Problème de compilation de map. " Le fichier est introuvable "

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Panzerblitz

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Bonsoir tout le monde,
Je me présente Panzerblitz, mapeur à mes temps perdus.
Me voilà face à un problème : j'ai un problème de compilation de map, je commence la compilation, et d'un coup au bout de 15 secondes environ, une fenêtre s'affiche " Le fichier spécifié est introuvable. "

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "B:\maps\Nouveau dossier\xxmapdd\rnl_falaise_lbdn.vmf"

Valve Software - vbsp.exe (Nov 15 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\materials
Loading B:\maps\Nouveau dossier\xxmapdd\rnl_falaise_lbdn.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 6789, brush 0)


** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "B:\maps\Nouveau dossier\xxmapdd\rnl_falaise_lbdn"

Valve Software - vvis.exe (Nov 15 2017)
4 threads
reading b:\maps\nouveau dossier\xxmapdd\rnl_falaise_lbdn.bsp
Error opening b:\maps\nouveau dossier\xxmapdd\rnl_falaise_lbdn.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "B:\maps\Nouveau dossier\xxmapdd\rnl_falaise_lbdn"

Valve Software - vrad.exe SSE (Nov 15 2017)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading b:\maps\nouveau dossier\xxmapdd\rnl_falaise_lbdn.bsp
Error opening b:\maps\nouveau dossier\xxmapdd\rnl_falaise_lbdn.bsp

** Executing...
** Command: Copy File
** Parameters: "B:\maps\Nouveau dossier\xxmapdd\rnl_falaise_lbdn.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\rnl_falaise_lbdn.bsp"

The command failed. Windows reported the error:
"Le fichier spécifié est introuvable."



Pourtant je n'ai aucun bug, ni d'erreur, ni de leak.
(A savoir que j'ai eu plusieurs compilations avant, avec 0 bug comme ça)
 
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Panzerblitz à dit:
Error: displacement found on a(n) func_detail entity - not supported (entity 6789, brush 0)
 
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Panzerblitz

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Salut, uhm, je peux le régler comment ? Vue qu'il n'y a pas de brush ? :/
 
Geams952

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Un de tes displacements est en func_detail, mais un displacement ne doit pas être une entité, trouve ce displacement et sélectionne "toWorld" et tout s'arrangera comme par magie.
 
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Panzerblitz

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Salut merci, il semblerait.. que ça compile sans affiché le message depuis une minute..
 
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Panzerblitz

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J'édit le post si j'y arrive ! :D
 
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Panzerblitz

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Hola hola !
Alors non, toujours pareil.
J'ai étais voir John Sheppard, il ma dit que j'avais des erreurs dans ma map, mais lesquelles ? Maintenant mon log n'affiche plus aucune erreur simplement pendant même pas 30 secondes le compilateur va marcher, puis affiché la fenêtre....


** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "B:\maps\Nouveau dossier\lbdn_rnl_falaise_1.vmf"

Valve Software - vbsp.exe (Nov 15 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\materials
Loading B:\maps\Nouveau dossier\lbdn_rnl_falaise_1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 6752, brush 0)


** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "B:\maps\Nouveau dossier\lbdn_rnl_falaise_1"

Valve Software - vvis.exe (Nov 15 2017)
4 threads
reading b:\maps\nouveau dossier\lbdn_rnl_falaise_1.bsp
Error opening b:\maps\nouveau dossier\lbdn_rnl_falaise_1.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "B:\maps\Nouveau dossier\lbdn_rnl_falaise_1"

Valve Software - vrad.exe SSE (Nov 15 2017)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading b:\maps\nouveau dossier\lbdn_rnl_falaise_1.bsp
Error opening b:\maps\nouveau dossier\lbdn_rnl_falaise_1.bsp

** Executing...
** Command: Copy File
** Parameters: "B:\maps\Nouveau dossier\lbdn_rnl_falaise_1.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\lbdn_rnl_falaise_1.bsp"

The command failed. Windows reported the error:
"Le fichier spécifié est introuvable."
 
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Panzerblitz

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Et c'est impossible de trouver le displacement, vue que je les ais tous retirer du func_detail
 
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Panzerblitz

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De retour, pour donner des nouvelles.
Alors je n'ai plus de ce problème à vue d'oeil, maaintenant je ne sais pas d'où ça vient, mais clairement pas !

