Problème Hammer

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salut,
j'ai un petit soucis avec hammer quand je décompile une map... voici à quoi elle ressemble sur hammer :
hammer probleme.png



et voici ce que cela donne in-game :/ :
rp_neos_v10002.jpg



en éspérant de trouver une solution au problème ://
 
Lap3che

Lap3che

Helpeur Divin
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Les logs nous donneront plus d’informations
 
  • Initiateur de la discussion
fritziar

fritziar

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Messages
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Lap3che à dit:
Les logs nous donneront plus d’informations
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\wisma\desktop\rp_neos_v1"

Valve Software - vbsp.exe (Aug 14 2018)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\wisma\desktop\rp_neos_v1.vmf
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
material "agency/floor/wood_black" not found.
Material not found!: AGENCY/FLOOR/WOOD_BLACK
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "metrostroi/subway_tile01_dirty" not found.
Material not found!: METROSTROI/SUBWAY_TILE01_DIRTY
material "metrostroi/subway_tile02_dirty" not found.
Material not found!: METROSTROI/SUBWAY_TILE02_DIRTY
material "tile/slatetest" not found.
Material not found!: TILE/SLATETEST
material "metrostroi/metrostroi_tile1" not found.
Material not found!: METROSTROI/METROSTROI_TILE1
material "sunabouzu/bathroom_wall" not found.
Material not found!: SUNABOUZU/BATHROOM_WALL
material "sunabouzu/bathroom_floor" not found.
Material not found!: SUNABOUZU/BATHROOM_FLOOR
material "frapzsz/acoustic_wall" not found.
Material not found!: FRAPZSZ/ACOUSTIC_WALL
material "metrostroi/subway_tile04_dirty" not found.
Material not found!: METROSTROI/SUBWAY_TILE04_DIRTY
material "ajacks/h_blackmarble" not found.
Material not found!: AJACKS/H_BLACKMARBLE
material "sunabouzu/th_wall02" not found.
Material not found!: SUNABOUZU/TH_WALL02
material "sunabouzu/th_wall01" not found.
Material not found!: SUNABOUZU/TH_WALL01
material "sunabouzu/plastic_ceiling" not found.
Material not found!: SUNABOUZU/PLASTIC_CEILING
material "sunabouzu/theater_carpet02" not found.
Material not found!: SUNABOUZU/THEATER_CARPET02
material "agency/floor/tile01" not found.
Material not found!: AGENCY/FLOOR/TILE01
material "frapzsz/blend_grass_gravel" not found.
Material not found!: FRAPZSZ/BLEND_GRASS_GRAVEL
material "frapzsz/blend_grass_concrete" not found.
Material not found!: FRAPZSZ/BLEND_GRASS_CONCRETE
***need to set $abovewater for material dev/dev_water2_cheap
***need to set $abovewater for material dev/dev_water2_cheap
material "realisticwallsandfloors/carpet/carpetfloorblack" not found.
Material not found!: REALISTICWALLSANDFLOORS/CARPET/CARPETFLOORBLACK
material "agency/wall/metalpanel02" not found.
Material not found!: AGENCY/WALL/METALPANEL02
material "agency/concrete/concretewall04" not found.
Material not found!: AGENCY/CONCRETE/CONCRETEWALL04
material "mark2580/gtav/mp_apa_06/tl_v_apartment_high_frames_window" not found.
Material not found!: MARK2580/GTAV/MP_APA_06/TL_V_APARTMENT_HIGH_FRAMES_WINDOW
material "sunabouzu/theater_carpet01" not found.
Material not found!: SUNABOUZU/THEATER_CARPET01
material "/poster1" not found.
Material not found!: /POSTER1
Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
material "mark2580/gtav/warehouse_small/xj_vdlcex1_breeze01" not found.
Material not found!: MARK2580/GTAV/WAREHOUSE_SMALL/XJ_VDLCEX1_BREEZE01
material "frapzsz/metalhull010c" not found.
Material not found!: FRAPZSZ/METALHULL010C
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
material "sunabouzu/bathroom_divider" not found.
Material not found!: SUNABOUZU/BATHROOM_DIVIDER
material "sunabouzu/suna_plast01" not found.
Material not found!: SUNABOUZU/SUNA_PLAST01
Brush 1601704: num_entities == MAX_MAP_ENTITIES
Side 5
Texture: TOOLS/TOOLSTRIGGER


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\wisma\desktop\rp_neos_v1"

Valve Software - vvis.exe (Aug 14 2018)
4 threads
reading c:\users\wisma\desktop\rp_neos_v1.bsp
reading c:\users\wisma\desktop\rp_neos_v1.prt
LoadPortals: couldn't read c:\users\wisma\desktop\rp_neos_v1.prt


