hammer problème sur map

  • Initiateur de la discussion
phb7002

phb7002

Geek
Messages
2
Score réaction
0
Points
80
  1. j'ai un leger problème avec ma map ( map modifier ) aucun problème de compile , mais un problème disons de "texture" ( voir screen ) se problème ne m'arrive pas sur mon pc mais sur les pc des autres ( mon amis dans ce cas ) les content sont installer , il n'y a pas bcp d'erreur de compile ( seulement des problème de light et quelque texture manquante voir les log ) des idée pour regler ce problème ?


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Running command: cd "E:\SteamLibrary\steamapps\common\GarrysMod\bin"
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Running command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe" -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "f:\map-addon\map\scp site 27\origine\rp_site27_fin"
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Valve Software - vbsp.exe (Dec 13 2023)
12 threads
materialPath: E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
Loading f:\map-addon\map\scp site 27\origine\rp_site27_fin.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "ttt_foundation/concrete_wall_04" not found.
Material not found!: TTT_FOUNDATION/CONCRETE_WALL_04
Can't find surfaceprop marble for material MAPS/RP_TOWNSEND_V2_D/AGENCY/WALL/MARBLE01_-1883_-306_-181, using default
Can't find surfaceprop asphalt for material CONCRETE/ROADPARKINGLOT, using default
material "maps/ze_raccoon_facility_v5c/glass/glasswindow070c_2_-4290_911" not found.
Material not found!: MAPS/ZE_RACCOON_FACILITY_V5C/GLASS/GLASSWINDOW070C_2_-4290_911
material "concrete/c1a4b_silowall02" not found.
Material not found!: CONCRETE/C1A4B_SILOWALL02
material "lab/officefloor01" not found.
Material not found!: LAB/OFFICEFLOOR01
material "metal/ibeam_brown" not found.
Material not found!: METAL/IBEAM_BROWN
material "nature/blendgrassdirt01" not found.
Material not found!: NATURE/BLENDGRASSDIRT01
material "nature/cliff_path01a" not found.
Material not found!: NATURE/CLIFF_PATH01A
material "concrete/blendroad_broken01" not found.
Material not found!: CONCRETE/BLENDROAD_BROKEN01
material "nature/cliff04a" not found.
Material not found!: NATURE/CLIFF04A
material "nature/clifftrees_cardboard01a" not found.
Material not found!: NATURE/CLIFFTREES_CARDBOARD01A
material "concrete/ceiling03" not found.
Material not found!: CONCRETE/CEILING03
material "carpet/csrev_offflrc" not found.
Material not found!: CARPET/CSREV_OFFFLRC
material "agency/floor/wood_black" not found.
Material not found!: AGENCY/FLOOR/WOOD_BLACK
material "concrete/concrete_wall_c1a4tnnl1c" not found.
Material not found!: CONCRETE/CONCRETE_WALL_C1A4TNNL1C
*** Encountered VTF rendertarget texture loaded from a file!
Error reading material "materials/engine/camerarendertarget.vtf"
*** Encountered VTF rendertarget texture loaded from a file!
Error reading material "materials/engine/camerarendertarget.vtf"
material "maps/bm_damocles/damo_panellight" not found.
Material not found!: MAPS/BM_DAMOCLES/DAMO_PANELLIGHT
Patching WVT material: maps/rp_site27_fin/ttt_foundation/blend_forest_pathfloor_wvt_patch
Patching WVT material: maps/rp_site27_fin/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/rp_site27_fin/boreas/nature/blendsnowrock02_wvt_patch
Patching WVT material: maps/rp_site27_fin/boreas/nature/blendsnowconcrete01_wvt_patch
Patching WVT material: maps/rp_site27_fin/nature/blenddirtgrass008b_lowfriction_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...

DRASTIC MEMORY OVERFLOW: Fell out of small block heap!


