Probleme de Leak ( de map sur Hammer )

  • Initiateur de la discussion ExeLoX
  • Date de début
  • Initiateur de la discussion
ExeLoX

ExeLoX

Geek
Messages
109
Score réaction
2
Points
55
Slt

Je demande de de l'aide car sur hammer quand j'ai fait " load pointfile" et ba sa m'indique que en dehors de mon skybox ya un problème alors que ya rien

merci de m'aider car je comprend pas en plus je suis débutant
Image : https://www.noelshack.com/2018-26-3-1530114209-dfqdfqdfq.png
https://image.noelshack.com/fichiers/2018/26/3/1530116167-capture.png
 
DestoGames

DestoGames

Geek suprême
Messages
667
Score réaction
84
Points
140
Ta sûrement une entité invisible dehors ta un discord ou autre ?
 
Pelisma

Pelisma

Geek suprême
Messages
212
Score réaction
48
Points
100
Envoie ton compile logs stp
 
  • Initiateur de la discussion
ExeLoX

ExeLoX

Geek
Messages
109
Score réaction
2
Points
55
Pelisma à dit:
Envoie ton compile logs stp
** Executing...
** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\ExeLoX\Downloads\MAP VMF\rp_canada_city_v1.vmf"

Valve Software - vbsp.exe (May 22 2018)
4 threads
materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\ExeLoX\Downloads\MAP VMF\rp_canada_city_v1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "agency/wall/marble01" not found.
Material not found!: AGENCY/WALL/MARBLE01
material "agency/floor/marble01a" not found.
Material not found!: AGENCY/FLOOR/MARBLE01A
material "agency/carpet/carpet_brown01" not found.
Material not found!: AGENCY/CARPET/CARPET_BROWN01
material "agency/floor/marble02" not found.
Material not found!: AGENCY/FLOOR/MARBLE02
material "realworldtextures2/misc/granite_01" not found.
Material not found!: REALWORLDTEXTURES2/MISC/GRANITE_01
***need to set $abovewater for material lostcoast/nature/water_ati
***need to set $abovewater for material lostcoast/nature/water_ati
material "wood/ep2_woodfloor02" not found.
Material not found!: WOOD/EP2_WOODFLOOR02
material "concrete/ceiling03" not found.
Material not found!: CONCRETE/CEILING03
material "agency/ceiling/ceilingtile" not found.
Material not found!: AGENCY/CEILING/CEILINGTILE
material "realworldtextures2/wood/wood_03" not found.
Material not found!: REALWORLDTEXTURES2/WOOD/WOOD_03
material "straya/glass" not found.
Material not found!: STRAYA/GLASS
material "brick/brick_ext_10" not found.
Material not found!: BRICK/BRICK_EXT_10
Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
**** leaked ****
Entity (-13936.00 -10000.00 1112.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13312.0 12800.0 4927.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 13312.0 4927.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11776.0 12288.0 10120.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11776.0 12288.0 -233.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11776.0 13312.0 4927.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12288.0 11744.0 10120.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12288.0 11744.0 -233.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12288.0 12256.0 10120.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...***need to set $abovewater for material lostcoast/nature/water_ati_beneath
***need to set $abovewater for material lostcoast/nature/water_ati_beneath
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 16 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (421342 bytes)
Error loading studio model "models/props_interiors/lights_florescent01a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3566 texinfos to 2116
Reduced 226 texdatas to 172 (8978 bytes to 7258)
Writing C:\Users\ExeLoX\Downloads\MAP VMF\rp_canada_city_v1.bsp
13 seconds elapsed

** Executing...
** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\ExeLoX\Downloads\MAP VMF\rp_canada_city_v1"

Valve Software - vvis.exe (May 22 2018)
4 threads
reading c:\users\exelox\downloads\map vmf\rp_canada_city_v1.bsp
reading c:\users\exelox\downloads\map vmf\rp_canada_city_v1.prt
LoadPortals: couldn't read c:\users\exelox\downloads\map vmf\rp_canada_city_v1.prt


