Problème lors du test de ma map.

  • Initiateur de la discussion
Gladiateur45

Gladiateur45

Geek suprême
Messages
472
Score réaction
39
Points
140
Bonjour , J'ai compiler ma map, mais quand j'essaye de tester ma map en solo , cela me met cet erreure et mon jeu crash :
problème.png



Merci de votre aide .
 
  • Initiateur de la discussion
Gladiateur45

Gladiateur45

Geek suprême
Messages
472
Score réaction
39
Points
140
@Taink @Akulla
 
  • J'aime
Réactions: UnCaribou
Taink

Taink

El Magnifico
Messages
5 292
Score réaction
2 720
Points
965
Passe tes logs.
 
  • Initiateur de la discussion
Gladiateur45

Gladiateur45

Geek suprême
Messages
472
Score réaction
39
Points
140
Code:
4 threads
reading f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v2b_2.bsp
Error opening f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v2b_2.bsp
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v2b_2.bsp
Error opening f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v2b_2.bsp
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\materials
Loading f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v2b_2.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default
"statua/nature/rockfordgrass1_noprop" - "materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
"nature/blendmilground004_rock2b" - "materials/nature/milground004_rock2b_tooltexture.vtf": cached version doesn't exist
"nature/blendmilground004_2" - "materials/nature/milground004_2_tooltexture.vtf": cached version doesn't exist
"statua/nature/rockfordgrass1" - "materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\hl2\gameinfo.txt
Patching WVT material: maps/rp_rockford_omegarp_v2b_2/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_rockford_omegarp_v2b_2/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_rockford_omegarp_v2b_2/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8129.4 8051.8 122.0)
Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 2248852:
0...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8129.4 8051.8 122.0)
Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 2248852:
Processing areas...Wrote f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v2b_2.lin
Areaportal leak ! File: f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v2b_2.lin
Brush 1692756: areaportal brush doesn't touch two areas
Brush 1692756: areaportal brush doesn't touch two areas
Brush 1692726: areaportal brush doesn't touch two areas
Brush 1692726: areaportal brush doesn't touch two areas
Brush 1692751: areaportal brush doesn't touch two areas
Brush 1692751: areaportal brush doesn't touch two areas
Brush 1692746: areaportal brush doesn't touch two areas
Brush 1692746: areaportal brush doesn't touch two areas
Brush 25160: areaportal brush doesn't touch two areas
Brush 1641627: areaportal brush doesn't touch two areas
Brush 1641692: areaportal brush doesn't touch two areas
done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2886 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (5)
writing f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v2b_2.prt...Building visibility clusters...
done (0)
material "skybox/paintedrt" not found.
Can't load skybox file skybox/painted to build the default cubemap!
Can't load skybox file skybox/painted to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
Building Physics collision data...
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
done (3) (2770844 bytes)
Static prop models/props/cs_office/light_inset.mdl outside the map (-10176.00, -960.00, 127.74)
Static prop models/props/cs_office/light_inset.mdl outside the map (-10176.00, -832.00, 127.74)
Error loading studio model "models/props/cs_militia/riverlogs.mdl"!
Error! prop_static using model "models/props/cs_office/tv_plasma.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/tv_plasma.mdl"!
Error loading studio model "models/props/cs_militia/haybale_target_03.mdl"!
Error loading studio model "models/john/table.mdl"!
Error loading studio model "models/john/parasol.mdl"!
Error loading studio model "models/props/cs_office/light_shop.mdl"!
Error! prop_static using model "models/props_c17/playground_carousel01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/playground_carousel01.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
.Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
.10
Compacting texture/material tables...
Reduced 12935 texinfos to 7470
Reduced 1566 texdatas to 1368 (94847 bytes to 84714)
Writing f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v2b_2.bsp
Wrote ZIP buffer, estimated size 638235, actual size 477757
31 seconds elapsed
CMaterialDict::Shutdown m_MissingList count: 1
4 threads
reading f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v2b_2.bsp
