Probléme Hammer texture Water Gmod

  • Initiateur de la discussion Vincent9194
  • Date de début
  • Initiateur de la discussion
Vincent9194

Vincent9194

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Bonjour à tous et à toutes,

voila je me lance dans le projet d'une MAP bâtiments block toutes est OK pas de soucis pour cela le seul problèmes que j'ai c'est je voudrais partir sur une idée de lac fontaine etc etc ... donc je met les block tous le ce qu'il faut le block en NODRAW puis seul la surface en texture water ( je les est presque toutes essayer je tien à le préciser) je place le Env_cubemap je PICK la texture de l'eau puis je place le Water lord control a la surface de mon eau donc je save, je RUN MAP j'arrive en jeu je voie ma fontaine MAIS je ne voie pas l'eau pour voir l'eau je doit impérativement rentrer dans l'eau en dehors je ne voie RIEN et quand je rentre dans l'eau je voie à travers les block .... pouvez vous m'aidez s'il vous plaît j'ai une Skybox ( fof01) le ENV_cubemap le Water lord control lumière d'environnement j'ai tous et je ne comprend pas pourquoi ça ne fonctionne pas en jeux ...


Merci d'avance de vos réponse et de votre aide je vous souhaite une bonne journée et un bon jeu !
 
Taink

Taink

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Vincent9194 à dit:
Bonjour à tous et à toutes,

voila je me lance dans le projet d'une MAP bâtiments block toutes est OK pas de soucis pour cela le seul problèmes que j'ai c'est je voudrais partir sur une idée de lac fontaine etc etc ... donc je met les block tous le ce qu'il faut le block en NODRAW puis seul la surface en texture water ( je les est presque toutes essayer je tien à le préciser) je place le Env_cubemap je PICK la texture de l'eau puis je place le Water lord control a la surface de mon eau donc je save, je RUN MAP j'arrive en jeu je voie ma fontaine MAIS je ne voie pas l'eau pour voir l'eau je doit impérativement rentrer dans l'eau en dehors je ne voie RIEN et quand je rentre dans l'eau je voie à travers les block .... pouvez vous m'aidez s'il vous plaît j'ai une Skybox ( fof01) le ENV_cubemap le Water lord control lumière d'environnement j'ai tous et je ne comprend pas pourquoi ça ne fonctionne pas en jeux ...


Merci d'avance de vos réponse et de votre aide je vous souhaite une bonne journée et un bon jeu !
Ça peut venir de vvis, tu peux envoyer ton log ?
 
Taink

Taink

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  • Initiateur de la discussion
Vincent9194

Vincent9194

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Messages
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Taink à dit:
Envoie juste ton log de compilation.
Tu va me trouver con mais ou je trouve sa ? ... tu peut discord TS ou autre Steam ?
 
Taink

Taink

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Vincent9194 à dit:
Tu va me trouver con mais ou je trouve sa ? ... tu peut discord TS ou autre Steam ?
Quand tu compile tu as une fenêtre qui s'affiche avec du texte qui défile dessus. Je veux ce texte.
 
  • Initiateur de la discussion
Vincent9194

Vincent9194

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Taink à dit:
Quand tu compile tu as une fenêtre qui s'affiche avec du texte qui défile dessus. Je veux ce texte.

