Problème tcb hud + vip

  • Initiateur de la discussion
D

Darklightsky

Bambi
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Points
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J'ai installé le vip plus un job et mon tcb hud me met plein d'error ce qui fait au serveur du unassigned et tout
merci de repondre au plus vite :(


[ERROR] addons/darkrpmodification/lua/darkrp_modules/tcb_hud_2/cl_main.lua:366: attempt to concatenate a nil value
1. DrawPlayerInfo - addons/darkrpmodification/lua/darkrp_modules/tcb_hud_2/cl_main.lua:366
2. DrawEntityDisplay - addons/darkrpmodification/lua/darkrp_modules/tcb_hud_2/cl_main.lua:424
3. fn - addons/darkrpmodification/lua/darkrp_modules/tcb_hud_2/cl_main.lua:475
4. unknown - addons/ulib/lua/ulib/shared/hook.lua:109



cl_main :



local HUD = {}

-- Edit settings here.
HUD.X = "left" -- left / center / right
HUD.Y = "bottom"; -- bottom / center / top

HUD.HealthColor = Color(192, 57, 43, 255)
HUD.ArmorColor = Color(41, 128, 185, 255)

-- Don't edit anything below this line.
HUD.Width = 400
HUD.Height = 150

HUD.Border = 15

HUD.PosX = 0
HUD.PosY = 0


local hideHUDElements = {
["DarkRP_HUD"] = true,
["DarkRP_EntityDisplay"] = true,
["DarkRP_ZombieInfo"] = true,
["DarkRP_LocalPlayerHUD"] = false,
["DarkRP_Hungermod"] = true,
["DarkRP_Agenda"] = true,
}


local function hideElements(name)

if name == "CHudHealth" or name == "CHudBattery" or name == "CHudSuitPower" then
return false
end

if hideHUDElements[name] then
return false
end

end
hook.Add("HUDShouldDraw", "hideElements", hideElements)


if HUD.X == "left" then
HUD.PosX = HUD.Border
elseif HUD.X == "center" then
HUD.PosX = ScrW() / 2 - HUD.Width / 2
elseif HUD.X == "right" then
HUD.PosX = ScrW() - HUD.Border
else
HUD.PosX = HUD.Border
end

if HUD.Y == "bottom" then
HUD.PosY = ScrH() - HUD.Height - HUD.Border
elseif HUD.Y == "center" then
HUD.PosY = ScrH() / 2 - HUD.Height / 2
elseif HUD.Y == "top" then
HUD.PosY = HUD.Border
else
HUD.PosY = ScrH() - Border
end


local function formatNumber(n)
if not n then return "" end
if n >= 1e14 then return tostring(n) end
n = tostring(n)
local sep = sep or ","
local dp = string.find(n, "%.") or #n+1
for i=dp-4, 1, -3 do
n = n:sub(1, i) .. sep .. n:sub(i+1)
end
return n
end



HUD.BHeight = HUD.Height / 2 - 15
HUD.BPosY = HUD.PosY + HUD.Height / 2 + HUD.Border

HUD.BHeight1 = HUD.BHeight / 2 - 10
HUD.BPosY1 = HUD.BPosY + 3
HUD.BPosY2 = HUD.BPosY + 27

HUD.BarWidth = HUD.Width - 90

HUD.HHeight = HUD.Height / 2 + 11

local function Base()

-- Background
draw.RoundedBox(4, HUD.PosX-1, HUD.PosY-1, HUD.Width+2, HUD.Height+2, Color(30,30,30,255))
draw.RoundedBox(4, HUD.PosX, HUD.PosY, HUD.Width, HUD.Height, Color(50,50,50,255))

-- Sections
draw.RoundedBoxEx(4, HUD.PosX, HUD.BPosY, HUD.Width, HUD.BHeight, Color(70,70,70,255), false, false, true, true)
draw.RoundedBoxEx(4, HUD.PosX + HUD.Width - 50, HUD.PosY, 50, HUD.HHeight, Color(60,60,60,255), false, true, false, false)
draw.RoundedBoxEx(4, HUD.PosX, HUD.PosY, 75, HUD.HHeight, Color(70,70,70,255), true, false, false, false)

