[sdk hammer] bug de map modifier

  • Initiateur de la discussion
G

Gretox

Têtard
Messages
9
Score réaction
0
Points
5
Bonjour, pour mon serveur je voulez une map modifier. J'ai alors lancer Hammer et fait mes modif ( C'est pas la Premiere fois que j'utilise Hammer ) Apres avoir faire ma Modif je Run la Map. Je Lance Mon Jeu ( Garry's Mod ) je rejoint la Map et j'atterit dans une Map Horrible et Sombre ( Avoir sur l'image ) ( C'est Evocity pour ceux qui ont reconnu ) La Map est Sombre, J'ai des manque de Texture et la Map est la Map est Toute Petite ( En sortant du Centre ville, tu tombait dans le vide )

Je sais pas d'ou vient le probleme merci de m'aider ( Voici la Console )

Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_evocity_palmbeach"
Valve Software - vbsp.exe (Jun 30 2019)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_evocity_palmbeach.vmf
material "highrise/se1_garage_concretefloor_01" not found.
Material not found!: HIGHRISE/SE1_GARAGE_CONCRETEFLOOR_01
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "intro/se1_storefront_09" not found.
Material not found!: INTRO/SE1_STOREFRONT_09
material "maps/rp_ineu_valley2/metal/metalroof005a_-2153_1112_329" not found.
Material not found!: MAPS/RP_INEU_VALLEY2/METAL/METALROOF005A_-2153_1112_329
material "gmod_tower/lobby/grass_lighttint" not found.
Material not found!: GMOD_TOWER/LOBBY/GRASS_LIGHTTINT
material "glass/glasswindow002a_2" not found.
Material not found!: GLASS/GLASSWINDOW002A_2
material "de_nuke/nukwindowa" not found.
Material not found!: DE_NUKE/NUKWINDOWA
material "de_cbble/door011" not found.
Material not found!: DE_CBBLE/DOOR011
material "leon_kilean/woodwall01b" not found.
Material not found!: LEON_KILEAN/WOODWALL01B
material "stone/infstairsafrnt" not found.
Material not found!: STONE/INFSTAIRSAFRNT
material "realworldtextures2/wall/wallpaper_67" not found.
Material not found!: REALWORLDTEXTURES2/WALL/WALLPAPER_67
material "realworldtextures/floor/mixtile/gray-red/checkered" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/MIXTILE/GRAY-RED/CHECKERED
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop sheetrock for material PLASTER/MILWALL001, using default
material "realworldtextures/newer/0/bricks_0_07" not found.
Material not found!: REALWORLDTEXTURES/NEWER/0/BRICKS_0_07
material "labs/se1_marble_lab_tiles_01" not found.
Material not found!: LABS/SE1_MARBLE_LAB_TILES_01
material "lights/blue002" not found.
Material not found!: LIGHTS/BLUE002
material "stone/stonewall015a" not found.
Material not found!: STONE/STONEWALL015A
material "pg_tex/pg_mirror/pg_grey_wall01" not found.
Material not found!: PG_TEX/PG_MIRROR/PG_GREY_WALL01
material "realworldtextures/new/carpetl5" not found.
Material not found!: REALWORLDTEXTURES/NEW/CARPETL5
"materials/realworldtextures/walls/winningred.vtf": cached version doesn't exist
material "realworldtextures/floor/mixtile/solid/white1" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/MIXTILE/SOLID/WHITE1
material "de_chateau/stairconcrete02" not found.
Material not found!: DE_CHATEAU/STAIRCONCRETE02
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
"materials/gmod_tower/lobby/grass_lighttint.vtf": cached version doesn't exist
material "plaster/urban_plasterwall_05e" not found.
Material not found!: PLASTER/URBAN_PLASTERWALL_05E
material "nature/forest_treeline_01" not found.
Material not found!: NATURE/FOREST_TREELINE_01
material "nature/miltree005" not found.
Material not found!: NATURE/MILTREE005
material "realworldtextures2/wall/brick_wall_48" not found.
Material not found!: REALWORLDTEXTURES2/WALL/BRICK_WALL_48
material "plaster/prodwllh" not found.
Material not found!: PLASTER/PRODWLLH
material "srp/metal/roof_metal_medium01" not found.
Material not found!: SRP/METAL/ROOF_METAL_MEDIUM01
material "nature/cliff04a" not found.
Material not found!: NATURE/CLIFF04A
material "nature/blendrocksand08c" not found.