7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1232 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing f:\map-addon\map\scp site 27\origine\rp_site27_fin.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/starrynight*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/starrynight*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (3432350 bytes)
WARNING! model "models/props/de_nuke/light_red2.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_lab/powerbox02b.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props/de_train/hr_t/pipe_set_a_128/pipe_set_a_128.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_fairgrounds/mic_stand.mdl" has mismatching model version (49, expected 48)! Expect problems.
-1.356226 0.000000 0.000000
0.000000 0.095876 0.000000
0.000000 -0.209069 0.000000
-0.000000 -0.209069 0.000000
make_triangles:calc_triangle_representation: Cannot convert
WARNING! model "models/props_pipes/pipeset32d_256_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props/cs_militia/bunkbed.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props/cs_militia/bunkbed2.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props/de_nuke/hr_nuke/metal_pipe_001/metal_pipe_001b_frame.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props/de_nuke/hr_nuke/metal_pipe_001/metal_pipe_001b_support_64.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props/de_nuke/hr_nuke/metal_pipe_001/metal_pipe_001b_corner_large.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props/de_nuke/hr_nuke/metal_pipe_001/metal_pipe_001b_straight_64.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props/de_nuke/hr_nuke/metal_pipe_001/metal_pipe_001b_straight_128.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_rpd/cafe_bench02.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_plants/plantairport01.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_foliage/mall_bigleaves_plant02.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_foliage/mall_big_plant01.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_foliage/mall_bigleaves_plant01_medium.mdl" has mismatching model version (49, expected 48)! Expect problems.
Error! prop_static using model "models/props_interiors/furniture_chair01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model STATIC "models/props_interiors/furniture_chair01a.mdl"!
Error! prop_static using model "models/props_c17/clock01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model STATIC "models/props_c17/clock01.mdl"!
WARNING! model "models/agency/electrical/4pipes_128.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/agency/electrical/4pipes_129.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_pipes/pipeset32d_corner128d_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props/coop_cementplant/coop_military_crate/coop_military_crate.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props/de_nuke/hr_nuke/nuke_sink/nuke_sink.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_wasteland/exterior_fence002e.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_wasteland/exterior_fence002c.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_wasteland/exterior_fence002d.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_c17/handrail04_long.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_rooftop/antenna02.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/custom/side_table_square.mdl" has mismatching model version (49, expected 48)! Expect problems.
Static prop models/props/cs_office/light_inset.mdl outside the map (-5707.98, 863.81, 67.00)
Static prop models/props/cs_office/light_inset.mdl outside the map (-5708.00, 532.00, 67.00)
Static prop models/props/cs_office/light_inset.mdl outside the map (-5707.98, 698.00, 67.00)
Static prop models/props/cs_office/light_inset.mdl outside the map (-5480.00, 864.00, 67.00)
WARNING! model "models/props_unique/rope_bridge.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_interiors/sinkkitchen01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
Error loading studio model STATIC "models/props/props_interiors/chairs_airport.mdl"!
WARNING! model "models/props_wasteland/exterior_fence003a.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_furniture/dresser1.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/models/props_interiors/bucket_tools02.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_rooftop/satellitedish_large01.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_pipes/pipeset08d_256_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props/de_vertigo/scaffolding_end.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props/de_vertigo/scaffolding_end_open.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props/de_vertigo/scaffolding_walkway_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props/de_vertigo/scaffolding_walkway_02.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props/de_vertigo/scaffolding_brace.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_interiors/bucket_tools02.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_shacks/bug_lamp01.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props/de_vertigo/barrel_group_tintable_01.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_rpd/table_common02.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_rpd/prison_wallbed01.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props/de_nuke/hr_nuke/metal_pipe_001/metal_pipe_001b_wallcap.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props/de_nuke/hr_nuke/metal_pipe_001/metal_pipe_001b_straight_16.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_rpd/kitchen_stove01.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_rpd/kitchen_sink01.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_rpd/kitchen_food_storage01.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_rpd/kitchen_top_fan01.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_urban/metal_plate001.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_c17/light_domelight02_on.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_rooftop/scaffolding01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
Error loading studio model STATIC "models/models/nature/planter_04.mdl"!
WARNING! model "models/props_street/electrical_box01.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props/cs_militia/ladderrung.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_pipes/pipeset08d_64_001a.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_foliage/swamp_fallentree01_bare.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_foliage/mall_grass_bush01.mdl" has mismatching model version (49, expected 48)! Expect problems.
WARNING! model "models/props_foliage/urban_vine02.mdl" has mismatching model version (49, expected 48)! Expect problems.
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material BOREAS/NATURE/BLENDSNOWROCK02 uses unknown detail object type bushes!
Material TTT_FOUNDATION/BLEND_FOREST_PATHFLOOR uses unknown detail object type urban_grass_overgrown!
..10
Compacting texture/material tables...
Reduced 17608 texinfos to 5144
Reduced 481 texdatas to 353 (15955 bytes to 12185)
Writing f:\map-addon\map\scp site 27\origine\rp_site27_fin.bsp
19 seconds elapsed

-------------------------------------------------------------------------------
Running command: cd "E:\SteamLibrary\steamapps\common\GarrysMod\bin"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe" -fast -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "f:\map-addon\map\scp site 27\origine\rp_site27_fin"
-------------------------------------------------------------------------------

Valve Software - vvis.exe (Dec 13 2023)
fastvis = true
12 threads
reading f:\map-addon\map\scp site 27\origine\rp_site27_fin.bsp
reading f:\map-addon\map\scp site 27\origine\rp_site27_fin.prt
6242 portalclusters
16079 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 1777143 visible clusters (18.93%)
Total clusters visible: 9388816
Average clusters visible: 1504
Building PAS...
Average clusters audible: 3914
visdatasize:5528373 compressed from 9787456
writing f:\map-addon\map\scp site 27\origine\rp_site27_fin.bsp
2 seconds elapsed

-------------------------------------------------------------------------------
Running command: cd "E:\SteamLibrary\steamapps\common\GarrysMod\bin"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe" -ldr -bounce 2 -noextra -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "f:\map-addon\map\scp site 27\origine\rp_site27_fin"
-------------------------------------------------------------------------------

Valve Software - vrad.exe SSE (Dec 13 2023)