-- Borders
draw.RoundedBox(0, HUD.PosX, HUD.BPosY-4, HUD.Width, 2, Color(30,30,30,255))
draw.RoundedBox(0, HUD.PosX, HUD.BPosY-2, HUD.Width, 2, Color(90,90,90,255))

draw.RoundedBox(0, HUD.PosX + HUD.Width - 50 - 4, HUD.PosY, 2, HUD.HHeight, Color(30,30,30,255))
draw.RoundedBox(0, HUD.PosX + HUD.Width - 50 - 2, HUD.PosY, 2, HUD.HHeight, Color(90,90,90,255))

draw.RoundedBox(0, HUD.PosX + 75 + 2, HUD.PosY, 2, HUD.HHeight, Color(30,30,30,255))
draw.RoundedBox(0, HUD.PosX + 75, HUD.PosY, 2, HUD.HHeight, Color(90,90,90,255))

end

local function PlayerModel()

PlayerModel = vgui.Create("DModelPanel")
function PlayerModel:LayoutEntity( Entity ) return end
PlayerModel:SetModel( LocalPlayer():GetModel() )
PlayerModel:SetPos(HUD.PosX, HUD.PosY)
PlayerModel:SetSize(75, HUD.HHeight)
PlayerModel:SetCamPos(Vector( 16, 0, 65 ))
PlayerModel:SetLookAt(Vector( 0, 0, 65 ))

timer.Create( "UpdatePlayerModel", 0.5, 0, function()
if LocalPlayer():GetModel() != PlayerModel.Entity:GetModel() then
PlayerModel:Remove()
PlayerModel = vgui.Create("DModelPanel")
function PlayerModel:LayoutEntity( Entity ) return end
PlayerModel:SetModel( LocalPlayer():GetModel())
PlayerModel:SetPos(HUD.PosX, HUD.PosY)
PlayerModel:SetSize(75, HUD.HHeight)
PlayerModel:SetCamPos(Vector( 16, 0, 65 ))
PlayerModel:SetLookAt(Vector( 0, 0, 65 ))
end
end)

end

hook.Add("InitPostEntity", "PlayerModel", PlayerModel)

local function Health()

-- Values
local Health = LocalPlayer():Health() or 0
local FullHealth = LocalPlayer():Health() or 0
if Health < 0 then Health = 0 elseif Health > 100 then Health = 100 end
local DrawHealth = math.Min(Health/GAMEMODE.Config.startinghealth, 1)

-- Title
draw.DrawText("Health", "TCB_BebasNeue_1", HUD.PosX + 10 + 1, HUD.BPosY1 + 6 + 1, Color(0, 0, 0, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
draw.DrawText("Health", "TCB_BebasNeue_1", HUD.PosX + 10, HUD.BPosY1 + 6, Color(255, 255, 255, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)

-- Background Bar
draw.RoundedBox(4, HUD.PosX + 80, HUD.BPosY1 + 5, HUD.BarWidth, HUD.BHeight1, Color(30,30,30,255))

-- Bar
if Health != 0 then
draw.RoundedBox(4, HUD.PosX + 80 + 1, HUD.BPosY1 + 5 + 1, (HUD.BarWidth - 2) * DrawHealth, HUD.BHeight1 - 2, HUD.HealthColor)
end

draw.DrawText(FullHealth, "TCB_BebasNeue_1", HUD.PosX + 80 + HUD.BarWidth / 2, HUD.BPosY1 + 6 + 1, Color(0, 0, 0, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.DrawText(FullHealth, "TCB_BebasNeue_1", HUD.PosX + 80 + HUD.BarWidth / 2, HUD.BPosY1 + 6, Color(255, 255, 255, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)

end

local function Armor()

-- Values
local Armor = LocalPlayer():Armor() or 0
local FullArmor = LocalPlayer():Armor() or 0
if Armor < 0 then Armor = 0 elseif Armor > 100 then Armor = 100 end

-- Title
draw.DrawText("Armor", "TCB_BebasNeue_1", HUD.PosX + 10 + 1, HUD.BPosY2 + 6 + 1, Color(0, 0, 0, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
draw.DrawText("Armor", "TCB_BebasNeue_1", HUD.PosX + 10, HUD.BPosY2 + 6, Color(255, 255, 255, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)

-- Background Bar
draw.RoundedBox(4, HUD.PosX + 80, HUD.BPosY2 + 5, HUD.BarWidth, HUD.BHeight1, Color(30,30,30,255))

