Probleme pour faire marcher un encul** d'addon

  • Initiateur de la discussion ludovic.dmtf
  • Date de début
  • Initiateur de la discussion
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ludovic.dmtf

Davika
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Salut, j'essaie de modifier un addons du workshop (pointshop npc) pour qu'il marche avec pointshop2 en changeant la commande envoyée a la console mais a chaques fois que je passe l'addon dans gmad extractor l'addon deviens unitilisable et il disparait des entitées avant que je puisse le modifier. J'y connait presque rien a code dcp je peux pas faire grands chose moi meme et je vous met le code juste là merci d'avance

addons->pointshopnpc->entities->cl_init.lua,init.lua,shared.lua
----------
cl_init.lua:
include('shared.lua') -- At this point the contents of shared.lua are ran on the client only.

function NPCShopMenu()



-- We can also do anything else the client can do, like using the chat!
chat.AddText(Color(255,255,128), "Merchant: ",Color(255,255,255), "Welcome to my shop, how can I help you?" )

end

usermessage.Hook("ShopNPCUsed", NPCShopMenu) --Hook to messages from the server so we know when to display the menu.
-------------
init.lua
AddCSLuaFile( "cl_init.lua" ) -- This means the client will download these files
AddCSLuaFile( "shared.lua" )

include('shared.lua') -- At this point the contents of shared.lua are ran on the server only.


function ENT:Initialize( ) --This function is run when the entity is created so it's a good place to setup our entity.

self:SetModel( "models/humans/group01/female_01.mdl" ) -- Sets the model of the NPC.
self:SetHullType( HULL_HUMAN ) -- Sets the hull type, used for movement calculations amongst other things.
self:SetHullSizeNormal( )
self:SetNPCState( NPC_STATE_SCRIPT )
self:SetSolid( SOLID_BBOX ) -- This entity uses a solid bounding box for collisions.
self:CapabilitiesAdd( CAP_ANIMATEDFACE , CAP_TURN_HEAD ) -- Adds what the NPC is allowed to do ( It cannot move in this case ).
self:SetUseType( SIMPLE_USE ) -- Makes the ENT.Use hook only get called once at every use.
self:DropToFloor()


self:SetMaxYawSpeed( 90 ) --Sets the angle by which an NPC can rotate at once.

end

function ENT:OnTakeDamage()
return false -- This NPC won't take damage from anything.
end

function ENT:AcceptInput( Name, Activator, Caller )

if Name == "Use" and Caller:IsPlayer() then

umsg.Start("ShopNPCUsed", Caller) -- Prepare the usermessage to that same player to open the menu on his side.
umsg.End() -- We don't need any content in the usermessage so we're sending it empty now.
RunConsoleCommand "pointshop2_toggle"
end

end
----------------
shared.lua
ENT.Base = "base_ai" -- This entity is based on "base_ai"
ENT.Type = "ai" -- What type of entity is it, in this case, it's an AI.
ENT.AutomaticFrameAdvance = true -- This entity will animate itself.

function ENT:SetAutomaticFrameAdvance( bUsingAnim ) -- This is called by the game to tell the entity if it should animate itself.
self.AutomaticFrameAdvance = bUsingAnim
end

-- Since this file is ran by both the client and the server, both will share this information.
 
FireFantasy

FireFantasy

Geek
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si ses la version de pointshop 1 et que tu veux mettre un addon compatible avec le pointshop1 tu ne pourra pas le mettre sur le pointshopv2 les script et etc... ne sont pas les même ou alors tu vas devoir créer ton propre addon qui te permettra de faire ce que tu veux
 
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