- Initiateur de la discussion
T
theophile390
Têtard
- Messages
- 4
- Score réaction
- 0
- Points
- 5
Bonjour, Bonsoir
Sa va faire plusieurs semaine que je map sur hammeur est avant quand je compile j'arrivé à aller sur la au point de spawn ect maintenant quand je compile la map je me co à la map est qu'est ce qui ce passe il fait tout noir donc j'aimerais que vous m'aidez en bas je vous est mis les logs de mon hammer en espèrant que vous allez résoudre ce problème
Merci D'avance
Sa va faire plusieurs semaine que je map sur hammeur est avant quand je compile j'arrivé à aller sur la au point de spawn ect maintenant quand je compile la map je me co à la map est qu'est ce qui ce passe il fait tout noir donc j'aimerais que vous m'aidez en bas je vous est mis les logs de mon hammer en espèrant que vous allez résoudre ce problème
Merci D'avance
** Executing...
** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -notjunc -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\maloutte l'emmerdeur\desktop\travail hammer editor\map en en vmf [en cours d'édition]\rp_rockford_v2b"
Valve Software - vbsp.exe (Feb 19 2018)
notjunc = true
4 threads
materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\maloutte l'emmerdeur\desktop\travail hammer editor\map en en vmf [en cours d'édition]\rp_rockford_v2b.vmf
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material MAPS/RP_MSSCLICK_ROCKFORD2018/AGENCY/FLOOR/MARBLE01A_-10814_-12312_48, using default
"materials//3dblur.vtf": cached version doesn't exist
"materials/zolos textures/glass/tripanelwindow.vtf": cached version doesn't exist
Can't find surfaceprop marble for material MAPS/RP_MSSCLICK_ROCKFORD2018/AGENCY/FLOOR/MARBLE01A_-5656_-5315_494, using default
"materials/zolos textures/glass/oldwindowdp.vtf": cached version doesn't exist
Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_rockford_v2b/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_rockford_v2b/stone/blendstonefloor003asphalt_wvt_patch
Patching WVT material: maps/rp_rockford_v2b/nature/blenddirtgrass001a_wvt_patch
Patching WVT material: maps/rp_rockford_v2b/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_rockford_v2b/nature/blendsandrock004c_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (-1072.00 -6401.00 23.00) leaked!
Processing areas...done (0)
Building Faces...error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
error: material DE_TIDES/TIDES_GRASS_A doesn't have a $bottommaterial
done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3192 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (7)
Too many unique verts, max = 65536 (map has too much brush geometry)
** Executing...
** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\maloutte l'emmerdeur\desktop\travail hammer editor\map en en vmf [en cours d'édition]\rp_rockford_v2b"
Valve Software - vvis.exe (Feb 19 2018)
4 threads
reading c:\users\maloutte l'emmerdeur\desktop\travail hammer editor\map en en vmf [en cours d'édition]\rp_rockford_v2b.bsp
reading c:\users\maloutte l'emmerdeur\desktop\travail hammer editor\map en en vmf [en cours d'édition]\rp_rockford_v2b.prt
LoadPortals: couldn't read c:\users\maloutte l'emmerdeur\desktop\travail hammer editor\map en en vmf [en cours d'édition]\rp_rockford_v2b.prt