Valve Radiosity Simulator
12 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading f:\map-addon\map\scp site 27\origine\rp_site27_fin.bsp
PREP OK
Warning! Invalid model version "models/props/de_nuke/light_red2.mdl"
Warning! Invalid model version "models/props_lab/powerbox02b.mdl"
Warning! Invalid model version "models/props/de_train/hr_t/pipe_set_a_128/pipe_set_a_128.mdl"
Warning! Invalid model version "models/props_fairgrounds/mic_stand.mdl"
Warning! Invalid model version "models/props_pipes/pipeset32d_256_001a.mdl"
Warning! Invalid model version "models/props/cs_militia/bunkbed.mdl"
Warning! Invalid model version "models/props/cs_militia/bunkbed2.mdl"
Warning! Invalid model version "models/props/de_nuke/hr_nuke/metal_pipe_001/metal_pipe_001b_frame.mdl"
Warning! Invalid model version "models/props/de_nuke/hr_nuke/metal_pipe_001/metal_pipe_001b_support_64.mdl"
Warning! Invalid model version "models/props/de_nuke/hr_nuke/metal_pipe_001/metal_pipe_001b_corner_large.mdl"
Warning! Invalid model version "models/props/de_nuke/hr_nuke/metal_pipe_001/metal_pipe_001b_straight_64.mdl"
Warning! Invalid model version "models/props/de_nuke/hr_nuke/metal_pipe_001/metal_pipe_001b_straight_128.mdl"
Warning! Invalid model version "models/props_rpd/cafe_bench02.mdl"
Warning! Invalid model version "models/props_plants/plantairport01.mdl"
Warning! Invalid model version "models/props_foliage/mall_bigleaves_plant02.mdl"
Warning! Invalid model version "models/props_foliage/mall_big_plant01.mdl"
Warning! Invalid model version "models/props_foliage/mall_bigleaves_plant01_medium.mdl"
Warning! Invalid model version "models/agency/electrical/4pipes_128.mdl"
Warning! Invalid model version "models/agency/electrical/4pipes_129.mdl"
Warning! Invalid model version "models/props_pipes/pipeset32d_corner128d_001a.mdl"
Warning! Invalid model version "models/props/coop_cementplant/coop_military_crate/coop_military_crate.mdl"
Warning! Invalid model version "models/props/de_nuke/hr_nuke/nuke_sink/nuke_sink.mdl"
Warning! Invalid model version "models/props_wasteland/exterior_fence002e.mdl"
Warning! Invalid model version "models/props_wasteland/exterior_fence002c.mdl"
Warning! Invalid model version "models/props_wasteland/exterior_fence002d.mdl"
Warning! Invalid model version "models/props_c17/handrail04_long.mdl"
Warning! Invalid model version "models/props_rooftop/antenna02.mdl"
Warning! Invalid model version "models/custom/side_table_square.mdl"
Warning! Invalid model version "models/props_unique/rope_bridge.mdl"
Warning! Invalid model version "models/props_interiors/sinkkitchen01a.mdl"
Warning! Invalid model version "models/props_wasteland/exterior_fence003a.mdl"
Warning! Invalid model version "models/props_furniture/dresser1.mdl"
Warning! Invalid model version "models/models/props_interiors/bucket_tools02.mdl"
Warning! Invalid model version "models/props_rooftop/satellitedish_large01.mdl"
Warning! Invalid model version "models/props_pipes/pipeset08d_256_001a.mdl"
Warning! Invalid model version "models/props/de_vertigo/scaffolding_end.mdl"
Warning! Invalid model version "models/props/de_vertigo/scaffolding_end_open.mdl"
Warning! Invalid model version "models/props/de_vertigo/scaffolding_walkway_01.mdl"
Warning! Invalid model version "models/props/de_vertigo/scaffolding_walkway_02.mdl"
Warning! Invalid model version "models/props/de_vertigo/scaffolding_brace.mdl"
Warning! Invalid model version "models/props_interiors/bucket_tools02.mdl"
Warning! Invalid model version "models/props_shacks/bug_lamp01.mdl"
Warning! Invalid model version "models/props/de_vertigo/barrel_group_tintable_01.mdl"
Warning! Invalid model version "models/props_rpd/table_common02.mdl"
Warning! Invalid model version "models/props_rpd/prison_wallbed01.mdl"
Warning! Invalid model version "models/props/de_nuke/hr_nuke/metal_pipe_001/metal_pipe_001b_wallcap.mdl"
Warning! Invalid model version "models/props/de_nuke/hr_nuke/metal_pipe_001/metal_pipe_001b_straight_16.mdl"
Warning! Invalid model version "models/props_rpd/kitchen_stove01.mdl"
Warning! Invalid model version "models/props_rpd/kitchen_sink01.mdl"
Warning! Invalid model version "models/props_rpd/kitchen_food_storage01.mdl"
Warning! Invalid model version "models/props_rpd/kitchen_top_fan01.mdl"
Warning! Invalid model version "models/props_urban/metal_plate001.mdl"
Warning! Invalid model version "models/props_c17/light_domelight02_on.mdl"
Warning! Invalid model version "models/props_rooftop/scaffolding01a.mdl"
Warning! Invalid model version "models/props_street/electrical_box01.mdl"
Warning! Invalid model version "models/props/cs_militia/ladderrung.mdl"
Warning! Invalid model version "models/props_pipes/pipeset08d_64_001a.mdl"
Warning! Invalid model version "models/props_foliage/swamp_fallentree01_bare.mdl"
Warning! Invalid model version "models/props_foliage/mall_grass_bush01.mdl"
Warning! Invalid model version "models/props_foliage/urban_vine02.mdl"
Setting up ray-trace acceleration structure... Done (5.34 seconds)
30503 faces
16 degenerate faces
8105708 square feet [1167222016.00 square inches]
291 Displacements
1696358 Square Feet [244275584.00 Square Inches]
30487 patches before subdivision
407079 patches after subdivision
sun extent from map=0.000000
light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
1580 direct lights
BuildFacelights: 0
WARNING: Too many light styles on a face at (-10001.000977, -1261.499512, -60.000000)

WARNING: Too many light styles on a face at (-10000.000977, -1207.000000, -36.000000)

WARNING: Too many light styles on a face at (-10003.000000, -1225.999512, -36.000000)
.
WARNING: Too many light styles on a face at (-9829.000000, -1476.000000, -89.000000)

WARNING: Too many light styles on a face at (-9910.000000, -1332.473999, -90.000000)

WARNING: Too many light styles on a face at (-9809.250977, -1344.999634, -48.000000)

WARNING: Too many light styles on a face at (-9836.000000, -1080.749512, -53.000000)

WARNING: Too many light styles on a face at (-9836.000000, -1102.999512, 25.000000)

WARNING: Too many light styles on a face at (-9836.000000, -1096.749512, -57.000000)

WARNING: Too many light styles on a face at (-9836.000000, -1363.000000, 7.000000)

WARNING: Too many light styles on a face at (-9836.000000, -1083.000000, 7.000000)

WARNING: Too many light styles on a face at (-10004.000000, -1261.499512, -69.000000)

