probleme hammer

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Soowarez

Soowarez

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Bonjour,
J’ai problème avec hammer, je m’explique je tente depuis hier de compiler ma map et pas moyen hammer freez je l’ai donc laisser toute la nuit (6h) et ma map et toujours pas compiler et hammer toujours freez en ne répond plus ou attendre le programme.

Voici les logs :

materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\soowarez\documents\pgasus\maps\rp_pgasus_city\rp_pgasus_city\rp_pgasus_city.vmf
material "env/brush/walls/wall_toffee_tile" not found.
Material not found!: ENV/BRUSH/WALLS/WALL_TOFFEE_TILE
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "env/brush/walls/wall_toffee_noline" not found.
Material not found!: ENV/BRUSH/WALLS/WALL_TOFFEE_NOLINE
material "bridge/se1_metal_flat_steel_01" not found.
Material not found!: BRIDGE/SE1_METAL_FLAT_STEEL_01
material "env/brush/ceilings/cream_ceiling" not found.
Material not found!: ENV/BRUSH/CEILINGS/CREAM_CEILING
material "sgtsicktextures/stuccolight2t" not found.
Material not found!: SGTSICKTEXTURES/STUCCOLIGHT2T
material "newer/0/bricks_0_07" not found.
Material not found!: NEWER/0/BRICKS_0_07
material "env/brush/walls/wall_green_dingy" not found.
Material not found!: ENV/BRUSH/WALLS/WALL_GREEN_DINGY
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
material "realworldtextures/walls/wall_1_13" not found.
Material not found!: REALWORLDTEXTURES/WALLS/WALL_1_13
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
material "materials/tools/toolsskybox" not found.
Material not found!: MATERIALS/TOOLS/TOOLSSKYBOX
material "realworldtextures/floor/floor_9" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/FLOOR_9
material "/illuminatus" not found.
Material not found!: /ILLUMINATUS
material "realworldtextures2/wall/plaster_wall_13" not found.
Material not found!: REALWORLDTEXTURES2/WALL/PLASTER_WALL_13
material "realworldtextures2/wall/plaster_wall_03" not found.
Material not found!: REALWORLDTEXTURES2/WALL/PLASTER_WALL_03
material "realworldtextures/de_artcenter/metal2" not found.
Material not found!: REALWORLDTEXTURES/DE_ARTCENTER/METAL2
material "xq/glass/modern_02_tile" not found.
Material not found!: XQ/GLASS/MODERN_02_TILE
material "realworldtextures/glass" not found.
Material not found!: REALWORLDTEXTURES/GLASS
material "realworldtextures2/wall/plaster_wall_01" not found.
Material not found!: REALWORLDTEXTURES2/WALL/PLASTER_WALL_01
material "realworldtextures/walls/graymarble" not found.
Material not found!: REALWORLDTEXTURES/WALLS/GRAYMARBLE
material "realworldtextures/walls/adobesand" not found.
Material not found!: REALWORLDTEXTURES/WALLS/ADOBESAND
material "realworldtextures/walls/oceanmist" not found.
Material not found!: REALWORLDTEXTURES/WALLS/OCEANMIST
material "realworldtextures/walls/winningred" not found.
Material not found!: REALWORLDTEXTURES/WALLS/WINNINGRED
material "realworldtextures/walls/mink" not found.
Material not found!: REALWORLDTEXTURES/WALLS/MINK
material "realworldtextures/floor/floor_1" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/FLOOR_1
material "realworldtextures/floor/wood_floor_4" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/WOOD_FLOOR_4
material "realworldtextures/walls/capecodgray" not found.
Material not found!: REALWORLDTEXTURES/WALLS/CAPECODGRAY
material "realworldtextures2/tile/tile_03" not found.
Material not found!: REALWORLDTEXTURES2/TILE/TILE_03
material "realworldtextures2/wall/plaster_wall_05" not found.
Material not found!: REALWORLDTEXTURES2/WALL/PLASTER_WALL_05
material "realworldtextures/walls/montereygray" not found.
Material not found!: REALWORLDTEXTURES/WALLS/MONTEREYGRAY
material "realworldtextures2/concrete/concrete_59" not found.
Material not found!: REALWORLDTEXTURES2/CONCRETE/CONCRETE_59
material "realworldtextures/floor/floor_8" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/FLOOR_8
material "neon/blue" not found.
Material not found!: NEON/BLUE
material "realworldtextures/newer/2/wood_2_05" not found.
Material not found!: REALWORLDTEXTURES/NEWER/2/WOOD_2_05
material "realworldtextures2/ceiling/ceiling_03" not found.
Material not found!: REALWORLDTEXTURES2/CEILING/CEILING_03
material "realworldtextures/floor/mixtile/solid/black" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/MIXTILE/SOLID/BLACK
material "realworldtextures/newer/0/bricks_0_23" not found.
Material not found!: REALWORLDTEXTURES/NEWER/0/BRICKS_0_23
material "env/brush/walls/wall_ensuite_choc" not found.
Material not found!: ENV/BRUSH/WALLS/WALL_ENSUITE_CHOC
material "sgtsicktextures/bk_wallext_01" not found.
Material not found!: SGTSICKTEXTURES/BK_WALLEXT_01
material "customtext/gc textures/tile/tile_medium04" not found.
Material not found!: CUSTOMTEXT/GC TEXTURES/TILE/TILE_MEDIUM04
material "/3dblur" not found.
Material not found!: /3DBLUR
material "natalya/n_metal_white" not found.
Material not found!: NATALYA/N_METAL_WHITE
material "/pole" not found.
Material not found!: /POLE
material "realworldtextures/newer/1/wood_1_04" not found.