reading f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v2b_2.prt
5684 portalclusters
16064 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 38047 visible clusters (1.08%)
Total clusters visible: 3535345
Average clusters visible: 621
Building PAS...
Average clusters audible: 3195
visdatasize:3952271 compressed from 8094016
writing f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v2b_2.bsp
3 hours, 41 minutes, 29 seconds elapsed
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v2b_2.bsp
Error! Invalid VTX file checksum: 378171899, expected -1907562166 "models/props_junk/petfoodbag01.dx80.vtx"
Error! Invalid VTX file checksum: 1015110034, expected 193026319 "models/props_junk/dumpster.dx80.vtx"
Error! Unable to load file "models/props_foliage/urban_streettree01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_pot_large01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_small_palm01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_big_plant01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_bigleaves_plant03.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_bush02.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_pot_squarexl01.dx80.vtx"
Patch Sample Radius Clamped!
35051 faces
25 degenerate faces
22645120 square feet [3260897280.00 square inches]
1358 Displacements
8916192 Square Feet [1283931648.00 Square Inches]
35026 patches before subdivision
683344 patches after subdivision
712 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 86897513, max 2372
transfer lists: 663.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3080061, 2591992, 1441605)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(681960, 525106, 274315)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(187998, 134533, 68892)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(73118, 49890, 24261)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31941, 21371, 9820)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(15299, 10048, 4260)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(7908, 5171, 2014)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(4221, 2730, 963)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2379, 1529, 486)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1361, 864, 245)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(808, 507, 128)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(483, 299, 66)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(296, 180, 35)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(183, 109, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(115, 67, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(72, 41, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(46, 26, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(29, 16, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(19, 10, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(12, 6, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(8, 4, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(5, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(3, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.4972 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 111/1024 5328/49152 (10.8%)
brushes 7608/8192 91296/98304 (92.9%) VERY FULL!
brushsides 56444/65536 451552/524288 (86.1%) VERY FULL!
planes 27742/65536 554840/1310720 (42.3%)
vertexes 63455/65536 761460/786432 (96.8%) VERY FULL!
nodes 13236/65536 423552/2097152 (20.2%)
texinfos 7470/12288 537840/884736 (60.8%)
texdata 1368/2048 43776/65536 (66.8%)
dispinfos 1358/0 239008/0 ( 0.0%)
disp_verts 81998/0 1639960/0 ( 0.0%)
disp_tris 125824/0 251648/0 ( 0.0%)
disp_lmsamples 7638656/0 7638656/0 ( 0.0%)
faces 35051/65536 1962856/3670016 (53.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 21664/65536 1213184/3670016 (33.1%)
leaves 13348/65536 427136/2097152 (20.4%)
leaffaces 41909/65536 83818/131072 (63.9%)
leafbrushes 18228/65536 36456/131072 (27.8%)
areas 4/256 32/2048 ( 1.6%)
surfedges 227086/512000 908344/2048000 (44.4%)
edges 165771/256000 663084/1024000 (64.8%)
LDR worldlights 712/8192 62656/720896 ( 8.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 310/1024 4960/16384 (30.3%)
overlays 89/512 31328/180224 (17.4%)
LDR lightdata [variable] 30763124/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 3952271/16777216 (23.6%)
entdata [variable] 673829/393216 (171.4%) VERY FULL!
LDR ambient table 13348/65536 53392/262144 (20.4%)
HDR ambient table 13348/65536 53392/262144 (20.4%)
LDR leaf ambient 69904/65536 1957312/1835008 (106.7%) VERY FULL!
HDR leaf ambient 13348/65536 373744/1835008 (20.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/291054 ( 0.0%)
pakfile [variable] 29577933/0 ( 0.0%)
physics [variable] 2770844/4194304 (66.1%)
physics terrain [variable] 330304/1048576 (31.5%)
