MathiouGaming
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Non il y estxLomble77 à dit:Ok mais tu aurais pas oublier :
for k, v in pairs( player.GetAll() ) do
v:SetNWInt( 'number', v:GetNWInt("number") +1 )
end
?
Non il y estxLomble77 à dit:Ok mais tu aurais pas oublier :
for k, v in pairs( player.GetAll() ) do
v:SetNWInt( 'number', v:GetNWInt("number") +1 )
end
?
Ok je l'ai trouvé ^^ c'était pour mes autres imprimantesMathiouGaming à dit:Non il y est
Je sais pas te dire désoler j'ai recommander mon serveur mais par bancaire donc ça prend plusieurs jours :/MathiouGaming à dit:Dac et est ce que ça marche ? ^^
concommand.Add( "rollthedice", function( ply ) PrintMessage( HUD_PRINTTALK, ply:Nick().." has rolled a "..math.random(1,100)..".")
end )
function RollCommand( pl, text, teamonly )
if text == "/roll" then pl:ConCommand( "rollthedice") return ""
end
end
hook.Add( "PlayerSay", "Chat", RollCommand )
Merci je test les printers je te dis ça dans un instant.MathiouGaming à dit:A mettre dans autorun/server (Le code ne vient pas de moi)Code:concommand.Add( "rollthedice", function( ply ) PrintMessage( HUD_PRINTTALK, ply:Nick().." has rolled a "..math.random(1,100)..".") end ) function RollCommand( pl, text, teamonly ) if text == "/roll" then pl:ConCommand( "rollthedice") return "" end end hook.Add( "PlayerSay", "Chat", RollCommand )
Alors ?xLomble77 à dit:Merci je test les printers je te dis ça dans un instant.
Cette technique fonctionne toujours ?MathiouGaming à dit:Yeap je m'en occupe demain, et oui ça fonctionnera normalement ^^
C'est ça non ?Nerzh_game à dit:Et pour ce code ?
ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.PrintName = "MoneyPrinter_Base"
ENT.Author = "CustomHQ"
ENT.Spawnable = false
ENT.AutomaticFrameAdvance = true
if SERVER then include "sv_init.lua" end
AddCSLuaFile "cl_init.lua"
AddCSLuaFile("shared.lua")
ENT.PMoney = 0
ENT.PPower = 50
ENT.PTemp = 6
ENT.PEnable = true
ENT.PerState = "dis"
ENT.PTime = 0
ENT.PPaper = 0
ENT.PColors = 0
function ENT:SetupDataTables()
self:NetworkVar("Int", 0, "price")
self:NetworkVar("Entity", 0, "owning_ent")
end
-----------------------------------------------------------------------------------
------------------------ START CONFIG ZONE ----------------------------------------
-----------------------------------------------------------------------------------
AddEntity("Green Printer", { -- edit name like "Gold Printer"
ent = "custom_printer_green", -- edit class name of printer, must be like folder name
model = "models/custom/rprinter.mdl", -- no edit here
price = 6000, -- price of the printer
max = 1, -- maximum printers for player
cmd = "buy_green_printer" -- unique chat command for buy this printer
})
ENT.PrinterColor = Color(161,255,171,255) -- RGB Color of the printer
ENT.PName = "Green Printer"
ENT.MaxMoney = 2000 -- max money saved in printer
ENT.PrintMoney = 280 -- how much money print $$$
ENT.PrintTimeMin = 100 -- minimum print time
ENT.PrintTimeMax = 150 -- maximum print time
ENT.HeatPower = 10 -- every N sec +2 to temperature with calculating current power
ENT.HeatSpeed = 3 -- every 15 sec +N to temperature
ENT.Allowler = true -- allow add cooller on our money printer
ENT.PaperEating = 2 -- how much paper eating per 1 print
ENT.ColorEating = 2 -- how much color eating per 1 print
ENT.PapersPerBlock = 50 -- How much paper add per block
ENT.ColorsPerBlock = 30 -- how much colors add per block
ENT.MaxPapers = 120 -- max papers in stock
ENT.MaxColors = 100 -- max color in stock
------------------------------------------------------------------------------------
-------------------------- END CONFIG ZONE -----------------------------------------
------------------------------------------------------------------------------------
ENT.EatMore = true
ENT.IsCustomHQ = true
ENT.RenderGroup = RENDERGROUP_BOTH
if CLIENT then
function ENTraw()
selfrawModel()
-- self:SetMaterial('Models/effects/vol_light001')
-- local pos = self:GetPos()
--local ang = self:GetAngles()
if not PrintersEnabledAzae then return end
