problème quand je compile ma map sur hammer : Le compile log m'annonce un leak (trou dans la map à ce que j'ai compris) le problème c'est que le leak provient d'un cadre de fenêtre qui ne sort pas de la map :/
PS : J'utilise le site HL.LOGOUT.FR pour m'aider
PS : J'utilise le site HL.LOGOUT.FR pour m'aider
Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -notjunc -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "c:\users\bureau-brugier\desktop\rnl_stemariedumont\maps\rnl_lbdnstemariedumont_v3"
Valve Software - vbsp.exe (Aug 14 2018)
notjunc = true
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\materials
Loading c:\users\firyo\desktop\rnl_stemariedumont\maps\rnl_lbdnstemariedumont_v3.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rnl_lbdnstemariedumont_v3/nature/r_ah_blend_grass4_dirt4_details_wvt_patch
Patching WVT material: maps/rnl_lbdnstemariedumont_v3/nature/r_ah_blend_dirt4_road1_details_wvt_patch
Patching WVT material: maps/rnl_lbdnstemariedumont_v3/nature/r_ah_blend_grass4_road1_details_wvt_patch
Patching WVT material: maps/rnl_lbdnstemariedumont_v3/nature/r_ah_blend_grass4_dirt4_skyboxtrees_wvt_patch
Patching WVT material: maps/rnl_lbdnstemariedumont_v3/nature/r_ah_blend_dirt4_road1_wvt_patch
Patching WVT material: maps/rnl_lbdnstemariedumont_v3/nature/r_ah_blend_grass4_dirt4_details2_wvt_patch
Patching WVT material: maps/rnl_lbdnstemariedumont_v3/nature/r_ah_blend_grass4_pavement1_details_wvt_patch
Patching WVT material: maps/rnl_lbdnstemariedumont_v3/nature/r_ah_blend_dirt4_pavement1_wvt_patch
Patching WVT material: maps/rnl_lbdnstemariedumont_v3/nature/r_ah_blend_grass4_field1_details_wvt_patch
Patching WVT material: maps/rnl_lbdnstemariedumont_v3/nature/r_ah_blend_grass4_dirt4_wvt_patch
Patching WVT material: maps/rnl_lbdnstemariedumont_v3/nature/r_ah_blend_grass4_field1_wvt_patch
Patching WVT material: maps/rnl_lbdnstemariedumont_v3/nature/r_ah_blend_grass4_pavement1_wvt_patch
Patching WVT material: maps/rnl_lbdnstemariedumont_v3/nature/ah_blend_dirt2_dirtfloor012a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-3484.00 4020.00 330.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 16384.0 8012.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 16204.0 8012.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 15692.0 16056.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 15692.0 7916.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 14848.0 16056.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 14848.0 7916.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 16384.0 8012.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11776.0 16384.0 8012.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2578 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_marie_*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_marie_*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (5193139 bytes)
Error! prop_static using model "models/props_interiors/Furniture_shelf01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_interiors/Furniture_shelf01a.mdl"!
Error! prop_static using model "models/props_wasteland/cafeteria_table001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/cafeteria_table001a.mdl"!