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Rp_Balhrod_v1.vmf"
Valve Software - vbsp.exe (Jul 25 2017)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Rp_Balhrod_v1.vmf
material "de_chateau/stairconcrete02" not found.
Material not found!: DE_CHATEAU/STAIRCONCRETE02
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "de_piranesi/marblefloor01" not found.
Material not found!: DE_PIRANESI/MARBLEFLOOR01
material "de_cbble/outwall04a" not found.
Material not found!: DE_CBBLE/OUTWALL04A
material "de_cbble/outwall04b" not found.
Material not found!: DE_CBBLE/OUTWALL04B
material "de_cbble/outwall02" not found.
Material not found!: DE_CBBLE/OUTWALL02
material "de_cbble/outwall02b" not found.
Material not found!: DE_CBBLE/OUTWALL02B
material "de_piranesi/marblefloor06" not found.
Material not found!: DE_PIRANESI/MARBLEFLOOR06
material "de_nuke/nuke_metaltrims_01" not found.
Material not found!: DE_NUKE/NUKE_METALTRIMS_01
material "de_nuke/nuke_metalgrate_01" not found.
Material not found!: DE_NUKE/NUKE_METALGRATE_01
material "de_cbble/outwall02d" not found.
Material not found!: DE_CBBLE/OUTWALL02D
material "de_train/train_metaltruss_01" not found.
Material not found!: DE_TRAIN/TRAIN_METALTRUSS_01
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material MAPS/RP_ROCKFORD_V2B/AGENCY/WALL/MARBLE01_-4912_-7546_64, using default
"materials//3dblur.vtf": cached version doesn't exist
material "de_nuke/nukroofa" not found.
Material not found!: DE_NUKE/NUKROOFA
material "env/brush/walls/wall_ensuite_choc" not found.
Material not found!: ENV/BRUSH/WALLS/WALL_ENSUITE_CHOC
material "zolos textures/glass/oldwindowdp" not found.
Material not found!: ZOLOS TEXTURES/GLASS/OLDWINDOWDP
material "stone/infwllftop" not found.
Material not found!: STONE/INFWLLFTOP
material "de_dust/stonewall02c" not found.
Material not found!: DE_DUST/STONEWALL02C
material "cs_italy/stonewall02" not found.
Material not found!: CS_ITALY/STONEWALL02
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "effects/metalrail011a" not found.
Material not found!: EFFECTS/METALRAIL011A
material "fish/gtaivtex/dc_hk_alupanel01" not found.
Material not found!: FISH/GTAIVTEX/DC_HK_ALUPANEL01
material "fish/gtaivtex/tl_sub_whitetiles2" not found.
Material not found!: FISH/GTAIVTEX/TL_SUB_WHITETILES2
material "natalya/wall_ext_04" not found.
Material not found!: NATALYA/WALL_EXT_04
material "de_cbble/grounddirt" not found.
Material not found!: DE_CBBLE/GROUNDDIRT
material "cs_assault/pavement001a" not found.
Material not found!: CS_ASSAULT/PAVEMENT001A
material "de_chateau/intbrickktrima" not found.
Material not found!: DE_CHATEAU/INTBRICKKTRIMA
material "sgtsicktextures/midastrim" not found.
Material not found!: SGTSICKTEXTURES/MIDASTRIM
material "hall_brick/brick01b" not found.
Material not found!: HALL_BRICK/BRICK01B
"materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
material "de_prodigy/ceiling02" not found.
Material not found!: DE_PRODIGY/CEILING02
material "de_chateau/stairwood01" not found.
Material not found!: DE_CHATEAU/STAIRWOOD01
material "plaster/offwllb" not found.
Material not found!: PLASTER/OFFWLLB
material "de_piranesi/marblefloor13" not found.
Material not found!: DE_PIRANESI/MARBLEFLOOR13
material "de_piranesi/marblefloor14" not found.
Material not found!: DE_PIRANESI/MARBLEFLOOR14
material "cs_assault/concretefloor026a" not found.
Material not found!: CS_ASSAULT/CONCRETEFLOOR026A
material "cs_havana/tunnelplaster03" not found.
Material not found!: CS_HAVANA/TUNNELPLASTER03
"materials/metal/offelevdrsa.vtf": cached version doesn't exist
material "bridge/se1_metal_flat_steel_01" not found.
Material not found!: BRIDGE/SE1_METAL_FLAT_STEEL_01
material "cs_havana/metal02" not found.
Material not found!: CS_HAVANA/METAL02
material "de_train/train_cement_step_03" not found.
Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_03
material "de_train/train_cement_step_04" not found.
Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_04
material "realworldtextures/walls/wall_1_02" not found.
Material not found!: REALWORLDTEXTURES/WALLS/WALL_1_02
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/flanchan/dark-green-wallpaper-39m.vmt
UnlitGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/flanchan/dark-green-wallpaper-39m.vmt
UnlitGeneric,
"materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
material "stone/counter01" not found.
Material not found!: STONE/COUNTER01
material "de_piranesi/woodceiling01" not found.
Material not found!: DE_PIRANESI/WOODCEILING01
material "realworldtextures/walls/mistysurf" not found.
Material not found!: REALWORLDTEXTURES/WALLS/MISTYSURF
material "cs_havana/woodm" not found.
Material not found!: CS_HAVANA/WOODM
material "watersource/waterfall/waterfallsoft_1024_clear" not found.
Material not found!: WATERSOURCE/WATERFALL/WATERFALLSOFT_1024_CLEAR
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_balhrod_v1/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_balhrod_v1/statua/nature/rockfordgrass1_wvt_patch
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FLANCHAN/DARK-GREEN-WALLPAPER-39M.vmt
UnlitGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FLANCHAN/DARK-GREEN-WALLPAPER-39M.vmt
UnlitGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FLANCHAN/DARK-GREEN-WALLPAPER-39M.vmt
UnlitGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FLANCHAN/DARK-GREEN-WALLPAPER-39M.vmt
UnlitGeneric,
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (nan nan 104.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2141.2 -408.7 818.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 122908:
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 640 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/fof01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/fof01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/infnum1" not found.
material "decals/infnum0" not found.
material "decals/infnum2" not found.
material "decals/infnum9" not found.
material "decals/infnum6" not found.
material "decals/infnum3" not found.
material "decals/infnum4" not found.
material "decals/infnum5" not found.
Building Physics collision data...
done (1) (1235707 bytes)
Error loading studio model "models/props_junk/dumpster.mdl"!
Error loading studio model "models/props/cs_assault/ventilationduct02.mdl"!
Error loading studio model "models/props_interiors/refrigerator03.mdl"!
Error loading studio model "models/props/cs_office/light_security.mdl"!
Error loading studio model "models/props_rooftop/railing01a.mdl"!
Error loading studio model "models/props/cs_assault/light_shop2.mdl"!
Error loading studio model "models/props/cs_militia/spotlight.mdl"!
Error loading studio model "models/props/cs_assault/pylon.mdl"!
Error loading studio model "models/props_foliage/tree_base_bushes01.mdl"!
Static prop models/props_c17/lamppost03a_on.mdl outside the map (nan, nan, 104.00)
Error loading studio model "models/sickness/bk_outmenu.mdl"!
Static prop models/props/parkingstop1.mdl outside the map (-250.00, -197.00, 91.00)
Static prop models/props/parkingstop1.mdl outside the map (-250.00, -357.00, 91.00)
Static prop models/props/parkingstop1.mdl outside the map (-250.00, -517.00, 91.00)
Static prop models/props/parkingstop1.mdl outside the map (-250.00, -677.00, 91.00)
Static prop models/props/parkingstop1.mdl outside the map (-250.00, -37.00, 91.00)
Static prop models/props/parkingstop1.mdl outside the map (-250.00, 123.00, 91.00)
Static prop models/props/parkingstop1.mdl outside the map (-250.00, 283.00, 91.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 4766 texinfos to 3107
Reduced 663 texdatas to 567 (30105 bytes to 26555)
Writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Rp_Balhrod_v1.bsp
8 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Rp_Balhrod_v1"
Valve Software - vvis.exe (Jul 25 2017)
8 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\Rp_Balhrod_v1.bsp
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\Rp_Balhrod_v1.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\Rp_Balhrod_v1.prt

