Problème métiers Darkrp

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Deadman69330

Deadman69330

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Bonjour,
J'ai un problème avec mes métiers en Darkrp quand je veut changer de métiers, je vais dans le menu F4 et je choisis le métier Maire par exemple. MAIS quand je suis censé être tp au spawn et que mon skin change , je reste au même endroit et je garde le skin de citoyen par défaut. Ce bug est récurent avec tout mes jobs. Les armes ne sont pas ajoutée non plus au métiers (le tazer, l'arme .. du policier). Je n'ai rien changé dans mon jobs.lua ni dans le settings.lua. Je ne comprend donc pas que ce bug arrive
 
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ntpp

ntpp

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Moi aussi sa me le fais
 
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ntpp

ntpp

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On est obliger de faire f10 kill ^^
 
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Deadman69330

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ntpp à dit:
On est obliger de faire f10 kill ^^
Pas d'autres moyen ?car ils perdent de l'argent en mourrant :/
 
ViPerZe_

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Le même problème que j'ai remonté l'autre jour à je ne sais plus trop qui, ------> Error Lua ou addons mal config
 
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Deadman69330

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ViPerZe_ à dit:
Le même problème que j'ai remonté l'autre jour à je ne sais plus trop qui, ------> Error Lua ou addons mal config
Comment on peut règler ça ?
 
ViPerZe_

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Bah une error lua, tu fais F10 et dans ta console tu cherches un message en bleu qui commence par ERROR
 
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Deadman69330

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ViPerZe_ à dit:
Bah une error lua, tu fais F10 et dans ta console tu cherches un message en bleu qui commence par ERROR
J'ai plusieurs erreurs comme celle-là
------- End of Simplerr error -------

[ERROR] A runtime error has occurred in "your custom entities" on line -1.
The best help I can give you is this:

The category of "Drone caméra" ("") does not exist!

Hints:
- Make sure the category is created with DarkRP.createCategory.
- The category name is case sensitive!
- Categories must be created before DarkRP finished loading.

The responsibility for the error above lies with (the authors of) one (or more) of these files:
your custom entities
------- End of Simplerr error -------
Mais pourtant je peux les acheter dans les entités et il n'y a aucun problème
 
ViPerZe_

ViPerZe_

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Il faut régler tes erreurs lua. Si tu y arrives pas, donne moi l'error je t'aiderai.
 
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Deadman69330

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ViPerZe_ à dit:
Il faut régler tes erreurs lua. Si tu y arrives pas, donne moi l'error je t'aiderai.
En faite ce que je ne comprend pas c'est que j'ai l'error mais j'ai ajouter la catégorie ...
Mais voilà mes erreurs
Please check your console for more information!
[ERROR] A runtime error has occurred in "your jobs" on line -1.
The best help I can give you is this:

The category of "Livreur" ("") does not exist!

Hints:
- Make sure the category is created with DarkRP.createCategory.
- The category name is case sensitive!
- Categories must be created before DarkRP finished loading.

The responsibility for the error above lies with (the authors of) one (or more) of these files:
your jobs
------- End of Simplerr error -------

There is 1 Lua problem!
Please check your console for more information!
[ERROR] A runtime error has occurred in "your jobs" on line -1.
The best help I can give you is this:

The category of "Taxi" ("") does not exist!

Hints:
- Make sure the category is created with DarkRP.createCategory.
- The category name is case sensitive!
- Categories must be created before DarkRP finished loading.

The responsibility for the error above lies with (the authors of) one (or more) of these files:
your jobs
------- End of Simplerr error -------

There is 1 Lua problem!
Please check your console for more information!
[ERROR] A runtime error has occurred in "your jobs" on line -1.
The best help I can give you is this:

The category of "Controleur de Drone" ("") does not exist!

Hints:
- Make sure the category is created with DarkRP.createCategory.
- The category name is case sensitive!
- Categories must be created before DarkRP finished loading.

The responsibility for the error above lies with (the authors of) one (or more) of these files:
your jobs
------- End of Simplerr error -------

There is 1 Lua problem!
Please check your console for more information!
[ERROR] A runtime error has occurred in "your custom entities" on line -1.
The best help I can give you is this:

The category of "Viseur ACOG" ("") does not exist!

Hints:
- Make sure the category is created with DarkRP.createCategory.
- The category name is case sensitive!
- Categories must be created before DarkRP finished loading.

