- Initiateur de la discussion
Lyko02
Geek
- Messages
- 12
- Score réaction
- 0
- Points
- 85
Bonsoir à tous aujourd'hui je poste ce topic dans l’espoir d'avoir de l'aide.J'ai commencer à vouloir changer quelques petites choses sur une carte ==>http://steamcommunity.com/sharedfiles/filedetails/?id=652185914&searchtext=Mass+effect qui est donc celle-ci.Malheureusement j'ai des bugs de compilation et pourtant je n'ais aucune erreur..
J'ai beau chercher aller sur le site http://www.interlopers.net/errors/ je ne trouve pas de solution.La plupart du temp la map me dit qu'il y a un leak mais l'objet en question enfin le pointfile ne conduit pas vers un trou mais au travers du sol...Si quelqu'un saurait ce qu'il se passe cela fait des heures que je tente d'enlever se bug.La la map se compile mais elle n'est pas du tout compiler complètement traduction il n'y a qu'une partit de la map ce qui me fait tomber dans le vide avec un effet de droguer très épileptique X')
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -allowdynamicpropsasstatic -nodefaultcubemap -notjunc -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d"
Valve Software - vbsp.exe (Apr 29 2016)
allowdynamicpropsasstatic = true
nodefaultcubemap = true
notjunc = true
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d"
Valve Software - vvis.exe (Dec 9 2014)
8 threads
reading c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d.bsp
reading c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d.prt
LoadPortals: couldn't read c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -final -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d"
Valve Software - vrad.exe SSE (Dec 9 2014)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.01 seconds)
1297 faces
1141612 square feet [164392144.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
Build Patch/Sample Hash Table(s).....Done<0.0353 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 21/8192 252/98304 ( 0.3%)
brushsides 196/65536 1568/524288 ( 0.3%)
planes 238/65536 4760/1310720 ( 0.4%)
vertexes 1414/65536 16968/786432 ( 2.2%)
nodes 205/65536 6560/2097152 ( 0.3%)
texinfos 56/12288 4032/884736 ( 0.5%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1297/65536 72632/3670016 ( 2.0%)
hdr faces 1297/65536 72632/3670016 ( 2.0%)
origfaces 98/65536 5488/3670016 ( 0.1%)
leaves 207/65536 6624/2097152 ( 0.3%)
leaffaces 1340/65536 2680/131072 ( 2.0%)
leafbrushes 72/65536 144/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5786/512000 23144/2048000 ( 1.1%)
edges 2950/256000 11800/1024000 ( 1.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 37/32768 370/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 465/65536 930/131072 ( 0.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 5700932/0 ( 0.0%)
HDR lightdata [variable] 5700932/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 711/393216 ( 0.2%)
LDR ambient table 207/65536 828/262144 ( 0.3%)
HDR ambient table 207/65536 828/262144 ( 0.3%)
LDR leaf ambient 162/65536 4536/1835008 ( 0.2%)
HDR leaf ambient 162/65536 4536/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 211689/0 ( 0.0%)
physics [variable] 8200/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2800
Writing c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d.bsp
5 seconds elapsed
Valve Software - vrad.exe SSE (Dec 9 2014)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.01 seconds)
1297 faces
1141612 square feet [164392144.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
Build Patch/Sample Hash Table(s).....Done<0.0371 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 21/8192 252/98304 ( 0.3%)
brushsides 196/65536 1568/524288 ( 0.3%)
planes 238/65536 4760/1310720 ( 0.4%)
vertexes 1414/65536 16968/786432 ( 2.2%)
nodes 205/65536 6560/2097152 ( 0.3%)
texinfos 56/12288 4032/884736 ( 0.5%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1297/65536 72632/3670016 ( 2.0%)
hdr faces 1297/65536 72632/3670016 ( 2.0%)
origfaces 98/65536 5488/3670016 ( 0.1%)
leaves 207/65536 6624/2097152 ( 0.3%)
leaffaces 1340/65536 2680/131072 ( 2.0%)
leafbrushes 72/65536 144/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5786/512000 23144/2048000 ( 1.1%)
edges 2950/256000 11800/1024000 ( 1.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 37/32768 370/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 465/65536 930/131072 ( 0.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 5700932/0 ( 0.0%)
HDR lightdata [variable] 5700932/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 711/393216 ( 0.2%)
LDR ambient table 207/65536 828/262144 ( 0.3%)
HDR ambient table 207/65536 828/262144 ( 0.3%)
LDR leaf ambient 162/65536 4536/1835008 ( 0.2%)
HDR leaf ambient 162/65536 4536/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 211689/0 ( 0.0%)
physics [variable] 8200/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2800
Writing c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d.bsp
