probleme compilation hammer

Pelisma

Pelisma

Geek suprême
Messages
212
Score réaction
48
Points
100
Akulla à dit:
Et bah si t'es débutant,tu regarde des tutos et tu fais pas des maps copiés/collés justement
N'importe quoi la jeunesse du mapping ^^
 
SofianeLasri

SofianeLasri

Geek suprême
Messages
393
Score réaction
149
Points
160
Sinon tu as çà, c'est vraiment bien explqué. ;)
https://openclassrooms.com/courses/une-map-pour-le-moteur-source-avec-hammer-4
 
  • Initiateur de la discussion
atox tm

atox tm

Geek suprême
Messages
666
Score réaction
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Points
130
ah voila je vien de faire ma compilation avec mon fichier de base en gros rp_bluerp_2018 au lieu de compiler avec rp_bluerp_v2_2018 et la je compile la map je vais la tester in game et au milieu du chargement je crash
 
  • Initiateur de la discussion
atox tm

atox tm

Geek suprême
Messages
666
Score réaction
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Points
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Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\tahag\Desktop\ancien blue rp\rp_bluerp_2018_d.vmf"
Valve Software - vbsp.exe (Jul 25 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\tahag\Desktop\ancien blue rp\rp_bluerp_2018_d.vmf
material "customtext/gc textures/wood/wood_fnished04" not found.
Material not found!: CUSTOMTEXT/GC TEXTURES/WOOD/WOOD_FNISHED04
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "vgytb/pole emploi" not found.
Material not found!: VGYTB/POLE EMPLOI
material "de_cbble/outwall02b" not found.
Material not found!: DE_CBBLE/OUTWALL02B
material "de_cbble/outwall04a" not found.
Material not found!: DE_CBBLE/OUTWALL04A
material "de_cbble/outwall02" not found.
Material not found!: DE_CBBLE/OUTWALL02
material "de_train/train_metalceiling_02" not found.
Material not found!: DE_TRAIN/TRAIN_METALCEILING_02
material "de_piranesi/marblefloor06" not found.
Material not found!: DE_PIRANESI/MARBLEFLOOR06
material "de_piranesi/marblefloor01" not found.
Material not found!: DE_PIRANESI/MARBLEFLOOR01
material "natalya/n_metal_blue" not found.
Material not found!: NATALYA/N_METAL_BLUE
material "de_nuke/nukroofa" not found.
Material not found!: DE_NUKE/NUKROOFA
material "de_nuke/nukfloora" not found.
Material not found!: DE_NUKE/NUKFLOORA
material "cs_italy/pcon2trim" not found.
Material not found!: CS_ITALY/PCON2TRIM
material "john/bader" not found.
Material not found!: JOHN/BADER
material "/clock_glass_-192_3008_64" not found.
Material not found!: /CLOCK_GLASS_-192_3008_64
material "glass/offwndwb" not found.
Material not found!: GLASS/OFFWNDWB
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "agency/floor/woodpanel01_8679_6088_1640" not found.
Material not found!: AGENCY/FLOOR/WOODPANEL01_8679_6088_1640
material "de_train/train_cement_step_04" not found.
Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_04
material "de_train/train_cement_step_03" not found.
Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_03
material "env/brush/walls/wall_ensuite_choc" not found.
Material not found!: ENV/BRUSH/WALLS/WALL_ENSUITE_CHOC
material "sgtsicktextures/bk_wallext_01" not found.
Material not found!: SGTSICKTEXTURES/BK_WALLEXT_01
material "sgtsicktextures/bk_redmetal" not found.
Material not found!: SGTSICKTEXTURES/BK_REDMETAL
material "zolos textures/glass/oldwindowdp" not found.
Material not found!: ZOLOS TEXTURES/GLASS/OLDWINDOWDP
material "bridge/se1_metal_flat_steel_01" not found.
Material not found!: BRIDGE/SE1_METAL_FLAT_STEEL_01
material "customtext/gc textures/tile/tile_medium04" not found.
Material not found!: CUSTOMTEXT/GC TEXTURES/TILE/TILE_MEDIUM04
material "concrete/cinderwall02" not found.
Material not found!: CONCRETE/CINDERWALL02
material "agency/wall/marble01_-2561_4970_608" not found.
Material not found!: AGENCY/WALL/MARBLE01_-2561_4970_608
material "brick/infwllb" not found.
Material not found!: BRICK/INFWLLB
material "brick/infwllg" not found.
Material not found!: BRICK/INFWLLG
material "realworldtextures/walls/templegreen" not found.
Material not found!: REALWORLDTEXTURES/WALLS/TEMPLEGREEN
material "realworldtextures/ceiling/ceiling_1_01" not found.
