Probléme compilation hammer

  • Initiateur de la discussion DarGadox
  • Date de début
  • Initiateur de la discussion
DarGadox

DarGadox

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Bonjour, j'ai modifier légèrement la map rockford mais lors de la compilation j'ai une erreur :
J'ai essayé avec une autre map et ça fonctionne

** Executing...
** Command: "D:\steam\steamapps\steamapps\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "D:\steam\steamapps\steamapps\steamapps\common\GarrysMod\garrysmod" "C:\Users\loeze\OneDrive\Bureau\rp_rockford_v2a.vmf"

Valve Software - vbsp.exe (Mar 10 2020)
8 threads
materialPath: D:\steam\steamapps\steamapps\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\loeze\OneDrive\Bureau\rp_rockford_v2a.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "nature/cliff01a" not found.
Material not found!: NATURE/CLIFF01A
material "ajacks/ben_paintblue" not found.
Material not found!: AJACKS/BEN_PAINTBLUE
material "realworldtextures2/ground/carpet_30" not found.
Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
Patching WVT material: maps/rp_rockford_v2a/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_rockford_v2a/statua/nature/rockfordgrass1_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 3590 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (3104 prims, max 32768 :: 65541 indices, max 65536)


** Executing...
** Command: "D:\steam\steamapps\steamapps\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\steam\steamapps\steamapps\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\loeze\OneDrive\Bureau\rp_rockford_v2a"

Valve Software - vvis.exe (Mar 10 2020)
fastvis = true
8 threads
reading c:\users\loeze\onedrive\bureau\rp_rockford_v2a.bsp
Error opening c:\users\loeze\onedrive\bureau\rp_rockford_v2a.bsp

** Executing...
** Command: "D:\steam\steamapps\steamapps\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "D:\steam\steamapps\steamapps\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Users\loeze\OneDrive\Bureau\rp_rockford_v2a"

Valve Software - vrad.exe SSE (Mar 10 2020)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\loeze\onedrive\bureau\rp_rockford_v2a.bsp
Error opening c:\users\loeze\onedrive\bureau\rp_rockford_v2a.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\loeze\OneDrive\Bureau\rp_rockford_v2a.bsp" "D:\steam\steamapps\steamapps\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_v2a.bsp"

The command failed. Windows reported the error:
"Le fichier spécifié est introuvable."
 
Gameur_Fr

Gameur_Fr

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Bonsoir,
Vous avez dû déplacer le fichier de base
 
  • Initiateur de la discussion
DarGadox

DarGadox

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Ces à dire ?
 
Gameur_Fr

Gameur_Fr

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DarGadox à dit:
Ces à dire ?
"Le fichier spécifié est introuvable."

Je veux dire par là, vous avez dû mettre votre ficher de map original sur votre bureau puis vous l'avez mis dans vos documents par exemple
 
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