Material not found!: REALWORLDTEXTURES/NEWER/1/WOOD_1_04
material "neon/red" not found.
Material not found!: NEON/RED
material "realworldtextures2/wall/plaster_wall_stucco_01" not found.
Material not found!: REALWORLDTEXTURES2/WALL/PLASTER_WALL_STUCCO_01
material "realworldtextures/newer/0/bricks_0_15" not found.
Material not found!: REALWORLDTEXTURES/NEWER/0/BRICKS_0_15
material "sgtsicktextures/stuccodark" not found.
Material not found!: SGTSICKTEXTURES/STUCCODARK
material "highrise/se1_carpet_office_floor_02" not found.
Material not found!: HIGHRISE/SE1_CARPET_OFFICE_FLOOR_02
material "newer/0/bricks_0_06" not found.
Material not found!: NEWER/0/BRICKS_0_06
material "realworldtextures/floor/floor_1_01" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/FLOOR_1_01
material "realworldtextures/newer/1/brick_1_01" not found.
Material not found!: REALWORLDTEXTURES/NEWER/1/BRICK_1_01
material "ajacks/ajacks_road8" not found.
Material not found!: AJACKS/AJACKS_ROAD8
material "ajacks/ajacks_road7" not found.
Material not found!: AJACKS/AJACKS_ROAD7
material "realworldtextures/newer/0/bricks_0_07" not found.
Material not found!: REALWORLDTEXTURES/NEWER/0/BRICKS_0_07
material "realworldtextures/floor/mixtile/solid/white1" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/MIXTILE/SOLID/WHITE1
material "ajacks/art_woodfloor" not found.
Material not found!: AJACKS/ART_WOODFLOOR
material "/hardwooddark1" not found.
Material not found!: /HARDWOODDARK1
material "realworldtextures2/wall/brick_wall_02" not found.
Material not found!: REALWORLDTEXTURES2/WALL/BRICK_WALL_02
material "realworldtextures/floor/floor_1_14" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/FLOOR_1_14
material "/ftmilit" not found.
Material not found!: /FTMILIT
material "realworldtextures/floor/floor_1_22" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/FLOOR_1_22
material "realworldtextures/newer/2/wood_2_04" not found.
Material not found!: REALWORLDTEXTURES/NEWER/2/WOOD_2_04
material "realworldtextures/newer/0/roof_0_09" not found.
Material not found!: REALWORLDTEXTURES/NEWER/0/ROOF_0_09
material "realworldtextures2/wood/wood_28" not found.
Material not found!: REALWORLDTEXTURES2/WOOD/WOOD_28
material "newer/1/brick_1_05" not found.
Material not found!: NEWER/1/BRICK_1_05
material "realworldtextures2/wall/plaster_wall_09" not found.
Material not found!: REALWORLDTEXTURES2/WALL/PLASTER_WALL_09
material "natalya/wall_15a" not found.
Material not found!: NATALYA/WALL_15A
material "realworldtextures/newer/0/bricks_0_06" not found.
Material not found!: REALWORLDTEXTURES/NEWER/0/BRICKS_0_06
material "realworldtextures2/concrete/concrete_28_dirty" not found.
Material not found!: REALWORLDTEXTURES2/CONCRETE/CONCRETE_28_DIRTY
material "realworldtextures/floor/floor_2_01" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/FLOOR_2_01
material "sgtsicktextures/bk_redmetal" not found.
Material not found!: SGTSICKTEXTURES/BK_REDMETAL
material "stone/counter01" not found.
Material not found!: STONE/COUNTER01
material "sgtsicktextures/bk_yellowmetal" not found.
Material not found!: SGTSICKTEXTURES/BK_YELLOWMETAL
material "sgtsicktextures/bk_shingles01" not found.
Material not found!: SGTSICKTEXTURES/BK_SHINGLES01
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_pgasus_city/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/rp_pgasus_city/de_train/blendgraveldirt001a_wvt_patch
Patching WVT material: maps/rp_pgasus_city/nature/blendgrassgrass001a_wvt_patch
Patching WVT material: maps/rp_pgasus_city/nature/blendcliffgrass001a_wvt_patch
Patching WVT material: maps/rp_pgasus_city/stone/infflrd_blend_dirt_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2092 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing c:\users\soowarez\documents\pgasus\maps\rp_pgasus_city\rp_pgasus_city\rp_pgasus_city.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1927725 bytes)
Error loading studio model "models/u4lab/ladder_segment_256.mdl"!
Error loading studio model "models/u4lab/ladder_segment_128.mdl"!
Error loading studio model "models/u4lab/ladder_segment_32.mdl"!
Error loading studio model "models/sickness/dooframe_01.mdl"!
Error loading studio model "models/props_foliage/tree_pine_tall_01.mdl"!
Error loading studio model "models/props_foliage/tree_pine_01.mdl"!
Error loading studio model "models/props_foliage/tree_pine_03.mdl"!
Error loading studio model "models/sickness/bk_booth2.mdl"!
Error loading studio model "models/sickness/bk_intmenu.mdl"!
Error loading studio model "models/toronto/burger/burgerking.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6709 texinfos to 4514
Reduced 661 texdatas to 577 (28394 bytes to 25365)
Writing c:\users\soowarez\documents\pgasus\maps\rp_pgasus_city\rp_pgasus_city\rp_pgasus_city.bsp
13 seconds elapsed
8 threads
reading c:\users\soowarez\documents\pgasus\maps\rp_pgasus_city\rp_pgasus_city\rp_pgasus_city.bsp
reading c:\users\soowarez\documents\pgasus\maps\rp_pgasus_city\rp_pgasus_city\rp_pgasus_city.prt
3496 portalclusters
11172 numportals
0...1...2...3...4...5...6...7...8...9...100