WARNING: Too many light styles on a face at (-9620.000000, -1415.333374, 20.333328)

WARNING: Too many light styles on a face at (-9836.000000, -1352.854126, -56.072922)

WARNING: Too many light styles on a face at (-9809.250977, -1093.707153, 12.293077)

WARNING: Too many light styles on a face at (-10162.000000, -1486.000000, -89.000000)

WARNING: Too many light styles on a face at (-9916.000000, -1335.000000, -92.000000)

WARNING: Too many light styles on a face at (-10222.666992, -1486.000000, 20.333328)

WARNING: Too many light styles on a face at (-9910.000000, -1326.623901, -91.000000)

WARNING: Too many light styles on a face at (-9925.051758, -1335.000000, -91.000000)

WARNING: Too many light styles on a face at (-9809.250977, -1092.000000, -40.900002)

WARNING: Too many light styles on a face at (-9809.250977, -1354.000000, 7.750000)
.
WARNING: Too many light styles on a face at (-9956.000977, -1238.999512, -43.000000)
.1
WARNING: Too many light styles on a face at (-10219.000000, -1499.001221, -41.000008)
...
WARNING: Too many light styles on a face at (-9824.000977, -1473.000000, -9.000000)

WARNING: Too many light styles on a face at (-9615.000977, -1473.000000, -41.000008)

WARNING: Too many light styles on a face at (-9809.250977, -1094.111572, -46.716797)

WARNING: Too many light styles on a face at (-9805.240234, -1092.528076, -47.471725)

WARNING: Too many light styles on a face at (-9829.713867, -1352.455566, -46.457077)

WARNING: Too many light styles on a face at (-9831.553711, -1091.016479, -45.154831)

WARNING: Too many light styles on a face at (-9832.554688, -1089.832520, 7.000000)

WARNING: Too many light styles on a face at (-9925.051758, -1330.000000, -92.500000)

WARNING: Too many light styles on a face at (-9832.554688, -1102.999512, -50.167461)

WARNING: Too many light styles on a face at (-9832.554688, -1356.167480, 7.000000)

WARNING: Too many light styles on a face at (-9910.000000, -1329.000000, -92.000000)

WARNING: Too many light styles on a face at (-9805.445313, -1356.167969, 7.000000)

WARNING: Too many light styles on a face at (-9805.241211, -1353.471680, -47.471725)

WARNING: Too many light styles on a face at (-9809.250977, -1352.290894, -46.290878)

WARNING: Too many light styles on a face at (-9805.445313, -1089.831543, 7.000000)

WARNING: Too many light styles on a face at (-9805.239258, -1353.471680, 13.472214)

WARNING: Too many light styles on a face at (-9915.000000, -1326.623901, -92.500000)
2...
WARNING: Too many light styles on a face at (-5768.000000, 9768.000000, -316.000000)
3.
WARNING: Too many light styles on a face at (-4872.000000, 7395.000000, -92.000000)
.
WARNING: Too many light styles on a face at (-4933.500000, 7160.000000, -92.000000)

WARNING: Too many light styles on a face at (-4932.000000, 5777.000000, -92.000000)

WARNING: Too many light styles on a face at (-4884.500000, 5128.000000, -92.000000)

WARNING: Too many light styles on a face at (-4778.500000, 5777.000000, 24.000000)

WARNING: Too many light styles on a face at (-4932.000000, 5281.004883, -92.000000)

WARNING: Too many light styles on a face at (-4884.500000, 5793.000000, -92.000000)

WARNING: Too many light styles on a face at (-4892.500000, 5777.000000, 17.549999)

WARNING: Too many light styles on a face at (-4778.500000, 5777.000000, 17.549999)
.
WARNING: Too many light styles on a face at (-4808.000000, 5816.000000, -92.000000)
4
WARNING: Too many light styles on a face at (-4872.000000, 5112.000000, -92.000000)
..
WARNING: Too many light styles on a face at (-4896.000000, 1984.000000, -92.000000)
.5...6..
WARNING: Too many light styles on a face at (-6644.918945, 1001.000000, 9.757175)

WARNING: Too many light styles on a face at (-6761.625000, 1001.000000, 10.375000)

WARNING: Too many light styles on a face at (-6658.250000, 1001.000000, 18.375000)

WARNING: Too many light styles on a face at (-6768.000000, 505.000000, -92.000000)

WARNING: Too many light styles on a face at (-6768.000000, 1001.000000, -92.000000)

WARNING: Too many light styles on a face at (-6761.625000, 377.000000, 10.375000)

WARNING: Too many light styles on a face at (-6672.000000, 377.000000, -117.000000)

WARNING: Too many light styles on a face at (-6658.000000, 249.000000, -97.000000)

WARNING: Too many light styles on a face at (-6760.500000, 393.000000, -92.000000)

WARNING: Too many light styles on a face at (-6658.250000, 377.000000, 10.375000)
.
WARNING: Too many light styles on a face at (-6768.000000, 258.000000, -92.000000)

WARNING: Too many light styles on a face at (-6666.000488, -650.000000, -92.000000)

WARNING: Too many light styles on a face at (-6671.000488, -894.000000, -92.000000)

WARNING: Too many light styles on a face at (-6785.000000, -642.000000, -92.000000)

WARNING: Too many light styles on a face at (-6752.000000, -382.000000, -92.000000)

WARNING: Too many light styles on a face at (-6808.000000, -407.000000, -21.000000)

WARNING: Too many light styles on a face at (-6755.000488, -642.000000, 0.000000)

WARNING: Too many light styles on a face at (-6803.000488, -505.000000, -92.000000)

WARNING: Too many light styles on a face at (-6691.500000, -407.000000, -5.000008)

WARNING: Too many light styles on a face at (-6666.000000, -643.500000, -21.624863)

