- Initiateur de la discussion
mangano74
Geek
- Messages
- 229
- Score réaction
- 20
- Points
- 85
Bonjour a tous, Voila je suis en train de construire une map mais j'ai un probleme j'ai cette erreur :
" Error: displacement found on a(n) func_detail entity - not supported (entity 375, brush 0) "
et je me demander si il y avait un outils pour rechercher cette entity 375
et je pense que a cause VIS ne se lance pas car ma compilation dure 10 secondes
voila les logs au cas ou
Merci Cordialement
" Error: displacement found on a(n) func_detail entity - not supported (entity 375, brush 0) "
et je me demander si il y avait un outils pour rechercher cette entity 375
et je pense que a cause VIS ne se lance pas car ma compilation dure 10 secondes
voila les logs au cas ou
** Executing...
** Command: "F:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "F:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Nicolas\Desktop\map gmod\rp_rastarp_v1.vmf"
Valve Software - vbsp.exe (Feb 12 2019)
8 threads
materialPath: F:\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Nicolas\Desktop\map gmod\rp_rastarp_v1.vmf
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 375, brush 0)
** Executing...
** Command: "F:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "F:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Nicolas\Desktop\map gmod\rp_rastarp_v1"
Valve Software - vvis.exe (Feb 12 2019)
8 threads
reading c:\users\nicolas\desktop\map gmod\rp_rastarp_v1.bsp
reading c:\users\nicolas\desktop\map gmod\rp_rastarp_v1.prt
LoadPortals: couldn't read c:\users\nicolas\desktop\map gmod\rp_rastarp_v1.prt
** Executing...
** Command: "F:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "F:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Nicolas\Desktop\map gmod\rp_rastarp_v1"
Valve Software - vrad.exe SSE (Feb 12 2019)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\nicolas\desktop\map gmod\rp_rastarp_v1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.92 seconds)
6320 faces
9 degenerate faces
1564190 square feet [225243392.00 square inches]
136 Displacements
69171 Square Feet [9960658.00 Square Inches]
73 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
Build Patch/Sample Hash Table(s).....Done<0.0248 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 24/1024 1152/49152 ( 2.3%)
brushes 1285/16384 15420/196608 ( 7.8%)
brushsides 11039/65536 88312/524288 (16.8%)
planes 7516/65536 150320/1310720 (11.5%)
vertexes 10455/65536 125460/786432 (16.0%)
nodes 3377/65536 108064/2097152 ( 5.2%)
texinfos 1027/12288 73944/884736 ( 8.4%)
texdata 147/2048 4704/65536 ( 7.2%)
dispinfos 136/0 23936/0 ( 0.0%)
disp_verts 4184/0 83680/0 ( 0.0%)
disp_tris 5696/0 11392/0 ( 0.0%)
disp_lmsamples 36972/0 36972/0 ( 0.0%)
faces 6320/65536 353920/3670016 ( 9.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2736/65536 153216/3670016 ( 4.2%)
leaves 3402/65536 108864/2097152 ( 5.2%)
leaffaces 7621/65536 15242/131072 (11.6%)
leafbrushes 4473/65536 8946/131072 ( 6.8%)
areas 3/1024 24/8192 ( 0.3%)
surfedges 42677/512000 170708/2048000 ( 8.3%)
edges 26693/256000 106772/1024000 (10.4%)
LDR worldlights 73/8192 6424/720896 ( 0.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 938/32768 9380/327680 ( 2.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 17457/65536 34914/131072 (26.6%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4548544/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 54567/393216 (13.9%)
LDR ambient table 3402/65536 13608/262144 ( 5.2%)
HDR ambient table 3402/65536 13608/262144 ( 5.2%)
LDR leaf ambient 11678/65536 326984/1835008 (17.8%)
HDR leaf ambient 3402/65536 95256/1835008 ( 5.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/13030 ( 0.0%)
pakfile [variable] 560873/0 ( 0.0%)
physics [variable] 444678/4194304 (10.6%)
physics terrain [variable] 13034/1048576 ( 1.2%)
Level flags = 0
Total triangle count: 19158
Writing c:\users\nicolas\desktop\map gmod\rp_rastarp_v1.bsp
14 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Nicolas\Desktop\map gmod\rp_rastarp_v1.bsp" "F:\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rastarp_v1.bsp"
** Command: "F:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "F:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Nicolas\Desktop\map gmod\rp_rastarp_v1.vmf"
Valve Software - vbsp.exe (Feb 12 2019)
8 threads
materialPath: F:\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Nicolas\Desktop\map gmod\rp_rastarp_v1.vmf
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 375, brush 0)
