Probleme Hammer

  • Initiateur de la discussion
D

D3LIO

Bambi
Messages
47
Score réaction
1
Points
40
Bonjour, j'ai un petit peut modifier rockford ( juste les textures) et sa veut pas ce compiler
Voila le log

** Executing...
** Command: "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe"
** Parameters: -game "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\rp_venox.vmf"

Valve Software - vbsp.exe (May 15 2014)
4 threads
materialPath: E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\rp_venox.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "concrete/blend_sidewalk_01" not found.
Material not found!: CONCRETE/BLEND_SIDEWALK_01
Could not locate 'GameData' key in e:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
Patching WVT material: maps/rp_venox/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_venox/statua/nature/rockfordgrass1_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3680 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (3080 prims, max 32768 :: 65553 indices, max 65536)


** Executing...
** Command: "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe"
** Parameters: -game "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\rp_venox"

Valve Software - vvis.exe (May 15 2014)
4 threads
reading e:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\rp_venox.bsp
Error opening e:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\rp_venox.bsp

** Executing...
** Command: "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe"
** Parameters: -both -game "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\rp_venox"

Valve Software - vrad.exe SSE (May 15 2014)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\rp_venox.bsp
Error opening e:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\rp_venox.bsp

** Executing...
** Command: Copy File
** Parameters: "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\rp_venox.bsp" "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\rp_venox.bsp"
 
Ct1

Ct1

Geek suprême
Messages
180
Score réaction
35
Points
100
** Executing...
** Command: "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe"
** Parameters: -game "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\rp_venox.vmf"

Valve Software - vbsp.exe (May 15 2014)
4 threads
materialPath: E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\rp_venox.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "concrete/blend_sidewalk_01" not found.
Material not found!: CONCRETE/BLEND_SIDEWALK_01
Could not locate 'GameData' key in e:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
Patching WVT material: maps/rp_venox/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_venox/statua/nature/rockfordgrass1_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3680 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (3080 prims, max 32768 :: 65553 indices, max 65536)


** Executing...
** Command: "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe"
** Parameters: -game "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\rp_venox"

Valve Software - vvis.exe (May 15 2014)
4 threads
reading e:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\rp_venox.bsp
Error opening e:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\rp_venox.bsp

** Executing...
** Command: "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe"
** Parameters: -both -game "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\rp_venox"

Valve Software - vrad.exe SSE (May 15 2014)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\rp_venox.bsp
Error opening e:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\rp_venox.bsp

** Executing...
** Command: Copy File
** Parameters: "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\rp_venox.bsp" "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\rp_venox.bsp"
-------------------
SOLUTION:

Cette erreur est critique et doit absolument être corrigée pour compiler votre map.De Jeff Lane (VALVe) :
BSP évite le découpage des func_detail qui touchent des blocs normaux afin d'éviter la perte de performances. Pour se faire, il supprime les 't-junctions' et empêche de ce fait la découpe. Cette erreur signifie donc que vous avez probablement trop de func_detail sur votre map. Essayez de résoudre le problème en réduisant le nombre de func_detail (spécialement ceux qui touchent d'autres blocs). En général, c'est que la map incriminée est trop complexe et qu'il serait de bon conseil de transformer certaines parties de l'architecture en models.
 
  • Initiateur de la discussion
D

D3LIO

Bambi
Messages
47
Score réaction
1
Points
40
Ct1 à dit:
** Executing...
** Command: "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe"
** Parameters: -game "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\rp_venox.vmf"

Valve Software - vbsp.exe (May 15 2014)
4 threads
materialPath: E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\rp_venox.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "concrete/blend_sidewalk_01" not found.
Material not found!: CONCRETE/BLEND_SIDEWALK_01
Could not locate 'GameData' key in e:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
Patching WVT material: maps/rp_venox/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_venox/statua/nature/rockfordgrass1_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3680 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (3080 prims, max 32768 :: 65553 indices, max 65536)


** Executing...
** Command: "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe"
** Parameters: -game "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\rp_venox"

Valve Software - vvis.exe (May 15 2014)
4 threads
reading e:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\rp_venox.bsp
Error opening e:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\rp_venox.bsp

** Executing...
** Command: "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe"
** Parameters: -both -game "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\rp_venox"

Valve Software - vrad.exe SSE (May 15 2014)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\rp_venox.bsp
Error opening e:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\rp_venox.bsp

** Executing...
** Command: Copy File
** Parameters: "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\rp_venox.bsp" "E:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\rp_venox.bsp"
-------------------
SOLUTION:

Cette erreur est critique et doit absolument être corrigée pour compiler votre map.De Jeff Lane (VALVe) :
BSP évite le découpage des func_detail qui touchent des blocs normaux afin d'éviter la perte de performances. Pour se faire, il supprime les 't-junctions' et empêche de ce fait la découpe. Cette erreur signifie donc que vous avez probablement trop de func_detail sur votre map. Essayez de résoudre le problème en réduisant le nombre de func_detail (spécialement ceux qui touchent d'autres blocs). En général, c'est que la map incriminée est trop complexe et qu'il serait de bon conseil de transformer certaines parties de l'architecture en models.
Je dois supprimer des batimments
J'ai rien rajouter comme batiment j'ai juste changer des textures
 
SpynarK

SpynarK

Bambi
Messages
14
Score réaction
0
Points
30
Quand tu prend un vmf et qu'il y a un message avec, lit le ^^
Sur le poste de statua il y a marqué les commandes qu'il a rajouté.
Donc met toi en expert quand tu compile et rajoute -notjunc dans les commandes de ton bsp.
Mais bon il y aura d'autres bugs après.
 
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