WARNING: Too many light styles on a face at (-6666.000000, -768.875000, -21.624863)

WARNING: Too many light styles on a face at (-6666.000000, -886.500000, -6.499863)

WARNING: Too many light styles on a face at (-6755.001465, -893.999756, 0.000000)

WARNING: Too many light styles on a face at (-6666.000000, -886.500000, -78.375015)

WARNING: Too many light styles on a face at (-6666.000000, -641.500000, -6.000000)

WARNING: Too many light styles on a face at (-6665.145020, -759.500000, -15.159745)

WARNING: Too many light styles on a face at (-6790.000000, -643.500000, -21.624832)

WARNING: Too many light styles on a face at (-6790.000000, -886.500000, -6.499832)

WARNING: Too many light styles on a face at (-6790.000000, -892.500000, -21.624832)

WARNING: Too many light styles on a face at (-6666.000000, -902.500000, -6.000000)

WARNING: Too many light styles on a face at (-6665.145020, -886.000000, -15.159745)

WARNING: Too many light styles on a face at (-6666.000000, -892.500000, -21.624863)

WARNING: Too many light styles on a face at (-6790.855469, -759.500000, -15.159715)

WARNING: Too many light styles on a face at (-6785.000488, -650.000000, 0.000000)

WARNING: Too many light styles on a face at (-6790.855469, -886.000000, -15.159715)

WARNING: Too many light styles on a face at (-6656.119141, -824.000000, -69.714813)

WARNING: Too many light styles on a face at (-6790.000000, -886.500000, -78.374863)

WARNING: Too many light styles on a face at (-6790.000000, -902.500000, -6.000000)

WARNING: Too many light styles on a face at (-6799.880859, -824.000000, -69.714699)

WARNING: Too many light styles on a face at (-6790.000000, -641.500000, -6.000000)

WARNING: Too many light styles on a face at (-6656.119141, -696.000000, -69.714806)

WARNING: Too many light styles on a face at (-6701.000488, -1613.000000, -92.000000)

WARNING: Too many light styles on a face at (-6702.000488, -1132.500000, -92.000000)

WARNING: Too many light styles on a face at (-6696.000000, -1678.500000, -92.000000)

WARNING: Too many light styles on a face at (-6680.000000, -1664.500000, -92.000000)

WARNING: Too many light styles on a face at (-6840.000000, -1962.000000, -92.000000)

WARNING: Too many light styles on a face at (-6701.000488, -1148.500000, -92.000000)

WARNING: Too many light styles on a face at (-6799.880859, -696.000000, -69.714699)

WARNING: Too many light styles on a face at (-6790.000000, -768.875000, -21.624832)

WARNING: Too many light styles on a face at (-6669.000488, -1111.000000, -92.000000)

WARNING: Too many light styles on a face at (-6664.006348, -1962.000000, -92.000000)

WARNING: Too many light styles on a face at (-6648.000000, -1752.000000, -92.000000)

WARNING: Too many light styles on a face at (-6669.000488, -1511.000000, -92.000000)

WARNING: Too many light styles on a face at (-6776.000000, -2342.002197, -94.000000)

WARNING: Too many light styles on a face at (-6792.000000, -2846.000000, -94.000000)

WARNING: Too many light styles on a face at (-6776.000000, -2838.000000, -94.000000)

WARNING: Too many light styles on a face at (-6662.506348, -2056.000000, -92.000000)

WARNING: Too many light styles on a face at (-6344.000000, -2296.000000, -94.000000)

WARNING: Too many light styles on a face at (-6840.000000, -2056.000000, -92.000000)
7
WARNING: Too many light styles on a face at (-6792.000000, -2973.000000, -94.000000)

WARNING: Too many light styles on a face at (-6675.999023, -3433.500000, -92.000000)

WARNING: Too many light styles on a face at (-6675.999023, -3397.500000, -92.000000)

WARNING: Too many light styles on a face at (-6680.000000, -3403.000000, -92.000000)

WARNING: Too many light styles on a face at (-6840.000000, -3993.500000, -94.000000)

WARNING: Too many light styles on a face at (-6792.000000, -3080.000000, -94.000000)

WARNING: Too many light styles on a face at (-6664.006348, -3993.500000, -94.000000)

WARNING: Too many light styles on a face at (-6664.000000, -3388.335693, -93.430229)

WARNING: Too many light styles on a face at (-6792.000000, -3947.003662, -94.000000)

WARNING: Too many light styles on a face at (-6808.000000, -3656.000000, -94.000000)
.
WARNING: Too many light styles on a face at (-6664.006348, -5103.000000, -92.000000)

WARNING: Too many light styles on a face at (-6840.000000, -5005.000000, -92.000000)

WARNING: Too many light styles on a face at (-6840.000000, -5103.000000, -92.000000)

WARNING: Too many light styles on a face at (-6792.000000, -4987.000000, -92.000000)

WARNING: Too many light styles on a face at (-6664.006348, -4104.000000, -94.000000)

WARNING: Too many light styles on a face at (-6840.000000, -4104.000000, -94.000000)

WARNING: Too many light styles on a face at (-6840.000000, -4979.000000, -94.000000)

WARNING: Too many light styles on a face at (-6664.006348, -4600.004395, -94.000000)

WARNING: Too many light styles on a face at (-6824.000000, -5085.000000, -92.000000)

WARNING: Too many light styles on a face at (-6840.000000, -4600.004395, -94.000000)

WARNING: Too many light styles on a face at (-6808.000000, -4981.000000, -94.000000)

WARNING: Too many light styles on a face at (-6664.006348, -4979.000000, -94.000000)

WARNING: Too many light styles on a face at (-6664.006348, -5128.000000, -92.000000)

WARNING: Too many light styles on a face at (-6840.000000, -5128.000000, -92.000000)

