Sur mon serveur gmod je ne vois pas les propriétaires des portes

  • Initiateur de la discussion
E

Erwan

Nouveau né
Messages
21
Score réaction
0
Points
15
Bonjour et merci de m'accorder votre attention. J'ai créer mon serveur Garry's Mod mais je ne vois pas les propriétaires ni rien. Biensur je peux l'acheter ect... Mais je ve vois pas non plus le propriétaire et autres. Pareil pour les voitutres HELP svp.
Merci d'avoir lu ma demande d'aide
 
ROB-SANTOS_007

ROB-SANTOS_007

Geek
Messages
196
Score réaction
21
Points
65
Quelle est ton HUD ?
 
  • Initiateur de la discussion
E

Erwan

Nouveau né
Messages
21
Score réaction
0
Points
15
RustHUD
 
ROB-SANTOS_007

ROB-SANTOS_007

Geek
Messages
196
Score réaction
21
Points
65
Tu n'aurais pas mis un petit true dans ton fichier disable_defaults
darkrpmodification/lua/darkrp_config /disabled_defaults
Hud = true ?? Si oui tu devrais peut être le mettre en false
 
  • Initiateur de la discussion
E

Erwan

Nouveau né
Messages
21
Score réaction
0
Points
15
Ahah peut etre...
 
  • Initiateur de la discussion
E

Erwan

Nouveau né
Messages
21
Score réaction
0
Points
15
-----------------------------------------------------
--[[---------------------------------------------------------
Variable Setup
-----------------------------------------------------------]]
local hudElements = {}
local hudSettings = {}

--[[---------------------------------------------------------
Settings
-----------------------------------------------------------]]
hudSettings.placement = 'Right'
hudSettings.offset_x = '25'
hudSettings.offset_y = '25'
hudSettings.spacing = '5'
hudSettings.size = '1'

--[[---------------------------------------------------------
Convars
-----------------------------------------------------------]]
CreateClientConVar('rusthud_placement', hudSettings.placement, true)
CreateClientConVar('rusthud_offset_x', hudSettings.offset_x, true)
CreateClientConVar('rusthud_offset_y', hudSettings.offset_y, true)
CreateClientConVar('rusthud_spacing', hudSettings.spacing, true)
CreateClientConVar('rusthud_size', hudSettings.size, true)

--[[---------------------------------------------------------
Hide
-----------------------------------------------------------]]
local hudHideElements = {
["DarkRP_HUD"] = false,
["DarkRP_EntityDisplay"] = false,
["DarkRP_ZombieInfo"] = false,
["DarkRP_LocalPlayerHUD"] = true,
["DarkRP_Hungermod"] = true,
["DarkRP_Agenda"] = false,

["CHudHealth"] = true,
["CHudBattery"] = true,
["CHudSuitPower"] = true,
["CHudAmmo"] = true,
}

--[[---------------------------------------------------------
Materials
-----------------------------------------------------------]]
local iconHealth = Material("rusthud/health.png", "smooth unlitgeneric")
local iconArmor = Material("rusthud/armor.png", "smooth unlitgeneric")
local iconStamina = Material("rusthud/stamina.png", "smooth unlitgeneric")
local iconHunger = Material("rusthud/hunger.png", "smooth unlitgeneric")
local iconMoney = Material("rusthud/money.png", "smooth unlitgeneric")
local iconSalary = Material("rusthud/salary.png", "smooth unlitgeneric")

--[[---------------------------------------------------------
Fonts
-----------------------------------------------------------]]
for i=0,34 do

--> Size
local size = 12+i

--> Font
surface.CreateFont("RustHUD_"..size, {
font = "Trebuchet24",
size = size,
})

end

--[[---------------------------------------------------------
Elements Setup
-----------------------------------------------------------]]
table.Add(hudElements, {{
name = "Health",
icon = iconHealth,
color = Color(231, 76, 60),
bar = true,
hide = true,
min = function(ply) return 0 end,
max = function(ply) return ply:GetMaxHealth() or 100 end,
value = function(ply) return ply:Health() or 0 end
}})

table.Add(hudElements, {{
name = "Armor",
icon = iconArmor,
color = Color(52, 152, 219),
bar = true,
hide = true,
min = function(ply) return 0 end,
max = function(ply) return 100 end,
value = function(ply) return ply:Armor() or 0 end
}})