Material not found!: NATURE/BLENDROCKSAND08C
material "maps/rp_prisel_prison_v3_beta_d/nature/blendrocksgrass006a_wvt_patch" not found.
Material not found!: MAPS/RP_PRISEL_PRISON_V3_BETA_D/NATURE/BLENDROCKSGRASS006A_WVT_PATCH
material "gmod_tower/casino/wood_clean01" not found.
Material not found!: GMOD_TOWER/CASINO/WOOD_CLEAN01
material "realworldtextures2/wood/wood_29" not found.
Material not found!: REALWORLDTEXTURES2/WOOD/WOOD_29
material "de_corse/roof02c" not found.
Material not found!: DE_CORSE/ROOF02C
material "hp/woodfloor1" not found.
Material not found!: HP/WOODFLOOR1
material "intro/se1_storefront_02f" not found.
Material not found!: INTRO/SE1_STOREFRONT_02F
material "newer/1/building_1_19" not found.
Material not found!: NEWER/1/BUILDING_1_19
material "realworldtextures/newer/1/building_1_12" not found.
Material not found!: REALWORLDTEXTURES/NEWER/1/BUILDING_1_12
material "newer/1/building_1_01" not found.
Material not found!: NEWER/1/BUILDING_1_01
Patching WVT material: maps/rp_evocity_palmbeach/akulla/grass_lighttint_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-1930.10 -9843.00 40.66) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15872.0 4096.0 2310.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 3584.0 2310.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 2560.0 2310.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 1536.0 2310.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 4096.0 2310.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 4096.0 2310.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12288.0 3584.0 2310.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 4096.0 2310.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...
Brush 38164: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 322 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
done (1)
material "skybox/militia_hdrrt" not found.
Can't load skybox file skybox/militia_hdr to build the default cubemap!
Can't load skybox file skybox/militia_hdr to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (3493192 bytes)
WARNING! model "models/props_lighting/airportlight01.mdl" has mismatching model version (49, expected 48)! Expect problems.
Static prop models/props_c17/utilitypole01b.mdl outside the map (61.90, -326.00, 49.00)
WARNING! model "models/props_c17/lamppost03a_off.mdl" has mismatching model version (49, expected 48)! Expect problems.
Static prop models/sickness/stopsign_01.mdl outside the map (17.08, -907.25, 62.00)
Static prop models/sickness/splitway_02.mdl outside the map (-266.10, -383.00, 62.00)
WARNING! model "models/props_interiors/lights_florescent01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
Static prop models/sickness/speedlimit_02.mdl outside the map (1058.92, 334.67, 62.50)
WARNING! model "models/props_lighting/lightfixture02.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_foliage/mall_tree_large01.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_foliage/urban_tree_giant_dario.mdl" has mismatching model version (49, expected 48)! Expect problems.
Static prop models/props_foliage/tree_pine05.mdl outside the map (-2110.10, -10562.00, 59.00)
Static prop models/props_foliage/tree_pine_large.mdl outside the map (-2060.10, -10151.00, 39.00)
Static prop models/props_foliage/tree_pine05.mdl outside the map (-1930.10, -9843.00, 40.66)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-2141.10, -9796.00, 46.00)
Static prop models/props_foliage/tree_pine_03.mdl outside the map (-2660.10, -9713.00, 60.00)
Static prop models/props_foliage/tree_pine_03.mdl outside the map (-2668.10, -9469.00, 60.00)
Static prop models/props_foliage/tree_pine_01.mdl outside the map (-2933.10, -8800.00, 36.00)
Static prop models/props_foliage/tree_pine_03.mdl outside the map (-2126.10, -9057.00, 49.00)
Static prop models/props_foliage/tree_pine_01.mdl outside the map (-2282.10, -8583.00, 54.00)
