- Initiateur de la discussion
I
ItsLunik
Nouveau né
- Messages
- 7
- Score réaction
- 2
- Points
- 25
Salut à tous,
Je me suis lancé dans le Mapping depuis pas longtemps est je souhaiterai exporter une map que j'ai fait. (Une sorte de map test) Sauf que quand je lance le rendu voilà ce met la compilation :
** Executing...
** Command: "D:\logiciel utile\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe"
** Parameters: -game "D:\logiciel utile\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\OM\Documents\gm map\gm_onepiece_v1.vmf"
Valve Software - vbsp.exe (May 15 2014)
8 threads
materialPath: D:\logiciel utile\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading C:\Users\OM\Documents\gm map\gm_onepiece_v1.vmf
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_day01_01_hdrbk)
Could not locate 'GameData' key in d:\logiciel utile\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
Patching WVT material: maps/gm_onepiece_v1/nature/blendsandrock004a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\OM\Documents\gm map\gm_onepiece_v1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (3088 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 13 texinfos to 6
Reduced 5 texdatas to 4 (146 bytes to 121)
Writing C:\Users\OM\Documents\gm map\gm_onepiece_v1.bsp
0 seconds elapsed
** Executing...
** Command: "D:\logiciel utile\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe"
** Parameters: -game "D:\logiciel utile\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\OM\Documents\gm map\gm_onepiece_v1"
Valve Software - vvis.exe (May 15 2014)
8 threads
reading c:\users\om\documents\gm map\gm_onepiece_v1.bsp
reading c:\users\om\documents\gm map\gm_onepiece_v1.prt
6 portalclusters
11 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 30
Average clusters visible: 5
Building PAS...
Average clusters audible: 6
visdatasize:64 compressed from 96
writing c:\users\om\documents\gm map\gm_onepiece_v1.bsp
0 seconds elapsed
** Executing...
** Command: "D:\logiciel utile\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe"
** Parameters: -both -game "D:\logiciel utile\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\OM\Documents\gm map\gm_onepiece_v1"
Valve Software - vrad.exe SSE (May 15 2014)
Valve Radiosity Simulator
8 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file D:\logiciel utile\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
Loading c:\users\om\documents\gm map\gm_onepiece_v1.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
20 faces
898 square feet [129348.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
20 patches before subdivision
90 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 1084, max 30
transfer lists: 0.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 8/8192 96/98304 ( 0.1%)
brushsides 48/65536 384/524288 ( 0.1%)
planes 52/65536 1040/1310720 ( 0.1%)
vertexes 49/65536 588/786432 ( 0.1%)
nodes 17/65536 544/2097152 ( 0.0%)
texinfos 6/12288 432/884736 ( 0.0%)
texdata 4/2048 128/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 20/65536 1120/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 16/65536 896/3670016 ( 0.0%)
leaves 19/65536 608/2097152 ( 0.0%)
leaffaces 28/65536 56/131072 ( 0.0%)
leafbrushes 8/65536 16/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 156/512000 624/2048000 ( 0.0%)
edges 94/256000 376/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3756/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 64/16777216 ( 0.0%)
entdata [variable] 1442/393216 ( 0.4%)
LDR ambient table 19/65536 76/262144 ( 0.0%)
HDR ambient table 19/65536 76/262144 ( 0.0%)
LDR leaf ambient 6/65536 168/1835008 ( 0.0%)
HDR leaf ambient 19/65536 532/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 106159/0 ( 0.0%)
physics [variable] 3088/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 52
Writing c:\users\om\documents\gm map\gm_onepiece_v1.bsp
0 seconds elapsed
Valve Software - vrad.exe SSE (May 15 2014)
Valve Radiosity Simulator
8 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file D:\logiciel utile\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
Loading c:\users\om\documents\gm map\gm_onepiece_v1.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
20 faces
898 square feet [129348.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
20 patches before subdivision
90 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 1084, max 30
transfer lists: 0.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 8/8192 96/98304 ( 0.1%)
brushsides 48/65536 384/524288 ( 0.1%)
planes 52/65536 1040/1310720 ( 0.1%)
vertexes 49/65536 588/786432 ( 0.1%)
nodes 17/65536 544/2097152 ( 0.0%)
texinfos 6/12288 432/884736 ( 0.0%)
texdata 4/2048 128/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 20/65536 1120/3670016 ( 0.0%)
hdr faces 20/65536 1120/3670016 ( 0.0%)
origfaces 16/65536 896/3670016 ( 0.0%)
leaves 19/65536 608/2097152 ( 0.0%)
leaffaces 28/65536 56/131072 ( 0.0%)
leafbrushes 8/65536 16/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 156/512000 624/2048000 ( 0.0%)
edges 94/256000 376/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3756/0 ( 0.0%)
HDR lightdata [variable] 3756/0 ( 0.0%)
visdata [variable] 64/16777216 ( 0.0%)
entdata [variable] 1442/393216 ( 0.4%)
LDR ambient table 19/65536 76/262144 ( 0.0%)
HDR ambient table 19/65536 76/262144 ( 0.0%)
LDR leaf ambient 6/65536 168/1835008 ( 0.0%)
HDR leaf ambient 6/65536 168/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 106159/0 ( 0.0%)
physics [variable] 3088/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 52
Writing c:\users\om\documents\gm map\gm_onepiece_v1.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\OM\Documents\gm map\gm_onepiece_v1.bsp" "D:\logiciel utile\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\gm_onepiece_v1.bsp"
The command failed. Windows reported the error:
"Le chemin d’accès spécifié est introuvable."