Level flags = 1
Total triangle count: 70126
Writing f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v2b_2.bsp
43 minutes, 48 seconds elapsed
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v2b_2.bsp
Error! Invalid VTX file checksum: 378171899, expected -1907562166 "models/props_junk/petfoodbag01.dx80.vtx"
Error! Invalid VTX file checksum: 1015110034, expected 193026319 "models/props_junk/dumpster.dx80.vtx"
Error! Unable to load file "models/props_foliage/urban_streettree01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_pot_large01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_small_palm01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_big_plant01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_bigleaves_plant03.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_bush02.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_pot_squarexl01.dx80.vtx"
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
35051 faces
25 degenerate faces
22645120 square feet [3260897280.00 square inches]
1358 Displacements
8916192 Square Feet [1283931648.00 Square Inches]
35026 patches before subdivision
683344 patches after subdivision
712 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 86898910, max 2372
transfer lists: 663.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1976507, 1662337, 988864)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(511142, 393275, 219160)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(161855, 116282, 61954)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(66838, 45922, 22878)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30320, 20456, 9525)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(14770, 9776, 4180)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(7722, 5082, 1991)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(4147, 2697, 955)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2347, 1515, 483)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1347, 858, 244)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(801, 504, 127)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(480, 297, 66)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(295, 179, 35)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(182, 109, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(114, 67, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(72, 41, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(46, 26, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(29, 16, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(19, 10, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(12, 6, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(8, 4, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(5, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(3, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.5467 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 111/1024 5328/49152 (10.8%)
brushes 7608/8192 91296/98304 (92.9%) VERY FULL!
brushsides 56444/65536 451552/524288 (86.1%) VERY FULL!
planes 27742/65536 554840/1310720 (42.3%)
vertexes 63455/65536 761460/786432 (96.8%) VERY FULL!
nodes 13236/65536 423552/2097152 (20.2%)
texinfos 7470/12288 537840/884736 (60.8%)
texdata 1368/2048 43776/65536 (66.8%)
dispinfos 1358/0 239008/0 ( 0.0%)
disp_verts 81998/0 1639960/0 ( 0.0%)
disp_tris 125824/0 251648/0 ( 0.0%)
disp_lmsamples 7638656/0 7638656/0 ( 0.0%)
faces 35051/65536 1962856/3670016 (53.5%)
hdr faces 35051/65536 1962856/3670016 (53.5%)
origfaces 21664/65536 1213184/3670016 (33.1%)
leaves 13348/65536 427136/2097152 (20.4%)
leaffaces 41909/65536 83818/131072 (63.9%)
leafbrushes 18228/65536 36456/131072 (27.8%)
areas 4/256 32/2048 ( 1.6%)
surfedges 227086/512000 908344/2048000 (44.4%)
edges 165771/256000 663084/1024000 (64.8%)
LDR worldlights 712/8192 62656/720896 ( 8.7%)
HDR worldlights 712/8192 62656/720896 ( 8.7%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 310/1024 4960/16384 (30.3%)
overlays 89/512 31328/180224 (17.4%)
LDR lightdata [variable] 30763124/0 ( 0.0%)
HDR lightdata [variable] 30763124/0 ( 0.0%)
visdata [variable] 3952271/16777216 (23.6%)
entdata [variable] 673829/393216 (171.4%) VERY FULL!
LDR ambient table 13348/65536 53392/262144 (20.4%)
HDR ambient table 13348/65536 53392/262144 (20.4%)
LDR leaf ambient 69904/65536 1957312/1835008 (106.7%) VERY FULL!
HDR leaf ambient 67294/65536 1884232/1835008 (102.7%) VERY FULL!
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/291054 ( 0.0%)
pakfile [variable] 58706765/0 ( 0.0%)
physics [variable] 2770844/4194304 (66.1%)
physics terrain [variable] 330304/1048576 (31.5%)
Level flags = 3
Total triangle count: 70126
Writing f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v2b_2.bsp
45 minutes, 12 seconds elapsed
 