Static prop models/props_foliage/tree_pine_03.mdl outside the map (-1763.10, -4643.00, 53.00)
Static prop models/props_foliage/tree_pine_03.mdl outside the map (-1980.10, -3840.00, 57.00)
Static prop models/props_foliage/tree_pine_01.mdl outside the map (-2151.10, -3545.00, 35.00)
Static prop models/props_foliage/tree_pine06.mdl outside the map (-2126.10, -10737.00, 53.00)
Static prop models/props_foliage/tree_pine05.mdl outside the map (-2282.10, -11033.00, 59.00)
Static prop models/props_foliage/tree_pine_large.mdl outside the map (-2107.10, -8791.00, 49.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-2055.10, -9420.00, 51.00)
WARNING! model "models/props_foliage/mall_big_plant01.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_lab/walllight001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_downtown/light02_64.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_interiors/chairs_airport.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_plants/plantairport01.mdl" has mismatching model version (49, expected 48)! Expect problems.
Static prop models/props_lighting/lightfixture02.mdl outside the map (9045.90, 1758.00, 233.00)
Static prop models/props_lighting/lightfixture02.mdl outside the map (9045.90, 2035.64, 233.00)
Static prop models/props/cs_office/light_inset.mdl outside the map (9173.90, 2212.91, 228.00)
Static prop models/props/cs_office/light_inset.mdl outside the map (7253.90, 2365.00, 236.00)
Static prop models/props/cs_office/light_inset.mdl outside the map (7253.90, 2217.00, 236.00)
Static prop models/props/cs_office/light_inset.mdl outside the map (7447.90, 2217.00, 236.00)
Static prop models/props/cs_office/light_inset.mdl outside the map (7447.90, 2365.00, 236.00)
Static prop models/props/cs_office/light_inset.mdl outside the map (7059.90, 2365.00, 236.00)
Static prop models/props/cs_office/light_inset.mdl outside the map (7059.90, 2217.00, 236.00)
Static prop models/props/cs_office/light_inset.mdl outside the map (7447.90, 2068.00, 236.00)
Static prop models/props/cs_office/light_inset.mdl outside the map (7253.90, 2068.00, 236.00)
Static prop models/props/cs_office/light_inset.mdl outside the map (7059.90, 2068.00, 236.00)
Static prop models/props_foliage/tree_pine05.mdl outside the map (-2046.18, -8430.24, 56.56)
Static prop models/props_foliage/tree_pine_tall_cluster_01.mdl outside the map (-2636.42, -7161.00, 44.00)
Static prop models/props_foliage/tree_pine_tall_cluster_01.mdl outside the map (-2649.00, -10386.00, 58.90)
Static prop models/props_foliage/tree_pine_large.mdl outside the map (-2279.50, -8177.55, 56.62)
Static prop models/props_foliage/tree_pine_01.mdl outside the map (-2881.45, -8094.98, 61.76)
WARNING! model "models/props_gameplay/push_button.mdl" has mismatching model version (49, expected 48)! Expect problems.
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 4407 texinfos to 2929
Reduced 556 texdatas to 464 (27431 bytes to 23965)
Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_evocity_palmbeach.bsp
29 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -fast -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_evocity_palmbeach"
Valve Software - vvis.exe (Jun 30 2019)
fastvis = true
4 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_evocity_palmbeach.bsp
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_evocity_palmbeach.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_evocity_palmbeach.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_evocity_palmbeach"
Valve Software - vrad.exe SSE (Jun 30 2019) Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_evocity_palmbeach.bsp
PREP OK
Error! Invalid model version "models/props_lighting/airportlight01.mdl"
Error! Invalid model version "models/props_c17/lamppost03a_off.mdl"
Error! Invalid VTX file checksum: 352001456, expected -36990250 "models/props_buildings/storefront_window_neutral.dx80.vtx"
Error! Invalid model version "models/props_interiors/lights_florescent01a.mdl"