Error Vertex File models/props_pipes\Gutter_256_001a.vvd checksum -1520976045 should be -1520964525
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "c:\users\firyo\desktop\rnl_stemariedumont\maps\rnl_lbdnstemariedumont_v3"
Valve Software - vvis.exe (Aug 14 2018)
4 threads
reading c:\users\firyo\desktop\rnl_stemariedumont\maps\rnl_lbdnstemariedumont_v3.bsp
reading c:\users\firyo\desktop\rnl_stemariedumont\maps\rnl_lbdnstemariedumont_v3.prt
LoadPortals: couldn't read c:\users\firyo\desktop\rnl_stemariedumont\maps\rnl_lbdnstemariedumont_v3.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "c:\users\firyo\desktop\rnl_stemariedumont\maps\rnl_lbdnstemariedumont_v3"
Valve Software - vrad.exe SSE (Aug 14 2018) Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\firyo\desktop\rnl_stemariedumont\maps\rnl_lbdnstemariedumont_v3.bsp
Setting up ray-trace acceleration structure... Done (16.13 seconds)
11921 faces
16 degenerate faces
4765226 square feet [686192512.00 square inches]
591 Displacements
1400039 Square Feet [201605712.00 Square Inches]
11905 patches before subdivision
129827 patches after subdivision
sun extent from map=0.173648
sun extent from map=0.173648
104 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (71)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (79)
transfers 11330662, max 1452
transfer lists: 86.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(404514, 338976, 213375)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(28748, 21363, 10878)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(3504, 2329, 993)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(578, 352, 126)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(114, 66, 20)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(24, 13, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(6, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1286 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (28)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (47)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 160/1024 7680/49152 (15.6%)
brushes 3530/8192 42360/98304 (43.1%)
brushsides 25263/65536 202104/524288 (38.5%)
planes 14540/65536 290800/1310720 (22.2%)
vertexes 25806/65536 309672/786432 (39.4%)
nodes 4683/65536 149856/2097152 ( 7.1%)
texinfos 2716/12288 195552/884736 (22.1%)
texdata 271/2048 8672/65536 (13.2%)
dispinfos 591/0 104016/0 ( 0.0%)
disp_verts 24623/0 492460/0 ( 0.0%)
disp_tris 36480/0 72960/0 ( 0.0%)
disp_lmsamples 2774662/0 2774662/0 ( 0.0%)
faces 11921/65536 667576/3670016 (18.2%)
hdr faces 11921/65536 667576/3670016 (18.2%)
origfaces 8866/65536 496496/3670016 (13.5%)
leaves 4844/65536 155008/2097152 ( 7.4%)
leaffaces 15817/65536 31634/131072 (24.1%)
leafbrushes 9429/65536 18858/131072 (14.4%)
areas 13/256 104/2048 ( 5.1%)
surfedges 94455/512000 377820/2048000 (18.4%)
edges 64000/256000 256000/1024000 (25.0%)
LDR worldlights 103/8192 9064/720896 ( 1.3%)
HDR worldlights 103/8192 9064/720896 ( 1.3%)
leafwaterdata 7/32768 84/393216 ( 0.0%)
waterstrips 1824/32768 18240/327680 ( 5.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 37413/65536 74826/131072 (57.1%)
cubemapsamples 46/1024 736/16384 ( 4.5%)
overlays 155/512 54560/180224 (30.3%)
LDR lightdata [variable] 7473640/0 ( 0.0%)
HDR lightdata [variable] 7473640/0 ( 0.0%)
visdata [variable] 788995/16777216 ( 4.7%)
entdata [variable] 323437/393216 (82.3%) VERY FULL!
LDR ambient table 4844/65536 19376/262144 ( 7.4%)
HDR ambient table 4844/65536 19376/262144 ( 7.4%)
LDR leaf ambient 26183/65536 733124/1835008 (40.0%)
HDR leaf ambient 26188/65536 733264/1835008 (40.0%)
occluders 4/0 160/0 ( 0.0%)
occluder polygons 8/0 96/0 ( 0.0%)
occluder vert ind 32/0 128/0 ( 0.0%)
detail props [variable] 1/3342360 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/151056 ( 0.0%)
pakfile [variable] 21745168/0 ( 0.0%)
physics [variable] 1234052/4194304 (29.4%)
physics terrain [variable] 100540/1048576 ( 9.6%)
Level flags = 0
Total triangle count: 35304
Writing c:\users\firyo\desktop\rnl_stemariedumont\maps\rnl_lbdnstemariedumont_v3.bsp
4 minutes, 41 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\users\firyo\desktop\rnl_stemariedumont\maps\rnl_lbdnstemariedumont_v3.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\rnl_lbdnstemariedumont_v3.bsp"