probleme hammer

  • Initiateur de la discussion titidesign
  • Date de début
  • Initiateur de la discussion
T

titidesign

Geek
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Bonjour j'ai un probléme de compil je comprend pas c'est quoi
mes logs :



materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\user\desktop\map vindicta rp\rp_rockford_beta_002.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "nature/cliff01a" not found.
Material not found!: NATURE/CLIFF01A
material "nature/cliff04a" not found.
Material not found!: NATURE/CLIFF04A
material "env/brush/walls/wall_kitchen_tiles" not found.
Material not found!: ENV/BRUSH/WALLS/WALL_KITCHEN_TILES
material "nature/blendgrassdirt01_noprop" not found.
Material not found!: NATURE/BLENDGRASSDIRT01_NOPROP
material "nature/blendrocksand08c" not found.
Material not found!: NATURE/BLENDROCKSAND08C
material "elevator/detective_plaster" not found.
Material not found!: ELEVATOR/DETECTIVE_PLASTER
material "gmod_tower/appearance/appearance_plasterwall01" not found.
Material not found!: GMOD_TOWER/APPEARANCE/APPEARANCE_PLASTERWALL01
material "realworldtextures2/wood/wood_87" not found.
Material not found!: REALWORLDTEXTURES2/WOOD/WOOD_87
material "sub/ceil_white" not found.
Material not found!: SUB/CEIL_WHITE
material "steinman/impulsion/road_1" not found.
Material not found!: STEINMAN/IMPULSION/ROAD_1
material "sunabouzu/theater_carpet02" not found.
Material not found!: SUNABOUZU/THEATER_CARPET02
KeyValues Error: LoadFromBuffer: missing { in file materials/decals/kiabi.vmt

KeyValues Error: LoadFromBuffer: missing { in file materials/decals/kiabi.vmt

material "metal/metal_emergencystripe01a" not found.
Material not found!: METAL/METAL_EMERGENCYSTRIPE01A
material "anthon/white_concrete_anthon" not found.
Material not found!: ANTHON/WHITE_CONCRETE_ANTHON
material "gmod_tower/viparea/marble_light01" not found.
Material not found!: GMOD_TOWER/VIPAREA/MARBLE_LIGHT01
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_rockford_beta_002/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_rockford_beta_002/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_rockford_beta_002/stone/blendstonefloor003asphalt_wvt_patch
Patching WVT material: maps/rp_rockford_beta_002/de_train/blendgraveldirt001a_wvt_patch
Patching WVT material: maps/rp_rockford_beta_002/nature/blendcliffgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
KeyValues Error: LoadFromBuffer: missing { in file materials/DECALS/KIABI.vmt

KeyValues Error: LoadFromBuffer: missing { in file materials/DECALS/KIABI.vmt

KeyValues Error: LoadFromBuffer: missing { in file materials/DECALS/KIABI.vmt

KeyValues Error: LoadFromBuffer: missing { in file materials/DECALS/KIABI.vmt

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1758 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (4)
writing c:\users\user\desktop\map vindicta rp\rp_rockford_beta_002.prt...Building visibility clusters...
done (0)
Too many unique verts, max = 65536 (map has too much brush geometry)



4 threads
reading c:\users\user\desktop\map vindicta rp\rp_rockford_beta_002.bsp
Error opening c:\users\user\desktop\map vindicta rp\rp_rockford_beta_002.bsp


[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\user\desktop\map vindicta rp\rp_rockford_beta_002.bsp
Error opening c:\users\user\desktop\map vindicta rp\rp_rockford_beta_002.bsp
 
K

Keegan Lethe

Geek suprême
Messages
125
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3
Points
110
verifie que tu as bien mis tes fichier .vtf et .vmt dans ton dossier materials ou sinon verifie le contenu du .vmt des textures affichez . Si cela ne fonctionne pas je ne pourrais t aide d avantage :)
 
Taink

Taink

El Magnifico
Messages
5 292
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2 720
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Keegan Lethe à dit:
verifie que tu as bien mis tes fichier .vtf et .vmt dans ton dossier materials ou sinon verifie le contenu du .vmt des textures affichez . Si cela ne fonctionne pas je ne pourrais t aide d avantage :)
C'est pas ça l'erreur. Tout au plus, il aura des textures en damier violet/noir.
L'erreur, comme je l'ai dit sur le post original (pourquoi un double post d'ailleurs ?), c'est ça :
Taink à dit:
Too many unique verts, max = 65536 (map has too much brush geometry)

Enlevez des choses, y en a trop. Ce qui est envisageable, c'est de transformer des func_details en props par exemple.
 
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