** Executing...
** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\ExeLoX\Downloads\MAP VMF\rp_canada_city_v1"

Valve Software - vrad.exe SSE (May 22 2018)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\exelox\downloads\map vmf\rp_canada_city_v1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (5.61 seconds)
17970 faces
43 degenerate faces
29196460 square feet [4204290304.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.000000
162 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (272)
Build Patch/Sample Hash Table(s).....Done<0.6875 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (17)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (121)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 1126/8192 13512/98304 (13.7%)
brushsides 7677/65536 61416/524288 (11.7%)
planes 4902/65536 98040/1310720 ( 7.5%)
vertexes 24088/65536 289056/786432 (36.8%)
nodes 9861/65536 315552/2097152 (15.0%)
texinfos 2116/12288 152352/884736 (17.2%)
texdata 172/2048 5504/65536 ( 8.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 17970/65536 1006320/3670016 (27.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3955/65536 221480/3670016 ( 6.0%)
leaves 9871/65536 315872/2097152 (15.1%)
leaffaces 20069/65536 40138/131072 (30.6%)
leafbrushes 5392/65536 10784/131072 ( 8.2%)
areas 4/256 32/2048 ( 1.6%)
surfedges 97189/512000 388756/2048000 (19.0%)
edges 52720/256000 210880/1024000 (20.6%)
LDR worldlights 162/8192 14256/720896 ( 2.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 1186/32768 11860/327680 ( 3.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 18300/65536 36600/131072 (27.9%)
cubemapsamples 5/1024 80/16384 ( 0.5%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 28218680/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 63865/393216 (16.2%)
LDR ambient table 9871/65536 39484/262144 (15.1%)
HDR ambient table 9871/65536 39484/262144 (15.1%)
LDR leaf ambient 49056/65536 1373568/1835008 (74.9%)
HDR leaf ambient 9871/65536 276388/1835008 (15.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/20726 ( 0.0%)
pakfile [variable] 664269/0 ( 0.0%)
physics [variable] 421342/4194304 (10.0%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 45401
Writing c:\users\exelox\downloads\map vmf\rp_canada_city_v1.bsp
6 minutes, 58 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\ExeLoX\Downloads\MAP VMF\rp_canada_city_v1.bsp" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_canada_city_v1.bsp"
 
Yoh Sambre ♪

Yoh Sambre ♪

Shaman Fou
Messages
16 288
Score réaction
9 687
Points
1 845
ExeLoX à dit:
** Executing...
** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\ExeLoX\Downloads\MAP VMF\rp_canada_city_v1.vmf"

Valve Software - vbsp.exe (May 22 2018)
4 threads
materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\ExeLoX\Downloads\MAP VMF\rp_canada_city_v1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "agency/wall/marble01" not found.
Material not found!: AGENCY/WALL/MARBLE01
material "agency/floor/marble01a" not found.
Material not found!: AGENCY/FLOOR/MARBLE01A
material "agency/carpet/carpet_brown01" not found.
Material not found!: AGENCY/CARPET/CARPET_BROWN01
material "agency/floor/marble02" not found.
Material not found!: AGENCY/FLOOR/MARBLE02
material "realworldtextures2/misc/granite_01" not found.
Material not found!: REALWORLDTEXTURES2/MISC/GRANITE_01
***need to set $abovewater for material lostcoast/nature/water_ati
***need to set $abovewater for material lostcoast/nature/water_ati
material "wood/ep2_woodfloor02" not found.
Material not found!: WOOD/EP2_WOODFLOOR02
material "concrete/ceiling03" not found.
Material not found!: CONCRETE/CEILING03
material "agency/ceiling/ceilingtile" not found.
Material not found!: AGENCY/CEILING/CEILINGTILE
material "realworldtextures2/wood/wood_03" not found.
Material not found!: REALWORLDTEXTURES2/WOOD/WOOD_03
material "straya/glass" not found.
Material not found!: STRAYA/GLASS
material "brick/brick_ext_10" not found.
Material not found!: BRICK/BRICK_EXT_10
Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
**** leaked ****
Entity (-13936.00 -10000.00 1112.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13312.0 12800.0 4927.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 13312.0 4927.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11776.0 12288.0 10120.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11776.0 12288.0 -233.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11776.0 13312.0 4927.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12288.0 11744.0 10120.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12288.0 11744.0 -233.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12288.0 12256.0 10120.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...***need to set $abovewater for material lostcoast/nature/water_ati_beneath
***need to set $abovewater for material lostcoast/nature/water_ati_beneath
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 16 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (421342 bytes)
Error loading studio model "models/props_interiors/lights_florescent01a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3566 texinfos to 2116
Reduced 226 texdatas to 172 (8978 bytes to 7258)
Writing C:\Users\ExeLoX\Downloads\MAP VMF\rp_canada_city_v1.bsp
13 seconds elapsed

