Probléme mapping

  • Initiateur de la discussion The Moinion
  • Date de début
  • Initiateur de la discussion
T

The Moinion

Geek
Messages
24
Score réaction
1
Points
75
Bonjour, j'essaye de faire une petite modification de la map de Rockford v2b, mais quand je veux l'exporter, ça ne marche juste pas

** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_blankford_v2b.vmf"

FileSystem_LoadSearchPaths
Valve Software - vbsp.exe (Dec 10 2021)
8 threads
materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
Loading D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_blankford_v2b.vmf
material "de_nuke/nukroofa" not found.
Material not found!: DE_NUKE/NUKROOFA
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
material "de_chateau/stairwood01" not found.
Material not found!: DE_CHATEAU/STAIRWOOD01
material "de_cbble/outwall02b" not found.
Material not found!: DE_CBBLE/OUTWALL02B
material "de_cbble/outwall04a" not found.
Material not found!: DE_CBBLE/OUTWALL04A
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "cs_italy/stonewall02" not found.
Material not found!: CS_ITALY/STONEWALL02
material "stone/infwllftop" not found.
Material not found!: STONE/INFWLLFTOP
material "de_dust/stonewall02c" not found.
Material not found!: DE_DUST/STONEWALL02C
material "de_chateau/stairconcrete02" not found.
Material not found!: DE_CHATEAU/STAIRCONCRETE02
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "cs_assault/pavement001a" not found.
Material not found!: CS_ASSAULT/PAVEMENT001A
"materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
material "de_train/blendgraveldirt001a" not found.
Material not found!: DE_TRAIN/BLENDGRAVELDIRT001A
material "nature/cliff01a" not found.
Material not found!: NATURE/CLIFF01A
material "de_tides/tides_dirt" not found.
Material not found!: DE_TIDES/TIDES_DIRT
"materials/nature/milground004_rock2b_tooltexture.vtf": cached version doesn't exist
"materials/nature/milground004_2_tooltexture.vtf": cached version doesn't exist
"materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
material "ajacks/ben_paintblue" not found.
Material not found!: AJACKS/BEN_PAINTBLUE
material "de_cbble/outwall04b" not found.
Material not found!: DE_CBBLE/OUTWALL04B
material "de_train/train_metalceiling_02" not found.
Material not found!: DE_TRAIN/TRAIN_METALCEILING_02
material "de_cbble/outwall02d" not found.
Material not found!: DE_CBBLE/OUTWALL02D
material "de_cbble/outwall02" not found.
Material not found!: DE_CBBLE/OUTWALL02
material "de_piranesi/marblefloor01" not found.
Material not found!: DE_PIRANESI/MARBLEFLOOR01
material "de_piranesi/marblefloor06" not found.
Material not found!: DE_PIRANESI/MARBLEFLOOR06
material "cs_havana/woodm" not found.
Material not found!: CS_HAVANA/WOODM
material "de_tides/tides_floor_wood" not found.
Material not found!: DE_TIDES/TIDES_FLOOR_WOOD
material "de_chateau/intbrickktrima" not found.
Material not found!: DE_CHATEAU/INTBRICKKTRIMA
material "de_cbble/grounddirt" not found.
Material not found!: DE_CBBLE/GROUNDDIRT
material "de_piranesi/stairoutdoor01" not found.
Material not found!: DE_PIRANESI/STAIROUTDOOR01
material "de_train/train_cement_step_03" not found.
Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_03
material "de_train/train_cement_step_04" not found.
Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_04
material "cs_italy/pwood1" not found.
Material not found!: CS_ITALY/PWOOD1
material "de_piranesi/pi_grnmetalt" not found.
Material not found!: DE_PIRANESI/PI_GRNMETALT
material "de_train/train_metaltruss_01" not found.
Material not found!: DE_TRAIN/TRAIN_METALTRUSS_01
material "de_nuke/nuke_metalgrate_01" not found.
Material not found!: DE_NUKE/NUKE_METALGRATE_01
material "de_nuke/nuke_metaltrims_01" not found.
Material not found!: DE_NUKE/NUKE_METALTRIMS_01
material "realworldtextures2/ground/carpet_30" not found.
Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
"materials/metal/offelevdrsa.vtf": cached version doesn't exist
material "de_nuke/nukmetwallab" not found.
Material not found!: DE_NUKE/NUKMETWALLAB
material "cs_assault/assault_police_tape01" not found.
Material not found!: CS_ASSAULT/ASSAULT_POLICE_TAPE01
material "cs_havana/offroofa" not found.
Material not found!: CS_HAVANA/OFFROOFA
material "de_train/train_wood_door_01" not found.
Material not found!: DE_TRAIN/TRAIN_WOOD_DOOR_01
material "cs_italy/cr_miscwood2b" not found.
Material not found!: CS_ITALY/CR_MISCWOOD2B
material "cs_havana/metal02" not found.
Material not found!: CS_HAVANA/METAL02
material "effects/metalrail011a" not found.
Material not found!: EFFECTS/METALRAIL011A
material "cs_havana/concrete02" not found.
Material not found!: CS_HAVANA/CONCRETE02
Patching WVT material: maps/rp_blankford_v2b/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_blankford_v2b/statua/nature/rockfordgrass1_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6..

