Problemme hammer (mapping)

  • Initiateur de la discussion
  • Banni
lampoule

lampoule

Psychopathe
Messages
1 016
Score réaction
332
Points
300
Bonjour je fait se post car je m'entraine sur hammer a realiser des modifications perssonnelle qui ne seront pas public et j'ai des petit soucis mon plus gros plobleme est un soucis d'eclairages j'ai mis en light_environment
qui eclaire la map je l'ai mis en centre ville est il eclaire les autre partie de la map sauf une je ne sais pas pourquoid, j'aimerais comprendre d'ou viens le soucis pour le regler et ne plus le reproduire
j'ai aussi des models qui ne se load pas
voila une image de la zones apres compillations http://hpics.li/af42983
et voici des image normale du centre villes http://hpics.li/51dcb9a
http://hpics.li/d20aa2f


J'ai donc un autre soucis sur hammer je voix l'eau de la mer normale mais apres compillations InGame je vois pas l'eau mais je peux nager dedans je voix que le sable

voila le log https://pastebin.com/iYrbaMJp
 
Dernière édition:
Taink

Taink

El Magnifico
Messages
5 292
Score réaction
2 720
Points
965
Tu peux envoyer ton log ?
 
  • Initiateur de la discussion
  • Banni
lampoule

lampoule

Psychopathe
Messages
1 016
Score réaction
332
Points
300
le soucis c'est que j'ai des models qui se load pas