Material not found!: REALWORLDTEXTURES/CEILING/CEILING_1_01
material "realworldtextures/new/boycarpetblue" not found.
Material not found!: REALWORLDTEXTURES/NEW/BOYCARPETBLUE
material "walls/westernwhite" not found.
Material not found!: WALLS/WESTERNWHITE
material "wood/fence04" not found.
Material not found!: WOOD/FENCE04
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "de_train/train_window_blinds_03" not found.
Material not found!: DE_TRAIN/TRAIN_WINDOW_BLINDS_03
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
material "john/rf" not found.
Material not found!: JOHN/RF
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
material "de_nuke/nuke_metaldoor_01" not found.
Material not found!: DE_NUKE/NUKE_METALDOOR_01
material "de_cbble/outwall02d" not found.
Material not found!: DE_CBBLE/OUTWALL02D
material "natalya/wall_ext_01" not found.
Material not found!: NATALYA/WALL_EXT_01
material "natalya/wall_13a" not found.
Material not found!: NATALYA/WALL_13A
material "realworldtextures/walls/nopal" not found.
Material not found!: REALWORLDTEXTURES/WALLS/NOPAL
material "de_chateau/woodm" not found.
Material not found!: DE_CHATEAU/WOODM
material "de_piranesi/woodceiling01" not found.
Material not found!: DE_PIRANESI/WOODCEILING01
material "realworldtextures/ceiling/ceiling_03" not found.
Material not found!: REALWORLDTEXTURES/CEILING/CEILING_03
material "natalya/wall_ext_02" not found.
Material not found!: NATALYA/WALL_EXT_02
material "natalya/wall_ext_04" not found.
Material not found!: NATALYA/WALL_EXT_04
material "realworldtextures/floor/wood_floor_5" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/WOOD_FLOOR_5
material "sgtsicktextures/bk_wallext_02" not found.
Material not found!: SGTSICKTEXTURES/BK_WALLEXT_02
material "de_nuke/nukroof01" not found.
Material not found!: DE_NUKE/NUKROOF01
material "sgtsicktextures/bk_yellowmetal" not found.
Material not found!: SGTSICKTEXTURES/BK_YELLOWMETAL
material "sgtsicktextures/bk_shingles01" not found.
Material not found!: SGTSICKTEXTURES/BK_SHINGLES01
material "stone/counter01" not found.
Material not found!: STONE/COUNTER01
"materials/metal/offelevdrsa.vtf": cached version doesn't exist
material "de_chateau/stairconcrete02" not found.
Material not found!: DE_CHATEAU/STAIRCONCRETE02
material "cs_havana/concrete02" not found.
Material not found!: CS_HAVANA/CONCRETE02
material "cs_italy/cr_miscwood2b" not found.
Material not found!: CS_ITALY/CR_MISCWOOD2B
material "cs_assault/pavement001a" not found.
Material not found!: CS_ASSAULT/PAVEMENT001A
material "concrete/blend_sidewalk_01" not found.
Material not found!: CONCRETE/BLEND_SIDEWALK_01
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_bluerp_2018_d/gm_construct/grass_13_wvt_patch
Patching WVT material: maps/rp_bluerp_2018_d/nature/blendgrassgrass001a_wvt_patch
Patching WVT material: maps/rp_bluerp_2018_d/nature/blendgrassgravel001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity infodecal (-4773.13 6557.00 196.99) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 9216.0 4752.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 8704.0 4752.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 9216.0 4752.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 9216.0 4752.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 7680.0 4752.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 6656.0 4752.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 6656.0 4752.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3493.0 7168.0 4752.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...
Brush 238937: areaportal brush doesn't touch two areas
Brush 239395: areaportal brush doesn't touch two areas
Brush 239395: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 556 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Can't load skybox file skybox/painted to build the default cubemap!
Can't load skybox file skybox/painted to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/infnum6" not found.
material "decals/infnum1" not found.
material "decals/infnum9" not found.
material "decals/infnum7" not found.
material "decals/infnum3" not found.