Merci d'avance
 
NeiFox

NeiFox

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@Steinman78 @Taink ce sont les meilleurs :D
 
Taink

Taink

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Soowarez à dit:
11172 numportals
Optimises ta map avec des func_detail et des func_viscluster, et ça devrait aller plus vite.
Ah, et tu as beaucoup de textures manquantes, règles ça aussi.
 
  • Initiateur de la discussion
Soowarez

Soowarez

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Taink à dit:
Optimises ta map avec des func_detail et des func_viscluster, et ça devrait aller plus vite.
Ah, et tu as beaucoup de textures manquantes, règles ça aussi.
Je t'es mp pour plus d'explication :D
 
Lap3che

Lap3che

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Tiens, le vbsp, le vrad et le vvis ne sont pas inclus dans log, cela peut causer plusieurs erreurs, ici le fait que la map ne se compile pas, quand tu compiles il faut que ces trois outils soient bien inclu dans la compilation de ta map.
 
Akulla

Akulla

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Taink à dit:
Optimises ta map avec des func_detail et des func_viscluster, et ça devrait aller plus vite.
Ah, et tu as beaucoup de textures manquantes, règles ça aussi.
Pas forcément,si sa map est aussi "chargé" que rockford si il descends en-dessous il va sûrement func_detail des trucs qu'il faut pas car 11k c'est très bien pour quelque chose d'aussi grand + El famoso modif d'evocity
 
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Soowarez

Soowarez

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Akulla à dit:
Pas forcément,si sa map est aussi "chargé" que rockford si il descends en-dessous il va sûrement func_detail des trucs qu'il faut pas car 11k c'est très bien pour quelque chose d'aussi grand + El famoso modif d'evocity
Ma map et justement une Rockford...
 
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Soowarez

Soowarez

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Je cherche une personne pour me la compiler et qui peut régler tout ces problèmes
 
Taink

Taink

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Akulla à dit:
Pas forcément,si sa map est aussi "chargé" que rockford si il descends en-dessous il va sûrement func_detail des trucs qu'il faut pas car 11k c'est très bien pour quelque chose d'aussi grand + El famoso modif d'evocity
11k, c'est beaucoup trop.
Je le maintiens.
 
Akulla

Akulla

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Taink à dit:
11k, c'est beaucoup trop.
Je le maintiens.
J'ai des maps a 33K,et tu peux pas aller plus en opti
 
Taink

Taink

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Akulla à dit:
J'ai des maps a 33K,et tu peux pas aller plus en opti
Nan, mais tu peux réduire le temps de compilation '-'
D'où le "Optimises ta map avec des func_detail et des func_viscluster, et ça devrait aller plus vite."
 
Akulla

Akulla

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Taink à dit:
Nan, mais tu peux réduire le temps de compilation '-'
D'où le "Optimises ta map avec des func_detail et des func_viscluster, et ça devrait aller plus vite."
Bah oui,mais je parlais de réduire le nombres de numportals
 
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