table.Add(hudElements, {{
name = "Stamina",
icon = iconStamina,
color = Color(46, 204, 113),
bar = true,
hide = true,
min = function(ply) return 0 end,
max = function(ply) return 100 end,
value = function(ply) return LocalPlayer():GetNWInt( "tcb_stamina" ) or 10 end
}})

table.Add(hudElements, {{
name = "Hunger",
icon = iconHunger,
color = Color(230, 126, 34),
bar = true,
hide = true,
min = function(ply) return 0 end,
max = function(ply) return 100 end,
value = function(ply) return math.ceil( LocalPlayer():getDarkRPVar( "Energy" ) or 0 ) end
}})

table.Add(hudElements, {{
name = "Money",
icon = iconMoney,
color = Color(46, 204, 113),
bar = false,
hide = false,
value = function(ply) return DarkRP.formatMoney(ply:getDarkRPVar( "money" )) or 0 end
}})

table.Add(hudElements, {{
name = "Salary",
icon = iconSalary,
color = Color(46, 204, 113),
bar = false,
hide = false,
value = function(ply) return DarkRP.formatMoney(ply:getDarkRPVar("salary")) or 0 end
}})

hudElements = table.Reverse(hudElements)

--[[---------------------------------------------------------
Element Draw
-----------------------------------------------------------]]
local function hideElements( element )
if hudHideElements[ element ] then

--> Return
return false

end
end
hook.Add("HUDShouldDraw", "hideElements", hideElements)

--[[---------------------------------------------------------
HUDPaint
-----------------------------------------------------------]]
local function DrawRustHUD()

--> Convars
local hudM = 1
local hudS = 5
local hudP = "right"
local hudOX = 25
local hudOY = 25

if ConVarExists('rusthud_size') then hudM = GetConVar('rusthud_size'):GetFloat() end

if ConVarExists('rusthud_offset_x') then hudOX = GetConVar('rusthud_offset_x'):GetInt() end
if ConVarExists('rusthud_offset_y') then hudOY = GetConVar('rusthud_offset_y'):GetInt() end
if ConVarExists('rusthud_spacing') then hudS = GetConVar('rusthud_spacing'):GetInt() end

if ConVarExists('rusthud_placement') then hudP = GetConVar('rusthud_placement'):GetString() end

--> Variables
local hudY = (42*hudM) + hudOY

--> Elements
for _,v in ipairs(hudElements) do

--> Hide
if v.hide and v.value(LocalPlayer()) == v.min(LocalPlayer()) then continue end

--> Variables
local curX = ScrW() - (300*hudM) - hudOX
local curY = ScrH() - hudY

--> Convars
if hudP == "left" or hudP == "Left" then
curX = hudOX
curY = ScrH() - hudY
end

--> Background
draw.RoundedBox(math.Round(2*hudM), curX+0, curY+0, (300*hudM)-0, (42*hudM)-0, Color(0, 0, 0, 25))
draw.RoundedBox(math.Round(2*hudM), curX+1, curY+1, (300*hudM)-2, (42*hudM)-2, Color(0, 0, 0, 125))

--> Icon
if v.icon != "" then
surface.SetDrawColor(255, 255, 255, 225)
surface.SetMaterial(v.icon)
surface.DrawTexturedRect( curX+(7*hudM), curY+(6*hudM), 30*hudM, 30*hudM)
else
draw.RoundedBox(0, curX+(7*hudM), curY+(6*hudM), 30*hudM, 30*hudM, Color(0, 0, 0, 225))
end

--> Text
draw.SimpleText(v.value(LocalPlayer()), "RustHUD_"..math.Round(24*hudM), curX+(50*hudM)-(6*hudM)+(250*hudM)/2, curY+(21*hudM), Color(255, 255, 255, 240), 1, 1)

--> Bar
if v.bar then

--> Values
local curVal = v.value(LocalPlayer())
local curMin = v.min(LocalPlayer())
local curMax = v.max(LocalPlayer())

if curVal > curMax then curVal = curMax elseif curVal < curMin then curVal = curMin end