Taink à dit:
Tu peux envoyer ton log ?
les voila

** Executing...
** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\l'ampoule\desktop\vmf\mes map\rp_gspring_3"

Valve Software - vbsp.exe (Jul 25 2017)
4 threads
materialPath: E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\l'ampoule\desktop\vmf\mes map\rp_gspring_3.vmf
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "ocrp/clubwall1" not found.
Material not found!: OCRP/CLUBWALL1
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
material "hobbystore/hobby_displaywall_01" not found.
Material not found!: HOBBYSTORE/HOBBY_DISPLAYWALL_01
material "gmod_tower/lobby/electronics_white" not found.
Material not found!: GMOD_TOWER/LOBBY/ELECTRONICS_WHITE
material "gmod_tower/lobby/subway_wall_b" not found.
Material not found!: GMOD_TOWER/LOBBY/SUBWAY_WALL_B
material "elevator/detective_plaster" not found.
Material not found!: ELEVATOR/DETECTIVE_PLASTER
material "steinman/impulsion/advert_3" not found.
Material not found!: STEINMAN/IMPULSION/ADVERT_3
material "steinman/impulsion/advert_1" not found.
Material not found!: STEINMAN/IMPULSION/ADVERT_1
material "concrete/baggage_concretefloora" not found.
Material not found!: CONCRETE/BAGGAGE_CONCRETEFLOORA
material "maps/rp_mssclick_rockford/tile/tile_mall_floor00_-1919_6177_608" not found.
Material not found!: MAPS/RP_MSSCLICK_ROCKFORD/TILE/TILE_MALL_FLOOR00_-1919_6177_608
material "maps/rp_mssclick_rockford/tile/tile_mall_floor00_-7980_5754_136" not found.
Material not found!: MAPS/RP_MSSCLICK_ROCKFORD/TILE/TILE_MALL_FLOOR00_-7980_5754_136
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "realworldtextures/floor/mixtile/solid/red2" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/MIXTILE/SOLID/RED2
material "realworldtextures/floor/floor_9" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/FLOOR_9
material "realworldtextures/floor/mixtile/solid/purple" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/MIXTILE/SOLID/PURPLE
material "concrete/blend_concrete_01" not found.
Material not found!: CONCRETE/BLEND_CONCRETE_01
Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
material "ocrp/clubcat1" not found.
Material not found!: OCRP/CLUBCAT1
material "facepunch/bansheefriend/bcustomtex/maxpayne2/textures/buttons/secupanel2_dynamic_02_green_64x128" not found.
Material not found!: FACEPUNCH/BANSHEEFRIEND/BCUSTOMTEX/MAXPAYNE2/TEXTURES/BUTTONS/SECUPANEL2_DYNAMIC_02_GREEN_64X128
Could not locate 'GameData' key in e:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_gspring_3/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/rp_gspring_3/elpaso/blendwoodwall_wvt_patch
Patching WVT material: maps/rp_gspring_3/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_gspring_3/xq/racing/ground/b_cliff_civgrass_wvt_patch
Patching WVT material: maps/rp_gspring_3/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_gspring_3/de_train/blendgraveldirt001a_wvt_patch
Patching WVT material: maps/rp_gspring_3/pichot/grass/pichotgrass_wvt_patch
Patching WVT material: maps/rp_gspring_3/nature/blendmilrock001_2_wvt_patch
Patching WVT material: maps/rp_gspring_3/nature/blendgrassgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8Brush 9138: WARNING, microbrush
...9...10 (0)
**** leaked ****
Entity prop_static (-8559.00 -6157.00 390.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 15872.0 238.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 16384.0 238.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 16384.0 238.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 14848.0 238.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 13824.0 238.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12800.0 238.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 11776.0 238.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 16384.0 238.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 818 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
done (2)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/fof01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/fof01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
