- Initiateur de la discussion
- Banni
lampoule
Psychopathe
- Messages
- 1 016
- Score réaction
- 332
- Points
- 300
Bonjour j'ai un petit soucis sur hammer lorsque je compile ma map (une foret) et bien en fast sa fonctionne en 20-30 sec mais un full compile sa dure a l'infini .
Si j'ai des erreur vous pourriez m'expliquer pour que je comprenne, pourquoi il y a cette erreur et comment la résoudre .
voila mon log :
Si j'ai des erreur vous pourriez m'expliquer pour que je comprenne, pourquoi il y a cette erreur et comment la résoudre .
voila mon log :
Code:
** Executing...
** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2"
Valve Software - vbsp.exe (Jul 25 2017)
4 threads
materialPath: E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2.vmf
Could not locate 'GameData' key in e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_foret2/nature/short_red_grass_wvt_patch
Patching WVT material: maps/rp_foret2/xq/racing/ground/b_cliff_civgrass_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (995.1 -1331.7 -535.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 55859:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (945.1 -1334.7 -535.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 55859:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (921.3 -1336.2 -535.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 55859:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (923.5 -1336.0 -535.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 55859:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (919.3 -1327.3 -536.9)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 55859:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (973.8 -1415.7 -515.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 55863:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (924.1 -1428.0 -515.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 55863:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -1417.3 -517.4)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 55863:
*** Suppressing further FindPortalSide errors.... ***
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/hav*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/hav*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (584883 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 440 texinfos to 243
Reduced 20 texdatas to 14 (541 bytes to 299)
Writing c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2.bsp
4 seconds elapsed
** Executing...
** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -fast -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2"
Valve Software - vvis.exe (Jul 25 2017)
fastvis = true
4 threads
reading c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2.bsp
reading c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2.prt
2719 portalclusters
9857 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (9)
Optimized: 98899 visible clusters (1.42%)
Total clusters visible: 6977223
Average clusters visible: 2566
Building PAS...
Average clusters audible: 2719
visdatasize:1846051 compressed from 1870672
writing c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2.bsp
10 seconds elapsed
** Executing...
** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2"
Valve Software - vrad.exe SSE (Jul 25 2017) Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Setting up ray-trace acceleration structure... Done (1.85 seconds)
5877 faces
3 degenerate faces
684191 square feet [98523624.00 square inches]
21 Displacements
346685 Square Feet [49922684.00 Square Inches]
5874 patches before subdivision
8880 patches after subdivision
sun extent from map=0.000000
12 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (14)
transfers 2879159, max 1693
transfer lists: 22.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(30057, 18605, 9315)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(2660, 1562, 703)
Build Patch/Sample Hash Table(s).....Done<0.0031 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 238/8192 2856/98304 ( 2.9%)
brushsides 3612/65536 28896/524288 ( 5.5%)
planes 6008/65536 120160/1310720 ( 9.2%)
vertexes 7072/65536 84864/786432 (10.8%)
nodes 4546/65536 145472/2097152 ( 6.9%)
texinfos 243/12288 17496/884736 ( 2.0%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 21/0 3696/0 ( 0.0%)
disp_verts 2573/0 51460/0 ( 0.0%)
disp_tris 4320/0 8640/0 ( 0.0%)
disp_lmsamples 82411/0 82411/0 ( 0.0%)
faces 5877/65536 329112/3670016 ( 9.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1146/65536 64176/3670016 ( 1.7%)
leaves 4548/65536 145536/2097152 ( 6.9%)
leaffaces 6241/65536 12482/131072 ( 9.5%)
leafbrushes 2327/65536 4654/131072 ( 3.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 31927/512000 127708/2048000 ( 6.2%)
edges 16790/256000 67160/1024000 ( 6.6%)
LDR worldlights 12/8192 1056/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 554/32768 5540/327680 ( 1.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 9285/65536 18570/131072 (14.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 773144/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1846051/16777216 (11.0%)
entdata [variable] 2805/393216 ( 0.7%)
LDR ambient table 4548/65536 18192/262144 ( 6.9%)
HDR ambient table 4548/65536 18192/262144 ( 6.9%)
LDR leaf ambient 6799/65536 190372/1835008 (10.4%)
HDR leaf ambient 4548/65536 127344/1835008 ( 6.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/15516 ( 0.0%)
pakfile [variable] 88467/0 ( 0.0%)
physics [variable] 584883/4194304 (13.9%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 15585
Writing c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2.bsp
24 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2.bsp" "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_foret2.bsp"
** Executing...
** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -allowdebug -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_foret2"