--> Variables
local curW = 250*hudM / curMax * curVal

--> Draw
draw.RoundedBox(math.Round(2*hudM), curX+(50*hudM)-(6*hudM), curY+(6*hudM), curW, 30*hudM, Color( v.color.r, v.color.g, v.color.b, 150 ))

else

--> Draw
draw.RoundedBox(math.Round(2*hudM), curX+(50*hudM)-(6*hudM), curY+(6*hudM), 250*hudM, 30*hudM, Color( v.color.r, v.color.g, v.color.b, 150 ))

end

--> Variables
hudY = hudY + hudS + (40*hudM)

end

--> Variables
local curX = hudOX
local curY = ScrH() - (60*hudM) - hudOY

--> Convars
if hudP == "left" or hudP == "Left" then
curX = ScrW() - (100*hudM) - hudOX
end

--> Ammo
local weapon = LocalPlayer():GetActiveWeapon()
if weapon and IsValid( weapon ) then

local clip = weapon:Clip1()
local ammo = LocalPlayer():GetAmmoCount( weapon:GetPrimaryAmmoType() )
if clip == -1 or clip <= 0 and ammo <= 0 then return end

draw.RoundedBox(math.Round(2*hudM), curX+0, curY+0, (100*hudM)-0, (60*hudM)-0, Color(0, 0, 0, 25))
draw.RoundedBox(math.Round(2*hudM), curX+1, curY+1, (100*hudM)-2, (60*hudM)-2, Color(0, 0, 0, 125))
draw.SimpleText(clip.."/"..ammo, "RustHUD_"..math.Round(28*hudM), curX+(50*hudM), curY+(28*hudM), Color(255, 255, 255, 240), 1, 1)

end

end
hook.Add("HUDPaint", "DrawRustHUD", DrawRustHUD)

--[[---------------------------------------------------------
HUDMenu
-----------------------------------------------------------]]
local function HUDMenu()

--> Frame
local frame = vgui.Create('DFrame')
frame:SetPos(-275, 25)
frame:MoveTo(25, 25, 0.4)
frame:SetSize(275, 380)
frame:SetTitle("RustHUD - Settings")
frame:SetDraggable(true)
frame:MakePopup()
frame.Paint = function(pnl, w, h)
draw.RoundedBox(2, 0, 0, w, h, Color(149, 165, 166, 225))
draw.RoundedBoxEx(2, 0, 0, w, 25, Color(189, 195, 199, 255), true, true, false, false)
end

--> Position
local txt_position = vgui.Create('DLabel', frame)
txt_position:Dock(TOP)
txt_position:SetText('HUD Position:')
txt_position:SetFont('Trebuchet18')
txt_position:SetTextColor(Color(255, 255, 255))

local position = vgui.Create('DComboBox', frame)
position:Dock(TOP)
position:SetValue(GetConVar('rusthud_placement'):GetString())
position:AddChoice('Left')
position:AddChoice('Right')
position.OnSelect = function( panel, index, value )
RunConsoleCommand('rusthud_placement', value)
end

local spc_position = vgui.Create('DPanel', frame)
spc_position:Dock(TOP)
spc_position:SetHeight(14)
spc_position.Paint = function(pnl, w, h)
draw.RoundedBox(0, 0, 8, w, 2, Color(127, 140, 141, 225))
end

--> Size
local txt_size = vgui.Create('DLabel', frame)
txt_size:Dock(TOP)
txt_size:SetText('HUD Size:')
txt_size:SetFont('Trebuchet18')
txt_size:SetTextColor(Color(255, 255, 255))

local size = vgui.Create('DNumSlider', frame)
size:Dock(TOP)
size:SetMin(0.5)
size:SetMax(1.5)
size:SetDecimals(1)
size:SetValue(GetConVar('rusthud_size'):GetInt())
size:SetConVar('rusthud_size')
size.Label:Hide()

size.TextArea:SetWide(20)
size.TextArea:SetTextColor(Color(255, 255, 255))
size.TextArea:SetFont('Trebuchet18')

local spc_size = vgui.Create('DPanel', frame)
spc_size:Dock(TOP)
spc_size:SetHeight(14)
spc_size.Paint = function(pnl, w, h)
draw.RoundedBox(0, 0, 8, w, 2, Color(127, 140, 141, 225))
end