Error! Invalid model version "models/props_lighting/lightfixture02.mdl"
Error! Invalid model version "models/props_foliage/mall_tree_large01.mdl"
Error! Invalid model version "models/props_foliage/urban_tree_giant_dario.mdl"
Error! Invalid model version "models/props_foliage/mall_big_plant01.mdl"
Error! Invalid model version "models/props_lab/walllight001a.mdl"
Error! Invalid model version "models/props_downtown/light02_64.mdl"
Error! Invalid model version "models/props_interiors/chairs_airport.mdl"
Error! Invalid model version "models/props_plants/plantairport01.mdl"
Error! Invalid model version "models/props_gameplay/push_button.mdl"
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (8.26 seconds)
14257 faces
10498273 square feet [1511751296.00 square inches]
221 Displacements
473841 Square Feet [68233120.00 Square Inches]
607 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (56)
Build Patch/Sample Hash Table(s).....Done<0.1588 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (161)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 53/1024 2544/49152 ( 5.2%)
brushes 2190/16384 26280/196608 (13.4%)
brushsides 15149/65536 121192/524288 (23.1%)
planes 7926/65536 158520/1310720 (12.1%)
vertexes 21338/65536 256056/786432 (32.6%)
nodes 8273/65536 264736/2097152 (12.6%)
texinfos 2929/12288 210888/884736 (23.8%)
texdata 464/2048 14848/65536 (22.7%)
dispinfos 221/0 38896/0 ( 0.0%)
disp_verts 14949/0 298980/0 ( 0.0%)
disp_tris 23776/0 47552/0 ( 0.0%)
disp_lmsamples 331832/0 331832/0 ( 0.0%)
faces 14257/65536 798392/3670016 (21.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6650/65536 372400/3670016 (10.1%)
leaves 8327/65536 266464/2097152 (12.7%)
leaffaces 17297/65536 34594/131072 (26.4%)
leafbrushes 5631/65536 11262/131072 ( 8.6%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 93773/512000 375092/2048000 (18.3%)
edges 56172/256000 224688/1024000 (21.9%)
LDR worldlights 607/8192 53416/720896 ( 7.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 4/32768 48/393216 ( 0.0%)
waterstrips 1168/32768 11680/327680 ( 3.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 19617/65536 39234/131072 (29.9%)
cubemapsamples 51/1024 816/16384 ( 5.0%)
overlays 43/512 15136/180224 ( 8.4%)
LDR lightdata [variable] 9715676/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 276904/393216 (70.4%)
LDR ambient table 8327/65536 33308/262144 (12.7%)
HDR ambient table 8327/65536 33308/262144 (12.7%)
LDR leaf ambient 20670/65536 578760/1835008 (31.5%)
HDR leaf ambient 8327/65536 233156/1835008 (12.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/97506 ( 0.0%)
pakfile [variable] 118692/0 ( 0.0%)
physics [variable] 3493192/4194304 (83.3%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 38556
Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_evocity_palmbeach.bsp
3 minutes, 59 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_evocity_palmbeach.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_evocity_palmbeach.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_evocity_palmbeach"
 

Pièces jointes

  • rp_evocity_palmbeach0000.jpg
    rp_evocity_palmbeach0000.jpg
    344.1 KB Vues: 18
T

TheTaad

Nouveau né
Messages
9
Score réaction
1
Points
15
tu as fait des erreurs lors de tes modifs, et pour le rendu en jeu tu dois pas avoir toutes les textures
si c'est pas un vmf libre de droit et que tu as quand même décompiler bah c'est le karma
 
  • Administration
Numerix

Numerix

Admin
Membre du Staff
Messages
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Score réaction
356
Points
315
"**** leaked ****
Entity prop_static (-1930.10 -9843.00 40.66) leaked!"
Déjà corrige cette erreur et vérifie que tu n'a pas un cercle rouge sur la map (pas en 3D) si tu l'a sa compile que la partie étant dans ce cercle donc désactive le en cliquant sur un des boutons en haut d'hammer.
 
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