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Rp_Balhrod_v1"
Valve Software - vrad.exe SSE (Jul 25 2017)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\Rp_Balhrod_v1.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.72 seconds)
16631 faces
8 degenerate faces
3845648 square feet [553773312.00 square inches]
29 Displacements
285203 Square Feet [41069368.00 Square Inches]
sun extent from map=0.000000
561 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (146)
Build Patch/Sample Hash Table(s).....Done<0.0544 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (17)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 125/1024 6000/49152 (12.2%)
brushes 3399/8192 40788/98304 (41.5%)
brushsides 23463/65536 187704/524288 (35.8%)
planes 11956/65536 239120/1310720 (18.2%)
vertexes 29801/65536 357612/786432 (45.5%)
nodes 11094/65536 355008/2097152 (16.9%)
texinfos 3107/12288 223704/884736 (25.3%)
texdata 567/2048 18144/65536 (27.7%)
dispinfos 29/0 5104/0 ( 0.0%)
disp_verts 1677/0 33540/0 ( 0.0%)
disp_tris 2560/0 5120/0 ( 0.0%)
disp_lmsamples 57892/0 57892/0 ( 0.0%)
faces 16631/65536 931336/3670016 (25.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 9323/65536 522088/3670016 (14.2%)
leaves 11220/65536 359040/2097152 (17.1%)
leaffaces 21279/65536 42558/131072 (32.5%)
leafbrushes 8630/65536 17260/131072 (13.2%)
areas 4/256 32/2048 ( 1.6%)
surfedges 119629/512000 478516/2048000 (23.4%)
edges 74698/256000 298792/1024000 (29.2%)
LDR worldlights 561/8192 49368/720896 ( 6.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 2184/32768 21840/327680 ( 6.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 40590/65536 81180/131072 (61.9%)
cubemapsamples 82/1024 1312/16384 ( 8.0%)
overlays 22/512 7744/180224 ( 4.3%)
LDR lightdata [variable] 8282292/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 340379/393216 (86.6%) VERY FULL!
LDR ambient table 11220/65536 44880/262144 (17.1%)
HDR ambient table 11220/65536 44880/262144 (17.1%)
LDR leaf ambient 50463/65536 1412964/1835008 (77.0%)
HDR leaf ambient 11220/65536 314160/1835008 (17.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/64134 ( 0.0%)
pakfile [variable] 6932387/0 ( 0.0%)
physics [variable] 1235707/4194304 (29.5%)
physics terrain [variable] 6369/1048576 ( 0.6%)
Level flags = 0
Total triangle count: 49048
Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\Rp_Balhrod_v1.bsp
2 minutes, 51 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Rp_Balhrod_v1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Rp_Balhrod_v1.bsp"
 