--> Spacing
local txt_spacing = vgui.Create('DLabel', frame)
txt_spacing:Dock(TOP)
txt_spacing:SetText('Element Spacing:')
txt_spacing:SetFont('Trebuchet18')
txt_spacing:SetTextColor(Color(255, 255, 255))

local spacing = vgui.Create('DNumSlider', frame)
spacing:Dock(TOP)
spacing:SetMin(0)
spacing:SetMax(25)
spacing:SetDecimals(0)
spacing:SetValue(GetConVar('rusthud_spacing'):GetInt())
spacing:SetConVar('rusthud_spacing')
spacing.Label:Hide()

spacing.TextArea:SetWide(20)
spacing.TextArea:SetTextColor(Color(255, 255, 255))
spacing.TextArea:SetFont('Trebuchet18')

local spc_spacing = vgui.Create('DPanel', frame)
spc_spacing:Dock(TOP)
spc_spacing:SetHeight(14)
spc_spacing.Paint = function(pnl, w, h)
draw.RoundedBox(0, 0, 8, w, 2, Color(127, 140, 141, 225))
end

--> Vertical Offset
local txt_vertical = vgui.Create('DLabel', frame)
txt_vertical:Dock(TOP)
txt_vertical:SetText('Vertical Offset (Y):')
txt_vertical:SetFont('Trebuchet18')
txt_vertical:SetTextColor(Color(255, 255, 255))

local vertical = vgui.Create('DNumSlider', frame)
vertical:Dock(TOP)
vertical:SetMin(0)
vertical:SetMax(100)
vertical:SetDecimals(0)
vertical:SetValue(GetConVar('rusthud_offset_y'):GetInt())
vertical:SetConVar('rusthud_offset_y')
vertical.Label:Hide()

vertical.TextArea:SetWide(20)
vertical.TextArea:SetTextColor(Color(255, 255, 255))
vertical.TextArea:SetFont('Trebuchet18')

local spc_vertical = vgui.Create('DPanel', frame)
spc_vertical:Dock(TOP)
spc_vertical:SetHeight(14)
spc_vertical.Paint = function(pnl, w, h)
draw.RoundedBox(0, 0, 8, w, 2, Color(127, 140, 141, 225))
end

--> Horizontal Offset
local txt_horizontal = vgui.Create('DLabel', frame)
txt_horizontal:Dock(TOP)
txt_horizontal:SetText('Horizontal Offset (X):')
txt_horizontal:SetFont('Trebuchet18')
txt_horizontal:SetTextColor(Color(255, 255, 255))

local horizontal = vgui.Create('DNumSlider', frame)
horizontal:Dock(TOP)
horizontal:SetMin(0)
horizontal:SetMax(100)
horizontal:SetDecimals(0)
horizontal:SetValue(GetConVar('rusthud_offset_x'):GetInt())
horizontal:SetConVar('rusthud_offset_x')
horizontal.Label:Hide()

horizontal.TextArea:SetWide(20)
horizontal.TextArea:SetTextColor(Color(255, 255, 255))
horizontal.TextArea:SetFont('Trebuchet18')

local spc_horizontal = vgui.Create('DPanel', frame)
spc_horizontal:Dock(TOP)
spc_horizontal:SetHeight(14)
spc_horizontal.Paint = function(pnl, w, h)
draw.RoundedBox(0, 0, 8, w, 2, Color(127, 140, 141, 225))
end

--> Reset
local reset = vgui.Create('DButton', frame)
reset:Dock(TOP)
reset:SetHeight(26)
reset:SetText('Reset')
reset.DoClick = function()

RunConsoleCommand('rusthud_placement', hudSettings.placement)
RunConsoleCommand('rusthud_offset_x', hudSettings.offset_x)
RunConsoleCommand('rusthud_offset_y', hudSettings.offset_y)
RunConsoleCommand('rusthud_spacing', hudSettings.spacing)
RunConsoleCommand('rusthud_size', hudSettings.size)

frame:Close()

end

end
concommand.Add('rusthud', HUDMenu)

--[[---------------------------------------------------------
HUDChat
-----------------------------------------------------------]]
local function HUDChat(ply, text)
if string.find(text, '^[!/]hud') then

--> Menu
if ply == LocalPlayer() then
RunConsoleCommand('rusthud')
end

--> Return
return true

end
end
hook.Add('OnPlayerChat', 'HUDChat', HUDChat)





Voila mon HUD y a t-il quelque chose qui ne vas pas ?
 
ROB-SANTOS_007

ROB-SANTOS_007

Geek
Messages
196
Score réaction
21
Points
65
Ceci est ton HUD ou ton fichier disable defaults ??
 
  • Initiateur de la discussion
E

Erwan

Nouveau né
Messages
21
Score réaction
0
Points
15
HUD tu veux le disabledefault ?
 