** Executing...
** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\ExeLoX\Downloads\MAP VMF\rp_canada_city_v1"

Valve Software - vvis.exe (May 22 2018)
4 threads
reading c:\users\exelox\downloads\map vmf\rp_canada_city_v1.bsp
reading c:\users\exelox\downloads\map vmf\rp_canada_city_v1.prt
LoadPortals: couldn't read c:\users\exelox\downloads\map vmf\rp_canada_city_v1.prt


** Executing...
** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\ExeLoX\Downloads\MAP VMF\rp_canada_city_v1"

Valve Software - vrad.exe SSE (May 22 2018)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\exelox\downloads\map vmf\rp_canada_city_v1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (5.61 seconds)
17970 faces
43 degenerate faces
29196460 square feet [4204290304.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.000000
162 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (272)
Build Patch/Sample Hash Table(s).....Done<0.6875 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (17)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (121)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 1126/8192 13512/98304 (13.7%)
brushsides 7677/65536 61416/524288 (11.7%)
planes 4902/65536 98040/1310720 ( 7.5%)
vertexes 24088/65536 289056/786432 (36.8%)
nodes 9861/65536 315552/2097152 (15.0%)
texinfos 2116/12288 152352/884736 (17.2%)
texdata 172/2048 5504/65536 ( 8.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 17970/65536 1006320/3670016 (27.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3955/65536 221480/3670016 ( 6.0%)
leaves 9871/65536 315872/2097152 (15.1%)
leaffaces 20069/65536 40138/131072 (30.6%)
leafbrushes 5392/65536 10784/131072 ( 8.2%)
areas 4/256 32/2048 ( 1.6%)
surfedges 97189/512000 388756/2048000 (19.0%)
edges 52720/256000 210880/1024000 (20.6%)
LDR worldlights 162/8192 14256/720896 ( 2.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 1186/32768 11860/327680 ( 3.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 18300/65536 36600/131072 (27.9%)
cubemapsamples 5/1024 80/16384 ( 0.5%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 28218680/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 63865/393216 (16.2%)
LDR ambient table 9871/65536 39484/262144 (15.1%)
HDR ambient table 9871/65536 39484/262144 (15.1%)
LDR leaf ambient 49056/65536 1373568/1835008 (74.9%)
HDR leaf ambient 9871/65536 276388/1835008 (15.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/20726 ( 0.0%)
pakfile [variable] 664269/0 ( 0.0%)
physics [variable] 421342/4194304 (10.0%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 45401
Writing c:\users\exelox\downloads\map vmf\rp_canada_city_v1.bsp
6 minutes, 58 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\ExeLoX\Downloads\MAP VMF\rp_canada_city_v1.bsp" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_canada_city_v1.bsp"
je te conseil d'utiliser des site extérieur pour le partage de logs genre par exemple > https://hastebin.com/
 
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Réactions: Lap3che
Lap3che

Lap3che

Helpeur Divin
Messages
1 992
Score réaction
1 204
Points
495
ExeLoX à dit:
Entity (-13936.00 -10000.00 1112.00) leaked!
Voilà, à ces coordonnées il y a un leak
Pour aller à ces coordonnées :
view->go to coordinates

Et, ceci n’empêche pas la compilation, mais c’est toujours utile de le régler ;^[]
ExeLoX à dit:
Error loading studio model "models/props_interiors/lights_florescent01a.mdl"!
Essaye de passer ce prop_static en prop_physic ou en prop_dynamic, normalement il devrait apparaître bien comme il faut :)
 
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ExeLoX

ExeLoX

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Lap3che à dit:
Voilà, à ces coordonnées il y a un leak
Pour aller à ces coordonnées :
view->go to coordinates

Et, ceci n’empêche pas la compilation, mais c’est toujours utile de le régler ;^[]

Essaye de passer ce prop_static en prop_physic ou en prop_dynamic, normalement il devrait apparaître bien comme il faut :)
ok merci
 
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