  • Initiateur de la discussion
Gladiateur45

Gladiateur45

Geek suprême
Messages
472
Score réaction
39
Points
140
Et il a mis au moin 100 fois
Patch Sample Radius Clamped!
 
Akulla

Akulla

Helpeur Divin
Messages
3 808
Score réaction
2 240
Points
550
Brush 1692756: areaportal brush doesn't touch two areas

Brush 1692756: areaportal brush doesn't touch two areas

Brush 1692726: areaportal brush doesn't touch two areas

Brush 1692726: areaportal brush doesn't touch two areas

Brush 1692751: areaportal brush doesn't touch two areas

Brush 1692751: areaportal brush doesn't touch two areas

Brush 1692746: areaportal brush doesn't touch two areas

Brush 1692746: areaportal brush doesn't touch two areas

Brush 25160: areaportal brush doesn't touch two areas

Brush 1641627: areaportal brush doesn't touch two areas

Brush 1641692: areaportal brush doesn't touch two areas

material "skybox/paintedrt" not found.

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8129.4 8051.8 122.0)
Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 2248852:

0...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8129.4 8051.8 122.0)
Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 2248852:

Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default
"statua/nature/rockfordgrass1_noprop" - "materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
"nature/blendmilground004_rock2b" - "materials/nature/milground004_rock2b_tooltexture.vtf": cached version doesn't exist
"nature/blendmilground004_2" - "materials/nature/milground004_2_tooltexture.vtf": cached version doesn't exist
"statua/nature/rockfordgrass1" - "materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default

Error! Unable to load file "models/props_foliage/urban_streettree01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_pot_large01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_small_palm01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_big_plant01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_bigleaves_plant03.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_bush02.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_pot_squarexl01.dx80.vtx"

Error! Invalid VTX file checksum: 378171899, expected -1907562166 "models/props_junk/petfoodbag01.dx80.vtx"
Error! Invalid VTX file checksum: 1015110034, expected 193026319 "models/props_junk/dumpster.dx80.vtx"

Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!

qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.

error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
 
  • Initiateur de la discussion
Gladiateur45

Gladiateur45

Geek suprême
Messages
472
Score réaction
39
Points
140
Akulla à dit:
Brush 1692756: areaportal brush doesn't touch two areas

Brush 1692756: areaportal brush doesn't touch two areas

Brush 1692726: areaportal brush doesn't touch two areas

Brush 1692726: areaportal brush doesn't touch two areas

Brush 1692751: areaportal brush doesn't touch two areas

Brush 1692751: areaportal brush doesn't touch two areas

Brush 1692746: areaportal brush doesn't touch two areas

Brush 1692746: areaportal brush doesn't touch two areas

Brush 25160: areaportal brush doesn't touch two areas

Brush 1641627: areaportal brush doesn't touch two areas

Brush 1641692: areaportal brush doesn't touch two areas

material "skybox/paintedrt" not found.

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8129.4 8051.8 122.0)
Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 2248852:

0...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8129.4 8051.8 122.0)
Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 2248852:

Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default
"statua/nature/rockfordgrass1_noprop" - "materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
"nature/blendmilground004_rock2b" - "materials/nature/milground004_rock2b_tooltexture.vtf": cached version doesn't exist
"nature/blendmilground004_2" - "materials/nature/milground004_2_tooltexture.vtf": cached version doesn't exist
"statua/nature/rockfordgrass1" - "materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default

Error! Unable to load file "models/props_foliage/urban_streettree01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_pot_large01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_small_palm01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_big_plant01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_bigleaves_plant03.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_bush02.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_pot_squarexl01.dx80.vtx"

Error! Invalid VTX file checksum: 378171899, expected -1907562166 "models/props_junk/petfoodbag01.dx80.vtx"
Error! Invalid VTX file checksum: 1015110034, expected 193026319 "models/props_junk/dumpster.dx80.vtx"

Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!

qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.

error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
Merci beaucoup je vais regarder ca
 
  • Initiateur de la discussion
Gladiateur45

Gladiateur45

Geek suprême
Messages
472
Score réaction
39
Points
140
J'ai réglé les problemes mais maintenant , quand je lance la map mon jeu crash
 
  • Initiateur de la discussion
Gladiateur45

Gladiateur45

Geek suprême
Messages
472
Score réaction
39
Points
140
up :)
 
Taink

Taink

El Magnifico
Messages
5 292
Score réaction
2 720
Points
965
Revoie le log
À chaque fois que tu fais une modification, renvoie le log.
 