local pos = self:CalculateRenderPos()
local ang = self:CalculateRenderAng()
local w, h = self.Width2D, self.Height2D
local x, y = self:CalculateCursorPos()
cam.Start3D2D(pos, ang, self.Scale)
selfaint(w, h, x, y,1)
cam.End3D2D()
ang:RotateAroundAxis(ang:Forward(), -5)
pos:Add(self:GetForward() * 1.192)
cam.Start3D2D(pos, ang, self.Scale)
selfaint(w, h, x, y,2)
cam.End3D2D()
local pos = self:CalculateRenderPos2()
local ang = self:CalculateRenderAng2()
cam.Start3D2D(pos, ang, self.Scale)
selfaint(w, h, x, y,3)
cam.End3D2D()
end
end
function ENT:Initialize()
self.Scale = 0.1
if CLIENT then
self.Mins = self:OBBMins()
self.Maxs = self:OBBMaxs()
self.Width2D, self.Height2D = (self.Maxs.y - self.Mins.y) / self.Scale , (self.Maxs.z - self.Mins.z) / self.Scale
end
if SERVER then
self:SetModel("models/custom/rprinter.mdl")
selfhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
local phys = self:GetPhysicsObject()
phys:Wake()
phys:SetMass(100)
self.damage = 100
self:SetColor(self.PrinterColor)
self:SetUseType(SIMPLE_USE)
self:SetAngles(self:GetAngles()+Angle(0,180,0))
self.sound = CreateSound(self, Sound("ambient/levels/labs/equipment_printer_loop1.wav"))
self.sound:SetSoundLevel(52)
self.soundlayEx(1, 100)
timer.Simple(self.HeatSpeed,function() if IsValid(self) then self:HeatMore() end end)
timer.Create(tostring(self:EntIndex()).."printingae",self.PrintTimeMin,1, function() if IsValid(self) then selfrintMore() end end)
self.PTime = CurTime() + self.PrintTimeMin
self:UpdateVars()
if not self.Allowler then
self.PCap = ents.Create('prop_dynamic')
self.PCap:SetModel('models/custom/printercap.mdl')
self.PCap:SetPos(self:GetPos())
self.PCap:SetAngles (self:GetAngles())
self.PCap:SetSolid(0)
self.PCap:Spawn()
self.PCap:SetParent(self)
end
end
end
--
function ENT:Use(activator)
if CLIENT then return end
if self.AlreadyUsed then return end
if not IsValid(self.lock) then return end
local id = self:LookupSequence("open")
self:ResetSequence(id)
self.lock:SetParent(nil)
self:EmitSound(Sound("doors/door1_move.wav"))
self.lockhysicsInit(SOLID_VPHYSICS)
self.lock:SetMoveType(MOVETYPE_VPHYSICS)
self.lock:SetSolid(SOLID_VPHYSICS)
self.lock:GetPhysicsObject():SetVelocity(Vector(0,0,-1))
timer.Simple(3,function() if IsValid(self.lock) then self.lock:Remove() end end)
if IsValid(self.ply) and activator!=self.ply and not UniqueRewards.CanStoleReward then return end
timer.Simple(5,function() if IsValid(self) then self:Remove() end end)
--self:EmitSound(Sound("garrysmod/save_load1.wav"))
self.AlreadyUsed = true
timer.Simple(0.5,function()
local enta = ents.Create('reward_present')
enta:SetPos(self:GetPos()+self:GetForward()*13 + Vector(0,0,25))
enta.ply = self.ply
enta.Progress = self.Progress
enta:Spawn()
end)
end
function ENT:OnRemove()
if self.sound then
self.sound:Stop()
end
if self.Per and self.Per.sound then
self.Per.sound:Stop()
end
end
ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.PrintName = "MoneyPrinter_Base"
ENT.Author = "CustomHQ"
ENT.Spawnable = false
ENT.AutomaticFrameAdvance = true
if SERVER then include "sv_init.lua" end
AddCSLuaFile "cl_init.lua"
AddCSLuaFile("shared.lua")
ENT.PMoney = 0
ENT.PPower = 50
ENT.PTemp = 6
ENT.PEnable = true
ENT.PCoolerState = "dis"
ENT.PTime = 0
ENT.PPaper = 0
ENT.PColors = 0
function ENT:SetupDataTables() self:NetworkVar("Int", 0, "price") self:NetworkVar("Entity", 0, "owning_ent")
end
-----------------------------------------------------------------------------------
------------------------ START CONFIG ZONE ----------------------------------------
-----------------------------------------------------------------------------------
ENT.PrinterColor = Color(255,251,154,255) -- RGB Color of the printer
ENT.PName = "Imprimante avancÉe"
ENT.MaxMoney = 5000 -- max money saved in printer
ENT.PrintMoney = 350 -- how much money print $$$
ENT.PrintTimeMin = 80 -- minimum print time
ENT.PrintTimeMax = 120 -- maximum print time
ENT.HeatPower = 15 -- every N sec +2 to temperature with calculating current power
ENT.HeatSpeed = 20 -- every 15 sec +N to temperature