-- Bar
if Armor != 0 then
draw.RoundedBox(4, HUD.PosX + 80 + 1, HUD.BPosY2 + 5 + 1, (HUD.BarWidth - 2) * Armor / 100, HUD.BHeight1 - 2, HUD.ArmorColor)
end

draw.DrawText(Armor, "TCB_BebasNeue_1", HUD.PosX + 80 + HUD.BarWidth / 2, HUD.BPosY2 + 6 + 1, Color(0, 0, 0, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.DrawText(Armor, "TCB_BebasNeue_1", HUD.PosX + 80 + HUD.BarWidth / 2, HUD.BPosY2 + 6, Color(255, 255, 255, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)

end

local function PlayerInfo()

-- Values
local VAL_Name = LocalPlayer():Nick() or ""
local VAL_Job = LocalPlayer():getDarkRPVar("job") or ""
local VAL_Wallet = "$"..formatNumber(LocalPlayer():getDarkRPVar("money") or 0)
local VAL_Salary = "$"..formatNumber(LocalPlayer():getDarkRPVar("salary") or 0)

-- Name
draw.DrawText("Name: ", "TCB_BebasNeue_2", HUD.PosX + 85 + 1, HUD.PosY + 18 * 0 + 2.5 * 1 + 1, Color(0,0,0,255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
draw.DrawText("Name: ", "TCB_BebasNeue_1", HUD.PosX + 85, HUD.PosY + 18 * 0 + 2.5 * 1, Color(192, 57, 43, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
draw.DrawText(VAL_Name, "TCB_BebasNeue_1", HUD.PosX + 140 + 1, HUD.PosY + 18 * 0 + 2.5 * 1 + 1, Color(0, 0, 0, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
draw.DrawText(VAL_Name, "TCB_BebasNeue_1", HUD.PosX + 140, HUD.PosY + 18 * 0 + 2.5 * 1, Color(255, 255, 255, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)

-- Job
draw.DrawText("Job: ", "TCB_BebasNeue_1", HUD.PosX + 85 + 1, HUD.PosY + 18 * 1 + 2.5 * 2 + 1, Color(0, 0, 0, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
draw.DrawText("Job: ", "TCB_BebasNeue_1", HUD.PosX + 85, HUD.PosY + 18 * 1 + 2.5 * 2, Color(192, 57, 43, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
draw.DrawText(VAL_Job, "TCB_BebasNeue_1", HUD.PosX + 140 + 1, HUD.PosY + 18 * 1 + 2.5 * 2 + 1, Color(0, 0, 0, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
draw.DrawText(VAL_Job, "TCB_BebasNeue_1", HUD.PosX + 140, HUD.PosY + 18 * 1 + 2.5 * 2, Color(255, 255, 255, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)

-- Wallet
draw.DrawText("Wallet: ", "TCB_BebasNeue_1", HUD.PosX + 85 + 1, HUD.PosY + 18 * 2 + 2.5 * 3 + 1, Color(0, 0, 0, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
draw.DrawText("Wallet: ", "TCB_BebasNeue_1", HUD.PosX + 85, HUD.PosY + 18 * 2 + 2.5 * 3, Color(0, 255, 0, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
draw.DrawText(VAL_Wallet, "TCB_BebasNeue_1", HUD.PosX + 140 + 1, HUD.PosY + 18 * 2 + 2.5 * 3 + 1, Color(0, 0, 0, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
draw.DrawText(VAL_Wallet, "TCB_BebasNeue_1", HUD.PosX + 140, HUD.PosY + 18 * 2 + 2.5 * 3, Color(255, 255, 255, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)

-- Salary
draw.DrawText("Salary: ", "TCB_BebasNeue_1", HUD.PosX + 85 + 1, HUD.PosY + 18 * 3 + 2.5 * 4 + 1, Color(0, 0, 0, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
draw.DrawText("Salary: ", "TCB_BebasNeue_1", HUD.PosX + 85, HUD.PosY + 18 * 3 + 2.5 * 4, Color(0, 255, 0, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
draw.DrawText(VAL_Salary, "TCB_BebasNeue_1", HUD.PosX + 140 + 1, HUD.PosY + 18 * 3 + 2.5 * 4 + 1, Color(0, 0, 0, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
draw.DrawText(VAL_Salary, "TCB_BebasNeue_1", HUD.PosX + 140, HUD.PosY + 18 * 3 + 2.5 * 4, Color(255, 255, 255, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)

