- Initiateur de la discussion
E
ElvredYT
Geek
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Salut à tous je cherche comment rajouter des tenues entières avec cet addon.
Merci
Merci
CLOTHESMOD.Female.ListDefaultPM["models/kerry/player/citizen/female_01.mdl"] = { skins = { 0,1,2,3,4 }, sex = 0, name = "female01", bodygroupstop = { ["polo"] = { group = {1,0}, tee = { 4, }, }, ["jacket"] = { group = {1,1}, tee = { 5, }, }, ["tee"] = { group = {1,2}, tee = { 7, }, }, ["suit"] = { group = {1,3}, tee = { 8, }, }, ["nude"] = { group = {1,4}, tee = { 6, }, }, }, bodygroupsbottom = { ["pant"] = { group = {2,0}, pant = { 10, }, }, ["nude"] = { group = {2,2}, pant = { 6, }, }, ["suit"] = { group = {2,1}, pant = { 10, }, }, }, eyes = { ["r"] = 2, ["l"] = 1 },
}
CLOTHESMOD.Config.ForbiddenJobsWithHeads = { [TEAM_POLICE]={ ["male01"] = "models/taggart/police01/male_01.mdl", ["female01"] = "models/taggart/police01/male_01.mdl", },
}
merci je vais voir tout caMurky à dit:Il faut modifier le lua de l'addon c'est sûrement un .lua avant les fichiers client/server.
EDIT: J'ai rapidement leak l'addon histoire de regarder et c'est bien dans
lua/clothesmod/sh_config.lua
Code:CLOTHESMOD.Female.ListDefaultPM["models/kerry/player/citizen/female_01.mdl"] = { skins = { 0,1,2,3,4 }, sex = 0, name = "female01", bodygroupstop = { ["polo"] = { group = {1,0}, tee = { 4, }, }, ["jacket"] = { group = {1,1}, tee = { 5, }, }, ["tee"] = { group = {1,2}, tee = { 7, }, }, ["suit"] = { group = {1,3}, tee = { 8, }, }, ["nude"] = { group = {1,4}, tee = { 6, }, }, }, bodygroupsbottom = { ["pant"] = { group = {2,0}, pant = { 10, }, }, ["nude"] = { group = {2,2}, pant = { 6, }, }, ["suit"] = { group = {2,1}, pant = { 10, }, }, }, eyes = { ["r"] = 2, ["l"] = 1 }, }
Pour un métier en général c'est
Code:CLOTHESMOD.Config.ForbiddenJobsWithHeads = { [TEAM_POLICE]={ ["male01"] = "models/taggart/police01/male_01.mdl", ["female01"] = "models/taggart/police01/male_01.mdl", }, }
Ou tu peux même peut-être le faire via les commandes faudrait que tu regardes sur ton serveur
- !createclothes create clothes of your sex and add them to the shop
- !save_clothesmod save entities of the script that are spawned on the map, they will automatically respawned after each reboot and each cleanup.
- !remove_clothesmod will delete the save of entities, done with !save_clothesmod. Entities saved will not respawn after a reboot.