** Executing...
** Command: "B:\steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST.vmf"

Valve Software - vbsp.exe (May 15 2014)
4 threads

** Executing...
** Command: "B:\steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST"

Valve Software - vvis.exe (May 15 2014)
4 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp
Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp

** Executing...
** Command: "B:\steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST"

Valve Software - vrad.exe SSE (May 15 2014)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp
Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST.bsp"


Une simple map que j'ai faites en test pour savoir si c'était ma map que je faisais à côté qui buguer, bah non, ça vient bien d'Hammer, mais je sais pas d'où !
On me sort ça : Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp

A savoir que j'ai touché les fichiers vvis vbsp etc... pour les remplacés (croyant ça) par des meilleurs, au final non...
Donc, il me faudrait vos fichiers vvis etc en lien téléchargeable que je les remplaces par les miens dans mon dossier Hammer
De plus, j'ai un bug de texture, les textures ne sont pas belles du tout, alors qu'avant les textures que j'avais étaient belles (enfin voilà, c'était du Hammer et pourtant, ca faisait pas aussi dégueulasse, et j'ai peur que ça joue sur le jeu)

 
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Panzerblitz

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Up.
 
Taink

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Panzerblitz à dit:
De retour, pour donner des nouvelles.
Alors je n'ai plus de ce problème à vue d'oeil, maaintenant je ne sais pas d'où ça vient, mais clairement pas !

** Executing...
** Command: "B:\steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST.vmf"

Valve Software - vbsp.exe (May 15 2014)
4 threads

** Executing...
** Command: "B:\steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST"

Valve Software - vvis.exe (May 15 2014)
4 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp
Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp

** Executing...
** Command: "B:\steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST"

Valve Software - vrad.exe SSE (May 15 2014)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp
Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST.bsp"


Une simple map que j'ai faites en test pour savoir si c'était ma map que je faisais à côté qui buguer, bah non, ça vient bien d'Hammer, mais je sais pas d'où !
On me sort ça : Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp
Clairement le problème vient de tes outils de compilation, ce qui m'amène à la suite :
Panzerblitz à dit:
A savoir que j'ai touché les fichiers vvis vbsp etc... pour les remplacés (croyant ça) par des meilleurs, au final non...
Donc, il me faudrait vos fichiers vvis etc en lien téléchargeable que je les remplaces par les miens dans mon dossier Hammer
Pas besoin : supprimes-les puis vérifies l'intégrité des fichiers du jeu sur Steam.
Panzerblitz à dit:
De plus, j'ai un bug de texture, les textures ne sont pas belles du tout, alors qu'avant les textures que j'avais étaient belles (enfin voilà, c'était du Hammer et pourtant, ca faisait pas aussi dégueulasse, et j'ai peur que ça joue sur le jeu)

Je vois pas vraiment où est le bug, si ta camera est bien réglée sur 3D Shaded Textured Polygons je vois pas comment améliorer la qualité des textures :x
Mais bon, normalement ça ne devrait pas avoir d'influence sur les textures en jeu.
 
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Panzerblitz

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Salut !

Merci déjà de prendre de ton temps pour m'aider.

> Alors, j'ai fais comme tu l'as dis, j'ai supprimer mes fichiers vvis vrad, et vbsp.

Mais ça m’amène toujours au même problème :



** Executing...
** Command: "B:\steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST.vmf"

Valve Software - vbsp.exe (May 15 2014)
4 threads

** Executing...
** Command: "B:\steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST"

Valve Software - vvis.exe (May 15 2014)
4 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp
Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp

** Executing...
** Command: "B:\steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST"

Valve Software - vrad.exe SSE (May 15 2014)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp
Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST.bsp"




Est ce que je dois relancer mon jeu gmod ? Je ne pense pas, car dès que j'ai vérifier l'intégralité des fichiers du jeu, ils ont ré-apparus.
 
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SλRØ

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En gros lors de la compilation il te previens qu'il ne trouve pas ton fichier en bsp. Donc il va lancer gmod mais tu n'aura spas la map car se sera comme si elle n'existait pas.
 
Taink

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SλRØ à dit:
En gros lors de la compilation il te previens qu'il ne trouve pas ton fichier en bsp. Donc il va lancer gmod mais tu n'aura spas la map car se sera comme si elle n'existait pas.
Non.
Panzerblitz à dit:
Salut !

Merci déjà de prendre de ton temps pour m'aider.

> Alors, j'ai fais comme tu l'as dis, j'ai supprimer mes fichiers vvis vrad, et vbsp.

