- Initiateur de la discussion
T
Tristanbzh37
Geek suprême
- Messages
- 103
- Score réaction
- 3
- Points
- 110
Lorsque je veux RUN MAP pour en faire un .BSP sa me met cette erreur :
__________________________________________________________________________
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\trist\Desktop\Mapping Gmod\Test mapping gmod\New GameRP\The map\My map.vmf"
Valve Software - vbsp.exe (Jul 25 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\trist\Desktop\Mapping Gmod\Test mapping gmod\New GameRP\The map\My map.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Brush 25592: bounds out of range
Brush 25592: no visible sides on brush
Brush 25594: bounds out of range
Brush 25594: no visible sides on brush
Brush 25596: bounds out of range
Brush 25596: no visible sides on brush
Brush 25598: bounds out of range
Brush 25598: no visible sides on brush
Brush 25600: bounds out of range
Brush 25600: no visible sides on brush
Brush 25602: bounds out of range
Brush 25602: no visible sides on brush
Brush 25604: bounds out of range
Brush 25604: no visible sides on brush
Brush 25606: bounds out of range
Brush 25606: no visible sides on brush
Brush 25608: bounds out of range
Brush 25608: no visible sides on brush
Brush 25610: bounds out of range
Brush 25610: no visible sides on brush
Brush 25612: bounds out of range
Brush 25612: no visible sides on brush
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity (-11732.50 -10187.50 -14880.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 14848.0 -302.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15872.0 15360.0 -302.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 15360.0 -302.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 13824.0 -302.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 12800.0 -302.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 15360.0 -302.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 15360.0 -302.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11776.0 15360.0 -302.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
bmodel 574 has no head node (class '', targetname '')
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\trist\Desktop\Mapping Gmod\Test mapping gmod\New GameRP\The map\My map"
Valve Software - vvis.exe (Jul 25 2017)
4 threads
reading c:\users\trist\desktop\mapping gmod\test mapping gmod\new gamerp\the map\My map.bsp
reading c:\users\trist\desktop\mapping gmod\test mapping gmod\new gamerp\the map\My map.prt
LoadPortals: couldn't read c:\users\trist\desktop\mapping gmod\test mapping gmod\new gamerp\the map\My map.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\trist\Desktop\Mapping Gmod\Test mapping gmod\New GameRP\The map\My map"
Valve Software - vrad.exe SSE (Jul 25 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\trist\desktop\mapping gmod\test mapping gmod\new gamerp\the map\My map.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.14 seconds)
2615 faces
189039 square feet [27221680.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0060 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 163/1024 7824/49152 (15.9%)
brushes 866/8192 10392/98304 (10.6%)
brushsides 5244/65536 41952/524288 ( 8.0%)
planes 1366/65536 27320/1310720 ( 2.1%)
vertexes 5168/65536 62016/786432 ( 7.9%)
nodes 2982/65536 95424/2097152 ( 4.6%)
texinfos 546/12288 39312/884736 ( 4.4%)
texdata 35/2048 1120/65536 ( 1.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2615/65536 146440/3670016 ( 4.0%)
hdr faces 2615/65536 146440/3670016 ( 4.0%)
origfaces 2160/65536 120960/3670016 ( 3.3%)
leaves 3146/65536 100672/2097152 ( 4.8%)
leaffaces 2838/65536 5676/131072 ( 4.3%)
leafbrushes 1042/65536 2084/131072 ( 1.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 20306/512000 81224/2048000 ( 4.0%)
edges 12387/256000 49548/1024000 ( 4.8%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 154/32768 1540/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3141/65536 6282/131072 ( 4.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 904820/0 ( 0.0%)
HDR lightdata [variable] 904820/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 81623/393216 (20.8%)
LDR ambient table 3146/65536 12584/262144 ( 4.8%)
HDR ambient table 3146/65536 12584/262144 ( 4.8%)
LDR leaf ambient 2444/65536 68432/1835008 ( 3.7%)
HDR leaf ambient 2444/65536 68432/1835008 ( 3.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 211518/0 ( 0.0%)
physics [variable] 335170/4194304 ( 8.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 6420