WARNING: Too many light styles on a face at (-6701.500488, -5380.504883, -92.000000)

WARNING: Too many light styles on a face at (-6652.000977, -6136.500000, -92.000000)

WARNING: Too many light styles on a face at (-6701.500488, -5876.500000, -92.000000)

WARNING: Too many light styles on a face at (-6673.000488, -6084.500000, -92.000000)

WARNING: Too many light styles on a face at (-6660.500000, -5233.000000, 8.000000)

WARNING: Too many light styles on a face at (-6680.000000, -5233.000000, 24.000000)

WARNING: Too many light styles on a face at (-6776.000000, -5233.000000, 24.000000)

WARNING: Too many light styles on a face at (-6808.000000, -5233.000000, 8.000000)
.
WARNING: Too many light styles on a face at (-6701.500488, -6324.500000, -92.000000)

WARNING: Too many light styles on a face at (-6668.000977, -6308.500000, -92.000000)

WARNING: Too many light styles on a face at (-6711.000000, -6508.999512, -92.000000)
.
WARNING: Too many light styles on a face at (-9625.760742, -992.000000, 19.000000)

WARNING: Too many light styles on a face at (-9652.752930, -992.000000, 51.750000)
8
WARNING: Too many light styles on a face at (-9620.000000, -1011.121033, 19.000000)

WARNING: Too many light styles on a face at (-9620.000000, -1042.749023, 51.750000)

WARNING: Too many light styles on a face at (-9649.252930, -1406.000000, 51.750000)

WARNING: Too many light styles on a face at (-10158.602539, -1135.824585, -92.000000)

WARNING: Too many light styles on a face at (-9806.629883, -1478.950317, -92.000000)

WARNING: Too many light styles on a face at (-10064.000000, -1254.000000, -92.000000)

WARNING: Too many light styles on a face at (-9803.500000, -1479.000000, -92.000000)

WARNING: Too many light styles on a face at (-9822.000000, -1419.000000, -92.000000)

WARNING: Too many light styles on a face at (-10216.000000, -1487.500000, -92.000000)

WARNING: Too many light styles on a face at (-9835.500000, -1311.500000, -92.000000)

WARNING: Too many light styles on a face at (-9838.000000, -1311.500000, -92.000000)

WARNING: Too many light styles on a face at (-10064.000000, -1143.500000, -92.000000)

WARNING: Too many light styles on a face at (-9798.125977, -1406.000000, 35.875000)

WARNING: Too many light styles on a face at (-9934.002930, -1028.799683, -92.000000)

WARNING: Too many light styles on a face at (-10114.303711, -1135.824585, -92.000000)

WARNING: Too many light styles on a face at (-10232.000000, -1503.500000, -92.000000)

WARNING: Too many light styles on a face at (-10036.752930, -1040.000000, 35.375000)

WARNING: Too many light styles on a face at (-9809.500000, -1415.000000, -92.000000)

WARNING: Too many light styles on a face at (-9995.266602, -1033.399414, -92.000000)

WARNING: Too many light styles on a face at (-9832.999023, -1411.999023, -92.000000)

WARNING: Too many light styles on a face at (-9831.500000, -1419.000000, -92.000000)

WARNING: Too many light styles on a face at (-9914.733398, -1033.399536, -92.000000)
.
WARNING: Too many light styles on a face at (-9837.500000, -1039.500000, -92.000000)

WARNING: Too many light styles on a face at (-9544.000000, -1507.000000, 27.000000)

WARNING: Too many light styles on a face at (-10239.875977, -1305.024536, -92.000000)

WARNING: Too many light styles on a face at (-9620.000000, -1158.620972, 18.500000)

WARNING: Too many light styles on a face at (-9620.000000, -1366.241943, 28.500000)

WARNING: Too many light styles on a face at (-9620.000000, -1398.120972, 13.000000)

WARNING: Too many light styles on a face at (-9620.000000, -1286.620972, 17.000000)

WARNING: Too many light styles on a face at (-10234.751953, -1486.000000, -5.000000)

WARNING: Too many light styles on a face at (-9620.000000, -1366.241943, 34.500000)

WARNING: Too many light styles on a face at (-9836.000000, -1404.748047, -37.000008)

WARNING: Too many light styles on a face at (-9792.000000, -1440.000000, -92.000000)

WARNING: Too many light styles on a face at (-9622.000000, -1175.000000, -5.000000)

WARNING: Too many light styles on a face at (-9836.000000, -1080.749512, -71.000000)

WARNING: Too many light styles on a face at (-10061.502930, -1486.000000, -5.000000)

WARNING: Too many light styles on a face at (-9821.000000, -1265.347900, 5.399900)

WARNING: Too many light styles on a face at (-9836.000000, -1072.749512, -5.000000)

WARNING: Too many light styles on a face at (-9834.411133, -1482.788940, -37.000008)

WARNING: Too many light styles on a face at (-9906.750977, -1040.000000, 7.000000)

WARNING: Too many light styles on a face at (-9998.400391, -1036.800537, 7.000000)

WARNING: Too many light styles on a face at (-9922.151367, -1032.000000, -2.875000)

WARNING: Too many light styles on a face at (-10198.002930, -1197.000000, -61.500000)

WARNING: Too many light styles on a face at (-10005.960938, -1192.000000, -60.000000)

WARNING: Too many light styles on a face at (-10198.002930, -1243.000000, -61.500000)

WARNING: Too many light styles on a face at (-9776.521484, -1486.000000, -13.000000)

WARNING: Too many light styles on a face at (-10236.460938, -1248.000000, -60.000000)

WARNING: Too many light styles on a face at (-9837.000000, -1486.354736, -37.000000)

WARNING: Too many light styles on a face at (-10239.000977, -1239.999512, -60.000000)