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\wisma\desktop\rp_neos_v1"

Valve Software - vrad.exe SSE (Aug 14 2018)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\wisma\desktop\rp_neos_v1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.40 seconds)
20511 faces
17357968 square feet [2499547392.00 square inches]
164 Displacements
768600 Square Feet [110678400.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.2716 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (95)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 3441/8192 41292/98304 (42.0%)
brushsides 23260/65536 186080/524288 (35.5%)
planes 8190/65536 163800/1310720 (12.5%)
vertexes 33517/65536 402204/786432 (51.1%)
nodes 17433/65536 557856/2097152 (26.6%)
texinfos 1833/12288 131976/884736 (14.9%)
texdata 164/2048 5248/65536 ( 8.0%)
dispinfos 164/0 28864/0 ( 0.0%)
disp_verts 13284/0 265680/0 ( 0.0%)
disp_tris 20992/0 41984/0 ( 0.0%)
disp_lmsamples 802720/0 802720/0 ( 0.0%)
faces 20511/65536 1148616/3670016 (31.3%)
hdr faces 20511/65536 1148616/3670016 (31.3%)
origfaces 8047/65536 450632/3670016 (12.3%)
leaves 17435/65536 557920/2097152 (26.6%)
leaffaces 22927/65536 45854/131072 (35.0%)
leafbrushes 9760/65536 19520/131072 (14.9%)
areas 1/256 8/2048 ( 0.4%)
surfedges 127213/512000 508852/2048000 (24.8%)
edges 77961/256000 311844/1024000 (30.5%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 8/32768 96/393216 ( 0.0%)
waterstrips 1144/32768 11440/327680 ( 3.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 21363/65536 42726/131072 (32.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 29512176/0 ( 0.0%)
HDR lightdata [variable] 29512176/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 348/393216 ( 0.1%)
LDR ambient table 17435/65536 69740/262144 (26.6%)
HDR ambient table 17435/65536 69740/262144 (26.6%)
LDR leaf ambient 9585/65536 268380/1835008 (14.6%)
HDR leaf ambient 9585/65536 268380/1835008 (14.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 171351/0 ( 0.0%)
physics [variable] 1212113/4194304 (28.9%)
physics terrain [variable] 47446/1048576 ( 4.5%)

Level flags = 0

Total triangle count: 53853
Writing c:\users\wisma\desktop\rp_neos_v1.bsp
1 minute, 48 seconds elapsed
Valve Software - vrad.exe SSE (Aug 14 2018)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\wisma\desktop\rp_neos_v1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (3.05 seconds)
20511 faces
17357968 square feet [2499547392.00 square inches]
164 Displacements
768600 Square Feet [110678400.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.2119 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (101)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 3441/8192 41292/98304 (42.0%)
brushsides 23260/65536 186080/524288 (35.5%)
planes 8190/65536 163800/1310720 (12.5%)
vertexes 33517/65536 402204/786432 (51.1%)
nodes 17433/65536 557856/2097152 (26.6%)
texinfos 1833/12288 131976/884736 (14.9%)
texdata 164/2048 5248/65536 ( 8.0%)
dispinfos 164/0 28864/0 ( 0.0%)
disp_verts 13284/0 265680/0 ( 0.0%)
disp_tris 20992/0 41984/0 ( 0.0%)
disp_lmsamples 802720/0 802720/0 ( 0.0%)
faces 20511/65536 1148616/3670016 (31.3%)
hdr faces 20511/65536 1148616/3670016 (31.3%)
origfaces 8047/65536 450632/3670016 (12.3%)
leaves 17435/65536 557920/2097152 (26.6%)
leaffaces 22927/65536 45854/131072 (35.0%)
leafbrushes 9760/65536 19520/131072 (14.9%)
areas 1/256 8/2048 ( 0.4%)
surfedges 127213/512000 508852/2048000 (24.8%)
edges 77961/256000 311844/1024000 (30.5%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 8/32768 96/393216 ( 0.0%)
waterstrips 1144/32768 11440/327680 ( 3.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 21363/65536 42726/131072 (32.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 29512176/0 ( 0.0%)
HDR lightdata [variable] 29512176/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 348/393216 ( 0.1%)
LDR ambient table 17435/65536 69740/262144 (26.6%)
HDR ambient table 17435/65536 69740/262144 (26.6%)
LDR leaf ambient 9585/65536 268380/1835008 (14.6%)
HDR leaf ambient 9585/65536 268380/1835008 (14.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 171351/0 ( 0.0%)
physics [variable] 1212113/4194304 (28.9%)
physics terrain [variable] 47446/1048576 ( 4.5%)

