- Initiateur de la discussion
Y
Yotonmayof
Nouveau né
- Messages
- 18
- Score réaction
- 0
- Points
- 15
bonjour ou bonsoir a tous et a tousse quand je veu tester ma map en fessant run map sa me dit sa
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\jeand\Desktop\Creation Map\Map1 medieval$\maps\rp_medieval_WS_B1.vmf"
Valve Software - vbsp.exe (Jul 25 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\jeand\Desktop\Creation Map\Map1 medieval$\maps\rp_medieval_WS_B1.vmf
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_day01_05_hdrbk)
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_medieval_ws_b1/nature/blendrockdirt006a_wvt_patch
Patching WVT material: maps/rp_medieval_ws_b1/nature/blendgrassgravel01_wvt_patch
Patching WVT material: maps/rp_medieval_ws_b1//stonegrassblend_wvt_patch
Patching WVT material: maps/rp_medieval_ws_b1/fork/blendgravelsand001a_wvt_patch
Patching WVT material: maps/rp_medieval_ws_b1/nature/blendgravelgravel02b_wvt_patch
Patching WVT material: maps/rp_medieval_ws_b1/nature/blendgrassdirt01_wvt_patch
Patching WVT material: maps/rp_medieval_ws_b1/nature/blendmudmud001a_wvt_patch
Patching WVT material: maps/rp_medieval_ws_b1/nature/blendrockdirt007d_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
**** leaked ****
Entity phys_motor (1755.38 4417.00 377.46) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12400.0 -1608.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12912.0 -1592.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12896.0 1656.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12400.0 8275.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12912.0 8259.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15872.0 13312.0 5011.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 12800.0 5011.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 11776.0 -1608.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 202 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (5)
Too many unique verts, max = 65536 (map has too much brush geometry)
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\jeand\Desktop\Creation Map\Map1 medieval$\maps\rp_medieval_WS_B1"
Valve Software - vvis.exe (Jul 25 2017)
4 threads
reading c:\users\jeand\desktop\creation map\map1 medieval$\maps\rp_medieval_WS_B1.bsp
Error opening c:\users\jeand\desktop\creation map\map1 medieval$\maps\rp_medieval_WS_B1.bsp
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\jeand\Desktop\Creation Map\Map1 medieval$\maps\rp_medieval_WS_B1"
Valve Software - vrad.exe SSE (Jul 25 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\jeand\desktop\creation map\map1 medieval$\maps\rp_medieval_WS_B1.bsp
Error opening c:\users\jeand\desktop\creation map\map1 medieval$\maps\rp_medieval_WS_B1.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Users\jeand\Desktop\Creation Map\Map1 medieval$\maps\rp_medieval_WS_B1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_medieval_WS_B1.bsp"
The command failed. Windows reported the error:
"Le fichier spécifié est introuvable."
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_medieval_WS_B1" -steam
merci d'avance a ce qui von me repondre
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\jeand\Desktop\Creation Map\Map1 medieval$\maps\rp_medieval_WS_B1.vmf"
Valve Software - vbsp.exe (Jul 25 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\jeand\Desktop\Creation Map\Map1 medieval$\maps\rp_medieval_WS_B1.vmf
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_day01_05_hdrbk)
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_medieval_ws_b1/nature/blendrockdirt006a_wvt_patch
Patching WVT material: maps/rp_medieval_ws_b1/nature/blendgrassgravel01_wvt_patch
Patching WVT material: maps/rp_medieval_ws_b1//stonegrassblend_wvt_patch
Patching WVT material: maps/rp_medieval_ws_b1/fork/blendgravelsand001a_wvt_patch
Patching WVT material: maps/rp_medieval_ws_b1/nature/blendgravelgravel02b_wvt_patch
Patching WVT material: maps/rp_medieval_ws_b1/nature/blendgrassdirt01_wvt_patch
Patching WVT material: maps/rp_medieval_ws_b1/nature/blendmudmud001a_wvt_patch
Patching WVT material: maps/rp_medieval_ws_b1/nature/blendrockdirt007d_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
**** leaked ****
Entity phys_motor (1755.38 4417.00 377.46) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12400.0 -1608.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12912.0 -1592.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12896.0 1656.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12400.0 8275.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12912.0 8259.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15872.0 13312.0 5011.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 12800.0 5011.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 11776.0 -1608.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 202 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (5)
Too many unique verts, max = 65536 (map has too much brush geometry)
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\jeand\Desktop\Creation Map\Map1 medieval$\maps\rp_medieval_WS_B1"
Valve Software - vvis.exe (Jul 25 2017)
4 threads
reading c:\users\jeand\desktop\creation map\map1 medieval$\maps\rp_medieval_WS_B1.bsp
Error opening c:\users\jeand\desktop\creation map\map1 medieval$\maps\rp_medieval_WS_B1.bsp
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\jeand\Desktop\Creation Map\Map1 medieval$\maps\rp_medieval_WS_B1"
Valve Software - vrad.exe SSE (Jul 25 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\jeand\desktop\creation map\map1 medieval$\maps\rp_medieval_WS_B1.bsp
Error opening c:\users\jeand\desktop\creation map\map1 medieval$\maps\rp_medieval_WS_B1.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Users\jeand\Desktop\Creation Map\Map1 medieval$\maps\rp_medieval_WS_B1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_medieval_WS_B1.bsp"
The command failed. Windows reported the error:
"Le fichier spécifié est introuvable."
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_medieval_WS_B1" -steam
merci d'avance a ce qui von me repondre