  • Initiateur de la discussion
E

Erwan

Nouveau né
Messages
21
Score réaction
0
Points
15
--[[---------------------------------------------------------------------------
DarkRP disabled defaults
---------------------------------------------------------------------------

DarkRP comes with a bunch of default things:
- a load of modules
- default jobs
- shipments and guns
- entities (like the money printer)
and many more

If you want to disable or replace the default things, you should disable them here

Note: if you want to have e.g. edit the official medic job, you MUST disable the default one in this file!
You can copy the medic from DarkRP and paste it in darkrp_config/jobs.lua
---------------------------------------------------------------------------]]


--[[---------------------------------------------------------------------------
The list of modules that are disabled. Set to true to disable, false to enable.
Modules that are not in this list are enabled by default.
---------------------------------------------------------------------------]]
DarkRP.disabledDefaults["modules"] = {
["afk"] = true,
["chatsounds"] = false,
["events"] = false,
["fpp"] = false,
["f1menu"] = false,
["f4menu"] = false,
["hitmenu"] = false,
["hud"] = true,
["hungermod"] = false,
["playerscale"] = false,
["sleep"] = false,
["fadmin"] = false,
}



--[[---------------------------------------------------------------------------
The disabled default jobs. true to disable, false to enable.

NOTE: If you disable a job and remake it, expect things that rely on the job to stop working
e.g. you disable the gundealer and you make a new job as TEAM_GUN. If you want the shipments/door groups/etc. to
work for your custom job, remake them to include your job as well.
---------------------------------------------------------------------------]]
DarkRP.disabledDefaults["jobs"] = {
["chief"] = true,
["citizen"] = true,
["cook"] = true, --Hungermod only
["cp"] = true,
["gangster"] = true,
["gundealer"] = true,
["hobo"] = true,
["mayor"] = true,
["medic"] = true,
["mobboss"] = true,
}

--[[---------------------------------------------------------------------------
Shipments and pistols
---------------------------------------------------------------------------]]
DarkRP.disabledDefaults["shipments"] = {
["AK47"] = true,
["Desert eagle"] = true,
["Fiveseven"] = true,
["Glock"] = true,
["M4"] = false,
["Mac 10"] = false,
["MP5"] = false,
["P228"] = true,
["Pump shotgun"] = true,
["Sniper rifle"] = true,
}

--[[---------------------------------------------------------------------------
Entities
---------------------------------------------------------------------------]]
DarkRP.disabledDefaults["entities"] = {
["Drug lab"] = false,
["Gun lab"] = false,
["Money printer"] = true,
["Microwave"] = false, --Hungermod only
}

--[[---------------------------------------------------------------------------
Vehicles
(at the moment there are no default vehicles)
---------------------------------------------------------------------------]]
DarkRP.disabledDefaults["vehicles"] = {

}

--[[---------------------------------------------------------------------------
Food
Food is only enabled when hungermod is enabled (see disabled modules above).
---------------------------------------------------------------------------]]
DarkRP.disabledDefaults["food"] = {
["Banana"] = true,
["Bananes"] = false,
["Melon"] = false,
["Glass bottle"] = true,
["Pop can"] = true,
["Plastic bottle"] = true,
["Lait"] = false,
["Bottle 1"] = true,
["Eau"] = false,
["Bottle 3"] = true,
["Orange"] = true,
}

--[[---------------------------------------------------------------------------
Door groups
---------------------------------------------------------------------------]]
DarkRP.disabledDefaults["doorgroups"] = {
["Cops and Mayor only"] = false,
["Gundealer only"] = false,
}


--[[---------------------------------------------------------------------------
Ammo packets
---------------------------------------------------------------------------]]
DarkRP.disabledDefaults["ammo"] = {
["Pistol ammo"] = true,
["Rifle ammo"] = true,
["Shotgun ammo"] = true,
}

--[[---------------------------------------------------------------------------
Agendas
---------------------------------------------------------------------------]]
DarkRP.disabledDefaults["agendas"] = {
["Gangster's agenda"] = true,
["Police agenda"] = true,
}

--[[---------------------------------------------------------------------------
Chat groups (chat with /g)
Chat groups do not have names, so their index is used instead.
---------------------------------------------------------------------------]]
DarkRP.disabledDefaults["groupchat"] = {
[1] = false, -- Police group chat (mayor, cp, chief and/or your custom CP teams)
[2] = false, -- Group chat between gangsters and the mobboss
[3] = false, -- Group chat between people of the same team
}