DRASTIC MEMORY OVERFLOW: Fell out of small block heap!


.7...8...9...10 (1)
Processing areas...done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3530 detail faces...done (5)
Merging details...done (1)
FixTjuncs...
Too many t-junctions to fix up! (3174 prims, max 32768 :: 65553 indices, max 65536)


** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_blankford_v2b"

Valve Software - vvis.exe (Dec 10 2021)
FileSystem_LoadSearchPaths
8 threads
reading d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\rp_blankford_v2b.bsp
Error opening d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\rp_blankford_v2b.bsp

** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_blankford_v2b"

Valve Software - vrad.exe SSE (Dec 10 2021)

Valve Radiosity Simulator
FileSystem_LoadSearchPaths
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\rp_blankford_v2b.bsp
Error opening d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\rp_blankford_v2b.bsp

** Executing...
** Command: Copy File
** Parameters: "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_blankford_v2b.bsp" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_blankford_v2b.bsp"


** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" +map "rp_blankford_v2b" -steam

Quand je fais mon mapping, il y a certaines choses que je vois en blanc (manque de content), mais je m'inquiète pas plus que ça, est ce que ça peut être sa ?
 
Geriel

Geriel

kawakis
Messages
105
Score réaction
27
Points
130
Salut,
Tu as cette erreur :
" Too many t-junctions to fix up! (3174 prims, max 32768 :: 65553 indices, max 65536) "
Je ne sais pas vraiment ce que c'est mais tu dois ajouter " -notjunc " dans les arguments / option de lancement de compilation afin de ne plus avoir cette erreur.
Bonne soirée
 
Yoh Sambre ♪

Yoh Sambre ♪

Shaman Fou
Messages
16 273
Score réaction
9 685
Points
1 845
The Moinion à dit:
Quand je fais mon mapping, il y a certaines choses que je vois en blanc (manque de content), mais je m'inquiète pas plus que ça, est ce que ça peut être sa ?
la texture blanche apparait quand tu n'a pas les contents de la map (textures/model) mais elle ne pose pas de véritable problème en dehors de ça
 
  • Initiateur de la discussion
T

The Moinion

Geek
Messages
24
Score réaction
1
Points
75
Geriel à dit:
Salut,
Tu as cette erreur :
" Too many t-junctions to fix up! (3174 prims, max 32768 :: 65553 indices, max 65536) "
Je ne sais pas vraiment ce que c'est mais tu dois ajouter " -notjunc " dans les arguments / option de lancement de compilation afin de ne plus avoir cette erreur.
Bonne soirée
Yo

j'ai essayé avec ta commande, sa na rien changer j'ai toujours la même erreur
 
Discord d'entraide
Rejoignz-nous sur Discord