WARNING: Too many light styles on a face at (-9836.196289, -1484.508179, -37.000000)

WARNING: Too many light styles on a face at (-9911.600586, -1036.800049, 7.000000)

WARNING: Too many light styles on a face at (-10106.502930, -1040.000000, 27.000000)

WARNING: Too many light styles on a face at (-9988.875977, -1040.000000, 23.000000)

WARNING: Too many light styles on a face at (-9850.502930, -1040.000000, 27.000000)

WARNING: Too many light styles on a face at (-10452.752930, -1040.000000, 35.375000)

WARNING: Too many light styles on a face at (-10462.305664, -1135.824463, -92.000000)

WARNING: Too many light styles on a face at (-10699.875977, -1305.024536, -92.000000)

WARNING: Too many light styles on a face at (-10710.301758, -1135.824585, -92.000000)

WARNING: Too many light styles on a face at (-10244.000000, -1254.000000, -92.000000)

WARNING: Too many light styles on a face at (-10248.000000, -1407.500000, -92.000000)

WARNING: Too many light styles on a face at (-10608.500000, -1154.500000, -92.000000)

WARNING: Too many light styles on a face at (-10432.000000, -1154.500000, -92.000000)

WARNING: Too many light styles on a face at (-10248.000000, -1311.500000, -92.000000)

WARNING: Too many light styles on a face at (-10248.000000, -1039.500000, -92.000000)

WARNING: Too many light styles on a face at (-10432.000000, -1143.500000, -92.000000)

WARNING: Too many light styles on a face at (-10244.460938, -1192.000000, -60.000000)

WARNING: Too many light styles on a face at (-10522.502930, -1040.000000, 27.000000)

WARNING: Too many light styles on a face at (-10580.000000, -1243.000000, -61.500000)

WARNING: Too many light styles on a face at (-10586.303711, -1135.824585, -92.000000)

WARNING: Too many light styles on a face at (-10247.000977, -1243.000000, -69.500000)

WARNING: Too many light styles on a face at (-10477.000977, -1200.499512, -61.000000)

WARNING: Too many light styles on a face at (-10247.001953, -1243.000000, -61.500000)

WARNING: Too many light styles on a face at (-10586.260742, -1248.000000, -60.000000)

WARNING: Too many light styles on a face at (-10374.002930, -1197.000000, -61.500000)

WARNING: Too many light styles on a face at (-10650.502930, -1040.000000, -69.000000)

WARNING: Too many light styles on a face at (-10577.500000, -1200.499512, -61.000000)

WARNING: Too many light styles on a face at (-10575.500977, -1239.999512, -60.000000)

WARNING: Too many light styles on a face at (-10469.000000, -1200.499512, -69.500000)

WARNING: Too many light styles on a face at (-10365.502930, -1486.000000, -5.000000)

WARNING: Too many light styles on a face at (-10587.019531, -1243.000000, -61.534046)

WARNING: Too many light styles on a face at (-10647.000000, -1425.499023, -69.000000)
..9.
WARNING: Too many light styles on a face at (-6725.999512, -3414.000000, -92.000000)

WARNING: Too many light styles on a face at (-6727.500000, -3414.000000, 30.000000)

WARNING: Too many light styles on a face at (-6356.499512, -3414.000000, 25.000000)

WARNING: Too many light styles on a face at (-6728.500000, -3414.000000, 30.000000)

WARNING: Too many light styles on a face at (-6786.999023, -3414.000000, -92.000000)

WARNING: Too many light styles on a face at (-6802.999023, -3414.000000, 9.000000)
.
WARNING: Too many light styles on a face at (-10177.300781, -1490.000000, -4.709122)
.
WARNING: Too many light styles on a face at (-9616.000000, -1473.289551, 11.145439)

WARNING: Too many light styles on a face at (-9981.000977, -1231.000000, -27.000000)

WARNING: Too many light styles on a face at (-9980.001953, -1231.000000, -41.000000)

WARNING: Too many light styles on a face at (-10000.000977, -1233.000000, -36.000000)

WARNING: Too many light styles on a face at (-9825.000000, -1448.579224, -20.709122)
10 (26)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (28)
transfers 42438017, max 1265
transfer lists: 323.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(43275, 41229, 33883)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(9259, 8079, 6415)
Build Patch/Sample Hash Table(s).....Done<0.2149 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (15)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 966/4096 46368/196608 (23.6%)
brushes 8504/16384 102048/196608 (51.9%)
brushsides 62943/163840 503544/1310720 (38.4%)
planes 35204/65536 704080/1310720 (53.7%)
vertexes 58610/65536 703320/786432 (89.4%) VERY FULL!
nodes 20877/65536 668064/2097152 (31.9%)
texinfos 5144/12288 370368/884736 (41.9%)
texdata 353/2048 11296/65536 (17.2%)
dispinfos 291/0 51216/0 ( 0.0%)
disp_verts 14555/0 291100/0 ( 0.0%)
disp_tris 21792/0 43584/0 ( 0.0%)
disp_lmsamples 2631368/0 2631368/0 ( 0.0%)
faces 30503/65536 1708168/3670016 (46.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 18959/65536 1061704/3670016 (28.9%)
leaves 21844/65536 699008/2097152 (33.3%)
leaffaces 36394/65536 72788/131072 (55.5%)
leafbrushes 16369/65536 32738/131072 (25.0%)
areas 7/1024 56/8192 ( 0.7%)
surfedges 226269/512000 905076/2048000 (44.2%)
edges 140805/256000 563220/1024000 (55.0%)
LDR worldlights 1580/8192 139040/720896 (19.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 13/32768 156/393216 ( 0.0%)
waterstrips 3237/32768 32370/327680 ( 9.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 59637/65536 119274/131072 (91.0%) VERY FULL!
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 186/1024 65472/360448 (18.2%)
LDR lightdata [variable] 59676384/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 5528373/16777216 (33.0%)
entdata [variable] 2758382/393216 (701.5%) VERY FULL!
LDR ambient table 21844/65536 87376/262144 (33.3%)
HDR ambient table 21844/65536 87376/262144 (33.3%)
LDR leaf ambient 17874/65536 500472/1835008 (27.3%)
HDR leaf ambient 21844/65536 611632/1835008 (33.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/364784 ( 0.0%)
pakfile [variable] 187474/0 ( 0.0%)
physics [variable] 3432350/4194304 (81.8%) VERY FULL!
physics terrain [variable] 64005/1048576 ( 6.1%)