** Executing...
** Command: "F:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "F:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Nicolas\Desktop\map gmod\rp_rastarp_v1"
Valve Software - vvis.exe (Feb 12 2019)
8 threads
reading c:\users\nicolas\desktop\map gmod\rp_rastarp_v1.bsp
reading c:\users\nicolas\desktop\map gmod\rp_rastarp_v1.prt
LoadPortals: couldn't read c:\users\nicolas\desktop\map gmod\rp_rastarp_v1.prt
** Executing...
** Command: "F:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "F:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Nicolas\Desktop\map gmod\rp_rastarp_v1"
Valve Software - vrad.exe SSE (Feb 12 2019)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\nicolas\desktop\map gmod\rp_rastarp_v1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.92 seconds)
6320 faces
9 degenerate faces
1564190 square feet [225243392.00 square inches]
136 Displacements
69171 Square Feet [9960658.00 Square Inches]
73 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
Build Patch/Sample Hash Table(s).....Done<0.0248 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 24/1024 1152/49152 ( 2.3%)
brushes 1285/16384 15420/196608 ( 7.8%)
brushsides 11039/65536 88312/524288 (16.8%)
planes 7516/65536 150320/1310720 (11.5%)
vertexes 10455/65536 125460/786432 (16.0%)
nodes 3377/65536 108064/2097152 ( 5.2%)
texinfos 1027/12288 73944/884736 ( 8.4%)
texdata 147/2048 4704/65536 ( 7.2%)
dispinfos 136/0 23936/0 ( 0.0%)
disp_verts 4184/0 83680/0 ( 0.0%)
disp_tris 5696/0 11392/0 ( 0.0%)
disp_lmsamples 36972/0 36972/0 ( 0.0%)
faces 6320/65536 353920/3670016 ( 9.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2736/65536 153216/3670016 ( 4.2%)
leaves 3402/65536 108864/2097152 ( 5.2%)
leaffaces 7621/65536 15242/131072 (11.6%)
leafbrushes 4473/65536 8946/131072 ( 6.8%)
areas 3/1024 24/8192 ( 0.3%)
surfedges 42677/512000 170708/2048000 ( 8.3%)
edges 26693/256000 106772/1024000 (10.4%)
LDR worldlights 73/8192 6424/720896 ( 0.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 938/32768 9380/327680 ( 2.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 17457/65536 34914/131072 (26.6%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4548544/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 54567/393216 (13.9%)
LDR ambient table 3402/65536 13608/262144 ( 5.2%)
HDR ambient table 3402/65536 13608/262144 ( 5.2%)
LDR leaf ambient 11678/65536 326984/1835008 (17.8%)
HDR leaf ambient 3402/65536 95256/1835008 ( 5.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/13030 ( 0.0%)
pakfile [variable] 560873/0 ( 0.0%)
physics [variable] 444678/4194304 (10.6%)
physics terrain [variable] 13034/1048576 ( 1.2%)
Level flags = 0
Total triangle count: 19158
Writing c:\users\nicolas\desktop\map gmod\rp_rastarp_v1.bsp
14 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Nicolas\Desktop\map gmod\rp_rastarp_v1.bsp" "F:\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rastarp_v1.bsp"
Merci Cordialement