end

local IconLicense = "icon16/page_red.png"
local IconWanted = "icon16/exclamation.png"

local function PlayerIcons()

if LocalPlayer():getDarkRPVar("HasGunlicense") then
surface.SetDrawColor(255,255,255,255)
else
surface.SetDrawColor(25,25,25,255)
end
surface.SetMaterial(Material(IconLicense))
surface.DrawTexturedRect( HUD.PosX + HUD.Width - 50 + 15, HUD.PosY + 15, 20, 20)

if LocalPlayer():getDarkRPVar("wanted") then
surface.SetDrawColor(255,255,255,255)
else
surface.SetDrawColor(25,25,25,255)
end
surface.SetMaterial(Material(IconWanted))
surface.DrawTexturedRect( HUD.PosX + HUD.Width - 50 + 15, HUD.PosY + 50, 20, 20)

end



local function Agenda()
local agenda = LocalPlayer():getAgendaTable()
if not agenda then return end

draw.RoundedBox(10, 10, 10, 460, 110, Color(0, 0, 0, 155))
draw.RoundedBox(10, 12, 12, 456, 106, Color(51, 58, 51,100))
draw.RoundedBox(10, 12, 12, 456, 20, Color(0, 0, 70, 100))

draw.DrawNonParsedText(agenda.Title, "DarkRPHUD1", 30, 12, Color(255, 0, 0, 255), 0)

local text = LocalPlayer():getDarkRPVar("agenda") or ""

text = text:gsub("//", "\n"):gsub("\\n", "\n")
text = DarkRP.textWrap(text, "DarkRPHUD1", 440)
draw.DrawNonParsedText(text, "DarkRPHUD1", 30, 35, Color(255, 255, 255, 255), 0)
end

local VoiceChatTexture = surface.GetTextureID("voice/icntlk_pl")
local function DrawVoiceChat()
if LocalPlayer().DRPIsTalking then
local chbxX, chboxY = chat.GetChatBoxPos()

local Rotating = math.sin(CurTime()*3)
local backwards = 0
if Rotating < 0 then
Rotating = 1-(1+Rotating)
backwards = 180
end
surface.SetTexture(VoiceChatTexture)
surface.SetDrawColor(Color(140,0,0,180))
surface.DrawTexturedRectRotated(ScrW() - 100, chboxY, Rotating*96, 96, backwards)
end
end

CreateConVar("DarkRP_LockDown", 0, {FCVAR_REPLICATED, FCVAR_SERVER_CAN_EXECUTE})
local function LockDown()
local chbxX, chboxY = chat.GetChatBoxPos()
if util.tobool(GetConVarNumber("DarkRP_LockDown")) then
local cin = (math.sin(CurTime()) + 1) / 2
local chatBoxSize = math.floor(ScrH() / 4)
draw.DrawNonParsedText(DarkRP.getPhrase("lockdown_started"), "ScoreboardSubtitle", chbxX, chboxY + chatBoxSize, Color(cin * 255, 0, 255 - (cin * 255), 255), TEXT_ALIGN_LEFT)
end
end

if HUD.Y != "top" then
ArrestedY = HUD.PosY - 23
ArrestedX = HUD.PosX + HUD.Width / 2
else
ArrestedY = ScrH() - ScrH()/12
ArrestedX = ScrW()/2
end

local Arrested = function() end

usermessage.Hook("GotArrested", function(msg)
local StartArrested = CurTime()
local ArrestedUntil = msg:ReadFloat()

Arrested = function()
if CurTime() - StartArrested <= ArrestedUntil and LocalPlayer():getDarkRPVar("Arrested") then
draw.DrawNonParsedText(DarkRP.getPhrase("youre_arrested", math.ceil(ArrestedUntil - (CurTime() - StartArrested))), "DarkRPHUD1", ArrestedX, ArrestedY, Color(255, 255, 255, 255), 1)
elseif not LocalPlayer():getDarkRPVar("Arrested") then
Arrested = function() end
end
end
end)

local AdminTell = function() end

usermessage.Hook("AdminTell", function(msg)
timer.Destroy("DarkRP_AdminTell")
local Message = msg:ReadString()