--[[---------------------------------------------------------------------------
Jobs that are hitmen
set to true to disable
---------------------------------------------------------------------------]]
DarkRP.disabledDefaults["hitmen"] = {
["mobboss"] = false,
}

--[[---------------------------------------------------------------------------
Demote groups
When anyone is demote from any job in this group, they will be temporarily banned
from every job in the group
---------------------------------------------------------------------------]]
DarkRP.disabledDefaults["demotegroups"] = {
["Cops"] = true,
["Gangsters"] = true,
}
 
ROB-SANTOS_007

ROB-SANTOS_007

Geek
Messages
196
Score réaction
21
Points
65
Oui.
 
ROB-SANTOS_007

ROB-SANTOS_007

Geek
Messages
196
Score réaction
21
Points
65
  • Initiateur de la discussion
E

Erwan

Nouveau né
Messages
21
Score réaction
0
Points
15
Il est correct ?
 
  • Initiateur de la discussion
E

Erwan

Nouveau né
Messages
21
Score réaction
0
Points
15
Je l'ai mis en false je vais voir...
 
ROB-SANTOS_007

ROB-SANTOS_007

Geek
Messages
196
Score réaction
21
Points
65
Ok :)
 
  • Initiateur de la discussion
E

Erwan

Nouveau né
Messages
21
Score réaction
0
Points
15
Maintenant je n'ai plus mon HUD j'ai celui de base...
 
ROB-SANTOS_007

ROB-SANTOS_007

Geek
Messages
196
Score réaction
21
Points
65
Mais t'as les textes sur les portes ou pas
 
Yoh Sambre ♪

Yoh Sambre ♪

Shaman Fou
Messages
16 288
Score réaction
9 687
Points
1 845
Je trouve cela bien plus RP de pas voir l'hud des portes BloodTrail
 
  • Initiateur de la discussion
E

Erwan

Nouveau né
Messages
21
Score réaction
0
Points
15
Pareil mais pour la banque ect...
 
  • Initiateur de la discussion
E

Erwan

Nouveau né
Messages
21
Score réaction
0
Points
15
ROB-SANTOS_007 à dit:
Mais t'as les textes sur les portes ou pas
Non c'est bien ça mon problème
 
ROB-SANTOS_007

ROB-SANTOS_007

Geek
Messages
196
Score réaction
21
Points
65
Yoh Sambre ♪ à dit:
Je trouve cela bien plus RP de pas voir l'hud des portes BloodTrail
C'est pas faux mais faudrais avoir un truc qui dis habité non habité
 
ROB-SANTOS_007

ROB-SANTOS_007

Geek
Messages
196
Score réaction
21
Points
65
C'est un leak ou c'est la version payante ?
 
  • Initiateur de la discussion
E

Erwan

Nouveau né
Messages
21
Score réaction
0
Points
15
Je n'utilise pas de leak car j'ai peur que une fois mon serveur hébergé il plante et c'est aussi pour ça que je n'ai pas bcp d'addon tenez si vous voulez :https://scriptfodder.com/scripts/view/1575
 
ROB-SANTOS_007

ROB-SANTOS_007

Geek
Messages
196
Score réaction
21
Points
65
Ok donc on résume :
Quand ton hud est on true t'as ton hud mais pas le texte
Mais quand tu mets en false tu n'as plus de hud ni de texte
C'est ça ??
 
  • Initiateur de la discussion
E

Erwan

Nouveau né
Messages
21
Score réaction
0
Points
15
J'ai réussi pour les textes pour les portes, sauf que maintenant j'ai le hud de base a gauche et le rusthud a droite
 
ROB-SANTOS_007

ROB-SANTOS_007

Geek
Messages
196
Score réaction
21
Points
65
Ah bah tu désactive le hud de base je crois que c'est en supprimant le fichier dans modules darkrpmodification/lua/darkrp_modules
Et tu supprime le hud replacement un truc genre mais tu le met dans ton bureau ou cas où sa te fait bouger tout
 
  • Initiateur de la discussion
E

Erwan

Nouveau né
Messages
21
Score réaction
0
Points
15
Il n'y est déja plus...
 
Discord d'entraide
Rejoignz-nous sur Discord