Writing c:\users\trist\desktop\mapping gmod\test mapping gmod\new gamerp\the map\My map.bsp
6 seconds elapsed
Valve Software - vrad.exe SSE (Jul 25 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\trist\desktop\mapping gmod\test mapping gmod\new gamerp\the map\My map.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.19 seconds)
2615 faces
189039 square feet [27221680.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0091 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 163/1024 7824/49152 (15.9%)
brushes 866/8192 10392/98304 (10.6%)
brushsides 5244/65536 41952/524288 ( 8.0%)
planes 1366/65536 27320/1310720 ( 2.1%)
vertexes 5168/65536 62016/786432 ( 7.9%)
nodes 2982/65536 95424/2097152 ( 4.6%)
texinfos 546/12288 39312/884736 ( 4.4%)
texdata 35/2048 1120/65536 ( 1.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2615/65536 146440/3670016 ( 4.0%)
hdr faces 2615/65536 146440/3670016 ( 4.0%)
origfaces 2160/65536 120960/3670016 ( 3.3%)
leaves 3146/65536 100672/2097152 ( 4.8%)
leaffaces 2838/65536 5676/131072 ( 4.3%)
leafbrushes 1042/65536 2084/131072 ( 1.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 20306/512000 81224/2048000 ( 4.0%)
edges 12387/256000 49548/1024000 ( 4.8%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 154/32768 1540/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3141/65536 6282/131072 ( 4.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 904820/0 ( 0.0%)
HDR lightdata [variable] 904820/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 81623/393216 (20.8%)
LDR ambient table 3146/65536 12584/262144 ( 4.8%)
HDR ambient table 3146/65536 12584/262144 ( 4.8%)
LDR leaf ambient 2444/65536 68432/1835008 ( 3.7%)
HDR leaf ambient 2444/65536 68432/1835008 ( 3.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 211518/0 ( 0.0%)
physics [variable] 335170/4194304 ( 8.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 6420
Writing c:\users\trist\desktop\mapping gmod\test mapping gmod\new gamerp\the map\My map.bsp
8 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\trist\Desktop\Mapping Gmod\Test mapping gmod\New GameRP\The map\My map.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\My map.bsp"
__________________________________________________________________________
Que faire Merci pour toute tentative d'aide ! Cordialement N.I.H (Tristan !)
__________________________________________________________________________
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\trist\Desktop\Mapping Gmod\Test mapping gmod\New GameRP\The map\My map.vmf"
Valve Software - vbsp.exe (Jul 25 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\trist\Desktop\Mapping Gmod\Test mapping gmod\New GameRP\The map\My map.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Brush 25592: bounds out of range
Brush 25592: no visible sides on brush
Brush 25594: bounds out of range
Brush 25594: no visible sides on brush
Brush 25596: bounds out of range
Brush 25596: no visible sides on brush
Brush 25598: bounds out of range
Brush 25598: no visible sides on brush
Brush 25600: bounds out of range
Brush 25600: no visible sides on brush
Brush 25602: bounds out of range
Brush 25602: no visible sides on brush
Brush 25604: bounds out of range
Brush 25604: no visible sides on brush
Brush 25606: bounds out of range
Brush 25606: no visible sides on brush
Brush 25608: bounds out of range
Brush 25608: no visible sides on brush
Brush 25610: bounds out of range
Brush 25610: no visible sides on brush
Brush 25612: bounds out of range
Brush 25612: no visible sides on brush
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity (-11732.50 -10187.50 -14880.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 14848.0 -302.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15872.0 15360.0 -302.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 15360.0 -302.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 13824.0 -302.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 12800.0 -302.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 15360.0 -302.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 15360.0 -302.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11776.0 15360.0 -302.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
bmodel 574 has no head node (class '', targetname '')
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\trist\Desktop\Mapping Gmod\Test mapping gmod\New GameRP\The map\My map"
Valve Software - vvis.exe (Jul 25 2017)
4 threads
