- Initiateur de la discussion
- Banni
lampoule
Psychopathe
- Messages
- 1 016
- Score réaction
- 332
- Points
- 300
Bonjour j'ai un problème sur ma map j'ai un leak et je ne sais pas quelle en est la cause avant il ny avais pas de leak et maintenant oui. ecce que par hasard sa viens pas de la genre j'ai fait un chemin de fer qui s’écroule dans le tunnel et sa sort de la skybox ecce que sa pose problème même si il ny a pas de trous ?
(je ne modifie pas une map)
Voila mon log
(je ne modifie pas une map)
Voila mon log
Code:
** Executing...
** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2"
Valve Software - vbsp.exe (Jul 25 2017)
4 threads
materialPath: E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2.vmf
Could not locate 'GameData' key in e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_foret2/nature/short_red_grass_wvt_patch
Patching WVT material: maps/rp_foret2/xq/racing/ground/b_cliff_civgrass_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (1762.00 1390.00 -631.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/hav*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/hav*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (499512 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 158 texinfos to 33
Reduced 16 texdatas to 10 (458 bytes to 216)
Writing c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2.bsp
1 second elapsed
** Executing...
** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2"
Valve Software - vvis.exe (Jul 25 2017)
4 threads
reading c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2.bsp
reading c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2.prt
LoadPortals: couldn't read c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2.prt
** Executing...
** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -final -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2"
Valve Software - vrad.exe SSE (Jul 25 2017) Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.11 seconds)
212 faces
685910 square feet [98771088.00 square inches]
21 Displacements
346685 Square Feet [49922672.00 Square Inches]
sun extent from map=0.000000
12 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 20/8192 240/98304 ( 0.2%)
brushsides 123/65536 984/524288 ( 0.2%)
planes 266/65536 5320/1310720 ( 0.4%)
vertexes 625/65536 7500/786432 ( 1.0%)
nodes 508/65536 16256/2097152 ( 0.8%)
texinfos 33/12288 2376/884736 ( 0.3%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 21/0 3696/0 ( 0.0%)
disp_verts 2573/0 51460/0 ( 0.0%)
disp_tris 4320/0 8640/0 ( 0.0%)
disp_lmsamples 82411/0 82411/0 ( 0.0%)
faces 212/65536 11872/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 64/65536 3584/3670016 ( 0.1%)
leaves 510/65536 16320/2097152 ( 0.8%)
leaffaces 220/65536 440/131072 ( 0.3%)
leafbrushes 193/65536 386/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1160/512000 4640/2048000 ( 0.2%)
edges 774/256000 3096/1024000 ( 0.3%)
LDR worldlights 12/8192 1056/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 6/32768 60/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 75/65536 150/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 352200/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 2804/393216 ( 0.7%)
LDR ambient table 510/65536 2040/262144 ( 0.8%)
HDR ambient table 510/65536 2040/262144 ( 0.8%)
LDR leaf ambient 3905/65536 109340/1835008 ( 6.0%)
HDR leaf ambient 510/65536 14280/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/14124 ( 0.0%)
pakfile [variable] 88467/0 ( 0.0%)
physics [variable] 499512/4194304 (11.9%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 476
Writing c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2.bsp
9 seconds elapsed
Valve Software - vrad.exe SSE (Jul 25 2017) Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.11 seconds)
212 faces
685910 square feet [98771088.00 square inches]
21 Displacements
346685 Square Feet [49922672.00 Square Inches]
sun extent from map=0.000000
12 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
Build Patch/Sample Hash Table(s).....Done<0.0024 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 20/8192 240/98304 ( 0.2%)
brushsides 123/65536 984/524288 ( 0.2%)
planes 266/65536 5320/1310720 ( 0.4%)
vertexes 625/65536 7500/786432 ( 1.0%)
nodes 508/65536 16256/2097152 ( 0.8%)
texinfos 33/12288 2376/884736 ( 0.3%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 21/0 3696/0 ( 0.0%)
disp_verts 2573/0 51460/0 ( 0.0%)
disp_tris 4320/0 8640/0 ( 0.0%)
disp_lmsamples 82411/0 82411/0 ( 0.0%)
faces 212/65536 11872/3670016 ( 0.3%)
hdr faces 212/65536 11872/3670016 ( 0.3%)
origfaces 64/65536 3584/3670016 ( 0.1%)
leaves 510/65536 16320/2097152 ( 0.8%)
leaffaces 220/65536 440/131072 ( 0.3%)
leafbrushes 193/65536 386/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1160/512000 4640/2048000 ( 0.2%)
edges 774/256000 3096/1024000 ( 0.3%)
LDR worldlights 12/8192 1056/720896 ( 0.1%)
HDR worldlights 12/8192 1056/720896 ( 0.1%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 6/32768 60/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 75/65536 150/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 352200/0 ( 0.0%)
HDR lightdata [variable] 352200/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 2804/393216 ( 0.7%)
LDR ambient table 510/65536 2040/262144 ( 0.8%)
HDR ambient table 510/65536 2040/262144 ( 0.8%)
LDR leaf ambient 3905/65536 109340/1835008 ( 6.0%)
HDR leaf ambient 3905/65536 109340/1835008 ( 6.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/14124 ( 0.0%)
pakfile [variable] 88467/0 ( 0.0%)
physics [variable] 499512/4194304 (11.9%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 476
Writing c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2.bsp
9 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\users\l'ampoule\desktop\vmf\mes map\forets config\rp_foret2.bsp" "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_foret2.bsp"
** Executing...
** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_foret2"