Problème hammer

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CMJN

CMJN

Sataniste en herbe
Messages
330
Score réaction
32
Points
130
Bonjour / Bonsoir
J'ai un problème avec ma map:
Quand j'ai finit de la compiler et que je la test sur gmod, si je vais en dehors de la skybox, normalement on est en sorte bloqué, bah la sa fait pas sa et je tombe dans un vide sans fin, savez vous d'ou peut venir le problème?
 
AyZenSantos

AyZenSantos

Psychopathe
Messages
3 361
Score réaction
753
Points
300
screens?
 
Steinman78

Steinman78

Psychopathe
Messages
805
Score réaction
916
Points
330
Ça vient soit d'un leak soit d'une skybox foireuse
 
  • Initiateur de la discussion
CMJN

CMJN

Sataniste en herbe
Messages
330
Score réaction
32
Points
130
Yavais ecrit models leak je crois
 
  • Initiateur de la discussion
CMJN

CMJN

Sataniste en herbe
Messages
330
Score réaction
32
Points
130
je les enlève?
 
Steinman78

Steinman78

Psychopathe
Messages
805
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916
Points
330
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Taink

Taink

El Magnifico
Messages
5 292
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2 720
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965
Envoies le log au pire ?
 
  • Initiateur de la discussion
CMJN

CMJN

Sataniste en herbe
Messages
330
Score réaction
32
Points
130
Code:
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading C:\Users\YopperPC\Desktop\maps_gmod\rp_undertale_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "undertale/leaves/ruins_leaves" not found.
Material not found!: UNDERTALE/LEAVES/RUINS_LEAVES
material "phoenix_storms/grey_steel" not found.
Material not found!: PHOENIX_STORMS/GREY_STEEL
material "/red" not found.
Material not found!: /RED
*** Encountered VTF file with an invalid minor version!
*** Encountered VTF file with an invalid full header!
Error reading material "materials/saintblue/mtt lobby/address1.vtf"
*** Encountered VTF file with an invalid minor version!
*** Encountered VTF file with an invalid full header!
Error reading material "materials/saintblue/mtt lobby/address1.vtf"
*** Encountered VTF file with an invalid minor version!
*** Encountered VTF file with an invalid full header!
Error reading material "materials/saintblue/mtt lobby/address1.vtf"
material "phoenix_storms/mat/mat_phx_plastic" not found.
Material not found!: PHOENIX_STORMS/MAT/MAT_PHX_PLASTIC
material "/orange" not found.
Material not found!: /ORANGE
material "/metal6" not found.
Material not found!: /METAL6
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_dynamic (4966.00 240.00 64.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12288.0 2560.0 -192.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11776.0 3072.0 -192.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 2560.0 -192.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10752.0 3072.0 -192.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12288.0 1536.0 -192.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10653.5 1024.0 -1240.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10650.5 1024.0 -214.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10614.0 1024.0 147.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1956 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (4)
Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_black*.vmt ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_black*.vmt ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "undertale/ruins_mouse" not found.
material "gm_construct/overlay_3" not found.
material "gm_construct/overlay_2" not found.
material "gm_construct/overlay_1" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (3) (5315340 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9241 texinfos to 7060
Reduced 346 texdatas to 315 (10388 bytes to 9313)
Writing C:\Users\YopperPC\Desktop\maps_gmod\rp_undertale_d.bsp
16 seconds elapsed
4 threads
reading c:\users\yopperpc\desktop\maps_gmod\rp_undertale_d.bsp
reading c:\users\yopperpc\desktop\maps_gmod\rp_undertale_d.prt
LoadPortals: couldn't read c:\users\yopperpc\desktop\maps_gmod\rp_undertale_d.prt
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
Loading c:\users\yopperpc\desktop\maps_gmod\rp_undertale_d.bsp
No vis information, direct lighting only.
22378 faces
49 degenerate faces
1768633 square feet [254683264.00 square inches]
508 Displacements
224379 Square Feet [32310712.00 Square Inches]
light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 1788.000000 but _zero_percent_distance of 0.000000
227 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.3173 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 208/1024 9984/49152 (20.3%)
brushes 6104/8192 73248/98304 (74.5%)
brushsides 51144/65536 409152/524288 (78.0%)
planes 39066/65536 781320/1310720 (59.6%)
vertexes 43158/65536 517896/786432 (65.9%)
nodes 14224/65536 455168/2097152 (21.7%)
texinfos 7060/12288 508320/884736 (57.5%)
texdata 315/2048 10080/65536 (15.4%)
dispinfos 508/0 89408/0 ( 0.0%)
disp_verts 18676/0 373520/0 ( 0.0%)
disp_tris 26528/0 53056/0 ( 0.0%)
disp_lmsamples 409164/0 409164/0 ( 0.0%)
faces 22378/65536 1253168/3670016 (34.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15439/65536 864584/3670016 (23.6%)
leaves 14433/65536 461856/2097152 (22.0%)
leaffaces 29600/65536 59200/131072 (45.2%)
leafbrushes 12749/65536 25498/131072 (19.5%)
areas 28/256 224/2048 (10.9%)
surfedges 170470/512000 681880/2048000 (33.3%)
edges 104760/256000 419040/1024000 (40.9%)
LDR worldlights 227/8192 19976/720896 ( 2.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 5/32768 60/393216 ( 0.0%)
waterstrips 2597/32768 25970/327680 ( 7.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 45948/65536 91896/131072 (70.1%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 42/512 14784/180224 ( 8.2%)
LDR lightdata [variable] 7608692/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 254395/393216 (64.7%)
LDR ambient table 14433/65536 57732/262144 (22.0%)
HDR ambient table 14433/65536 57732/262144 (22.0%)
LDR leaf ambient 60921/65536 1705788/1835008 (93.0%) VERY FULL!
HDR leaf ambient 14433/65536 404124/1835008 (22.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/27000 ( 0.0%)
pakfile [variable] 421986/0 ( 0.0%)
physics [variable] 5315340/4194304 (126.7%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 62975
Writing c:\users\yopperpc\desktop\maps_gmod\rp_undertale_d.bsp
6 minutes, 53 seconds elapsed
 
