Problème Portalnum > Areaportalnum

  • Initiateur de la discussion Gladiateur45
  • Date de début
  • Initiateur de la discussion
Gladiateur45

Gladiateur45

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Bonjour mon problème était que un jour j'ai comiler ma map et je voyait des genres de batiment mais ou on ne voyait pas l'interieure mais comment comme ce problème ci mais au magasins a coté et au HLM pres du Tacobel : http://steamcommunity.com/sharedfiles/filedetails/?id=682370082

J'ai esailler de les suprimer mais quand je compile il met cette erreure : Portalnum > Areaportalnum.
voici le logs de compilation :
Code:
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\materials
Loading c:\users\loïc englebert\desktop\test\rp_rockford_omegarp_v1a.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default
"statua/nature/rockfordgrass1_noprop" - "materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
"nature/blendmilground004_rock2b" - "materials/nature/milground004_rock2b_tooltexture.vtf": cached version doesn't exist
"nature/blendmilground004_2" - "materials/nature/milground004_2_tooltexture.vtf": cached version doesn't exist
"statua/nature/rockfordgrass1" - "materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\hl2\gameinfo.txt
Patching WVT material: maps/rp_rockford_omegarp_v1a/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_rockford_omegarp_v1a/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_rockford_omegarp_v1a/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8129.4 8051.8 122.0)
Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 2248852:
0...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8129.4 8051.8 122.0)
Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 2248852:
Processing areas...Wrote c:\users\*******\desktop\test\rp_rockford_omegarp_v1a.lin
Areaportal leak ! File: c:\users\l********\desktop\test\rp_rockford_omegarp_v1a.lin
Brush 1692756: areaportal brush doesn't touch two areas
Brush 1692756: areaportal brush doesn't touch two areas
Brush 1692726: areaportal brush doesn't touch two areas
Brush 1692726: areaportal brush doesn't touch two areas
Brush 1692751: areaportal brush doesn't touch two areas
Brush 1692751: areaportal brush doesn't touch two areas
Brush 1692746: areaportal brush doesn't touch two areas
Brush 1692746: areaportal brush doesn't touch two areas
Brush 25160: areaportal brush doesn't touch two areas
Brush 1641627: areaportal brush doesn't touch two areas
Brush 1641692: areaportal brush doesn't touch two areas
done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2886 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (5)
writing c:\users\*******\desktop\test\rp_rockford_omegarp_v1a.prt...Building visibility clusters...
done (0)
material "skybox/paintedrt" not found.
Can't load skybox file skybox/painted to build the default cubemap!
Can't load skybox file skybox/painted to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
Building Physics collision data...
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
done (3) (2770564 bytes)
Static prop models/props/cs_office/light_inset.mdl outside the map (-10176.00, -960.00, 127.74)
Static prop models/props/cs_office/light_inset.mdl outside the map (-10176.00, -832.00, 127.74)
Error loading studio model "models/props/cs_militia/riverlogs.mdl"!
Error loading studio model "models/props/cs_militia/haybale_target_03.mdl"!
Error loading studio model "models/john/table.mdl"!
Error loading studio model "models/john/parasol.mdl"!
Error loading studio model "models/props/cs_office/light_shop.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
.Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
.10
Compacting texture/material tables...
Reduced 12931 texinfos to 7467
Reduced 1565 texdatas to 1367 (92390 bytes to 82451)
Writing c:\users\loïc englebert\desktop\test\rp_rockford_omegarp_v1a.bsp
21 seconds elapsed
CMaterialDict::Shutdown m_MissingList count: 1
4 threads
reading c:\users\*********\desktop\test\rp_rockford_omegarp_v1a.bsp
reading c:\users\***********\desktop\test\rp_rockford_omegarp_v1a.prt
5686 portalclusters
16078 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 38021 visible clusters (1.07%)
Total clusters visible: 3540733
Average clusters visible: 622
Building PAS...
Average clusters audible: 3197
visdatasize:3956037 compressed from 8096864
writing c:\users\loïc englebert\desktop\test\rp_rockford_omegarp_v1a.bsp
3 hours, 34 minutes, 17 seconds elapsed
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading c:\users\loïc englebert\desktop\test\rp_rockford_omegarp_v1a.bsp
Cannot load the static props... encountered a stale map version. Re-vbsp the map.
le problème c'est que ne peut pas recommencer car j'ai fait telement de modification.