Mais ça m’amène toujours au même problème :



** Executing...
** Command: "B:\steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST.vmf"

Valve Software - vbsp.exe (May 15 2014)
4 threads

** Executing...
** Command: "B:\steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST"

Valve Software - vvis.exe (May 15 2014)
4 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp
Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp

** Executing...
** Command: "B:\steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST"

Valve Software - vrad.exe SSE (May 15 2014)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp
Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST.bsp"




Est ce que je dois relancer mon jeu gmod ? Je ne pense pas, car dès que j'ai vérifier l'intégralité des fichiers du jeu, ils ont ré-apparus.
C'est apparemment vbsp qui a un problème, va savoir pourquoi.
Tente de réinstaller gmod, je promet rien mais ça pourrait fonctionner :s
Une autre solution peut être de supprimer le dossier bin et de revérifier l'intégrité du cache du jeu (le problème est à mon avis dû à un des .dll de vbsp, mais je ne sais pas lequel donc bon autant y aller franchement).
 
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SλRØ

SλRØ

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Panzerblitz à dit:
Tu dois te mettre en mod 3D textured. En haut à gauche clique sur camera et change en 3D textured
 
Taink

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SλRØ à dit:
Tu dois te mettre en mod 3D textured. En haut à gauche clique sur camera et change en 3D textured
C'est déjà le cas, autrement il n'aurait pas la texture de Skybox.
 
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Panzerblitz

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Salut >

Merci déjà de m'aider vous deux.

Alors, je vais faire ce que tu m'as dis et voilà le résultat :


** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST.vmf"

Valve Software - vbsp.exe (Dec 12 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2321 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 12 texinfos to 2
Reduced 2 texdatas to 2 (26 bytes to 26)
Writing C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST.bsp
0 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST"

Valve Software - vvis.exe (Dec 12 2017)
4 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.prt
4 portalclusters
4 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44 compressed from 64
writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp
0 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST"

Valve Software - vrad.exe SSE (Dec 12 2017)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
16 faces
27306 square feet [3932160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
16 patches before subdivision
16 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 48, max 4
transfer lists: 0.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 40/65536 800/1310720 ( 0.1%)
vertexes 32/65536 384/786432 ( 0.0%)
nodes 27/65536 864/2097152 ( 0.0%)
texinfos 2/12288 144/884736 ( 0.0%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 16/65536 896/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 29/65536 928/2097152 ( 0.0%)
leaffaces 16/65536 32/131072 ( 0.0%)
leafbrushes 16/65536 32/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 88/512000 352/2048000 ( 0.0%)
edges 56/256000 224/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 44/16777216 ( 0.0%)
entdata [variable] 335/393216 ( 0.1%)
LDR ambient table 29/65536 116/262144 ( 0.0%)
HDR ambient table 29/65536 116/262144 ( 0.0%)
LDR leaf ambient 4/65536 112/1835008 ( 0.0%)
HDR leaf ambient 29/65536 812/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105647/0 ( 0.0%)
physics [variable] 2321/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 32
Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp
0 seconds elapsed
Valve Software - vrad.exe SSE (Dec 12 2017)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
16 faces
27306 square feet [3932160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
16 patches before subdivision
16 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 48, max 4
transfer lists: 0.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 40/65536 800/1310720 ( 0.1%)
vertexes 32/65536 384/786432 ( 0.0%)
nodes 27/65536 864/2097152 ( 0.0%)
texinfos 2/12288 144/884736 ( 0.0%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 16/65536 896/3670016 ( 0.0%)
hdr faces 16/65536 896/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 29/65536 928/2097152 ( 0.0%)
leaffaces 16/65536 32/131072 ( 0.0%)
leafbrushes 16/65536 32/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 88/512000 352/2048000 ( 0.0%)
edges 56/256000 224/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 44/16777216 ( 0.0%)
entdata [variable] 335/393216 ( 0.1%)
LDR ambient table 29/65536 116/262144 ( 0.0%)
HDR ambient table 29/65536 116/262144 ( 0.0%)
LDR leaf ambient 4/65536 112/1835008 ( 0.0%)
HDR leaf ambient 4/65536 112/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105647/0 ( 0.0%)
physics [variable] 2321/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 32
Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\TEST.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\TEST.bsp"

Au final ?