  • Initiateur de la discussion
Gladiateur45

Gladiateur45

Geek suprême
Messages
472
Score réaction
39
Points
140
Taink à dit:
Revoie le log
À chaque fois que tu fais une modification, renvoie le log.
Code:
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\materials
Loading f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v1a.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default
"statua/nature/rockfordgrass1_noprop" - "materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
"nature/blendmilground004_rock2b" - "materials/nature/milground004_rock2b_tooltexture.vtf": cached version doesn't exist
"nature/blendmilground004_2" - "materials/nature/milground004_2_tooltexture.vtf": cached version doesn't exist
"statua/nature/rockfordgrass1" - "materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\hl2\gameinfo.txt
Patching WVT material: maps/rp_rockford_omegarp_v1a/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_rockford_omegarp_v1a/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_rockford_omegarp_v1a/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2846 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (5)
writing f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v1a.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_02*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_02*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
Building Physics collision data...
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
done (3) (2763235 bytes)
Static prop models/props/cs_office/light_inset.mdl outside the map (-10176.00, -960.00, 127.74)
Static prop models/props/cs_office/light_inset.mdl outside the map (-10176.00, -832.00, 127.74)
Error loading studio model "models/props/cs_militia/riverlogs.mdl"!
Error! prop_static using model "models/props/cs_office/tv_plasma.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/tv_plasma.mdl"!
Error loading studio model "models/props/cs_militia/haybale_target_03.mdl"!
Error loading studio model "models/john/table.mdl"!
Error loading studio model "models/john/parasol.mdl"!
Error loading studio model "models/props/cs_office/light_shop.mdl"!
Error! prop_static using model "models/props_c17/playground_carousel01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/playground_carousel01.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
.Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
.10
Compacting texture/material tables...
Reduced 12864 texinfos to 7441
Reduced 1552 texdatas to 1355 (91680 bytes to 81763)
Writing f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v1a.bsp
Wrote ZIP buffer, estimated size 33466629, actual size 33224813
24 seconds elapsed
4 threads
reading f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v1a.bsp
reading f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v1a.prt
5609 portalclusters
15826 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 36916 visible clusters (1.07%)
Total clusters visible: 3464703
Average clusters visible: 617
Building PAS...
Average clusters audible: 3147
visdatasize:3849615 compressed from 7897472
writing f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v1a.bsp
3 hours, 24 minutes, 54 seconds elapsed
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v1a.bsp
Error! Invalid VTX file checksum: 378171899, expected -1907562166 "models/props_junk/petfoodbag01.dx80.vtx"
Error! Invalid VTX file checksum: 1015110034, expected 193026319 "models/props_junk/dumpster.dx80.vtx"
Error! Unable to load file "models/props_foliage/urban_streettree01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_pot_large01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_small_palm01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_big_plant01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_bigleaves_plant03.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_bush02.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_pot_squarexl01.dx80.vtx"
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
34833 faces
25 degenerate faces
22642080 square feet [3260459520.00 square inches]
1358 Displacements
8916192 Square Feet [1283931648.00 Square Inches]
34808 patches before subdivision
682446 patches after subdivision
712 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 86605788, max 2370
transfer lists: 660.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3073644, 2586247, 1437678)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(680140, 523613, 273296)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(187287, 134041, 68583)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(72778, 49671, 24135)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31760, 21265, 9767)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(15197, 9992, 4235)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(7850, 5141, 2003)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(4187, 2714, 957)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2359, 1520, 483)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1349, 859, 244)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(801, 504, 127)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(479, 297, 66)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(294, 179, 35)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(182, 109, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(114, 67, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(72, 41, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(46, 26, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(29, 16, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(19, 10, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(12, 6, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(8, 4, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(5, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(3, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.5148 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 106/1024 5088/49152 (10.4%)
brushes 7580/8192 90960/98304 (92.5%) VERY FULL!
brushsides 56276/65536 450208/524288 (85.9%) VERY FULL!
planes 27708/65536 554160/1310720 (42.3%)
vertexes 63160/65536 757920/786432 (96.4%) VERY FULL!