Lap3che

Lap3che

Helpeur Divin
Messages
1 992
Score réaction
1 204
Points
495
D'après ce que j'ai vu (merci interlopers) tu as un leak causé par un prop_dynamic, à cet endroit :
4966.00 240.00 64.00
Et tu as mis la texture nodraw sur un displacement, tu as d'autres problèmes de textures, mais les mappers pro t'expliqueront mieux que moi.
 
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Réactions: Taink
Taink

Taink

El Magnifico
Messages
5 292
Score réaction
2 720
Points
965
Bark[UndertaleRoleplay] à dit:
Code:
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading C:\Users\YopperPC\Desktop\maps_gmod\rp_undertale_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "undertale/leaves/ruins_leaves" not found.
Material not found!: UNDERTALE/LEAVES/RUINS_LEAVES
material "phoenix_storms/grey_steel" not found.
Material not found!: PHOENIX_STORMS/GREY_STEEL
material "/red" not found.
Material not found!: /RED
*** Encountered VTF file with an invalid minor version!
*** Encountered VTF file with an invalid full header!
Error reading material "materials/saintblue/mtt lobby/address1.vtf"
*** Encountered VTF file with an invalid minor version!
*** Encountered VTF file with an invalid full header!
Error reading material "materials/saintblue/mtt lobby/address1.vtf"
*** Encountered VTF file with an invalid minor version!
*** Encountered VTF file with an invalid full header!
Error reading material "materials/saintblue/mtt lobby/address1.vtf"
material "phoenix_storms/mat/mat_phx_plastic" not found.
Material not found!: PHOENIX_STORMS/MAT/MAT_PHX_PLASTIC
material "/orange" not found.
Material not found!: /ORANGE
material "/metal6" not found.
Material not found!: /METAL6
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_dynamic (4966.00 240.00 64.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12288.0 2560.0 -192.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11776.0 3072.0 -192.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 2560.0 -192.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10752.0 3072.0 -192.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12288.0 1536.0 -192.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10653.5 1024.0 -1240.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10650.5 1024.0 -214.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10614.0 1024.0 147.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1956 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (4)
Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_black*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_black*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "undertale/ruins_mouse" not found.
material "gm_construct/overlay_3" not found.
material "gm_construct/overlay_2" not found.
material "gm_construct/overlay_1" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (3) (5315340 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9241 texinfos to 7060
Reduced 346 texdatas to 315 (10388 bytes to 9313)
Writing C:\Users\YopperPC\Desktop\maps_gmod\rp_undertale_d.bsp
16 seconds elapsed
4 threads
reading c:\users\yopperpc\desktop\maps_gmod\rp_undertale_d.bsp
reading c:\users\yopperpc\desktop\maps_gmod\rp_undertale_d.prt
LoadPortals: couldn't read c:\users\yopperpc\desktop\maps_gmod\rp_undertale_d.prt
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
Loading c:\users\yopperpc\desktop\maps_gmod\rp_undertale_d.bsp
No vis information, direct lighting only.
22378 faces
49 degenerate faces
1768633 square feet [254683264.00 square inches]
508 Displacements
224379 Square Feet [32310712.00 Square Inches]
light has _fifty_percent_distance of 256.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 1788.000000 but _zero_percent_distance of 0.000000
227 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.3173 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 208/1024 9984/49152 (20.3%)
brushes 6104/8192 73248/98304 (74.5%)
brushsides 51144/65536 409152/524288 (78.0%)
planes 39066/65536 781320/1310720 (59.6%)
vertexes 43158/65536 517896/786432 (65.9%)
nodes 14224/65536 455168/2097152 (21.7%)
texinfos 7060/12288 508320/884736 (57.5%)
texdata 315/2048 10080/65536 (15.4%)
dispinfos 508/0 89408/0 ( 0.0%)
disp_verts 18676/0 373520/0 ( 0.0%)
disp_tris 26528/0 53056/0 ( 0.0%)
disp_lmsamples 409164/0 409164/0 ( 0.0%)
faces 22378/65536 1253168/3670016 (34.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15439/65536 864584/3670016 (23.6%)
leaves 14433/65536 461856/2097152 (22.0%)
leaffaces 29600/65536 59200/131072 (45.2%)
leafbrushes 12749/65536 25498/131072 (19.5%)
areas 28/256 224/2048 (10.9%)
surfedges 170470/512000 681880/2048000 (33.3%)
edges 104760/256000 419040/1024000 (40.9%)
LDR worldlights 227/8192 19976/720896 ( 2.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 5/32768 60/393216 ( 0.0%)
waterstrips 2597/32768 25970/327680 ( 7.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 45948/65536 91896/131072 (70.1%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 42/512 14784/180224 ( 8.2%)
LDR lightdata [variable] 7608692/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 254395/393216 (64.7%)
LDR ambient table 14433/65536 57732/262144 (22.0%)
HDR ambient table 14433/65536 57732/262144 (22.0%)
LDR leaf ambient 60921/65536 1705788/1835008 (93.0%) VERY FULL!
HDR leaf ambient 14433/65536 404124/1835008 (22.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/27000 ( 0.0%)
pakfile [variable] 421986/0 ( 0.0%)
physics [variable] 5315340/4194304 (126.7%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 62975
Writing c:\users\yopperpc\desktop\maps_gmod\rp_undertale_d.bsp
6 minutes, 53 seconds elapsed
Leak :
https://mtxserv.com/forums/threads/hammer-les-erreurs-de-compilation.37098/
Pour le "NODRAW ON TERRAIN SURFACE!", enlève le nodraw d'un displacement. Voilà voilà :s
 
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