ENT.AllowCooller = true -- allow add cooller on our money printer
ENT.PaperEating = 2 -- how much paper eating per 1 print
ENT.ColorEating = 5 -- how much color eating per 1 print
ENT.PapersPerBlock = 50 -- How much paper add per block
ENT.ColorsPerBlock = 30 -- how much colors add per block
ENT.MaxPapers = 140 -- max papers in stock
ENT.MaxColors = 180 -- max color in stock
------------------------------------------------------------------------------------
-------------------------- END CONFIG ZONE -----------------------------------------
------------------------------------------------------------------------------------
ENT.EatMore = true
ENT.IsCustomHQ = true
ENT.RenderGroup = RENDERGROUP_BOTH
if CLIENT then
function ENT:Draw() self:DrawModel() -- self:SetMaterial('Models/effects/vol_light001')
-- local pos = self:GetPos() --local ang = self:GetAngles() if not PrintersEnabledAzae then return end local pos = self:CalculateRenderPos() local ang = self:CalculateRenderAng() local w, h = self.Width2D, self.Height2D local x, y = self:CalculateCursorPos() cam.Start3D2D(pos, ang, self.Scale) self:Paint(w, h, x, y,1) cam.End3D2D() ang:RotateAroundAxis(ang:Forward(), -5) pos:Add(self:GetForward() * 1.192) cam.Start3D2D(pos, ang, self.Scale) self:Paint(w, h, x, y,2) cam.End3D2D() local pos = self:CalculateRenderPos2() local ang = self:CalculateRenderAng2() cam.Start3D2D(pos, ang, self.Scale) self:Paint(w, h, x, y,3) cam.End3D2D()
end
end
function ENT:Initialize() self.Scale = 0.1 if CLIENT then self.Mins = self:OBBMins() self.Maxs = self:OBBMaxs() self.Width2D, self.Height2D = (self.Maxs.y - self.Mins.y) / self.Scale , (self.Maxs.z - self.Mins.z) / self.Scale end if SERVER then self:SetModel("models/custom/rprinter.mdl") self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) local phys = self:GetPhysicsObject() phys:Wake() phys:SetMass(100) self.damage = 100 self:SetColor(self.PrinterColor) self:SetUseType(SIMPLE_USE) self:SetAngles(self:GetAngles()+Angle(0,180,0)) self.sound = CreateSound(self, Sound("ambient/levels/labs/equipment_printer_loop1.wav")) self.sound:SetSoundLevel(52) self.sound:PlayEx(1, 100) timer.Simple(self.HeatSpeed,function() if IsValid(self) then self:HeatMore() end end) timer.Create(tostring(self:EntIndex()).."printingae",self.PrintTimeMin,1, function() if IsValid(self) then self:PrintMore() end end) self.PTime = CurTime() + self.PrintTimeMin self:UpdateVars()
for k, v in pairs( player.GetAll() ) do
v:SetNWInt( 'number', v:GetNWInt("number") +1 )
end if not self.AllowCooller then self.PCap = ents.Create('prop_dynamic') self.PCap:SetModel('models/custom/printercap.mdl') self.PCap:SetPos(self:GetPos()) self.PCap:SetAngles (self:GetAngles()) self.PCap:SetSolid(0) self.PCap:Spawn() self.PCap:SetParent(self) end end
end
--
function ENT:Use(activator) if CLIENT then return end if self.AlreadyUsed then return end if not IsValid(self.lock) then return end local id = self:LookupSequence("open") self:ResetSequence(id) self.lock:SetParent(nil) self:EmitSound(Sound("doors/door1_move.wav")) self.lock:PhysicsInit(SOLID_VPHYSICS) self.lock:SetMoveType(MOVETYPE_VPHYSICS) self.lock:SetSolid(SOLID_VPHYSICS) self.lock:GetPhysicsObject():SetVelocity(Vector(0,0,-1)) timer.Simple(3,function() if IsValid(self.lock) then self.lock:Remove() end end) if IsValid(self.ply) and activator!=self.ply and not UniqueRewards.CanStoleReward then return end timer.Simple(5,function() if IsValid(self) then self:Remove() end end) --self:EmitSound(Sound("garrysmod/save_load1.wav")) self.AlreadyUsed = true timer.Simple(0.5,function() local enta = ents.Create('reward_present') enta:SetPos(self:GetPos()+self:GetForward()*13 + Vector(0,0,25)) enta.ply = self.ply enta.Progress = self.Progress enta:Spawn() end)
end
function ENT:OnRemove() if self.sound then self.sound:Stop() end
for k, v in pairs( player.GetAll() ) do
v:SetNWInt( 'number', v:GetNWInt("number") -1 )
end if self.PCooler and self.PCooler.sound then self.PCooler.sound:Stop() end
end
Pas eu le temps désoler, je test ça aprèsLordR à dit:Alors ?
ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.PrintName = "MoneyPrinter_Base"
ENT.Author = "CustomHQ"
ENT.Spawnable = false
ENT.AutomaticFrameAdvance = true
if SERVER then include "sv_init.lua" end
AddCSLuaFile "cl_init.lua"
AddCSLuaFile("shared.lua")
ENT.PMoney = 0
ENT.PPower = 50
ENT.PTemp = 6
ENT.PEnable = true
ENT.PCoolerState = "dis"
ENT.PTime = 0
ENT.PPaper = 0
ENT.PColors = 0
function ENT:SetupDataTables()
self:NetworkVar("Int", 0, "price")
self:NetworkVar("Entity", 0, "owning_ent")
end
-----------------------------------------------------------------------------------
------------------------ START CONFIG ZONE ----------------------------------------
-----------------------------------------------------------------------------------
AddEntity("Green Printer", { -- edit name like "Gold Printer"
ent = "custom_printer_green", -- edit class name of printer, must be like folder name
model = "models/custom/rprinter.mdl", -- no edit here
price = 6000, -- price of the printer
max = 1, -- maximum printers for player
cmd = "buy_green_printer" -- unique chat command for buy this printer
})
ENT.PrinterColor = Color(161,255,171,255) -- RGB Color of the printer
ENT.PName = "Green Printer"
ENT.MaxMoney = 2000 -- max money saved in printer
ENT.PrintMoney = 280 -- how much money print $$$
ENT.PrintTimeMin = 100 -- minimum print time
ENT.PrintTimeMax = 150 -- maximum print time
ENT.HeatPower = 10 -- every N sec +2 to temperature with calculating current power
ENT.HeatSpeed = 3 -- every 15 sec +N to temperature
ENT.AllowCooller = true -- allow add cooller on our money printer
ENT.PaperEating = 2 -- how much paper eating per 1 print
ENT.ColorEating = 2 -- how much color eating per 1 print
ENT.PapersPerBlock = 50 -- How much paper add per block
ENT.ColorsPerBlock = 30 -- how much colors add per block
ENT.MaxPapers = 120 -- max papers in stock
ENT.MaxColors = 100 -- max color in stock
------------------------------------------------------------------------------------
-------------------------- END CONFIG ZONE -----------------------------------------
------------------------------------------------------------------------------------
ENT.EatMore = true
ENT.IsCustomHQ = true
ENT.RenderGroup = RENDERGROUP_BOTH
if CLIENT then
function ENT:Draw()
self:DrawModel()
-- self:SetMaterial('Models/effects/vol_light001')
-- local pos = self:GetPos()
--local ang = self:GetAngles()
if not PrintersEnabledAzae then return end
local pos = self:CalculateRenderPos()
local ang = self:CalculateRenderAng()
local w, h = self.Width2D, self.Height2D
local x, y = self:CalculateCursorPos()
cam.Start3D2D(pos, ang, self.Scale)
self:paint(w, h, x, y,1)
cam.End3D2D()
ang:RotateAroundAxis(ang:Forward(), -5)
pos:Add(self:GetForward() * 1.192)
cam.Start3D2D(pos, ang, self.Scale)
self:paint(w, h, x, y,2)
cam.End3D2D()
local pos = self:CalculateRenderPos2()
local ang = self:CalculateRenderAng2()
cam.Start3D2D(pos, ang, self.Scale)
self:paint(w, h, x, y,3)
cam.End3D2D()
end
end
function ENT:Initialize()
self.Scale = 0.1
if CLIENT then
self.Mins = self:OBBMins()