The responsibility for the error above lies with (the authors of) one (or more) of these files:
your custom entities
------- End of Simplerr error -------

There is 1 Lua problem!
Please check your console for more information!
[ERROR] A runtime error has occurred in "your custom entities" on line -1.
The best help I can give you is this:

The category of "Poigné" ("") does not exist!

Hints:
- Make sure the category is created with DarkRP.createCategory.
- The category name is case sensitive!
- Categories must be created before DarkRP finished loading.

The responsibility for the error above lies with (the authors of) one (or more) of these files:
your custom entities
------- End of Simplerr error -------

There is 1 Lua problem!
Please check your console for more information!
[ERROR] A runtime error has occurred in "your custom entities" on line -1.
The best help I can give you is this:

The category of "Pied de Sniper" ("") does not exist!

Hints:
- Make sure the category is created with DarkRP.createCategory.
- The category name is case sensitive!
- Categories must be created before DarkRP finished loading.

The responsibility for the error above lies with (the authors of) one (or more) of these files:
your custom entities
------- End of Simplerr error -------

There is 1 Lua problem!
Please check your console for more information!
[ERROR] A runtime error has occurred in "your custom entities" on line -1.
The best help I can give you is this:

The category of "Viseur de Sniper" ("") does not exist!

Hints:
- Make sure the category is created with DarkRP.createCategory.
- The category name is case sensitive!
- Categories must be created before DarkRP finished loading.

The responsibility for the error above lies with (the authors of) one (or more) of these files:
your custom entities
------- End of Simplerr error -------

There is 1 Lua problem!
Please check your console for more information!
[ERROR] A runtime error has occurred in "your custom entities" on line -1.
The best help I can give you is this:

The category of "Silencieux" ("") does not exist!

Hints:
- Make sure the category is created with DarkRP.createCategory.
- The category name is case sensitive!
- Categories must be created before DarkRP finished loading.

The responsibility for the error above lies with (the authors of) one (or more) of these files:
your custom entities
------- End of Simplerr error -------

There is 1 Lua problem!
Please check your console for more information!
[ERROR] A runtime error has occurred in "your custom entities" on line -1.
The best help I can give you is this:

The category of "Caisse de Munitions" ("") does not exist!

Hints:
- Make sure the category is created with DarkRP.createCategory.
- The category name is case sensitive!
- Categories must be created before DarkRP finished loading.

The responsibility for the error above lies with (the authors of) one (or more) of these files:
your custom entities
------- End of Simplerr error -------

There is 1 Lua problem!
Please check your console for more information!
[ERROR] A runtime error has occurred in "your custom entities" on line -1.
The best help I can give you is this:

The category of "Drone Espion" ("") does not exist!

Hints:
- Make sure the category is created with DarkRP.createCategory.
- The category name is case sensitive!
- Categories must be created before DarkRP finished loading.

The responsibility for the error above lies with (the authors of) one (or more) of these files:
your custom entities
------- End of Simplerr error -------

There is 1 Lua problem!
Please check your console for more information!
[ERROR] A runtime error has occurred in "your custom entities" on line -1.
The best help I can give you is this:

The category of "Nano drone" ("") does not exist!

Hints:
- Make sure the category is created with DarkRP.createCategory.
- The category name is case sensitive!
- Categories must be created before DarkRP finished loading.

The responsibility for the error above lies with (the authors of) one (or more) of these files:
your custom entities
------- End of Simplerr error -------

There is 1 Lua problem!
Please check your console for more information!
[ERROR] A runtime error has occurred in "your custom entities" on line -1.
The best help I can give you is this:

The category of "Drone caméra" ("") does not exist!

Hints:
- Make sure the category is created with DarkRP.createCategory.
- The category name is case sensitive!
- Categories must be created before DarkRP finished loading.

The responsibility for the error above lies with (the authors of) one (or more) of these files:
your custom entities
------- End of Simplerr error -------

Il y à des erreurs de catégories et de jobs
 
ViPerZe_

ViPerZe_

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Très simple, dans toutes tes catégories pour les jobs sans importance tu mets : Citizens et pour la police tu Civil Protection je crois.
Ne crée pas de catégorie.
 