Merci d'avance
 
Taink

Taink

El Magnifico
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Gladiateur45 à dit:
Brush 1692756: areaportal brush doesn't touch two areas Brush 1692756: areaportal brush doesn't touch two areas Brush 1692726: areaportal brush doesn't touch two areas Brush 1692726: areaportal brush doesn't touch two areas Brush 1692751: areaportal brush doesn't touch two areas Brush 1692751: areaportal brush doesn't touch two areas Brush 1692746: areaportal brush doesn't touch two areas Brush 1692746: areaportal brush doesn't touch two areas Brush 25160: areaportal brush doesn't touch two areas Brush 1641627: areaportal brush doesn't touch two areas Brush 1641692: areaportal brush doesn't touch two areas
C'est ça ton erreur.
En fait, là, tu as mal utilisé les areaportals et du coup tu te retrouve avec un brush avec plus (ou moins) de deux faces qui sont en contact avec autre chose qu'un brush. Donc tu peux régler ça en supprimant les areaportals mais rip l'optimisation. Tente juste de les refaire, c'est pas compliqué.
 
  • Initiateur de la discussion
Gladiateur45

Gladiateur45

Geek suprême
Messages
472
Score réaction
39
Points
140
Taink à dit:
C'est ça ton erreur.
En fait, là, tu as mal utilisé les areaportals et du coup tu te retrouve avec un brush avec plus (ou moins) de deux faces qui sont en contact avec autre chose qu'un brush. Donc tu peux régler ça en supprimant les areaportals mais rip l'optimisation. Tente juste de les refaire, c'est pas compliqué.
le problème c'est que je lais ait retirer mais sa me met ce problème et si il en reste je ne voit pas ou
 
Taink

Taink

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Messages
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Points
965
Gladiateur45 à dit:
le problème c'est que je lais ait retirer mais sa me met ce problème et si il en reste je ne voit pas ou
Alt+P
 
  • Initiateur de la discussion
Gladiateur45

Gladiateur45

Geek suprême
Messages
472
Score réaction
39
Points
140
Taink à dit:
J'avais deux eurreure que j'ai fix et j'ai refait il met que il y a plus d'erreure mais je peut pas savoir si il reste des areaportal sur ma map
 
Taink

Taink

El Magnifico
Messages
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Score réaction
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Points
965
Recompile ?
 
  • Initiateur de la discussion
Gladiateur45

Gladiateur45

Geek suprême
Messages
472
Score réaction
39
Points
140
ok tres bien
 
  • Initiateur de la discussion
Gladiateur45

Gladiateur45

Geek suprême
Messages
472
Score réaction
39
Points
140
Taink

Taink

El Magnifico
Messages
5 292
Score réaction
2 720
Points
965
Envoie le log
 
  • Initiateur de la discussion
Gladiateur45

Gladiateur45

Geek suprême
Messages
472
Score réaction
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Points
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Code:
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\materials
Loading c:\users\************\desktop\test\rp_rockford_omegarp_v1a.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default
"statua/nature/rockfordgrass1_noprop" - "materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
"nature/blendmilground004_rock2b" - "materials/nature/milground004_rock2b_tooltexture.vtf": cached version doesn't exist
"nature/blendmilground004_2" - "materials/nature/milground004_2_tooltexture.vtf": cached version doesn't exist
"statua/nature/rockfordgrass1" - "materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\hl2\gameinfo.txt
Patching WVT material: maps/rp_rockford_omegarp_v1a/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_rockford_omegarp_v1a/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_rockford_omegarp_v1a/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8129.4 8051.8 122.0)
Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 2248852:
0...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8129.4 8051.8 122.0)
Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 2248852:
Processing areas...Wrote c:\users\*********\desktop\test\rp_rockford_omegarp_v1a.lin
Areaportal leak ! File: c:\users\**********\desktop\test\rp_rockford_omegarp_v1a.lin
Brush 1692756: areaportal brush doesn't touch two areas
Brush 1692756: areaportal brush doesn't touch two areas
Brush 1692726: areaportal brush doesn't touch two areas
Brush 1692726: areaportal brush doesn't touch two areas
Brush 1692751: areaportal brush doesn't touch two areas
Brush 1692751: areaportal brush doesn't touch two areas
Brush 1692746: areaportal brush doesn't touch two areas
Brush 1692746: areaportal brush doesn't touch two areas
Brush 25160: areaportal brush doesn't touch two areas
Brush 1641627: areaportal brush doesn't touch two areas
Brush 1641692: areaportal brush doesn't touch two areas
done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2886 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (4)
writing c:\users\********\desktop\test\rp_rockford_omegarp_v1a.prt...Building visibility clusters...
done (1)
material "skybox/paintedrt" not found.
Can't load skybox file skybox/painted to build the default cubemap!
Can't load skybox file skybox/painted to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
Building Physics collision data...
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
done (3) (2770564 bytes)
Static prop models/props/cs_office/light_inset.mdl outside the map (-10176.00, -960.00, 127.74)
Static prop models/props/cs_office/light_inset.mdl outside the map (-10176.00, -832.00, 127.74)
Error loading studio model "models/props/cs_militia/riverlogs.mdl"!
Error loading studio model "models/props/cs_militia/haybale_target_03.mdl"!
Error loading studio model "models/john/table.mdl"!
Error loading studio model "models/john/parasol.mdl"!
Error loading studio model "models/props/cs_office/light_shop.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
.Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
.10
Compacting texture/material tables...
Reduced 12931 texinfos to 7467
Reduced 1565 texdatas to 1367 (92390 bytes to 82451)
Writing c:\users\**********\desktop\test\rp_rockford_omegarp_v1a.bsp
27 seconds elapsed
CMaterialDict::Shutdown m_MissingList count: 1
4 threads
reading c:\users\***************\desktop\test\rp_rockford_omegarp_v1a.bsp
reading c:\users\******\desktop\test\rp_rockford_omegarp_v1a.prt
5686 portalclusters
16078 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 38021 visible clusters (1.07%)
Total clusters visible: 3540733
Average clusters visible: 622
Building PAS...
Average clusters audible: 3197
visdatasize:3956037 compressed from 8096864
writing c:\users\************\desktop\test\rp_rockford_omegarp_v1a.bsp
3 hours, 29 minutes, 14 seconds elapsed
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading c:\users\******\desktop\test\rp_rockford_omegarp_v1a.bsp
Cannot load the static props... encountered a stale map version. Re-vbsp the map.
 