J'ai cherché une leak mais je n'ai rien trouver voilà pourquoi je me tourne vers vous. Merci d'avance
Je me suis lancé dans le Mapping depuis pas longtemps est je souhaiterai exporter une map que j'ai fait. (Une sorte de map test) Sauf que quand je lance le rendu voilà ce met la compilation :
** Executing...
** Command: "D:\logiciel utile\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe"
** Parameters: -game "D:\logiciel utile\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\OM\Documents\gm map\gm_onepiece_v1.vmf"
Valve Software - vbsp.exe (May 15 2014)
8 threads
materialPath: D:\logiciel utile\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading C:\Users\OM\Documents\gm map\gm_onepiece_v1.vmf
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_day01_01_hdrbk)
Could not locate 'GameData' key in d:\logiciel utile\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
Patching WVT material: maps/gm_onepiece_v1/nature/blendsandrock004a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\OM\Documents\gm map\gm_onepiece_v1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (3088 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 13 texinfos to 6
Reduced 5 texdatas to 4 (146 bytes to 121)
Writing C:\Users\OM\Documents\gm map\gm_onepiece_v1.bsp
0 seconds elapsed
** Executing...
** Command: "D:\logiciel utile\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe"
** Parameters: -game "D:\logiciel utile\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\OM\Documents\gm map\gm_onepiece_v1"
Valve Software - vvis.exe (May 15 2014)
8 threads
reading c:\users\om\documents\gm map\gm_onepiece_v1.bsp
reading c:\users\om\documents\gm map\gm_onepiece_v1.prt
6 portalclusters
11 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 30
Average clusters visible: 5
Building PAS...
Average clusters audible: 6
visdatasize:64 compressed from 96
writing c:\users\om\documents\gm map\gm_onepiece_v1.bsp
0 seconds elapsed
** Executing...
** Command: "D:\logiciel utile\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe"
** Parameters: -both -game "D:\logiciel utile\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\OM\Documents\gm map\gm_onepiece_v1"
Valve Software - vrad.exe SSE (May 15 2014)
Valve Radiosity Simulator
8 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file D:\logiciel utile\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
Loading c:\users\om\documents\gm map\gm_onepiece_v1.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
20 faces
898 square feet [129348.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
20 patches before subdivision
90 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 1084, max 30
transfer lists: 0.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 8/8192 96/98304 ( 0.1%)
brushsides 48/65536 384/524288 ( 0.1%)
planes 52/65536 1040/1310720 ( 0.1%)
vertexes 49/65536 588/786432 ( 0.1%)
nodes 17/65536 544/2097152 ( 0.0%)
texinfos 6/12288 432/884736 ( 0.0%)
texdata 4/2048 128/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 20/65536 1120/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 16/65536 896/3670016 ( 0.0%)
leaves 19/65536 608/2097152 ( 0.0%)
leaffaces 28/65536 56/131072 ( 0.0%)
leafbrushes 8/65536 16/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 156/512000 624/2048000 ( 0.0%)
edges 94/256000 376/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3756/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 64/16777216 ( 0.0%)
entdata [variable] 1442/393216 ( 0.4%)
LDR ambient table 19/65536 76/262144 ( 0.0%)
HDR ambient table 19/65536 76/262144 ( 0.0%)
LDR leaf ambient 6/65536 168/1835008 ( 0.0%)
HDR leaf ambient 19/65536 532/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 106159/0 ( 0.0%)
physics [variable] 3088/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 52
Writing c:\users\om\documents\gm map\gm_onepiece_v1.bsp
0 seconds elapsed
Valve Software - vrad.exe SSE (May 15 2014)
Valve Radiosity Simulator
8 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file D:\logiciel utile\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
Loading c:\users\om\documents\gm map\gm_onepiece_v1.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
20 faces
898 square feet [129348.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
20 patches before subdivision
90 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 1084, max 30
transfer lists: 0.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 8/8192 96/98304 ( 0.1%)
brushsides 48/65536 384/524288 ( 0.1%)
planes 52/65536 1040/1310720 ( 0.1%)
vertexes 49/65536 588/786432 ( 0.1%)
nodes 17/65536 544/2097152 ( 0.0%)
texinfos 6/12288 432/884736 ( 0.0%)
texdata 4/2048 128/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 20/65536 1120/3670016 ( 0.0%)
hdr faces 20/65536 1120/3670016 ( 0.0%)
origfaces 16/65536 896/3670016 ( 0.0%)
leaves 19/65536 608/2097152 ( 0.0%)
leaffaces 28/65536 56/131072 ( 0.0%)
leafbrushes 8/65536 16/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 156/512000 624/2048000 ( 0.0%)
edges 94/256000 376/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3756/0 ( 0.0%)
HDR lightdata [variable] 3756/0 ( 0.0%)
visdata [variable] 64/16777216 ( 0.0%)
entdata [variable] 1442/393216 ( 0.4%)
LDR ambient table 19/65536 76/262144 ( 0.0%)
HDR ambient table 19/65536 76/262144 ( 0.0%)
LDR leaf ambient 6/65536 168/1835008 ( 0.0%)
HDR leaf ambient 6/65536 168/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 106159/0 ( 0.0%)
physics [variable] 3088/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 52
Writing c:\users\om\documents\gm map\gm_onepiece_v1.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\OM\Documents\gm map\gm_onepiece_v1.bsp" "D:\logiciel utile\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\gm_onepiece_v1.bsp"
The command failed. Windows reported the error:
"Le chemin d’accès spécifié est introuvable."
J'ai cherché une leak mais je n'ai rien trouver voilà pourquoi je me tourne vers vous. Merci d'avance