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Deadman69330

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ViPerZe_ à dit:
Très simple, dans toutes tes catégories pour les jobs sans importance tu mets : Citizens et pour la police tu Civil Protection je crois.
Ne crée pas de catégorie.
D'accord et je fait pareil pour les entité ? (je met Printer par exemple ?)
 
ViPerZe_

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Si t'as pas de problème avec tes entités bah mets rien.
 
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Deadman69330

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ViPerZe_ à dit:
Si t'as pas de problème avec tes entités bah mets rien.
C'est bon merci j'ai plus d'erreur je test les métiers
 
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Deadman69330

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ViPerZe_ à dit:
Si t'as pas de problème avec tes entités bah mets rien.
J'ai toujours le bug des métiers...
 
ViPerZe_

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Tu dois avoir d'autres error alors..
 
Feytone

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Alors :
pour les métiers il faut enlever toutes les categories : "" qui n'ont rien (effacer) mettre un nouveau darkrp modification car maintenant tes fichiers sont corrompus (oui DarkRP c'est de la merde) moi en tout cas ça marche la plupart du temps : bien sûr après tu remets fichier par fichier modifié jobs.lua, food.lua etc...
 
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Deadman69330

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Feytone à dit:
Alors :
pour les métiers il faut enlever toutes les categories : "" qui n'ont rien (effacer) mettre un nouveau darkrp modification car maintenant tes fichiers sont corrompus (oui DarkRP c'est de la merde) moi en tout cas ça marche la plupart du temps : bien sûr après tu remets fichier par fichier modifié jobs.lua, food.lua etc...
Ok merci j'essaye
 
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Deadman69330

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Feytone à dit:
Alors :
pour les métiers il faut enlever toutes les categories : "" qui n'ont rien (effacer) mettre un nouveau darkrp modification car maintenant tes fichiers sont corrompus (oui DarkRP c'est de la merde) moi en tout cas ça marche la plupart du temps : bien sûr après tu remets fichier par fichier modifié jobs.lua, food.lua etc...
Sa marche pas :/
 
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Deadman69330

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Feytone

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Dans ce cas, tous ceux qui possèdent ce problème, c'est un addon certainement nul à chier et mal config.
Lorsque vous avez eu ce beug, vous avez fait quelque chose avant (rien ne se fait seul), enlevez cette chose faîte histoire de d'abord la corriger.
 
krotek89

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J'ai exactement le meme probleme ! j'ai voulu ajouter le metier "fabriquant de meth" et sa ma mit une erreur et la je ne peut plus noclip, plus rien et sa ma meme supprimé mes spawns de véhicule et pareil dès que je change de métier sa ne me respawn pas et sa ne m'ajoute pas les armes etc.... sa fait tout buguer quoi et sa me fait vraiment chier de tout refaire surtout quand on y passe du temps... Et aussi je n'arrive pas a redemarrer mon serveur sa me met error retrying
 
Azrod

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thecodingbeast.com
 
krotek89

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j'ai éssayé avec ce site mais sa ne marche pas. Mais c'est bon problème réglée c'était a cause des catégories
 
ocedre

ocedre

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Cela me fait le même probleme quelqun pourrait m'aider
 
[lenny]

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Deadman69330 à dit:
Bonjour,
J'ai un problème avec mes métiers en Darkrp quand je veut changer de métiers, je vais dans le menu F4 et je choisis le métier Maire par exemple. MAIS quand je suis censé être tp au spawn et que mon skin change , je reste au même endroit et je garde le skin de citoyen par défaut. Ce bug est récurent avec tout mes jobs. Les armes ne sont pas ajoutée non plus au métiers (le tazer, l'arme .. du policier). Je n'ai rien changé dans mon jobs.lua ni dans le settings.lua. Je ne comprend donc pas que ce bug arrive
relance une sauvegarde de 2 jour
 
H

Helpy69

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Cette vidéo est parfaitement correct et fonctionne.
 
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Deadman69330

Deadman69330

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Helpy69 à dit:
Cette vidéo est parfaitement correct et fonctionne.
Tu crois que j'avais pas essayer ? ;)
 
tieno

tieno

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Tu as regardé dans la console si il y avait une erreur LUA ?
 
