Problème de compilation hammer ++ Too many unique verts, max = 65536 (map has too much brush geometry)

  • Initiateur de la discussion FireFantasy1512.dm
  • Date de début
  • Initiateur de la discussion
FireFantasy1512.dm

FireFantasy1512.dm

Geek
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Bonjour je débute en création de map et j'ai décide de modifier une map naruto entièrement et je ne parvient pas a compile ma map voici le log avec l'erreur



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Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin"
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Running command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\sourcetest" "C:\Users\denys\OneDrive\Bureau\rp_naruto_ALD.vmf"
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Valve Software - vbsp.exe (May 15 2014)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\sourcetest\materials
Loading C:\Users\denys\OneDrive\Bureau\rp_naruto_ALD.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "/black_outline" not found.
Material not found!: /BLACK_OUTLINE
material "maps/rp_zoneetgrotte/sto/og/ogp/textureoriginalmen/grass_sombre_sand_a_wvt_patch" not found.
Material not found!: MAPS/RP_ZONEETGROTTE/STO/OG/OGP/TEXTUREORIGINALMEN/GRASS_SOMBRE_SAND_A_WVT_PATCH
Can't find surfaceprop materials for material /ACADEMY_1, using default
Can't find surfaceprop materials for material STO/OG/NARUTO_FENCE, using default
Can't find surfaceprop materials for material /NARUTO_WALL, using default
material "maps/konohalx/agency/glass/glass01_5521_6721_-14" not found.
Material not found!: MAPS/KONOHALX/AGENCY/GLASS/GLASS01_5521_6721_-14
material "maps/konohalx/brick/blendshalewall_og002a_wvt_patch" not found.
Material not found!: MAPS/KONOHALX/BRICK/BLENDSHALEWALL_OG002A_WVT_PATCH
Can't find surfaceprop materials for material /CASEKAGE_9, using default
Can't find surfaceprop naruto for material NARUTO/ACADEMY_4, using default
Can't find surfaceprop naruto for material NARUTO/NARUTO_FLOOR, using default
Brush 613392, Side 6: duplicate plane
Brush 613398, Side 6: duplicate plane
material "maps/konohalx/env/brush/walls/wall_bridgewood_5521_6721_-14" not found.
Material not found!: MAPS/KONOHALX/ENV/BRUSH/WALLS/WALL_BRIDGEWOOD_5521_6721_-14
***need to set $abovewater for material water/water_caribbean01
***need to set $abovewater for material water/water_caribbean01
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\sourcetest\gameinfo.txt
Patching WVT material: maps/rp_naruto_ald/perso/spy/mixed_grass_sand_island_wvt_patch
Patching WVT material: maps/rp_naruto_ald/sto/og/ogp/textureoriginalmen/grass_sombre_rock_a_wvt_patch
Patching WVT material: maps/rp_naruto_ald/sto/og/ogp/textureoriginalmen/grass_sombre_sand_a_wvt_patch
Patching WVT material: maps/rp_naruto_ald/sto/og/grass_konoha_ae_wvt_patch
Patching WVT material: maps/rp_naruto_ald/sto/og/grass_konoha_ad_wvt_patch
Patching WVT material: maps/rp_naruto_ald/nature/blendgroundtosnow001_wvt_patch
Patching WVT material: maps/rp_naruto_ald/nature/blendrockdirt008c_wvt_patch
Patching WVT material: maps/rp_naruto_ald/nature/blendrockgroundwallsnow_wvt_patch
Patching WVT material: maps/rp_naruto_ald/hd/grass1_wvt_patch
Patching WVT material: maps/rp_naruto_ald/decals/naruto_grass_rock_blend_wvt_patch
Patching WVT material: maps/rp_naruto_ald//nrt_blend_oro_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
** leaked **
Entity prop_static (6150.31 -8461.30 19360.20) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8757.5 427.4 9458.4)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 551714:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2667.7 8674.3 8567.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 992:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2639.1 8662.3 8538.7)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 992:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2599.4 8662.3 8538.7)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 992:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2639.9 8649.2 8562.7)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 992:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2597.7 8653.0 8551.2)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 992:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2567.7 8701.7 8559.9)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 992:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2565.7 8691.4 8558.9)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 992:

* Suppressing further FindPortalSide errors.... *
Processing areas...done (0)
Building Faces...***need to set $abovewater for material nature/water_riverbed01_beneath
***need to set $abovewater for material nature/water_riverbed01_beneath
error: material STO/OG/AZDGAR1 doesn't have a $bottommaterial
error: material STO/OG/AZDGAR1 doesn't have a $bottommaterial
error: material STO/OG/AZDGAR1 doesn't have a $bottommaterial
error: material STO/OG/AZDGAR1 doesn't have a $bottommaterial
error: material STO/OG/AZDGAR1 doesn't have a $bottommaterial
error: material STO/OG/AZDGAR1 doesn't have a $bottommaterial
error: material STO/OG/AZDGAR1 doesn't have a $bottommaterial
error: material STO/OG/AZDGAR1 doesn't have a $bottommaterial
done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1028 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
Too many unique verts, max = 65536 (map has too much brush geometry)

Merci d'avance de votre aide. Merci encor.
 
xLomble77

xLomble77

Psychopathe
Messages
2 191
Score réaction
348
Points
290
Bonsoir,

Pas mal d'erreurs, premièrement tu as un leak, en gros une fuite sur ta map qui mène à l'extérieur, il faut donc s'assurer que tout se ferme correctement, et qu'aucun objet ne se retrouve à l'extérieur de la map.
Règle également les problèmes en faisant ALT + P
Même si j'ai fait la même chose en commençant à modifier des maps déjà créer, le meilleur moyen d'apprendre c'est en effectuant soit même des essais sur ta propre map.

Bon courage !
Cordialement.
 
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