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ZenitHD
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Screen : https://prntscr.com/fga7cc
Screen : https://prntscr.com/fga7cc
Code:
materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\thiba_000\desktop\map test\maps\rp_test.vmf
***need to set $abovewater for material dev/dev_water2_cheap
***need to set $abovewater for material dev/dev_water2_cheap
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_test/nature/blenddirtgrass008b_lowfriction_wvt_patch
Patching WVT material: maps/rp_test/nature/blendgrassgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...error: material METAL/METALROOF006A doesn't have a $bottommaterial
error: material METAL/METALROOF006A doesn't have a $bottommaterial
error: material METAL/METALROOF006A doesn't have a $bottommaterial
error: material METAL/METALROOF006A doesn't have a $bottommaterial
error: material METAL/METALROOF006A doesn't have a $bottommaterial
error: material METAL/METALROOF006A doesn't have a $bottommaterial
error: material METAL/METALROOF006A doesn't have a $bottommaterial
error: material METAL/METALROOF006A doesn't have a $bottommaterial
error: material METAL/METALROOF006A doesn't have a $bottommaterial
error: material METAL/METALROOF006A doesn't have a $bottommaterial
error: material METAL/METALROOF006A doesn't have a $bottommaterial
done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2460 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (6)
writing c:\users\thiba_000\desktop\map test\maps\rp_test.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (4) (2952334 bytes)
Unable to load vertex data "models/props/kenobi_models/torre2.vvd"
4 threads
reading c:\users\thiba_000\desktop\map test\maps\rp_test.bsp
Error opening c:\users\thiba_000\desktop\map test\maps\rp_test.bsp
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\thiba_000\desktop\map test\maps\rp_test.bsp
Error opening c:\users\thiba_000\desktop\map test\maps\rp_test.bsp