Edit :

J'ai tester avec la map que j'édit et voilà :



** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\lbdn_rnl_falaise_V1.vmf"

Valve Software - vbsp.exe (Dec 12 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\lbdn_rnl_falaise_V1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 6719, brush 0)


** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\lbdn_rnl_falaise_V1"

Valve Software - vvis.exe (Dec 12 2017)
4 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\lbdn_rnl_falaise_V1.bsp
Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\lbdn_rnl_falaise_V1.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\lbdn_rnl_falaise_V1"

Valve Software - vrad.exe SSE (Dec 12 2017)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\lbdn_rnl_falaise_V1.bsp
Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\lbdn_rnl_falaise_V1.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\lbdn_rnl_falaise_V1.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\lbdn_rnl_falaise_V1.bsp"


EDIT 2 :

Alors j'ai sans doûte régler le problème des displacements mais maintenant vient le problème nouveau du sujet :



** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "B:\rnl falaise v1 lbdn\rnl_falaisev1lbdn.vmf"

Valve Software - vbsp.exe (Dec 12 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\materials
Loading B:\rnl falaise v1 lbdn\rnl_falaisev1lbdn.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rnl_falaisev1lbdn/nature/ah_blend_gravel_grass1_wvt_patch
Patching WVT material: maps/rnl_falaisev1lbdn/nature/ah_blend_grass1_dirt2_details_wvt_patch
Patching WVT material: maps/rnl_falaisev1lbdn/nature/ah_blend_grass1_dirt1_details_wvt_patch
Patching WVT material: maps/rnl_falaisev1lbdn/nature/ah_blend_gravel_dirt1_wvt_patch
Patching WVT material: maps/rnl_falaisev1lbdn/nature/ah_blend_grass1_field1_details_wvt_patch
Patching WVT material: maps/rnl_falaisev1lbdn/nature/ah_blend_grass1_dirt3_details_wvt_patch
Patching WVT material: maps/rnl_falaisev1lbdn/nature/ah_blend_grass1_dirt2_wvt_patch
Patching WVT material: maps/rnl_falaisev1lbdn/nature/ah_blend_grass1_pavement1_wvt_patch
Patching WVT material: maps/rnl_falaisev1lbdn/nature/ah_l_road_dirt_tall_blend_wvt_patch
Patching WVT material: maps/rnl_falaisev1lbdn/nature/ah_blend_road1_dirt1_wvt_patch
Patching WVT material: maps/rnl_falaisev1lbdn/nature/ah_blend_grass1_field1_wvt_patch
Patching WVT material: maps/rnl_falaisev1lbdn/nature/ah_l_path_grass_tall_blend_wvt_patch
Patching WVT material: maps/rnl_falaisev1lbdn/nature/ah_l_road_road_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/ah_skybox_cloudy001_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/ah_skybox_cloudy001_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "B:\rnl falaise v1 lbdn\rnl_falaisev1lbdn"

Valve Software - vvis.exe (Dec 12 2017)
4 threads
reading b:\rnl falaise v1 lbdn\rnl_falaisev1lbdn.bsp
Error opening b:\rnl falaise v1 lbdn\rnl_falaisev1lbdn.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "B:\rnl falaise v1 lbdn\rnl_falaisev1lbdn"

Valve Software - vrad.exe SSE (Dec 12 2017)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading b:\rnl falaise v1 lbdn\rnl_falaisev1lbdn.bsp
Error opening b:\rnl falaise v1 lbdn\rnl_falaisev1lbdn.bsp

** Executing...
** Command: Copy File
** Parameters: "B:\rnl falaise v1 lbdn\rnl_falaisev1lbdn.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\rnl_falaisev1lbdn.bsp"

The command failed. Windows reported the error:
"Le fichier spécifié est introuvable."
 
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Taink

Taink

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Panzerblitz à dit:
B:\rnl falaise v1 lbdn\rnl_falaisev1lbdn.vmf
Le vmf se situe bien à cet emplacement ?
 
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Panzerblitz

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Oui, passe ton steam ? Ca ira plus vite pour se communiquer je pense

B:\rnl falaise v1 lbdn\rnl_falaisev1lbdn.vmf

J'ai trouver dans le EDIT 2 : une ligne de code : Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
 
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Up
 
Taink

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Panzerblitz à dit:
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Je l'ai aussi et mes maps se compilent très bien, ça n'est pas le soucis.
Panzerblitz à dit:
Oui, passe ton steam ? Ca ira plus vite pour se communiquer je pense
http://steamcommunity.com/id/Tainkk
 
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Panzerblitz

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Salut je t'ai demandé en ami

> Je ne vois pas bien les textures, alors que je voyais ce qui était écrit sur le Hint & Skybox etc... les textures aussi


 
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