Probleme de brush [Hammer]

  • Initiateur de la discussion
  • Banni
kayxy

kayxy

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Bonjour j'ai modifie une petite map mais je n'arrive pas a la compiler j'ai cherche toute l'aprem le pourquoi du comment mais je suis désespéré voila les logs : aidez moi
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Nicolas\Desktop\map\rp_newcitycoast_v4B.vmf"

Valve Software - vbsp.exe (Apr 29 2016)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Nicolas\Desktop\map\rp_newcitycoast_v4B.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "" not found.
Material not found!:
Brush 8725327: nummapbrushes == MAX_MAP_BRUSHES
Side 5
Texture: WOOD/WOODDOOR032A


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Nicolas\Desktop\map\rp_newcitycoast_v4B"

Valve Software - vvis.exe (Dec 9 2014)
2 threads
reading c:\users\nicolas\desktop\map\rp_newcitycoast_v4B.bsp
Error opening c:\users\nicolas\desktop\map\rp_newcitycoast_v4B.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Nicolas\Desktop\map\rp_newcitycoast_v4B"

Valve Software - vrad.exe SSE (Dec 9 2014)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\nicolas\desktop\map\rp_newcitycoast_v4B.bsp
Error opening c:\users\nicolas\desktop\map\rp_newcitycoast_v4B.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Nicolas\Desktop\map\rp_newcitycoast_v4B.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_newcitycoast_v4B.bsp"

The command failed. Windows reported the error:
"Le fichier spécifié est introuvable."


Bien sur vous aller me dire surprime sans mais ses quoi au juste les brush .
 
Yoh Sambre ♪

Yoh Sambre ♪

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@Taink @Steinman78
 
Steinman78

Steinman78

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Les brush sont les "blocs" qui constituent ta map
 
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Feytone

Feytone

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Il y a une limite de 8192 et 128 face par brush donc 128x8192. Donc il faut mettre le moins de brushs possibles (tu en gagnes dans les immeubles, en faisant un faux étage : il faut juste un bloc plein par exemple) et ainsi tu es plus large dans les faces.

Cela serait bien que tu nous donnes le TOUT début de ta console lors de la compilation. Tu as une sorte de tableau avec tout ce qui est utilisé ;)
 
  • Initiateur de la discussion
  • Banni
kayxy

kayxy

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Feytone à dit:
Il y a une limite de 8192 et 128 face par brush donc 128x8192. Donc il faut mettre le moins de brushs possibles (tu en gagnes dans les immeubles, en faisant un faux étage : il faut juste un bloc plein par exemple) et ainsi tu es plus large dans les faces.

Cela serait bien que tu nous donnes le TOUT début de ta console lors de la compilation. Tu as une sorte de tableau avec tout ce qui est utilisé ;)
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\cash\Desktop\Nouveau dossier (3)\maps\rp_towncity_v1.vmf"

Valve Software - vbsp.exe (Apr 29 2016)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\cash\Desktop\Nouveau dossier (3)\maps\rp_towncity_v1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "l_mats/techwall1" not found.
Material not found!: L_MATS/TECHWALL1
material "l_mats/l_rgb20" not found.
Material not found!: L_MATS/L_RGB20
material "l_mats/support_1" not found.
Material not found!: L_MATS/SUPPORT_1
material "l_mats/techwall4" not found.
Material not found!: L_MATS/TECHWALL4
material "l_mats/techwall5" not found.
Material not found!: L_MATS/TECHWALL5
material "l_mats/waben_street_2" not found.
Material not found!: L_MATS/WABEN_STREET_2
material "l_mats/techglass_128x128" not found.
Material not found!: L_MATS/TECHGLASS_128X128
Brush 13310: nummapbrushes == MAX_MAP_BRUSHES
Side 5
Texture: TOOLS/TOOLSNODRAW


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\cash\Desktop\Nouveau dossier (3)\maps\rp_towncity_v1"

Valve Software - vvis.exe (Dec 9 2014)
4 threads
reading c:\users\cash\desktop\nouveau dossier (3)\maps\rp_towncity_v1.bsp
Error opening c:\users\cash\desktop\nouveau dossier (3)\maps\rp_towncity_v1.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\cash\Desktop\Nouveau dossier (3)\maps\rp_towncity_v1"

Valve Software - vrad.exe SSE (Dec 9 2014)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\cash\desktop\nouveau dossier (3)\maps\rp_towncity_v1.bsp
Error opening c:\users\cash\desktop\nouveau dossier (3)\maps\rp_towncity_v1.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\cash\Desktop\Nouveau dossier (3)\maps\rp_towncity_v1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_towncity_v1.bsp"

The command failed. Windows reported the error:
"Le fichier spécifié est introuvable."
 
Feytone

Feytone

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Voilà ce que j'aimerais stp :

Code:
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 44/8192 528/98304 ( 0.5%)
brushsides 267/65536 2136/524288 ( 0.4%)
planes 160/65536 3200/1310720 ( 0.2%)
vertexes 328/65536 3936/786432 ( 0.5%)
nodes 178/65536 5696/2097152 ( 0.3%)
texinfos 46/12288 3312/884736 ( 0.4%)
texdata 19/2048 608/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 169/65536 9464/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 114/65536 6384/3670016 ( 0.2%)
leaves 183/65536 5856/2097152 ( 0.3%)
leaffaces 219/65536 438/131072 ( 0.3%)
leafbrushes 71/65536 142/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1239/512000 4956/2048000 ( 0.2%)
edges 793/256000 3172/1024000 ( 0.3%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 6/32768 60/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 87/65536 174/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 145340/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 2936/393216 ( 0.7%)
LDR ambient table 183/65536 732/262144 ( 0.3%)
HDR ambient table 183/65536 732/262144 ( 0.3%)
LDR leaf ambient 1293/65536 36204/1835008 ( 2.0%)
HDR leaf ambient 183/65536 5124/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1196 ( 0.1%)
pakfile [variable] 86734/0 ( 0.0%)
physics [variable] 15881/4194304 ( 0.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
 
  • Initiateur de la discussion
  • Banni
kayxy

kayxy

Geek suprême
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Points
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Feytone à dit:
Voilà ce que j'aimerais stp :

Code:
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 44/8192 528/98304 ( 0.5%)
brushsides 267/65536 2136/524288 ( 0.4%)
planes 160/65536 3200/1310720 ( 0.2%)
vertexes 328/65536 3936/786432 ( 0.5%)
nodes 178/65536 5696/2097152 ( 0.3%)
texinfos 46/12288 3312/884736 ( 0.4%)
texdata 19/2048 608/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 169/65536 9464/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 114/65536 6384/3670016 ( 0.2%)
leaves 183/65536 5856/2097152 ( 0.3%)
leaffaces 219/65536 438/131072 ( 0.3%)
leafbrushes 71/65536 142/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1239/512000 4956/2048000 ( 0.2%)
edges 793/256000 3172/1024000 ( 0.3%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 6/32768 60/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 87/65536 174/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 145340/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 2936/393216 ( 0.7%)
LDR ambient table 183/65536 732/262144 ( 0.3%)
HDR ambient table 183/65536 732/262144 ( 0.3%)
LDR leaf ambient 1293/65536 36204/1835008 ( 2.0%)
HDR leaf ambient 183/65536 5124/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1196 ( 0.1%)
pakfile [variable] 86734/0 ( 0.0%)
physics [variable] 15881/4194304 ( 0.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
ses ou ? :)
 
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