  • Initiateur de la discussion
Vincent9194

Vincent9194

Geek
Messages
81
Score réaction
7
Points
95
Je tien a te dire aussi que sur les autres MAP avec les même texture d'eau je les voie mais sur ma MAP je ne voie rien ...
 
Taink

Taink

El Magnifico
Messages
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Score réaction
2 720
Points
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Vincent9194 à dit:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Rp_Balhrod_v1.vmf"
Valve Software - vbsp.exe (Jul 25 2017)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Rp_Balhrod_v1.vmf
material "de_chateau/stairconcrete02" not found.
Material not found!: DE_CHATEAU/STAIRCONCRETE02
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "de_piranesi/marblefloor01" not found.
Material not found!: DE_PIRANESI/MARBLEFLOOR01
material "de_cbble/outwall04a" not found.
Material not found!: DE_CBBLE/OUTWALL04A
material "de_cbble/outwall04b" not found.
Material not found!: DE_CBBLE/OUTWALL04B
material "de_cbble/outwall02" not found.
Material not found!: DE_CBBLE/OUTWALL02
material "de_cbble/outwall02b" not found.
Material not found!: DE_CBBLE/OUTWALL02B
material "de_piranesi/marblefloor06" not found.
Material not found!: DE_PIRANESI/MARBLEFLOOR06
material "de_nuke/nuke_metaltrims_01" not found.
Material not found!: DE_NUKE/NUKE_METALTRIMS_01
material "de_nuke/nuke_metalgrate_01" not found.
Material not found!: DE_NUKE/NUKE_METALGRATE_01
material "de_cbble/outwall02d" not found.
Material not found!: DE_CBBLE/OUTWALL02D
material "de_train/train_metaltruss_01" not found.
Material not found!: DE_TRAIN/TRAIN_METALTRUSS_01
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material MAPS/RP_ROCKFORD_V2B/AGENCY/WALL/MARBLE01_-4912_-7546_64, using default
"materials//3dblur.vtf": cached version doesn't exist
material "de_nuke/nukroofa" not found.
Material not found!: DE_NUKE/NUKROOFA
material "env/brush/walls/wall_ensuite_choc" not found.
Material not found!: ENV/BRUSH/WALLS/WALL_ENSUITE_CHOC
material "zolos textures/glass/oldwindowdp" not found.
Material not found!: ZOLOS TEXTURES/GLASS/OLDWINDOWDP
material "stone/infwllftop" not found.
Material not found!: STONE/INFWLLFTOP
material "de_dust/stonewall02c" not found.
Material not found!: DE_DUST/STONEWALL02C
material "cs_italy/stonewall02" not found.
Material not found!: CS_ITALY/STONEWALL02
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "effects/metalrail011a" not found.
Material not found!: EFFECTS/METALRAIL011A
material "fish/gtaivtex/dc_hk_alupanel01" not found.
Material not found!: FISH/GTAIVTEX/DC_HK_ALUPANEL01
material "fish/gtaivtex/tl_sub_whitetiles2" not found.
Material not found!: FISH/GTAIVTEX/TL_SUB_WHITETILES2
material "natalya/wall_ext_04" not found.
Material not found!: NATALYA/WALL_EXT_04
material "de_cbble/grounddirt" not found.
Material not found!: DE_CBBLE/GROUNDDIRT
material "cs_assault/pavement001a" not found.
Material not found!: CS_ASSAULT/PAVEMENT001A
material "de_chateau/intbrickktrima" not found.
Material not found!: DE_CHATEAU/INTBRICKKTRIMA
material "sgtsicktextures/midastrim" not found.
Material not found!: SGTSICKTEXTURES/MIDASTRIM
material "hall_brick/brick01b" not found.
Material not found!: HALL_BRICK/BRICK01B
"materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
material "de_prodigy/ceiling02" not found.
Material not found!: DE_PRODIGY/CEILING02
material "de_chateau/stairwood01" not found.
Material not found!: DE_CHATEAU/STAIRWOOD01
material "plaster/offwllb" not found.
Material not found!: PLASTER/OFFWLLB
material "de_piranesi/marblefloor13" not found.
Material not found!: DE_PIRANESI/MARBLEFLOOR13
material "de_piranesi/marblefloor14" not found.
Material not found!: DE_PIRANESI/MARBLEFLOOR14
material "cs_assault/concretefloor026a" not found.
Material not found!: CS_ASSAULT/CONCRETEFLOOR026A
material "cs_havana/tunnelplaster03" not found.
Material not found!: CS_HAVANA/TUNNELPLASTER03
"materials/metal/offelevdrsa.vtf": cached version doesn't exist
material "bridge/se1_metal_flat_steel_01" not found.
Material not found!: BRIDGE/SE1_METAL_FLAT_STEEL_01
material "cs_havana/metal02" not found.
Material not found!: CS_HAVANA/METAL02
material "de_train/train_cement_step_03" not found.
Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_03
material "de_train/train_cement_step_04" not found.
Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_04
material "realworldtextures/walls/wall_1_02" not found.
Material not found!: REALWORLDTEXTURES/WALLS/WALL_1_02
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/flanchan/dark-green-wallpaper-39m.vmt
UnlitGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/flanchan/dark-green-wallpaper-39m.vmt
UnlitGeneric,
"materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
material "stone/counter01" not found.
Material not found!: STONE/COUNTER01
material "de_piranesi/woodceiling01" not found.
Material not found!: DE_PIRANESI/WOODCEILING01
material "realworldtextures/walls/mistysurf" not found.
Material not found!: REALWORLDTEXTURES/WALLS/MISTYSURF
material "cs_havana/woodm" not found.
Material not found!: CS_HAVANA/WOODM
material "watersource/waterfall/waterfallsoft_1024_clear" not found.
Material not found!: WATERSOURCE/WATERFALL/WATERFALLSOFT_1024_CLEAR
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_balhrod_v1/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_balhrod_v1/statua/nature/rockfordgrass1_wvt_patch
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FLANCHAN/DARK-GREEN-WALLPAPER-39M.vmt
UnlitGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FLANCHAN/DARK-GREEN-WALLPAPER-39M.vmt
UnlitGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FLANCHAN/DARK-GREEN-WALLPAPER-39M.vmt
UnlitGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FLANCHAN/DARK-GREEN-WALLPAPER-39M.vmt
UnlitGeneric,
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (nan nan 104.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2141.2 -408.7 818.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 122908:
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 640 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/fof01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/fof01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/infnum1" not found.
material "decals/infnum0" not found.
material "decals/infnum2" not found.
material "decals/infnum9" not found.
material "decals/infnum6" not found.
material "decals/infnum3" not found.
material "decals/infnum4" not found.
material "decals/infnum5" not found.
Building Physics collision data...
done (1) (1235707 bytes)
Error loading studio model "models/props_junk/dumpster.mdl"!
Error loading studio model "models/props/cs_assault/ventilationduct02.mdl"!
Error loading studio model "models/props_interiors/refrigerator03.mdl"!
Error loading studio model "models/props/cs_office/light_security.mdl"!
Error loading studio model "models/props_rooftop/railing01a.mdl"!
Error loading studio model "models/props/cs_assault/light_shop2.mdl"!
Error loading studio model "models/props/cs_militia/spotlight.mdl"!
Error loading studio model "models/props/cs_assault/pylon.mdl"!
Error loading studio model "models/props_foliage/tree_base_bushes01.mdl"!
Static prop models/props_c17/lamppost03a_on.mdl outside the map (nan, nan, 104.00)
Error loading studio model "models/sickness/bk_outmenu.mdl"!
Static prop models/props/parkingstop1.mdl outside the map (-250.00, -197.00, 91.00)
Static prop models/props/parkingstop1.mdl outside the map (-250.00, -357.00, 91.00)
Static prop models/props/parkingstop1.mdl outside the map (-250.00, -517.00, 91.00)
Static prop models/props/parkingstop1.mdl outside the map (-250.00, -677.00, 91.00)
Static prop models/props/parkingstop1.mdl outside the map (-250.00, -37.00, 91.00)
Static prop models/props/parkingstop1.mdl outside the map (-250.00, 123.00, 91.00)
Static prop models/props/parkingstop1.mdl outside the map (-250.00, 283.00, 91.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 4766 texinfos to 3107
Reduced 663 texdatas to 567 (30105 bytes to 26555)
Writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Rp_Balhrod_v1.bsp
8 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Rp_Balhrod_v1"
Valve Software - vvis.exe (Jul 25 2017)
8 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\Rp_Balhrod_v1.bsp
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\Rp_Balhrod_v1.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\Rp_Balhrod_v1.prt