nodes 13095/65536 419040/2097152 (20.0%)
texinfos 7441/12288 535752/884736 (60.6%)
texdata 1355/2048 43360/65536 (66.2%)
dispinfos 1358/0 239008/0 ( 0.0%)
disp_verts 81998/0 1639960/0 ( 0.0%)
disp_tris 125824/0 251648/0 ( 0.0%)
disp_lmsamples 7638656/0 7638656/0 ( 0.0%)
faces 34833/65536 1950648/3670016 (53.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 21596/65536 1209376/3670016 (33.0%)
leaves 13202/65536 422464/2097152 (20.1%)
leaffaces 41661/65536 83322/131072 (63.6%)
leafbrushes 18123/65536 36246/131072 (27.7%)
areas 4/256 32/2048 ( 1.6%)
surfedges 225943/512000 903772/2048000 (44.1%)
edges 164869/256000 659476/1024000 (64.4%)
LDR worldlights 712/8192 62656/720896 ( 8.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 310/1024 4960/16384 (30.3%)
overlays 89/512 31328/180224 (17.4%)
LDR lightdata [variable] 30735760/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 3849615/16777216 (22.9%)
entdata [variable] 671412/393216 (170.7%) VERY FULL!
LDR ambient table 13202/65536 52808/262144 (20.1%)
HDR ambient table 13202/65536 52808/262144 (20.1%)
LDR leaf ambient 69337/65536 1941436/1835008 (105.8%) VERY FULL!
HDR leaf ambient 13202/65536 369656/1835008 (20.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/291002 ( 0.0%)
pakfile [variable] 62324989/0 ( 0.0%)
physics [variable] 2763235/4194304 (65.9%)
physics terrain [variable] 330304/1048576 (31.5%)
Level flags = 1
Total triangle count: 69691
Writing f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v1a.bsp
44 minutes, 4 seconds elapsed
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v1a.bsp
Error! Invalid VTX file checksum: 378171899, expected -1907562166 "models/props_junk/petfoodbag01.dx80.vtx"
Error! Invalid VTX file checksum: 1015110034, expected 193026319 "models/props_junk/dumpster.dx80.vtx"
Error! Unable to load file "models/props_foliage/urban_streettree01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_pot_large01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_small_palm01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_big_plant01.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_bigleaves_plant03.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_bush02.dx80.vtx"
Error! Unable to load file "models/props_foliage/mall_pot_squarexl01.dx80.vtx"
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
34833 faces
25 degenerate faces
22642080 square feet [3260459520.00 square inches]
1358 Displacements
8916192 Square Feet [1283931648.00 Square Inches]
34808 patches before subdivision
682446 patches after subdivision
712 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 86604299, max 2370
transfer lists: 660.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1971506, 1657985, 985675)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(509489, 391953, 218222)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(161155, 115803, 61650)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(66493, 45702, 22750)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30135, 20347, 9470)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(14666, 9718, 4155)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(7662, 5051, 1979)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(4112, 2680, 949)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2327, 1506, 480)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1335, 853, 243)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(794, 501, 127)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(476, 296, 66)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(292, 179, 35)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(180, 108, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(113, 66, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(71, 41, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(45, 25, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(29, 16, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(19, 10, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(12, 6, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(8, 4, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(5, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(3, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.5359 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 106/1024 5088/49152 (10.4%)
brushes 7580/8192 90960/98304 (92.5%) VERY FULL!
brushsides 56276/65536 450208/524288 (85.9%) VERY FULL!
planes 27708/65536 554160/1310720 (42.3%)
vertexes 63160/65536 757920/786432 (96.4%) VERY FULL!
nodes 13095/65536 419040/2097152 (20.0%)
texinfos 7441/12288 535752/884736 (60.6%)
texdata 1355/2048 43360/65536 (66.2%)
dispinfos 1358/0 239008/0 ( 0.0%)
disp_verts 81998/0 1639960/0 ( 0.0%)
disp_tris 125824/0 251648/0 ( 0.0%)
disp_lmsamples 7638656/0 7638656/0 ( 0.0%)
faces 34833/65536 1950648/3670016 (53.2%)
hdr faces 34833/65536 1950648/3670016 (53.2%)
origfaces 21596/65536 1209376/3670016 (33.0%)
leaves 13202/65536 422464/2097152 (20.1%)
leaffaces 41661/65536 83322/131072 (63.6%)
leafbrushes 18123/65536 36246/131072 (27.7%)
areas 4/256 32/2048 ( 1.6%)
surfedges 225943/512000 903772/2048000 (44.1%)
edges 164869/256000 659476/1024000 (64.4%)
LDR worldlights 712/8192 62656/720896 ( 8.7%)
HDR worldlights 712/8192 62656/720896 ( 8.7%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 310/1024 4960/16384 (30.3%)
overlays 89/512 31328/180224 (17.4%)
LDR lightdata [variable] 30735760/0 ( 0.0%)
HDR lightdata [variable] 30735760/0 ( 0.0%)
visdata [variable] 3849615/16777216 (22.9%)
entdata [variable] 671412/393216 (170.7%) VERY FULL!
LDR ambient table 13202/65536 52808/262144 (20.1%)
HDR ambient table 13202/65536 52808/262144 (20.1%)
LDR leaf ambient 69337/65536 1941436/1835008 (105.8%) VERY FULL!
HDR leaf ambient 66732/65536 1868496/1835008 (101.8%) VERY FULL!
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/291002 ( 0.0%)
pakfile [variable] 91453821/0 ( 0.0%)
physics [variable] 2763235/4194304 (65.9%)
physics terrain [variable] 330304/1048576 (31.5%)
Level flags = 3
Total triangle count: 69691
Writing f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_omegarp_v1a.bsp
44 minutes, 37 seconds elapsed
 