material "signs/sign_gunshop_ak47" not found.
material "signs/sign_gunshop_autoshot" not found.
material "signs/sign_gunshop_desert" not found.
material "signs/sign_gunshop_magnum" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (4804869 bytes)
Error loading studio model "models/props_rooftop/chimneypipe_cluster02a.mdl"!
Error loading studio model "models/props_foliage/urban_streettree01.mdl"!
Error loading studio model "models/props_foliage/maple_001_l.mdl"!
Error loading studio model "models/props_interiors/dining_table_round.mdl"!
Error loading studio model "models/props_foliage/mall_bigleaves_plant03.mdl"!
Error loading studio model "models/props_foliage/mall_pot_large01.mdl"!
Error loading studio model "models/props_interiors/refrigerator03.mdl"!
Static prop models/props/parkingstop1.mdl outside the map (-4240.00, 1518.00, -0.00)
Static prop models/props/cs_assault/pylon.mdl outside the map (-8265.95, -5292.90, 8.51)
Static prop models/props_wasteland/exterior_fence_notbarbed002d.mdl outside the map (-7646.00, -5614.00, 83.46)
Static prop models/props_wasteland/exterior_fence_notbarbed002d.mdl outside the map (-7509.00, -5493.00, 83.46)
Static prop models/props/cs_assault/pylon.mdl outside the map (-5961.07, -3587.00, 8.00)
Static prop models/props/cs_assault/pylon.mdl outside the map (-5791.07, -3587.00, 8.00)
Static prop models/props/cs_assault/pylon.mdl outside the map (-5673.07, -3587.00, 8.00)
Static prop models/props/cs_assault/pylon.mdl outside the map (-5503.07, -3587.00, 8.00)
Static prop models/props_lab/freightelevatorbutton.mdl outside the map (-5785.00, -3624.00, 64.01)
Static prop models/props_lab/freightelevatorbutton.mdl outside the map (-5495.00, -3624.00, 64.01)
Static prop models/u4lab/duct_segments_32_256.mdl outside the map (-5392.55, -3876.30, 214.00)
Static prop models/u4lab/duct_segments_32_vent.mdl outside the map (-5393.20, -3893.20, 214.00)
Static prop models/props/cs_office/light_security.mdl outside the map (-5302.00, -3616.00, 159.95)
Static prop models/props/cs_office/light_security.mdl outside the map (-5732.00, -3616.00, 159.95)
Static prop models/props/cs_office/light_inset.mdl outside the map (-5313.84, -3675.00, 136.00)
Static prop models/props/cs_office/light_inset.mdl outside the map (-5179.00, -3675.00, 136.00)
Static prop models/props/cs_office/light_inset.mdl outside the map (-5179.00, -3945.00, 136.00)
Static prop models/props/cs_office/light_inset.mdl outside the map (-5313.84, -3945.00, 136.00)
Static prop models/props/forest/fence_01_1.mdl outside the map (6066.00, -634.00, 32.25)
Static prop models/props/forest/fence_01_1.mdl outside the map (7058.00, -634.00, 32.25)
Static prop models/props_foliage/ah_medium_pine.mdl outside the map (2474.00, -780.00, 389.00)
Static prop models/props_foliage/tree_pine_large.mdl outside the map (8109.19, -787.00, 5.00)
Static prop models/props_foliage/tree_pine06.mdl outside the map (9632.19, -801.00, 3.00)
Static prop models/props_foliage/tree_pine05.mdl outside the map (7396.18, -785.00, -4.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (8823.18, -774.00, 5.00)
Static prop models/props_foliage/tree_pine05.mdl outside the map (7521.19, -722.00, -11.00)
Static prop models/props_foliage/tree_pine06.mdl outside the map (7262.19, -872.00, 7.00)
Static prop models/props_foliage/tree_pine05.mdl outside the map (7796.19, -849.00, -4.00)
Static prop models/props_foliage/tree_pine06.mdl outside the map (8196.19, -850.00, 2.00)
Static prop models/props_foliage/tree_pine06.mdl outside the map (8467.19, -846.00, 7.00)
Static prop models/props_foliage/tree_dead02.mdl outside the map (7943.19, -863.00, 6.00)
Static prop models/props_foliage/tree_pine06.mdl outside the map (8580.19, -813.00, 3.00)
Static prop models/props_foliage/tree_pine06.mdl outside the map (8527.19, -711.00, 8.00)
Static prop models/props_foliage/tree_pine06.mdl outside the map (8974.19, -732.00, -2.00)
Static prop models/props_foliage/tree_pine06.mdl outside the map (8638.19, -711.00, 1.00)
Static prop models/props_foliage/tree_pine06.mdl outside the map (8734.19, -816.00, 4.00)
Static prop models/props_foliage/tree_dead02.mdl outside the map (9406.19, -858.00, 7.00)
Static prop models/props_foliage/tree_pine06.mdl outside the map (7708.19, -789.00, -1.00)
Static prop models/props_foliage/tree_pine06.mdl outside the map (9089.19, -780.00, 5.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (9268.19, -754.00, 5.00)
Static prop models/props_foliage/tree_pine06.mdl outside the map (8261.19, -714.00, 5.00)
Static prop models/props_foliage/tree_pine06.mdl outside the map (9475.19, -712.00, 9.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (8385.19, -741.00, 6.00)
Static prop models/netting/netting1.mdl outside the map (5706.00, -922.00, 8.25)
Static prop models/netting/netting1.mdl outside the map (2894.00, -916.00, 8.25)
Static prop models/hyperball/hypertwostack.mdl outside the map (3346.60, -604.00, 8.00)
Static prop models/hyperball/hyperlo.mdl outside the map (3302.80, -724.28, 8.00)
Static prop models/hyperball/hypertwostack.mdl outside the map (3259.00, -844.56, 8.00)
Static prop models/gm_forest/tree_alder.mdl outside the map (3722.16, -614.10, 12.34)
Static prop models/gm_forest/tree_commonlinden_1.mdl outside the map (5001.93, -719.04, 26.21)
Static prop models/hyperball/hyperlo.mdl outside the map (5387.00, -726.28, 8.25)
Static prop models/hyperball/hypertwostack.mdl outside the map (5343.20, -606.00, 8.25)
Static prop models/hyperball/hyperlo.mdl outside the map (4003.00, -806.00, 8.25)
Static prop models/hyperball/hyperlo.mdl outside the map (4407.00, -676.00, 8.25)
Error loading studio model "models/props_foliage/tree_base_bushes01.mdl"!
Static prop models/props_foliage/hedgerow02_medium_exlong_poplar01b.mdl outside the map (13826.00, 3593.00, -53.00)
Static prop models/props_foliage/hedgerow02_medium_exlong_poplar01b.mdl outside the map (13816.00, 4963.00, -53.00)
Static prop models/props_foliage/tree_pine06.mdl outside the map (10991.00, -779.00, 7.00)
Static prop models/props_foliage/tree_pine06.mdl outside the map (10618.20, -737.00, 9.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (10411.20, -779.00, 5.00)
Static prop models/props_foliage/tree_pine06.mdl outside the map (10232.20, -805.00, 5.00)
Static prop models/props_foliage/tree_dead02.mdl outside the map (10549.20, -883.00, 7.00)
Static prop models/props_foliage/tree_pine06.mdl outside the map (10117.20, -757.00, -2.00)
Static prop models/props_foliage/tree_pine06.mdl outside the map (10775.20, -826.00, 3.00)
Static prop models/props_foliage/tree_pine06.mdl outside the map (9938.20, -757.00, 7.00)
Static prop models/props_foliage/ah_medium_pine.mdl outside the map (13583.00, -3117.00, 389.00)
Static prop models/props_foliage/ah_medium_pine.mdl outside the map (13697.00, -1600.00, 389.00)
Error loading studio model "models/props_lighting/airportlight01.mdl"!
Static prop models/props_foliage/hedgerow02_medium_exlong_poplar01b.mdl outside the map (13814.00, 760.00, -53.00)
Static prop models/props_foliage/hedgerow02_medium_exlong_poplar01b.mdl outside the map (13814.00, 2360.00, -53.00)
Static prop models/props_foliage/hedgerow02_medium_exlong_poplar01b.mdl outside the map (13820.00, 6480.00, -53.00)
Static prop models/props_foliage/ah_medium_pine.mdl outside the map (13593.00, 775.00, 389.00)
Static prop models/props_foliage/ah_medium_pine.mdl outside the map (13599.00, 2351.00, 389.00)
Error loading studio model "models/props_mall/mall_display_04.mdl"!
Static prop models/props/cs_office/light_inset.mdl outside the map (-6768.34, 4800.00, 231.74)
Static prop models/props_foliage/hedgerow02_medium_exlong_poplar01b.mdl outside the map (-1306.00, -659.00, 338.00)
Static prop models/props_foliage/hedgerow02_medium_exlong_poplar01b.mdl outside the map (-1305.00, -1609.00, 317.00)
Static prop models/props_foliage/hedgerow02_medium_exlong_poplar01b.mdl outside the map (-8310.00, -1006.00, 364.00)
Static prop models/cliffs/rockcluster02.mdl outside the map (-7625.00, -176.00, 394.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-7395.00, -196.00, 378.00)
Static prop models/props_foliage/tree_pine05.mdl outside the map (-7998.00, -182.00, 399.56)
Static prop models/props_foliage/tree_pine06.mdl outside the map (-7927.00, -368.00, 378.00)
Static prop models/props_foliage/tree_pine05.mdl outside the map (-7763.80, -659.40, 406.38)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-7732.10, -1137.00, 418.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-7567.00, -1699.00, 455.00)
Static prop models/props_foliage/tree_pine_large.mdl outside the map (-7336.00, -1048.00, 378.00)
Static prop models/props_foliage/tree_pine_large.mdl outside the map (-7291.00, -515.00, 378.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-7671.00, -1478.00, 395.00)
Static prop models/props_foliage/tree_pine_large.mdl outside the map (-7978.00, -1702.00, 465.00)
Static prop models/cliffs/rockcluster02.mdl outside the map (-5955.71, -721.37, 398.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-5843.40, -892.00, 453.00)
Static prop models/props_foliage/tree_pine05.mdl outside the map (-5827.57, -445.00, 435.00)
Static prop models/props_foliage/tree_pine06.mdl outside the map (-6162.13, -426.40, 403.56)
Static prop models/props_foliage/tree_pine05.mdl outside the map (-6443.66, -599.53, 410.38)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-6917.76, -647.80, 410.38)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-7476.06, -832.50, 441.00)
Static prop models/props_foliage/tree_pine_large.mdl outside the map (-6817.09, -1033.00, 435.00)
Static prop models/props_foliage/tree_pine_large.mdl outside the map (-6282.85, -1060.00, 392.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-7251.53, -712.00, 403.00)
Static prop models/props_foliage/tree_pine_large.mdl outside the map (-7494.00, -436.00, 378.00)
Static prop models/cliffs/rockcluster02.mdl outside the map (-6896.31, -1465.93, 402.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-6997.87, -1308.29, 386.00)
Static prop models/props_foliage/tree_pine05.mdl outside the map (-7044.00, -1740.94, 407.56)
Static prop models/props_foliage/tree_pine06.mdl outside the map (-6710.97, -1774.58, 407.56)
Static prop models/props_foliage/tree_pine05.mdl outside the map (-6418.05, -1621.51, 414.38)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-5941.73, -1588.00, 533.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-5371.92, -1465.00, 611.00)
Static prop models/props_foliage/tree_pine_large.mdl outside the map (-6014.76, -1200.00, 489.00)
Static prop models/props_foliage/tree_pine_large.mdl outside the map (-6545.86, -1143.96, 386.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-5603.71, -1557.00, 564.00)
Static prop models/props_foliage/tree_pine05.mdl outside the map (-5462.85, -679.00, 558.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-5343.10, -248.05, 576.00)
Static prop models/props_foliage/tree_pine05.mdl outside the map (-6089.86, -1697.00, 485.00)
Static prop models/cliffs/rockcluster02.mdl outside the map (-6218.00, -1975.00, 368.00)
Static prop models/props_foliage/tree_pine05.mdl outside the map (-5757.28, -1227.00, 505.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-5412.00, -973.00, 574.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9970 texinfos to 6578
Reduced 1379 texdatas to 1180 (61140 bytes to 54120)
Writing c:\users\l'ampoule\desktop\vmf\mes map\rp_gspring_3.bsp
30 seconds elapsed
0.508000 1.346200 0.000000
0.508000 0.431800 0.000000
-2.286000 -1.447800 0.000000
0.508000 -1.447800 0.000000
make_triangles:calc_triangle_representation: Cannot convert
1.397000 -2.286000 0.000000
0.482600 -2.286000 0.000000
-1.397000 -0.711200 0.000000
-1.397000 -2.286000 0.000000
make_triangles:calc_triangle_representation: Cannot convert
1.397000 -2.286000 0.000000
0.482600 -2.286000 0.000000
-1.397000 -0.711200 0.000000
-1.397000 -2.286000 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.838200 2.997200 0.000000
-0.584200 2.997200 0.000000
-0.889000 2.997200 0.000000
-0.889000 -2.997200 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -fast -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\l'ampoule\desktop\vmf\mes map\rp_gspring_3"

Valve Software - vvis.exe (Jul 25 2017)
fastvis = true
4 threads
reading c:\users\l'ampoule\desktop\vmf\mes map\rp_gspring_3.bsp
reading c:\users\l'ampoule\desktop\vmf\mes map\rp_gspring_3.prt
LoadPortals: couldn't read c:\users\l'ampoule\desktop\vmf\mes map\rp_gspring_3.prt


** Executing...
** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\l'ampoule\desktop\vmf\mes map\rp_gspring_3"

Valve Software - vrad.exe SSE (Jul 25 2017)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\l'ampoule\desktop\vmf\mes map\rp_gspring_3.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (9.63 seconds)
32376 faces
4 degenerate faces
7366940 square feet [1060839424.00 square inches]
210 Displacements
2043442 Square Feet [294255648.00 Square Inches]
943 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (182)
Build Patch/Sample Hash Table(s).....Done<0.1293 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (57)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 132/1024 6336/49152 (12.9%)
brushes 6183/8192 74196/98304 (75.5%)
brushsides 41228/65536 329824/524288 (62.9%)
planes 15952/65536 319040/1310720 (24.3%)
vertexes 53943/65536 647316/786432 (82.3%) VERY FULL!
nodes 22572/65536 722304/2097152 (34.4%)
texinfos 6578/12288 473616/884736 (53.5%)
texdata 1180/2048 37760/65536 (57.6%)
dispinfos 210/0 36960/0 ( 0.0%)
disp_verts 14586/0 291720/0 ( 0.0%)
disp_tris 22752/0 45504/0 ( 0.0%)
disp_lmsamples 1195332/0 1195332/0 ( 0.0%)
faces 32376/65536 1813056/3670016 (49.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 16624/65536 930944/3670016 (25.4%)
leaves 22705/65536 726560/2097152 (34.6%)
leaffaces 40050/65536 80100/131072 (61.1%)
leafbrushes 14831/65536 29662/131072 (22.6%)
areas 6/256 48/2048 ( 2.3%)
surfedges 222351/512000 889404/2048000 (43.4%)
edges 137325/256000 549300/1024000 (53.6%)
LDR worldlights 943/8192 82984/720896 (11.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 3421/32768 34210/327680 (10.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 59319/65536 118638/131072 (90.5%) VERY FULL!
cubemapsamples 193/1024 3088/16384 (18.8%)
overlays 81/512 28512/180224 (15.8%)
LDR lightdata [variable] 24166912/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 619035/393216 (157.4%) VERY FULL!
LDR ambient table 22705/65536 90820/262144 (34.6%)
HDR ambient table 22705/65536 90820/262144 (34.6%)
LDR leaf ambient 125116/65536 3503248/1835008 (190.9%) VERY FULL!
HDR leaf ambient 22705/65536 635740/1835008 (34.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/194690 ( 0.0%)
pakfile [variable] 16089055/0 ( 0.0%)
physics [variable] 4804869/4194304 (114.6%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 90943
Writing c:\users\l'ampoule\desktop\vmf\mes map\rp_gspring_3.bsp
4 minutes, 24 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\users\l'ampoule\desktop\vmf\mes map\rp_gspring_3.bsp" "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_gspring_3.bsp"


** Executing...
** Command: "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -allowdebug -game "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_gspring_3"
 
Taink

Taink

El Magnifico
Messages
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Steinman78

Steinman78

Psychopathe
Messages
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Code:
material "steinman/impulsion/advert_3" not found.
Material not found!:STEINMAN/IMPULSION/ADVERT_3
material "steinman/impulsion/advert_1" not found.
Material not found!: STEINMAN/IMPULSION/ADVERT_1
Ça par contre non. Mes maps ne sont pas des coffres à jouets dans lesquels on peut piocher des bâtiments/bouts de maps, donc sois gentil d'enlever absolument tout ce que tu as pris de mes maps.
 
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Réactions: FalkioGMR
  • Initiateur de la discussion
  • Banni
lampoule

lampoule

Psychopathe
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Steinman78 à dit:
Code:
material "steinman/impulsion/advert_3" not found.
Material not found!:STEINMAN/IMPULSION/ADVERT_3
material "steinman/impulsion/advert_1" not found.
Material not found!: STEINMAN/IMPULSION/ADVERT_1
Ça par contre non. Mes maps ne sont pas des coffres à jouets dans lesquels on peut piocher des bâtiments/bouts de maps, donc sois gentil d'enlever absolument tout ce que tu as pris de mes maps.
D'accord sa marche mais c'est juste des test qui vont finir dans la corbeille :)
 
  • Initiateur de la discussion
  • Banni
lampoule

lampoule

Psychopathe
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332
Points
300
D'accord mais j'ai mis plein de models arbres et buissons comment savoir lequels c'est ?
 
Taink

Taink

El Magnifico
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lampoule à dit:
Ha ok merci beaucoup j'ai compris et donc les leak sont responsables des models qui ne se load pas et des bugs d'éclairage ?
Ils peuvent.
 
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