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Rp_Balhrod_v1"
Valve Software - vrad.exe SSE (Jul 25 2017)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\Rp_Balhrod_v1.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.72 seconds)
16631 faces
8 degenerate faces
3845648 square feet [553773312.00 square inches]
29 Displacements
285203 Square Feet [41069368.00 Square Inches]
sun extent from map=0.000000
561 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (146)
Build Patch/Sample Hash Table(s).....Done<0.0544 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (17)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 125/1024 6000/49152 (12.2%)
brushes 3399/8192 40788/98304 (41.5%)
brushsides 23463/65536 187704/524288 (35.8%)
planes 11956/65536 239120/1310720 (18.2%)
vertexes 29801/65536 357612/786432 (45.5%)
nodes 11094/65536 355008/2097152 (16.9%)
texinfos 3107/12288 223704/884736 (25.3%)
texdata 567/2048 18144/65536 (27.7%)
dispinfos 29/0 5104/0 ( 0.0%)
disp_verts 1677/0 33540/0 ( 0.0%)
disp_tris 2560/0 5120/0 ( 0.0%)
disp_lmsamples 57892/0 57892/0 ( 0.0%)
faces 16631/65536 931336/3670016 (25.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 9323/65536 522088/3670016 (14.2%)
leaves 11220/65536 359040/2097152 (17.1%)
leaffaces 21279/65536 42558/131072 (32.5%)
leafbrushes 8630/65536 17260/131072 (13.2%)
areas 4/256 32/2048 ( 1.6%)
surfedges 119629/512000 478516/2048000 (23.4%)
edges 74698/256000 298792/1024000 (29.2%)
LDR worldlights 561/8192 49368/720896 ( 6.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 2184/32768 21840/327680 ( 6.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 40590/65536 81180/131072 (61.9%)
cubemapsamples 82/1024 1312/16384 ( 8.0%)
overlays 22/512 7744/180224 ( 4.3%)
LDR lightdata [variable] 8282292/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 340379/393216 (86.6%) VERY FULL!
LDR ambient table 11220/65536 44880/262144 (17.1%)
HDR ambient table 11220/65536 44880/262144 (17.1%)
LDR leaf ambient 50463/65536 1412964/1835008 (77.0%)
HDR leaf ambient 11220/65536 314160/1835008 (17.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/64134 ( 0.0%)
pakfile [variable] 6932387/0 ( 0.0%)
physics [variable] 1235707/4194304 (29.5%)
physics terrain [variable] 6369/1048576 ( 0.6%)
Level flags = 0
Total triangle count: 49048
Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\Rp_Balhrod_v1.bsp
2 minutes, 51 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Rp_Balhrod_v1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\Rp_Balhrod_v1.bsp"
Tu as un leak.
Vas dans Map>Load Pointfile... pour voir comment colmater les trous dans ta map, refais-le à chaque fois que tu vois *** leaked *** dans ton log.