reading c:\users\trist\desktop\mapping gmod\test mapping gmod\new gamerp\the map\My map.bsp
reading c:\users\trist\desktop\mapping gmod\test mapping gmod\new gamerp\the map\My map.prt
LoadPortals: couldn't read c:\users\trist\desktop\mapping gmod\test mapping gmod\new gamerp\the map\My map.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\trist\Desktop\Mapping Gmod\Test mapping gmod\New GameRP\The map\My map"
Valve Software - vrad.exe SSE (Jul 25 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\trist\desktop\mapping gmod\test mapping gmod\new gamerp\the map\My map.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.14 seconds)
2615 faces
189039 square feet [27221680.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0060 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 163/1024 7824/49152 (15.9%)
brushes 866/8192 10392/98304 (10.6%)
brushsides 5244/65536 41952/524288 ( 8.0%)
planes 1366/65536 27320/1310720 ( 2.1%)
vertexes 5168/65536 62016/786432 ( 7.9%)
nodes 2982/65536 95424/2097152 ( 4.6%)
texinfos 546/12288 39312/884736 ( 4.4%)
texdata 35/2048 1120/65536 ( 1.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2615/65536 146440/3670016 ( 4.0%)
hdr faces 2615/65536 146440/3670016 ( 4.0%)
origfaces 2160/65536 120960/3670016 ( 3.3%)
leaves 3146/65536 100672/2097152 ( 4.8%)
leaffaces 2838/65536 5676/131072 ( 4.3%)
leafbrushes 1042/65536 2084/131072 ( 1.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 20306/512000 81224/2048000 ( 4.0%)
edges 12387/256000 49548/1024000 ( 4.8%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 154/32768 1540/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3141/65536 6282/131072 ( 4.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 904820/0 ( 0.0%)
HDR lightdata [variable] 904820/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 81623/393216 (20.8%)
LDR ambient table 3146/65536 12584/262144 ( 4.8%)
HDR ambient table 3146/65536 12584/262144 ( 4.8%)
LDR leaf ambient 2444/65536 68432/1835008 ( 3.7%)
HDR leaf ambient 2444/65536 68432/1835008 ( 3.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 211518/0 ( 0.0%)
physics [variable] 335170/4194304 ( 8.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 6420
Writing c:\users\trist\desktop\mapping gmod\test mapping gmod\new gamerp\the map\My map.bsp
6 seconds elapsed
Valve Software - vrad.exe SSE (Jul 25 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\trist\desktop\mapping gmod\test mapping gmod\new gamerp\the map\My map.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.19 seconds)
2615 faces
189039 square feet [27221680.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0091 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 163/1024 7824/49152 (15.9%)
brushes 866/8192 10392/98304 (10.6%)
brushsides 5244/65536 41952/524288 ( 8.0%)
planes 1366/65536 27320/1310720 ( 2.1%)
vertexes 5168/65536 62016/786432 ( 7.9%)
nodes 2982/65536 95424/2097152 ( 4.6%)
texinfos 546/12288 39312/884736 ( 4.4%)
texdata 35/2048 1120/65536 ( 1.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2615/65536 146440/3670016 ( 4.0%)
hdr faces 2615/65536 146440/3670016 ( 4.0%)
origfaces 2160/65536 120960/3670016 ( 3.3%)
leaves 3146/65536 100672/2097152 ( 4.8%)
leaffaces 2838/65536 5676/131072 ( 4.3%)
leafbrushes 1042/65536 2084/131072 ( 1.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 20306/512000 81224/2048000 ( 4.0%)
edges 12387/256000 49548/1024000 ( 4.8%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 154/32768 1540/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3141/65536 6282/131072 ( 4.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 904820/0 ( 0.0%)
HDR lightdata [variable] 904820/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 81623/393216 (20.8%)
LDR ambient table 3146/65536 12584/262144 ( 4.8%)
HDR ambient table 3146/65536 12584/262144 ( 4.8%)
LDR leaf ambient 2444/65536 68432/1835008 ( 3.7%)
HDR leaf ambient 2444/65536 68432/1835008 ( 3.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 211518/0 ( 0.0%)
physics [variable] 335170/4194304 ( 8.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 6420
Writing c:\users\trist\desktop\mapping gmod\test mapping gmod\new gamerp\the map\My map.bsp
8 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\trist\Desktop\Mapping Gmod\Test mapping gmod\New GameRP\The map\My map.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\My map.bsp"
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Que faire Merci pour toute tentative d'aide ! Cordialement N.I.H (Tristan !)
Dernière édition: