- Initiateur de la discussion
jeremiedreux
Geek suprême
- Messages
- 303
- Score réaction
- 22
- Points
- 100
Bonjour , Quant je veut compiler ma map mon hammer plante. Se qui est bisar c'est que si je ne fait rien (Aller sur google ou autre) il ne plante pas mes si je fait juste un petit clique de souris ou quoi paf sa plante !
Si je le laisse sans rien toucher il plante pas mes se bloque a
8705 numportals
0...1...2...3...4...5...6...7...8...9...
Puis la plus rien il avance plus. Dernière information il prend 3 heur pour arriver a se momment.
Pour la compilation que je vous donne si dessous c'est celle qui crash si je fait quoi que se soit d'autre
Si je le laisse sans rien toucher il plante pas mes se bloque a
8705 numportals
0...1...2...3...4...5...6...7...8...9...
Puis la plus rien il avance plus. Dernière information il prend 3 heur pour arriver a se momment.
Pour la compilation que je vous donne si dessous c'est celle qui crash si je fait quoi que se soit d'autre
materialPath: E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\alcatrase.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
"materials/concrete/blendconcretegravel001a.vtf": cached version doesn't exist
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
Patching WVT material: maps/alcatrase/concrete/blendconcretegravel001a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 84 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\alcatrase.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (425040 bytes)
Error! To use model "models/props_combine/breenchair.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_combine/breenchair.mdl"!
Error! prop_static using model "models/props/cs_office/table_coffee.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/table_coffee.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1609 texinfos to 1049
Reduced 116 texdatas to 93 (3321 bytes to 2738)
Writing E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\alcatrase.bsp
2 seconds elapsed
4 threads
reading e:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\alcatrase.bsp
reading e:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\alcatrase.prt
2842 portalclusters
8705 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2.
Loading E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\alcatrase.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
"materials/concrete/blendconcretegravel001a.vtf": cached version doesn't exist
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
Patching WVT material: maps/alcatrase/concrete/blendconcretegravel001a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 84 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\alcatrase.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (425040 bytes)
Error! To use model "models/props_combine/breenchair.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_combine/breenchair.mdl"!
Error! prop_static using model "models/props/cs_office/table_coffee.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/table_coffee.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1609 texinfos to 1049
Reduced 116 texdatas to 93 (3321 bytes to 2738)
Writing E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\alcatrase.bsp
2 seconds elapsed
4 threads
reading e:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\alcatrase.bsp
reading e:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\alcatrase.prt
2842 portalclusters
8705 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2.