self.Maxs = self:OBBMaxs()
self.Width2D, self.Height2D = (self.Maxs.y - self.Mins.y) / self.Scale , (self.Maxs.z - self.Mins.z) / self.Scale
end
if SERVER then
self:SetModel("models/custom/rprinter.mdl")
self:physicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
local phys = self:GetPhysicsObject()
phys:Wake()
phys:SetMass(100)
self.damage = 100
self:SetColor(self.PrinterColor)
self:SetUseType(SIMPLE_USE)
self:SetAngles(self:GetAngles()+Angle(0,180,0))
self.sound = CreateSound(self, Sound("ambient/levels/labs/equipment_printer_loop1.wav"))
self.sound:SetSoundLevel(52)
self.sound:playEx(1, 100)
timer.Simple(self.HeatSpeed,function() if IsValid(self) then self:HeatMore() end end)
timer.Create(tostring(self:EntIndex()).."printingae",self.PrintTimeMin,1, function() if IsValid(self) then self:printMore() end end)
self.PTime = CurTime() + self.PrintTimeMin
self:UpdateVars() for k, v in pairs( player.GetAll() ) do v:SetNWInt( 'number', v:GetNWInt("number") +1 ) end
if not self.AllowCooller then
self.PCap = ents.Create('prop_dynamic')
self.PCap:SetModel('models/custom/printercap.mdl')
self.PCap:SetPos(self:GetPos())
self.PCap:SetAngles (self:GetAngles())
self.PCap:SetSolid(0)
self.PCap:Spawn()
self.PCap:SetParent(self)
end
end
end
--
function ENT:Use(activator)
if CLIENT then return end
if self.AlreadyUsed then return end
if not IsValid(self.lock) then return end
local id = self:LookupSequence("open")
self:ResetSequence(id)
self.lock:SetParent(nil)
self:EmitSound(Sound("doors/door1_move.wav"))
self.lock:physicsInit(SOLID_VPHYSICS)
self.lock:SetMoveType(MOVETYPE_VPHYSICS)
self.lock:SetSolid(SOLID_VPHYSICS)
self.lock:GetPhysicsObject():SetVelocity(Vector(0,0,-1))
timer.Simple(3,function() if IsValid(self.lock) then self.lock:Remove() end end)
if IsValid(self.ply) and activator!=self.ply and not UniqueRewards.CanStoleReward then return end
timer.Simple(5,function() if IsValid(self) then self:Remove() end end)
--self:EmitSound(Sound("garrysmod/save_load1.wav"))
self.AlreadyUsed = true
timer.Simple(0.5,function()
local enta = ents.Create('reward_present')
enta:SetPos(self:GetPos()+self:GetForward()*13 + Vector(0,0,25))
enta.ply = self.ply
enta.Progress = self.Progress
enta:Spawn()
end)
end
function ENT:OnRemove()
if self.sound then
self.sound:Stop()
end for k, v in pairs( player.GetAll() ) do v:SetNWInt( 'number', v:GetNWInt("number") -1 ) end
if self.PCooler and self.PCooler.sound then
self.PCooler.sound:Stop()
end
end
Oui ^^Gladiateur45 à dit:Cette technique fonctionne toujours ?
Nerzh_game à dit:Est ce qu'il y a un fond gris ?
MathiouGaming à dit:Fini !
Il vous faudra juste un peu de réflexion car vu que personne n'utilise les même printers j'ai du le faire bizarrement
Bon suivez bien mes instruction :
- Télécharger ce fichier : https://www.partage-facile.com/Y4SEDF4QJA/cl_number.lua.html
- Le placer dans garrysmod/lua/autorun/client
- Le configurer :
if(LocalPlayer():GetUserGroup() == "superadmin") or (LocalPlayer():getDarkRPVar("job") == "Civil Protection") then
Et maintenant c'est la qu'il faut bien écouter !