5 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_citadel_b2_d.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_citadel_b2_d"
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -allowdynamicpropsasstatic -nodefaultcubemap -notjunc -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d"
Valve Software - vbsp.exe (Apr 29 2016)
allowdynamicpropsasstatic = true
nodefaultcubemap = true
notjunc = true
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d"
Valve Software - vvis.exe (Dec 9 2014)
8 threads
reading c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d.bsp
reading c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d.prt
LoadPortals: couldn't read c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -final -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d"
Valve Software - vrad.exe SSE (Dec 9 2014)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.01 seconds)
1297 faces
1141612 square feet [164392144.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
Build Patch/Sample Hash Table(s).....Done<0.0353 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 21/8192 252/98304 ( 0.3%)
brushsides 196/65536 1568/524288 ( 0.3%)
planes 238/65536 4760/1310720 ( 0.4%)
vertexes 1414/65536 16968/786432 ( 2.2%)
nodes 205/65536 6560/2097152 ( 0.3%)
texinfos 56/12288 4032/884736 ( 0.5%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1297/65536 72632/3670016 ( 2.0%)
hdr faces 1297/65536 72632/3670016 ( 2.0%)
origfaces 98/65536 5488/3670016 ( 0.1%)
leaves 207/65536 6624/2097152 ( 0.3%)
leaffaces 1340/65536 2680/131072 ( 2.0%)
leafbrushes 72/65536 144/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5786/512000 23144/2048000 ( 1.1%)
edges 2950/256000 11800/1024000 ( 1.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 37/32768 370/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 465/65536 930/131072 ( 0.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 5700932/0 ( 0.0%)
HDR lightdata [variable] 5700932/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 711/393216 ( 0.2%)
LDR ambient table 207/65536 828/262144 ( 0.3%)
HDR ambient table 207/65536 828/262144 ( 0.3%)
LDR leaf ambient 162/65536 4536/1835008 ( 0.2%)
HDR leaf ambient 162/65536 4536/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 211689/0 ( 0.0%)
physics [variable] 8200/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2800
Writing c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d.bsp
5 seconds elapsed
Valve Software - vrad.exe SSE (Dec 9 2014)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.01 seconds)
1297 faces
1141612 square feet [164392144.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
Build Patch/Sample Hash Table(s).....Done<0.0371 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 21/8192 252/98304 ( 0.3%)
brushsides 196/65536 1568/524288 ( 0.3%)
planes 238/65536 4760/1310720 ( 0.4%)
vertexes 1414/65536 16968/786432 ( 2.2%)
nodes 205/65536 6560/2097152 ( 0.3%)
texinfos 56/12288 4032/884736 ( 0.5%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1297/65536 72632/3670016 ( 2.0%)
hdr faces 1297/65536 72632/3670016 ( 2.0%)
origfaces 98/65536 5488/3670016 ( 0.1%)
leaves 207/65536 6624/2097152 ( 0.3%)
leaffaces 1340/65536 2680/131072 ( 2.0%)
leafbrushes 72/65536 144/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5786/512000 23144/2048000 ( 1.1%)
edges 2950/256000 11800/1024000 ( 1.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 37/32768 370/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 465/65536 930/131072 ( 0.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 5700932/0 ( 0.0%)
HDR lightdata [variable] 5700932/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 711/393216 ( 0.2%)
LDR ambient table 207/65536 828/262144 ( 0.3%)
HDR ambient table 207/65536 828/262144 ( 0.3%)
LDR leaf ambient 162/65536 4536/1835008 ( 0.2%)
HDR leaf ambient 162/65536 4536/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 211689/0 ( 0.0%)
physics [variable] 8200/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2800
Writing c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d.bsp
5 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\users\lyko0\desktop\map mass effect\maps\rp_citadel_b2_d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_citadel_b2_d.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_citadel_b2_d"
J'ai beau chercher aller sur le site http://www.interlopers.net/errors/ je ne trouve pas de solution.La plupart du temp la map me dit qu'il y a un leak mais l'objet en question enfin le pointfile ne conduit pas vers un trou mais au travers du sol...Si quelqu'un saurait ce qu'il se passe cela fait des heures que je tente d'enlever se bug.La la map se compile mais elle n'est pas du tout compiler complètement traduction il n'y a qu'une partit de la map ce qui me fait tomber dans le vide avec un effet de droguer très épileptique X')
Dernière édition: