Question concernant hammer.

  • Initiateur de la discussion Slice.1
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Slice.1

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Bonjour,

je suis un débutant sur Hammer et j'aimerais savoir pourquoi quand je compile une map je ne vois pas la suite après les AREA PATROL.


(Voir image)https://www.cjoint.com/c/HEkrR1d0jWp
https://www.cjoint.com/c/HEkrSsE0EJp

Merci d'avoir et merci au personne qui pourront m'aider.:)
 
GTHebk

GTHebk

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Haa le fameux "modif" normal sa ne compile pas tout donc des leak donc des vision mal faite ^^
 
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GTHebk à dit:
Haa le fameux "modif" normal sa ne compile pas tout donc des leak donc des vision mal faite ^^
Avant ça marchais bien jusqu’à aujourd'hui. Il y a t il une solution?
 
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GTHebk

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Slice.1 à dit:
Avant ça marchais bien jusqu’à aujourd'hui. Il y a t il une solution?
Surement que vous avez changé quelque chose et donc cela fait un leak essayé de mettre votre log de compile dans ceci
http://hammer.logout.fr/?p=HLErr
 
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GTHebk à dit:
Surement que vous avez changé quelque chose et donc cela fait un leak essayé de mettre votre log de compile dans ceci
http://hammer.logout.fr/?p=HLErr
merci je sais que ca vient de :

Brush 3044285: areaportal brush doesn't touch two areas

Brush 3044274: areaportal brush doesn't touch two areas

Mais quand je regarde tout est bien mis. C'est dans des portes de comico.
 
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T'aurais un log de compilation ?
 
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LaSonde à dit:
T'aurais un log de compilation ?
Oui:




materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_glrp_v2offfinsh[v2]test.vmf
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_rockford_glrp_v2offfinsh[v2]test/glrp/terre_transition_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1577.8 9425.9 785.4)
Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 1935201:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1581.6 9402.2 895.4)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 1935201:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1577.8 9425.9 837.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 1935201:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1577.8 9425.9 775.4)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 1935183:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1577.8 9425.9 717.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 1935183:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1085.2 9671.8 665.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 1935182: Brush 1935183:

Processing areas...Wrote c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_glrp_v2offfinsh[v2]test.lin
Areaportal leak ! File: c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_glrp_v2offfinsh[v2]test.lin
Brush 3044283: areaportal brush doesn't touch two areas

Brush 3044285: areaportal brush doesn't touch two areas

Brush 3044274: areaportal brush doesn't touch two areas
done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2346 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (5)
writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_glrp_v2offfinsh[v2]test.prt...Building visibility clusters...
done (1)
Can't load skybox file skybox/painted to build the default cubemap!
Can't load skybox file skybox/painted to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (17574881 bytes)
Error loading studio model "models/props_c17/utilitypole01a.mdl"!
Error loading studio model "models/props_interiors/refrigerator03.mdl"!
Error loading studio model "models/props_foliage/maple_001_l.mdl"!
Error loading studio model "models/props_wasteland/exterior_fence001b.mdl"!
Error loading studio model "models/props_wasteland/exterior_fence002e.mdl"!
Error loading studio model "models/props_wasteland/exterior_fence002d.mdl"!
Error loading studio model "models/props_junk/petfoodbag01.mdl"!
Error loading studio model "models/props_interiors/styrofoam_cups.mdl"!
Error loading studio model "models/props_interiors/trashcan01.mdl"!
Error loading studio model "models/props_junk/dumpster.mdl"!
Error loading studio model "models/props_foliage/urban_streettree01.mdl"!
Error loading studio model "models/props_foliage/mall_pot_large01.mdl"!
Error loading studio model "models/props_foliage/mall_small_palm01.mdl"!
Error loading studio model "models/props_foliage/mall_big_plant01.mdl"!
Error loading studio model "models/props_foliage/mall_bigleaves_plant03.mdl"!
Error loading studio model "models/props_foliage/mall_bush02.mdl"!
Error loading studio model "models/props_foliage/mall_pot_squarexl01.mdl"!
Error loading studio model "models/props_interiors/chairs_airport.mdl"!
Error loading studio model "models/props_buildings/watertower_001a.mdl"!
Error loading studio model "models/props_interiors/lights_florescent01a.mdl"!
Error loading studio model "models/props_rooftop/chimneypipe_cluster02a.mdl"!
Error loading studio model "models/props_c17/gasmeter001a.mdl"!
Error loading studio model "models/props_c17/metalladder002.mdl"!
Error loading studio model "models/props_interiors/dining_table_round.mdl"!
Error loading studio model "models/props_gameplay/push_button.mdl"!
Error loading studio model "models/props_unique/airport/trash_bin1.mdl"!
Error loading studio model "models/props_interiors/industrial_table01.mdl"!
Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/trashbin01a.mdl"!
Error! prop_static using model "models/props_junk/garbage_newspaper001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_newspaper001a.mdl"!
Error! prop_static using model "models/props/cs_office/cardboard_box02.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/cardboard_box02.mdl"!
Error! prop_static using model "models/props/de_inferno/wine_barrel.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/de_inferno/wine_barrel.mdl"!
Error! prop_static using model "models/props/cs_militia/barstool01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_militia/barstool01.mdl"!
Error! prop_static using model "models/props_interiors/furniture_chair01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_interiors/furniture_chair01a.mdl"!
Static prop models/props/cs_office/light_inset.mdl outside the map (-613.34, 6761.15, 699.74)
Error! To use model "models/maxib123/pooltable.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/maxib123/pooltable.mdl"!
Error! prop_static using model "models/props/guard/big_guard_tower.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/guard/big_guard_tower.mdl"!
Error loading studio model "models/props_buildings/storefront_window_neutral.mdl"!
Error loading studio model "models/props_urban/hotel_stairs002.mdl"!
Static prop models/furniture/school_lockers_5.mdl outside the map (652.29, 2100.00, 417.00)
Static prop models/furniture/school_lockers_5.mdl outside the map (575.29, 2100.00, 417.25)
Static prop models/furniture/school_lockers_5.mdl outside the map (728.29, 2100.00, 417.25)
Static prop models/furniture/school_lockers_5.mdl outside the map (519.29, 2053.00, 417.50)
Static prop models/furniture/school_lockers_5.mdl outside the map (519.29, 1977.00, 417.25)
Static prop models/furniture/school_lockers_5.mdl outside the map (521.29, 1682.00, 417.25)
Static prop models/furniture/school_lockers_5.mdl outside the map (521.29, 1758.00, 417.50)
Static prop models/furniture/school_lockers_5.mdl outside the map (719.29, 1620.00, 417.50)
Static prop models/furniture/school_lockers_5.mdl outside the map (642.29, 1620.00, 417.25)
Static prop models/furniture/school_lockers_5.mdl outside the map (566.29, 1620.00, 417.50)
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
..10
Compacting texture/material tables...
Reduced 12540 texinfos to 7117
Reduced 1546 texdatas to 1323 (103304 bytes to 90506)
Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_glrp_v2offfinsh[v2]test.bsp
32 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_glrp_v2offfinsh[v2]test.bsp
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_glrp_v2offfinsh[v2]test.prt
7400 portalclusters
21539 numportals
0...1...2...3...4...5...6...7...8...9...10
 
GTHebk

GTHebk

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Slice.1 à dit:
merci je sais que ca vient de :

Brush 3044285: areaportal brush doesn't touch two areas

Brush 3044274: areaportal brush doesn't touch two areas

Mais quand je regarde tout est bien mis. C'est dans des portes de comico.
Tu a surement un leak dans ta map caché ou un truc comme sa ou supprime les areaportal
 
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Slice.1

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Merci j'ai trouvé
 
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