DaarKoz

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Moi ca me met ces erreur quand je s'essaie de changer de métier :

------- End of Simplerr error -------
1. error - [C]:-1
2. error - gamemodes/darkrp/gamemode/libraries/simplerr.lua:530
3. getJobTable - gamemodes/darkrp/gamemode/modules/base/sh_createitems.lua:390
[DKZ_DaarKoz | hellcase.com|2|STEAM_0:0:418184540] Lua Error:
SetFontInternal: font doesn't exist (fontclose)
ServerLog: "DKZ_DaarKoz | hellcase.com<2>" say "/citizen"
 
thepsyca

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DaarKoz à dit:
Moi ca me met ces erreur quand je s'essaie de changer de métier :

------- End of Simplerr error -------
1. error - [C]:-1
2. error - gamemodes/darkrp/gamemode/libraries/simplerr.lua:530
3. getJobTable - gamemodes/darkrp/gamemode/modules/base/sh_createitems.lua:390
[DKZ_DaarKoz | hellcase.com|2|STEAM_0:0:418184540] Lua Error:
SetFontInternal: font doesn't exist (fontclose)
ServerLog: "DKZ_DaarKoz | hellcase.com<2>" say "/citizen"
Regarde lors du lancement de ton serveur dans la console hébergeur si tu as des erreurs, si oui envoie les nous
 
DaarKoz

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voila :

Unknown command "cl_cmdrate"
Unknown command "cl_updaterate"
Unknown command "rate"
WARNING: UDP_OpenSocket: unable to bind socket
Network: IP 51.254.49.162, mode MP, dedicated Yes, ports 34129 SV / -1 CL
Error loading cfg/trusted_keys_base.txt
Error loading cfg/pure_server_minimal.txt
PREP OK
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_rooftop/acunit01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_rooftop/acunit01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_rooftop/acunit01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_rooftop/acunit01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_lab/corkboard002.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light003.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light003.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light003.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light003.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl)
ARCLib INIT v1.27
ARCBank: Running...
____ ____ _ ___ ___ ____ ____ ____ ____ _ _ ____ ____ ___ ____ _ _ _ _ _ _ _ ____
|__| |__/ | | / | |__/ |__| | |_/ |___ |__/ |__] |__| |\ | |_/ | |\ | | __
| | | \ | | /__ |___ | \ | | |___ | \_ |___ | \ |__] | | | \| | \_ | | \| |__]
ARCBank: Isn't this amazing?
ARCBank: By Aritz Beobide-Cardinal (ARitz Cracker)
ARCBank: Version: 0.9.7g - [FREE VERSION 2]
ARCBank: Updated on: August 2nd 2014
ARCBank: English selected.
ARCBank: #### Loading Serverside Files.. ####
ARCBank: #### Loading: /arcbank/server/_core.lua ####
ARCBank: #### Loading: /arcbank/server/amenu.lua ####
ARCBank: #### Loading: /arcbank/server/mysql.lua ####
ARCBank: #### Sending Clientside Files.. ####
ARCBank: #### Sending: /arcbank/client/_vgui.lua ####
ARCBank: #### Sending: /arcbank/client/amenu.lua ####
ARCBank: #### Serverside Lua Loading Complete. ####
Weapon Strip con var created
Penetration/ricochet con var created
Recoil con var created
Ammo crate detonation con var created
Damage Multiplier con var created
Default Clip con var created
Unique Slots con var created
Explosive Nerve Gas con var created
Davy Crockett timer created
[ULIB] Loading SHARED module: ulx_init.lua
---------------------------------------
Loading William's Car Dealer version 7.2.0
WCD Various File loaded
WCD Fuel File loaded
WCD Data File loaded
WCD Admin File loaded
[ERROR] addons/elite f4 menu/lua/autorun/server/elite_crash.lua:59: attempt to index global 'Df4CrashSaver' (a nil value)
1. unknown - addons/elite f4 menu/lua/autorun/server/elite_crash.lua:59
Couldn't include file 'autorun/server/resource.lua' (File not found) ()
Trying to create entities too early! (env_physexplosion)
[ERROR] Lua is unable to understand file "darkrp_customthings/jobs.lua" because its author made a mistake around line number 99.
The best help I can give you is this:
There is an opening '{' bracket at line 91, but this bracket is never closed or not closed in time. It was expected to be closed before the 'admin' at line 99.
Hints:
- Did you forget a comma?
- All open brackets ({, (, [) must have a matching closing bracket. Are you sure it's there?
- Brackets must be opened and closed in the right order. This will work: ({}), but this won't: ({)}.
------- End of Simplerr error -------
1. error - [C]:-1
2. doInclude - gamemodes/darkrp/gamemode/libraries/simplerr.lua:530
3. loadCustomDarkRPItems - gamemodes/darkrp/gamemode/libraries/modificationloader.lua:137
4. Call - gamemodes/darkrp/gamemode/libraries/modificationloader.lua:148
5. unknown - gamemodes/darkrp/gamemode/init.lua:111
Couldn't Load Init Script: 'darkrp/gamemode/init.lua'
Default clips will be not be modified
[ERROR] addons/rprint_controller/lua/autorun/sh_rprint_controller_load.lua:25: rPrint Controller: rPhone is not installed.
1. assert - [C]:-1
2. fn - addons/rprint_controller/lua/autorun/sh_rprint_controller_load.lua:25
3. unknown - addons/ulib/lua/ulib/shared/hook.lua:109
ConVarRef room_type doesn't point to an existing ConVar
Unknown command "sk_plr_dmg_crowbar"
Unknown command "sk_npc_dmg_crowbar"
Unknown command "sk_plr_dmg_stunstick"
Unknown command "sk_npc_dmg_stunstick"