Level flags = 0

Total triangle count: 53853
Writing c:\users\wisma\desktop\rp_neos_v1.bsp
1 minute, 53 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\users\wisma\desktop\rp_neos_v1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_neos_v1.bsp"
 
NoaGamingFR

NoaGamingFR

Wait :)
Messages
3 650
Score réaction
625
Points
340
fritziar à dit:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\wisma\desktop\rp_neos_v1"

Valve Software - vbsp.exe (Aug 14 2018)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\wisma\desktop\rp_neos_v1.vmf
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
material "agency/floor/wood_black" not found.
Material not found!: AGENCY/FLOOR/WOOD_BLACK
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "metrostroi/subway_tile01_dirty" not found.
Material not found!: METROSTROI/SUBWAY_TILE01_DIRTY
material "metrostroi/subway_tile02_dirty" not found.
Material not found!: METROSTROI/SUBWAY_TILE02_DIRTY
material "tile/slatetest" not found.
Material not found!: TILE/SLATETEST
material "metrostroi/metrostroi_tile1" not found.
Material not found!: METROSTROI/METROSTROI_TILE1
material "sunabouzu/bathroom_wall" not found.
Material not found!: SUNABOUZU/BATHROOM_WALL
material "sunabouzu/bathroom_floor" not found.
Material not found!: SUNABOUZU/BATHROOM_FLOOR
material "frapzsz/acoustic_wall" not found.
Material not found!: FRAPZSZ/ACOUSTIC_WALL
material "metrostroi/subway_tile04_dirty" not found.
Material not found!: METROSTROI/SUBWAY_TILE04_DIRTY
material "ajacks/h_blackmarble" not found.
Material not found!: AJACKS/H_BLACKMARBLE
material "sunabouzu/th_wall02" not found.
Material not found!: SUNABOUZU/TH_WALL02
material "sunabouzu/th_wall01" not found.
Material not found!: SUNABOUZU/TH_WALL01
material "sunabouzu/plastic_ceiling" not found.
Material not found!: SUNABOUZU/PLASTIC_CEILING
material "sunabouzu/theater_carpet02" not found.
Material not found!: SUNABOUZU/THEATER_CARPET02
material "agency/floor/tile01" not found.
Material not found!: AGENCY/FLOOR/TILE01
material "frapzsz/blend_grass_gravel" not found.
Material not found!: FRAPZSZ/BLEND_GRASS_GRAVEL
material "frapzsz/blend_grass_concrete" not found.
Material not found!: FRAPZSZ/BLEND_GRASS_CONCRETE
***need to set $abovewater for material dev/dev_water2_cheap
***need to set $abovewater for material dev/dev_water2_cheap
material "realisticwallsandfloors/carpet/carpetfloorblack" not found.
Material not found!: REALISTICWALLSANDFLOORS/CARPET/CARPETFLOORBLACK
material "agency/wall/metalpanel02" not found.
Material not found!: AGENCY/WALL/METALPANEL02
material "agency/concrete/concretewall04" not found.
Material not found!: AGENCY/CONCRETE/CONCRETEWALL04
material "mark2580/gtav/mp_apa_06/tl_v_apartment_high_frames_window" not found.
Material not found!: MARK2580/GTAV/MP_APA_06/TL_V_APARTMENT_HIGH_FRAMES_WINDOW
material "sunabouzu/theater_carpet01" not found.
Material not found!: SUNABOUZU/THEATER_CARPET01
material "/poster1" not found.
Material not found!: /POSTER1
Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
material "mark2580/gtav/warehouse_small/xj_vdlcex1_breeze01" not found.
Material not found!: MARK2580/GTAV/WAREHOUSE_SMALL/XJ_VDLCEX1_BREEZE01
material "frapzsz/metalhull010c" not found.
Material not found!: FRAPZSZ/METALHULL010C
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
material "sunabouzu/bathroom_divider" not found.
Material not found!: SUNABOUZU/BATHROOM_DIVIDER
material "sunabouzu/suna_plast01" not found.
Material not found!: SUNABOUZU/SUNA_PLAST01
Brush 1601704: num_entities == MAX_MAP_ENTITIES
Side 5
Texture: TOOLS/TOOLSTRIGGER


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\wisma\desktop\rp_neos_v1"

Valve Software - vvis.exe (Aug 14 2018)
4 threads
reading c:\users\wisma\desktop\rp_neos_v1.bsp
reading c:\users\wisma\desktop\rp_neos_v1.prt
LoadPortals: couldn't read c:\users\wisma\desktop\rp_neos_v1.prt


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\wisma\desktop\rp_neos_v1"