Taink

Taink

El Magnifico
Messages
5 292
Score réaction
2 720
Points
965
ghull precision error, je te dis après ce que c'est :x
 
  • Initiateur de la discussion
Gladiateur45

Gladiateur45

Geek suprême
Messages
472
Score réaction
39
Points
140
Taink à dit:
ghull precision error, je te dis après ce que c'est :x
Ok merci j'attend impatiament la réponse
 
  • Initiateur de la discussion
Gladiateur45

Gladiateur45

Geek suprême
Messages
472
Score réaction
39
Points
140
Taink

Taink

El Magnifico
Messages
5 292
Score réaction
2 720
Points
965
Gladiateur45 à dit:
Alors , c'est quoi :D
Désolé, je te dirai ça demain, j'ai été assez occupé ajd :/
 
  • Initiateur de la discussion
Gladiateur45

Gladiateur45

Geek suprême
Messages
472
Score réaction
39
Points
140
Taink à dit:
Désolé, je te dirai ça demain, j'ai été assez occupé ajd :/
Pas de problème : )
 
  • Initiateur de la discussion
Gladiateur45

Gladiateur45

Geek suprême
Messages
472
Score réaction
39
Points
140
Taink à dit:
Désolé, je te dirai ça demain, j'ai été assez occupé ajd :/
Alors moyen de recevoir une réponse ? :D
 
Taink

Taink

El Magnifico
Messages
5 292
Score réaction
2 720
Points
965
Gladiateur45 à dit:
Alors moyen de recevoir une réponse ? :D
Oui, désolé ^^'

Je crois avoir compris qu'il s'agit d'un problème de géométrie trop fine, autrement dit vérifie tes displacements pour voir s'ils sont très fins (une unité de long, par exemple).
 
  • Initiateur de la discussion
Gladiateur45

Gladiateur45

Geek suprême
Messages
472
Score réaction
39
Points
140
Taink à dit:
Oui, désolé ^^'

Je crois avoir compris qu'il s'agit d'un problème de géométrie trop fine, autrement dit vérifie tes displacements pour voir s'ils sont très fins (une unité de long, par exemple).
ej n'ai pas tres bien compri ce que tu a dit :D , et comment je pourrais verifier tout cela ?
 
Taink

Taink

El Magnifico
Messages
5 292
Score réaction
2 720
Points
965
Gladiateur45 à dit:
ej n'ai pas tres bien compri ce que tu a dit :D , et comment je pourrais verifier tout cela ?
Si tu vois des displacements (je pense que tu sais de quoi il s'agit) très fins, supprime ou modifies-les.
 
  • Initiateur de la discussion
Gladiateur45

Gladiateur45

Geek suprême
Messages
472
Score réaction
39
Points
140
Taink à dit:
Si tu vois des displacements (je pense que tu sais de quoi il s'agit) très fins, supprime ou modifies-les.
Oui mais sur ma map il y en a bcp et pour faire des denivelation ben je vais pas tout suprimer don comment je peut savoir comment le trouver ?
 
Taink

Taink

El Magnifico
Messages
5 292
Score réaction
2 720
Points
965
Gladiateur45 à dit:
Oui mais sur ma map il y en a bcp et pour faire des denivelation ben je vais pas tout suprimer don comment je peut savoir comment le trouver ?
Si il y en a un qui est fin, tu le supprime... Ça fait trois fois que je le dis.
 
Discord d'entraide
Rejoignz-nous sur Discord