Taink

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Va à ces coordonnées par rapport à l'origine, avec X, Y et Z : -8129.4 8051.8 122.0
 
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Gladiateur45

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Taink à dit:
Va à ces coordonnées par rapport à l'origine, avec X, Y et Z : -8129.4 8051.8 122.0
Comment on fait ?
 
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Gladiateur45

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up une réponse au problème ?
 
Taink

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Gladiateur45 à dit:
Comment on fait ?
C'est des coordonnées euclidiennes, donc part de l'origine et fait un brush avec ces dimensions.
 
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up une réponse au problème ?
Taink à dit:
C'est des coordonnées euclidiennes, donc part de l'origine et fait un brush avec ces dimensions.
oui mais comment je fait pour trouver ces cordonée sur ma map ? je fait quel touche ?
 
Taink

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Gladiateur45 à dit:
up une réponse au problème ?

oui mais comment je fait pour trouver ces cordonée sur ma map ? je fait quel touche ?
Tu peux pas, tu crée juste un brush avec ces dimensions en partant de l'origine, c'est le plus simple.
 
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Taink à dit:
Tu peux pas, tu crée juste un brush avec ces dimensions en partant de l'origine, c'est le plus simple.
Oui mais c'est quoi les dimentions et comment je sait que j'ai mis le brush au bon endroit
 
Taink

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Gladiateur45 à dit:
Oui mais c'est quoi les dimentions et comment je sait que j'ai mis le brush au bon endroit
Dimensions : 8129.4 8051.8 122.0
Tu pars de l'origine, et tu fais un brush avec ces dimensions. Je peux pas faire plus clair... mais de toute façon, il faut que tu trouves l'areaportal. Essaye dans entity report, cherche les func_areaportal. J'essaierai de trouver après, là je suis pas dispo.
 
Taink

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Bon je vais rectifier, j'utilise pas beaucoup l'onglet View, mais apparemment, il permet de faire ce que je disais juste avant. Enfin bon.
J'ai une question, qu'est-ce que tu utilises pour compiler ta map ?
J'ai vu nulle part VVIS, VRAD, ou VBSP, après relecture. Je sais pas pourquoi j'essaye de t'aider alors qu'ils ne sont même pas lancés.
J'aimerais bien voir le vmf, parce que vu le nombre d'erreurs, je sais pas comment tu as fait.
 
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Taink à dit:
Bon je vais rectifier, j'utilise pas beaucoup l'onglet View, mais apparemment, il permet de faire ce que je disais juste avant. Enfin bon.
J'ai une question, qu'est-ce que tu utilises pour compiler ta map ?
J'ai vu nulle part VVIS, VRAD, ou VBSP, après relecture. Je sais pas pourquoi j'essaye de t'aider alors qu'ils ne sont même pas lancés.
J'aimerais bien voir le vmf, parce que vu le nombre d'erreurs, je sais pas comment tu as fait.
Ok je te l'envoie en pv
 
Taink

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Essaye de désactiver le radius culling ?
Normalement ça passe mais bon c'est Rockford quoi.
Le radius culling c'est ça, au cas où tu saurais pas :
 
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Taink à dit:
Essaye de désactiver le radius culling ?
Normalement ça passe mais bon c'est Rockford quoi.
Le radius culling c'est ça, au cas où tu saurais pas :
Ok je vais essayer mais je le desative puis je compile ?
 
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