Level flags = 0

Total triangle count: 88225
Writing f:\map-addon\map\scp site 27\origine\rp_site27_fin.bsp
1 minute, 23 seconds elapsed

-------------------------------------------------------------------------------
Running command: copy "f:\map-addon\map\scp site 27\origine\rp_site27_fin.bsp" "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_site27_fin.bsp"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: cd "E:\SteamLibrary\steamapps\common\GarrysMod"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: "E:\SteamLibrary\steamapps\common\GarrysMod\hl2.exe" -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" +map "rp_site27_fin"
-------------------------------------------------------------------------------
 

Pièces jointes

  • map.jpg
    map.jpg
    15.7 KB Vues: 4
Yoh Sambre ♪

Yoh Sambre ♪

Shaman Fou
Messages
15 852
Score réaction
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Points
1 845
Salutation jeune mappeur :D

j'ai trouver plusieurs problème dans ta map :

Static prop models/props/cs_office/light_inset.mdl outside the map (-5707.98, 863.81, 67.00)
Cette erreur est critique et doit absolument être corrigée pour compiler votre map.
Vous avez un prop_static hors de votre map ou alors vous avez vraiment un très gros leak. Trouvez le prop_static en utilisant les coordonnées et supprimez-le ou ramenez-le à l'intérieur de la map.. (et bien sûr corrigez le leak, si leak il y a) Pour vous rendre aux coordonnées indiquées allez dans le menu View > Go to coordinates et entrez les 3 coordonnées séparées par des espaces. En règle générale, le problème se situe dans la zone proche de ces coordonnées.
[ERREUR #10]
Static prop models/props/cs_office/light_inset.mdl outside the map (-5708.00, 532.00, 67.00)
[ERREUR #11]
Static prop models/props/cs_office/light_inset.mdl outside the map (-5707.98, 698.00, 67.00)
[ERREUR #12]
Static prop models/props/cs_office/light_inset.mdl outside the map (-5480.00, 864.00, 67.00)
WARNING: Too many light styles on a face at (-10001.000977, -1261.499512, -60.000000)
Cette erreur devrait être corrigée car elle peut entrainer d'autres problèmes plus graves.
Il y a une face avec trop de styles d'éclairage différents (plus de 6) sur votre map. Pour chaque light qui peut être allumée ou éteinte et qui, plus généralement, possède un nom et qui éclaire une face, VRAD créé un nouveau style d'éclairage. En gros, il calcule à quoi la face ressemble lorsque :
  • La light 1 est allumée et la light 2 est éteinte
  • La light 1 est allumée et la light 2 est allumée
  • La light 1 est éteinte et la light 2 est allumée
  • La light 1 est éteinte et la light 2 est éteinte
Je suis sûr que vous avez compris que 6 lights de ce genre créent 2 puissance 6 styles d'éclairage (soit 64 styles par face) et que toutes ces données doivent être sauvées quelque part... Pour prévenir cette erreur, supprimez des lights, ne donnez pas de noms à des lights qui n'ont pas de rôle à part éclairer et en règle générale, n'utilisez pas autant de lights qui peuvent être allumées éteintes indépendamment les unes des autres. Pour vous rendre aux coordonnées indiquées allez dans le menu View > Go to coordinates et entrez les 3 coordonnées séparées par des espaces. En règle générale, le problème se situe dans la zone proche de ces coordonnées.
a l'avenir je te conseil d'utiliser ce site ou tu colle ton log de compilation , après analyse il t'indique les problèmes plus clairement HL.LOGOUT.FR - Tout pour Half-life 2 (maps, images, cours sur Hammer, et outils d'aide)
 
  • Initiateur de la discussion
phb7002

phb7002

Geek
Messages
2
Score réaction
0
Points
80
merci de ta réponse

le problème d'objet hors map est régler, merci de me l'avoir montrer ( certaine lampe était dans un brush ^^)


malheureusement , par rapport au light , je ne peut rien faire , toute les light en question sont liée a un système de brèche générale qui éteint les lumière ce qui est très important , après si tu a une technique pour " éteindre" les lumière autrement , je suis toujours intéresser
 
Yoh Sambre ♪

Yoh Sambre ♪

Shaman Fou
Messages
15 852
Score réaction
9 520
Points
1 845
phb7002 à dit:
merci de ta réponse

le problème d'objet hors map est régler, merci de me l'avoir montrer ( certaine lampe était dans un brush ^^)


malheureusement , par rapport au light , je ne peut rien faire , toute les light en question sont liée a un système de brèche générale qui éteint les lumière ce qui est très important , après si tu a une technique pour " éteindre" les lumière autrement , je suis toujours intéresser
mhum je suis pas très fort concernant hammer mais je pense qu'avec le lua_run ingame de gmod tu peux désactiver une lampe voir plusieurs , le code devrais ressembler a ça :

Java:
local tr = Entity( 1 ):GetEyeTrace()
local ent = tr.Entity
if IsValid( ent ) then lampe:Fire("TurnOff", "", 0)
end
 
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