Vous allez dans addons/votreprinter/lua/entities/money_printer(l'entité printer)/init.lua
Et dans la fonction "function ENT:Initialize()" vous ajoutez :
Maintenant allez a la fonction "function ENT:OnRemove()" et ajoutez y :Code:for k, v in pairs( player.GetAll() ) do v:SetNWInt( 'number', v:GetNWInt("number") +1 ) end
Et c'est tout ! Dites moi si il y'a des problèmes a l'installation je vous aideraiCode:for k, v in pairs( player.GetAll() ) do v:SetNWInt( 'number', v:GetNWInt("number") -1 ) end
Quels sont tes Printers?ImWolfPlays à dit:Yo
je trouve pas "function entnremove()" dans mes printers :/
"Money! Clickers"MathiouGaming à dit:Quels sont tes Printers?
j'ai Rprint mais je n'est pas (Le ent:OnRemove() ) ett puis comment le crée ?MathiouGaming à dit:Non Haedon j'ai lis un seul lien et il avait déjà le fond ^^
@ImWolfPlays Cherche si tu le trouves sinon créé le toi même( Le ent:OnRemove())
Moi c'est ecrit en plus gros sa prend de la place et j'arrive pas a le racorder au RprintMathiouGaming à dit:Non Haedon j'ai lis un seul lien et il avait déjà le fond ^^
@ImWolfPlays Cherche si tu le trouves sinon créé le toi même( Le ent:OnRemove())
Prix plus qu'abusé.Haedon à dit:15-20 euro ses trop chere pour ma part ^^
Oui.Il abuse sur ses prix mais apres la qualité est la,et en plus de ça c est les scripts d aieki donc je pense qu'il fait de ses scripts,comme des scripts de marque.xLomble77 à dit:Prix plus qu'abusé.
MathiouGaming à dit:J'ai refait le script en mieux plus besoin de faire toutes les petites étapes chiantes :
http://www.gscript.net/boutique/addons/simple-printer-detector/
@Nerzh_game @ImWolfPlays @mangano74 @PrincessGameuse @xLomble77 @Haedon @ZYGEULLL @Gladiateur45
De rien ^^Gladiateur45 à dit:Merci !!! Je l'ai tout de suite pris
Posage de couilles sur la table tranquilleMathiouGaming à dit:J'ai refait le script en mieux plus besoin de faire toutes les petites étapes chiantes :
http://www.gscript.net/boutique/addons/simple-printer-detector/
@Nerzh_game @ImWolfPlays @mangano74 @PrincessGameuse @xLomble77 @Haedon @ZYGEULLL @Gladiateur45
Quoi comme modif ?^^EviLKniGht62 à dit:je voudrais que tu me modif ton addon stp si tu le peu je te payerai pour les modif exclu pour moi
Non fonctionnelle :MathiouGaming à dit:J'ai refait le script en mieux plus besoin de faire toutes les petites étapes chiantes :
http://www.gscript.net/boutique/addons/simple-printer-detector/
@Nerzh_game @ImWolfPlays @mangano74 @PrincessGameuse @xLomble77 @Haedon @ZYGEULLL @Gladiateur45
Qu'as tu mis dans Printer_Class ? ^^xLomble77 à dit:Non fonctionnelle :
mes printers Printer_Class = "custom_printer_gold, custom_printer_vip, custom_printer_white"MathiouGaming à dit:Qu'as tu mis dans Printer_Class ? ^^
MathiouGaming à dit:J'ai oublié de faire en sorte que l'on puisse mettre plusieurs type de printers je suis débile '-'
Je corrigerai ce demain, en attendant essaye de le faire avec un seul printer class voir si ça fonctionne ^^
Non pas du tout c'est juste un script de max 5 lignesMastardé à dit:Développeur de aiekillu, go sur ts.realgame.fr leur acheter.
Sayer, télécharge la nouvelle Version et dans Printer_Class1 tu met "custom_printer_gold", dans Printer_Class2 tu met "custom_printer_vip", etcxLomble77 à dit:mes printers Printer_Class = "custom_printer_gold, custom_printer_vip, custom_printer_white"
Tu sais pas me donner le nom de la class des RPrint car je trouve pas :/MathiouGaming à dit:Sayer, télécharge la nouvelle Version et dans Printer_Class1 tu met "custom_printer_gold", dans Printer_Class2 tu met "custom_printer_vip", etc
Albozz à dit:Tu sais pas me donner le nom de la class des RPrint car je trouve pas :/
Tu est belge ?Albozz à dit:Tu sais pas me donner le nom de la class des RPrint car je trouve pas :/