je sais , il y a bcp de choses !
 
thepsyca

thepsyca

Psychopathe
Messages
2 164
Score réaction
648
Points
365
T’as une backdoor dans ton f4
T’as une erreur dans ton jobs.lua environ ligne 99
 
  • Banni
ᒪᑌᑕIᗩᑎ

ᒪᑌᑕIᗩᑎ

Geek suprême
Messages
577
Score réaction
289
Points
120
Up tous les 5 jours
 
Feytone

Feytone

Chuck Norris
Messages
4 741
Score réaction
1 301
Points
600
  • Banni
ᒪᑌᑕIᗩᑎ

ᒪᑌᑕIᗩᑎ

Geek suprême
Messages
577
Score réaction
289
Points
120
Feytone

Feytone

Chuck Norris
Messages
4 741
Score réaction
1 301
Points
600
  • Banni
ᒪᑌᑕIᗩᑎ

ᒪᑌᑕIᗩᑎ

Geek suprême
Messages
577
Score réaction
289
Points
120
Feytone à dit:
Pourquoi tu postes ça ?
Bah il up un sujet pour spam ses erreurs qu’il a dans la console, il créer un poste sa ira plus vite que de déterrer un vieux poste
 
Feytone

Feytone

Chuck Norris
Messages
4 741
Score réaction
1 301
Points
600
ᒪᑌᑕIᗩᑎ à dit:
Bah il up un sujet pour spam ses erreurs qu’il a dans la console, il créer un poste sa ira plus vite que de déterrer un vieux poste
Beh, dans ce cas, il faut dire : crées-toi ton propre post. Et non cette inepsie : "up tous les 5 jours". (-> ça c'est dans le cas, où il up un post pour avoir une réponse plus rapidement : hors ici c'est le fil d'une conversation.)
 
  • Banni
ᒪᑌᑕIᗩᑎ

ᒪᑌᑕIᗩᑎ

Geek suprême
Messages
577
Score réaction
289
Points
120
Feytone à dit:
Beh, dans ce cas, il faut dire : crées-toi ton propre post. Et non cette inepsie : "up tous les 5 jours". (-> ça c'est dans le cas, où il up un post pour avoir une réponse plus rapidement : hors ici c'est le fil d'une conversation.)
Je savais pas dsl
 
DaarKoz

DaarKoz

Têtard
Messages
14
Score réaction
0
Points
10
Sa marche pas :/ , quand je vais dans la console sa me met sa :
------- End of Simplerr error -------
1. error - [C]:-1
2. error - gamemodes/darkrp/gamemode/libraries/simplerr.lua:530
3. getJobTable - gamemodes/darkrp/gamemode/modules/base/sh_createitems.lua:390
[DKZ_DaarKoz | hellcase.com|2|STEAM_0:0:418184540] Lua Error:
SetFontInternal: font doesn't exist (fontclose)
ServerLog: "DKZ_DaarKoz | hellcase.com<2>" say "/citizen"

du coup , je pense que c'est le gamemode darkrp qui bug mais quand j'essaye de le changer , sa reste pareil :/
 
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