AdminTell = function()
draw.RoundedBox(4, 10, 10, ScrW() - 20, 100, Color(0, 0, 0, 200))
draw.DrawNonParsedText(DarkRP.getPhrase("listen_up"), "GModToolName", ScrW() / 2 + 10, 10, Color(255, 255, 255, 255), 1)
draw.DrawNonParsedText(Message, "ChatFont", ScrW() / 2 + 10, 80, Color(200, 30, 30, 255), 1)
end

timer.Create("DarkRP_AdminTell", 10, 1, function()
AdminTell = function() end
end)
end)

local function DrawPlayerInfo(ply)
local pos = ply:EyePos()

pos.z = pos.z + 10 -- The position we want is a bit above the position of the eyes
pos = pos:ToScreen()
pos.y = pos.y - 50 -- Move the text up a few pixels to compensate for the height of the text

-- Background
draw.RoundedBox(4, pos.x - 101, pos.y-1, 200+2, 85+2, Color(30, 30, 30, 255))
draw.RoundedBox(4, pos.x - 100, pos.y, 200, 85, Color(50, 50, 50, 255))

draw.RoundedBoxEx(4, pos.x - 100, pos.y, 200, 80 / 3, Color(70, 70, 70, 255), true, true, false, false)

draw.RoundedBox(0, pos.x - 100, pos.y + 80/3+2, 200, 2, Color(30, 30, 30, 255))
draw.RoundedBox(0, pos.x - 100, pos.y + 80/3+0, 200, 2, Color(90,90,90,255))

-- Info

draw.DrawText(ply:Nick(), "TCB_BebasNeue_1", pos.x + 1, pos.y + 5 + 1, Color(0,0,0,255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.DrawText(ply:Nick(), "TCB_BebasNeue_1", pos.x, pos.y + 5, Color(255,255,255,255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)

draw.DrawText(DarkRP.getPhrase("health", ply:Health()), "TCB_BebasNeue_1", pos.x + 1, pos.y + 35 + 1, Color(0,0,0,255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.DrawText(DarkRP.getPhrase("health", ply:Health()), "TCB_BebasNeue_1", pos.x, pos.y + 35, Color(192, 57, 43, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)

local teamname = team.GetName(ply:Team())
draw.DrawText("Job: "..ply:getDarkRPVar("job") or teamname, "TCB_BebasNeue_1", pos.x + 1, pos.y + 60 + 1, Color(0,0,0,255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.DrawText("Job: "..ply:getDarkRPVar("job") or teamname, "TCB_BebasNeue_1", pos.x, pos.y + 60, team.GetColor(ply:Team()), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)

if ply:getDarkRPVar("HasGunlicense") then
surface.SetMaterial(Material(IconLicense))
surface.SetDrawColor(255,255,255,255)
surface.DrawTexturedRect(pos.x-16, pos.y - 60, 32, 32)

draw.DrawText("Have Gun License", "TCB_BebasNeue_1", pos.x + 1, pos.y - 25 + 1, Color(0,0,0,255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.DrawText("Have Gun License", "TCB_BebasNeue_1", pos.x, pos.y - 25, Color(255,255,255,255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
else
surface.SetMaterial(Material(IconLicense))
surface.SetDrawColor(25,25,25,255)
surface.DrawTexturedRect(pos.x-16, pos.y - 60, 32, 32)

draw.DrawText("No Gun License", "TCB_BebasNeue_1", pos.x + 1, pos.y - 25 + 1, Color(0,0,0,255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.DrawText("No Gun License", "TCB_BebasNeue_1", pos.x, pos.y - 25, Color(255,255,255,255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
end

end

local function DrawWantedInfo(ply)
if not ply:Alive() then return end

local pos = ply:EyePos()
if not pos:isInSight({LocalPlayer(), ply}) then return end

pos.z = pos.z + 10
pos = pos:ToScreen()
pos.y = pos.y - 50

local wantedText = "WANTED" --DarkRP.getPhrase("wanted", tostring(ply:getDarkRPVar("wantedReason")))

draw.RoundedBox(4, pos.x - 51, pos.y - 100 - 5, 100+2, 30+2, Color(30, 30, 30, 255))
draw.RoundedBox(4, pos.x - 50, pos.y - 99 - 5, 100, 30, Color(70, 70, 70, 255))

draw.DrawText(wantedText, "TCB_BebasNeue_1", pos.x + 1, pos.y - 99, Color(0, 0, 0, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.DrawText(wantedText, "TCB_BebasNeue_1", pos.x, pos.y - 100, Color(255, 0, 0, 200), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
end