** Executing...
** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -final -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\maloutte l'emmerdeur\desktop\travail hammer editor\map en en vmf [en cours d'édition]\rp_rockford_v2b"
Valve Software - vrad.exe SSE (Feb 19 2018)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\maloutte l'emmerdeur\desktop\travail hammer editor\map en en vmf [en cours d'édition]\rp_rockford_v2b.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.09 seconds)
201 faces
196291 square feet [28266044.00 square inches]
44 Displacements
577934 Square Feet [83222608.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0206 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 14/8192 168/98304 ( 0.2%)
brushsides 88/65536 704/524288 ( 0.1%)
planes 224/65536 4480/1310720 ( 0.3%)
vertexes 269/65536 3228/786432 ( 0.4%)
nodes 139/65536 4448/2097152 ( 0.2%)
texinfos 53/12288 3816/884736 ( 0.4%)
texdata 23/2048 736/65536 ( 1.1%)
dispinfos 44/0 7744/0 ( 0.0%)
disp_verts 2892/0 57840/0 ( 0.0%)
disp_tris 4480/0 8960/0 ( 0.0%)
disp_lmsamples 775860/0 775860/0 ( 0.0%)
faces 201/65536 11256/3670016 ( 0.3%)
hdr faces 201/65536 11256/3670016 ( 0.3%)
origfaces 87/65536 4872/3670016 ( 0.1%)
leaves 142/65536 4544/2097152 ( 0.2%)
leaffaces 159/65536 318/131072 ( 0.2%)
leafbrushes 66/65536 132/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1180/512000 4720/2048000 ( 0.2%)
edges 694/256000 2776/1024000 ( 0.3%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1454180/0 ( 0.0%)
HDR lightdata [variable] 1454180/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 4420/393216 ( 1.1%)
LDR ambient table 142/65536 568/262144 ( 0.2%)
HDR ambient table 142/65536 568/262144 ( 0.2%)
LDR leaf ambient 74/65536 2072/1835008 ( 0.1%)
HDR leaf ambient 74/65536 2072/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 4245/0 ( 0.0%)
physics [variable] 4812/4194304 ( 0.1%)
physics terrain [variable] 9068/1048576 ( 0.9%)
Level flags = 0
Total triangle count: 430
Writing c:\users\maloutte l'emmerdeur\desktop\travail hammer editor\map en en vmf [en cours d'édition]\rp_rockford_v2b.bsp
1 second elapsed
Valve Software - vrad.exe SSE (Feb 19 2018)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\maloutte l'emmerdeur\desktop\travail hammer editor\map en en vmf [en cours d'édition]\rp_rockford_v2b.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.09 seconds)
201 faces
196291 square feet [28266044.00 square inches]
44 Displacements
577934 Square Feet [83222608.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0221 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 14/8192 168/98304 ( 0.2%)
brushsides 88/65536 704/524288 ( 0.1%)
planes 224/65536 4480/1310720 ( 0.3%)
vertexes 269/65536 3228/786432 ( 0.4%)
nodes 139/65536 4448/2097152 ( 0.2%)
texinfos 53/12288 3816/884736 ( 0.4%)
texdata 23/2048 736/65536 ( 1.1%)
dispinfos 44/0 7744/0 ( 0.0%)
disp_verts 2892/0 57840/0 ( 0.0%)
disp_tris 4480/0 8960/0 ( 0.0%)
disp_lmsamples 775860/0 775860/0 ( 0.0%)
faces 201/65536 11256/3670016 ( 0.3%)
hdr faces 201/65536 11256/3670016 ( 0.3%)
origfaces 87/65536 4872/3670016 ( 0.1%)
leaves 142/65536 4544/2097152 ( 0.2%)
leaffaces 159/65536 318/131072 ( 0.2%)
leafbrushes 66/65536 132/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1180/512000 4720/2048000 ( 0.2%)
edges 694/256000 2776/1024000 ( 0.3%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1454180/0 ( 0.0%)
HDR lightdata [variable] 1454180/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 4420/393216 ( 1.1%)
LDR ambient table 142/65536 568/262144 ( 0.2%)
HDR ambient table 142/65536 568/262144 ( 0.2%)
LDR leaf ambient 74/65536 2072/1835008 ( 0.1%)
HDR leaf ambient 74/65536 2072/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 4245/0 ( 0.0%)
physics [variable] 4812/4194304 ( 0.1%)
physics terrain [variable] 9068/1048576 ( 0.9%)
Level flags = 0
Total triangle count: 430
Writing c:\users\maloutte l'emmerdeur\desktop\travail hammer editor\map en en vmf [en cours d'édition]\rp_rockford_v2b.bsp
1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\users\maloutte l'emmerdeur\desktop\travail hammer editor\map en en vmf [en cours d'édition]\rp_rockford_v2b.bsp" "C:\Users\Maloutte l'emmerdeur\Desktop\Travail Hammer Editor\Map BSP [Map terminé]\rp_rockford_v2b.bsp"