Valve Software - vrad.exe SSE (Aug 14 2018)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\wisma\desktop\rp_neos_v1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.40 seconds)
20511 faces
17357968 square feet [2499547392.00 square inches]
164 Displacements
768600 Square Feet [110678400.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.2716 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (95)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 3441/8192 41292/98304 (42.0%)
brushsides 23260/65536 186080/524288 (35.5%)
planes 8190/65536 163800/1310720 (12.5%)
vertexes 33517/65536 402204/786432 (51.1%)
nodes 17433/65536 557856/2097152 (26.6%)
texinfos 1833/12288 131976/884736 (14.9%)
texdata 164/2048 5248/65536 ( 8.0%)
dispinfos 164/0 28864/0 ( 0.0%)
disp_verts 13284/0 265680/0 ( 0.0%)
disp_tris 20992/0 41984/0 ( 0.0%)
disp_lmsamples 802720/0 802720/0 ( 0.0%)
faces 20511/65536 1148616/3670016 (31.3%)
hdr faces 20511/65536 1148616/3670016 (31.3%)
origfaces 8047/65536 450632/3670016 (12.3%)
leaves 17435/65536 557920/2097152 (26.6%)
leaffaces 22927/65536 45854/131072 (35.0%)
leafbrushes 9760/65536 19520/131072 (14.9%)
areas 1/256 8/2048 ( 0.4%)
surfedges 127213/512000 508852/2048000 (24.8%)
edges 77961/256000 311844/1024000 (30.5%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 8/32768 96/393216 ( 0.0%)
waterstrips 1144/32768 11440/327680 ( 3.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 21363/65536 42726/131072 (32.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 29512176/0 ( 0.0%)
HDR lightdata [variable] 29512176/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 348/393216 ( 0.1%)
LDR ambient table 17435/65536 69740/262144 (26.6%)
HDR ambient table 17435/65536 69740/262144 (26.6%)
LDR leaf ambient 9585/65536 268380/1835008 (14.6%)
HDR leaf ambient 9585/65536 268380/1835008 (14.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 171351/0 ( 0.0%)
physics [variable] 1212113/4194304 (28.9%)
physics terrain [variable] 47446/1048576 ( 4.5%)

Level flags = 0

Total triangle count: 53853
Writing c:\users\wisma\desktop\rp_neos_v1.bsp
1 minute, 48 seconds elapsed
Valve Software - vrad.exe SSE (Aug 14 2018)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\wisma\desktop\rp_neos_v1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (3.05 seconds)
20511 faces
17357968 square feet [2499547392.00 square inches]
164 Displacements
768600 Square Feet [110678400.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.2119 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (101)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 3441/8192 41292/98304 (42.0%)
brushsides 23260/65536 186080/524288 (35.5%)
planes 8190/65536 163800/1310720 (12.5%)
vertexes 33517/65536 402204/786432 (51.1%)
nodes 17433/65536 557856/2097152 (26.6%)
texinfos 1833/12288 131976/884736 (14.9%)
texdata 164/2048 5248/65536 ( 8.0%)
dispinfos 164/0 28864/0 ( 0.0%)
disp_verts 13284/0 265680/0 ( 0.0%)
disp_tris 20992/0 41984/0 ( 0.0%)
disp_lmsamples 802720/0 802720/0 ( 0.0%)
faces 20511/65536 1148616/3670016 (31.3%)
hdr faces 20511/65536 1148616/3670016 (31.3%)
origfaces 8047/65536 450632/3670016 (12.3%)
leaves 17435/65536 557920/2097152 (26.6%)
leaffaces 22927/65536 45854/131072 (35.0%)
leafbrushes 9760/65536 19520/131072 (14.9%)
areas 1/256 8/2048 ( 0.4%)
surfedges 127213/512000 508852/2048000 (24.8%)
edges 77961/256000 311844/1024000 (30.5%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 8/32768 96/393216 ( 0.0%)
waterstrips 1144/32768 11440/327680 ( 3.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 21363/65536 42726/131072 (32.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 29512176/0 ( 0.0%)
HDR lightdata [variable] 29512176/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 348/393216 ( 0.1%)
LDR ambient table 17435/65536 69740/262144 (26.6%)
HDR ambient table 17435/65536 69740/262144 (26.6%)
LDR leaf ambient 9585/65536 268380/1835008 (14.6%)
HDR leaf ambient 9585/65536 268380/1835008 (14.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 171351/0 ( 0.0%)
physics [variable] 1212113/4194304 (28.9%)
physics terrain [variable] 47446/1048576 ( 4.5%)

Level flags = 0

Total triangle count: 53853
Writing c:\users\wisma\desktop\rp_neos_v1.bsp
1 minute, 53 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\users\wisma\desktop\rp_neos_v1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_neos_v1.bsp"
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