local function DrawEntityDisplay()
local shootPos = LocalPlayer():GetShootPos()
local aimVec = LocalPlayer():GetAimVector()

for k, ply in pairs(players or player.GetAll()) do
if not ply:Alive() or ply == LocalPlayer() then continue end
local hisPos = ply:GetShootPos()
if ply:getDarkRPVar("wanted") then DrawWantedInfo(ply) end

if GAMEMODE.Config.globalshow then
DrawPlayerInfo(ply)
-- Draw when you're (almost) looking at him
elseif not GAMEMODE.Config.globalshow and hisPos:DistToSqr(shootPos) < 160000 then
local pos = hisPos - shootPos
local unitPos = pos:GetNormalized()
if unitPos:Dot(aimVec) > 0.95 then
local trace = util.QuickTrace(shootPos, pos, LocalPlayer())
if trace.Hit and trace.Entity ~= ply then return end
DrawPlayerInfo(ply)
end
end
end

local tr = LocalPlayer():GetEyeTrace()

if IsValid(tr.Entity) and tr.Entity:isKeysOwnable() and tr.Entity:GetPos():Distance(LocalPlayer():GetPos()) < 200 then
tr.Entity:drawOwnableInfo()
end
end

function GAMEMODE:DrawDeathNotice(x, y)
if not GAMEMODE.Config.showdeaths then return end
self.BaseClass:DrawDeathNotice(x, y)
end

local function DisplayNotify(msg)
local txt = msg:ReadString()
GAMEMODE:AddNotify(txt, msg:ReadShort(), msg:ReadLong())
surface.PlaySound("buttons/lightswitch2.wav")

-- Log to client console
print(txt)
end
usermessage.Hook("_Notify", DisplayNotify)

function DisableDrawInfo()
return false
end
hook.Add("HUDDrawTargetID", "DisableDrawInfo", DisableDrawInfo)


local function DrawTCB()

-- Custom
Base()
Health()
Armor()
PlayerInfo()
PlayerIcons()

-- Default
Agenda()
DrawVoiceChat()
LockDown()

Arrested()
AdminTell()

--
DrawEntityDisplay()

end
hook.Add("HUDPaint", "DrawTCB", DrawTCB)
 
  • Initiateur de la discussion
D

Darklightsky

Bambi
Messages
30
Score réaction
1
Points
40
Job VIP :
TEAM_TERRORISTE = DarkRP.createJob("Terroriste", {
color = Color(0, 51, 0, 255),
model = {"models/player/kuma/alqaeda_commando.mdl"},
description = [[Tu est un terroriste, tu doit terroriser]],
weapons = {"weapon_jihadbomb"}
max = 1,
salary = 20,
admin = 0,
vote = true,
hasLicense = false,
candemote = false,
customCheck = function(ply) return ply:GetNWString("usergroup") == "VIP" or ply:GetNWString("usergroup") == "admin" or ply:GetNWString("usergroup") == "superadmin" or ply:GetNWString("usergroup") == "Fondateur" end,
})
 
SGCAtlantis

SGCAtlantis

Psychopathe
Messages
2 408
Score réaction
443
Points
300
Bonjour
 
AyZenSantos

AyZenSantos

Psychopathe
Messages
3 361
Score réaction
753
Points
300
Bonjour
 
  • Initiateur de la discussion
D

Darklightsky

Bambi
Messages
30
Score réaction
1
Points
40
très utile non mais srx aidez moi svp
 
Feytone

Feytone

Chuck Norris
Messages
4 741
Score réaction
1 301
Points
600
Bonjour.
Donne la ligne 366 je vais pas compter.
 
S

satmyx

Geek
Messages
9
Score réaction
0
Points
65
Moi perso pour le VIP je fait comme sa
(Add ce que j'ai mis en vert):

TEAM_TERRORISTE = DarkRP.createJob("Terroriste", {
color = Color(0, 51, 0, 255),
VIPOnly = true,
model = {"models/player/kuma/alqaeda_commando.mdl"},
description = [[Tu est un terroriste, tu doit terroriser]],
weapons = {"weapon_jihadbomb"}
max = 1,
salary = 20,
admin = 0,
vote = true,
hasLicense = false,
candemote = false,
customCheck = function(ply) return string.find(ply:GetUserGroup() , "VIP") or ply:IsAdmin() end,
})

Dit moi si sa marche ;)
 
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