Et modifier une map n'est pas franchement un bon moyen d'apprendre à faire du mapping. Tu es sûr de te planter et résoudre des erreurs n'est pas le plus passionnant en mapping.
Je te suggère grandement de faire une map toi-même, une petite map pour du sandbox par exemple mais pas une map RP ;)
 
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Vincent9194

Vincent9194

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J'ai fait le Load Pointfile sa me fait un long trais rouge du bas de map en diagonal jusqu'à dehors mais aucun trous n'est constaté ... Si le point Loas Pointfile est dans le vide en dehors de la map c'est pour cela que sa ne marche pas ?
 
Taink

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Vincent9194 à dit:
J'ai fait le Load Pointfile sa me fait un long trais rouge du bas de map en diagonal jusqu'à dehors mais aucun trous n'est constaté ... Si le point Loas Pointfile est dans le vide en dehors de la map c'est pour cela que sa ne marche pas ?
Jusqu'à dehors... Vers l'espace noir ?
Sinon, appuie sur c avant de compiler.
 
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Vincent9194

Vincent9194

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Taink à dit:
Jusqu'à dehors... Vers l'espace noir ?
Sinon, appuie sur c avant de compiler.
Oui dans l'espace noir , mais le point de depart commence juste en dessous de ma map ( dans lespace noir )
 
Taink

Taink

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Vincent9194 à dit:
Oui dans l'espace noir , mais le point de depart commence juste en dessous de ma map ( dans lespace noir )
Bah dans ce cas il faut empêcher l'entité de pouvoir accéder à cet espace.
 
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Taink à dit:
Bah dans ce cas il faut empêcher l'entité de pouvoir accéder à cet espace.
Sauf qu'il n'y a pas d'entité c'est juste un AXE avec un trait bleu vert et rouge puis l'autre tait rouge du POITFILE et quand je supprime ce point je run map je suis en jeu et je voie tous Flou donc je retourne en arrière le "la chose revien ) je run map et je voie ma map
 
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voila la chose en question



upload_2017-8-3_3-17-40.png
 
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Est c'est l'AXE de la MAP le milieu de la carte
 
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Aucun trou est présent sur la carte la seul chose qui est sous la MAP c'est l'AXE de la map
upload_2017-8-3_3-29-57.png
 
Taink

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Je peux pas t'aider sur ce coup-là, essaye juste de trouver l'entité qui a un leak (c'est-à-dire un prop_static) et empêche-la d'atteindre le vide, l'espace noir.
 
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Je sais pas cest le quel donc je vire all props static du coups ? x) y'a pas moyen de savoir le quel ses ?
Ou une commande qui me permet de virer tous les props static en un coups ?
 
Taink

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Je peux pas t'aider sur ce coup-là, essaye juste de trouver l'entité qui a un leak (c'est-à-dire un prop_static) et empêche-la d'atteindre le vide, l'espace noir.
Vincent9194 à dit:
Je sais pas cest le quel donc je vire all props static du coups ? x) y'a pas moyen de savoir le quel ses ?
Ou une commande qui me permet de virer tous les props static en un coups ?
Nan cherche le en suivant la ligne rouge.
 
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Oui sauf que sur la ligne rouge AUCUN props static n'est present ....
 
Taink

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Vincent9194 à dit:
Oui sauf que sur la ligne rouge AUCUN props static n'est present ....
C'est pas possible ça par contre.
 
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Taink à dit:
Je peux pas t'aider sur ce coup-là, essaye juste de trouver l'entité qui a un leak (c'est-à-dire un prop_static) et empêche-la d'atteindre le vide, l'espace noir.

Nan cherche le en suivant la ligne rouge.
Il n'y a pas d'autre moyen ? ..
 
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Et si je décide de ne plus mettre d'eau sa n'engendre aucun problème pour mettre la map sur le Workshop ?
 
Guillaume Bonnet

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Vincent9194 à dit:
Et si je décide de ne plus mettre d'eau sa n'engendre aucun problème pour mettre la map sur le Workshop ?
Oui il vont te ban cet interdit les map sans eaux et gros tu droit payer 250 € pour upload une modif de rockford Kappa
 
Taink

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Vincent9194 à dit:
Et si je décide de ne plus mettre d'eau sa n'engendre aucun problème pour mettre la map sur le Workshop ?
Bah si tu as un leak ça va poser plein de problèmes...
 
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Oui sa m'empêche de la poster sur le workshop .... donc je vais supprimer quelque bout de map au fur et à mesure pour trouver le problème merci quand même
 
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Ou sur un FTP sa posera problème ?
 
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