material "decals/infnum8" not found.
Building Physics collision data...
done (2) (909886 bytes)
Error loading studio model "models/props/cs_assault/ventilationduct01.mdl"!
Error loading studio model "models/props/cs_office/light_inset.mdl"!
Error loading studio model "models/props/de_train/acunit1.mdl"!
Error loading studio model "models/props/doorframe_s.mdl"!
Error loading studio model "models/props_interiors/chairlobby01.mdl"!
Error loading studio model "models/props_interiors/dining_table_round.mdl"!
Error loading studio model "models/props_interiors/desk_metal.mdl"!
Error loading studio model "models/props/cs_assault/ventilationduct02.mdl"!
Error loading studio model "models/props_junk/dumpster.mdl"!
Error loading studio model "models/highrise/trashcanashtray_01.mdl"!
Error loading studio model "models/props_street/mail_dropbox.mdl"!
Error loading studio model "models/props_equipment/phone_booth.mdl"!
Error loading studio model "models/props/de_inferno/Railing01.mdl"!
Error loading studio model "models/props/cs_assault/light_shop2.mdl"!
Error loading studio model "models/props/ocrp.mdl"!
Error loading studio model "models/props/de_inferno/railing03.mdl"!
Error loading studio model "models/props_interiors/bottles_shelf.mdl"!
Error loading studio model "models/env/furniture/cornerbar/alcohol_bits.mdl"!
Error loading studio model "models/toronto/burger/burgerking.mdl"!
Error loading studio model "models/sickness/bk_booth2.mdl"!
Error loading studio model "models/sickness/bk_intmenu.mdl"!
Error loading studio model "models/sickness/bk_sign.mdl"!
Error loading studio model "models/props/de_train/light_inset.mdl"!
Error loading studio model "models/natalya/props/cali_window_10.mdl"!
Error loading studio model "models/natalya/props/cali_dr_frame01.mdl"!
Error loading studio model "models/natalya/props/cali_sink_cabinet.mdl"!
Error loading studio model "models/natalya/static/pool_table.mdl"!
Error loading studio model "models/highrise/handrailhorizontal_02_32.mdl"!
Error loading studio model "models/highrise/handrailhorizontal_02_pole.mdl"!
Error loading studio model "models/props_wasteland/interior_fence004c.mdl"!
Error loading studio model "models/props/de_inferno/bench_wood.mdl"!
Error loading studio model "models/props_interiors/cashregister01.mdl"!
Error loading studio model "models/props/cs_office/computer.mdl"!
Error loading studio model "models/props_interiors/chairs_airport.mdl"!
Error loading studio model "models/props_interiors/desk_executive.mdl"!
Error loading studio model "models/props_interiors/elevator_arrows.mdl"!
Error loading studio model "models/props/de_prodigy/lighthanging.mdl"!
Error loading studio model "models/props/de_piranesi/pi_bench.mdl"!
Error loading studio model "models/props_foliage/mall_pot_large01.mdl"!
Error loading studio model "models/props_foliage/mall_big_plant01.mdl"!
Error loading studio model "models/props_foliage/mall_bigleaves_plant03.mdl"!
Error loading studio model "models/props/cs_assault/pylon.mdl"!
Error loading studio model "models/props/parkingstop1.mdl"!
Error loading studio model "models/props_interiors/magazine_rack.mdl"!
Error loading studio model "models/props_equipment/cooler.mdl"!
Error loading studio model "models/sickness/checkout_display_01.mdl"!
Error loading studio model "models/props_interiors/styrofoam_cups.mdl"!
Error loading studio model "models/props_equipment/fountain_drinks.mdl"!
Error loading studio model "models/props_junk/petfoodbag01.mdl"!
Error loading studio model "models/sickness/shelfset_03.mdl"!
Error loading studio model "models/sickness/shelf_01.mdl"!
Error loading studio model "models/props_interiors/trashcan01.mdl"!
Error loading studio model "models/sickness/shelfset_02.mdl"!
Error loading studio model "models/sickness/shelfbase_01.mdl"!
Error loading studio model "models/sickness/cashregister_pos.mdl"!
Error loading studio model "models/sickness/shelfset_04.mdl"!
Error loading studio model "models/props_interiors/shelvingstore01.mdl"!
Error loading studio model "models/props_unique/grocerystorechiller01.mdl"!
Error loading studio model "models/props/cs_office/light_security.mdl"!
Error loading studio model "models/props_unique/coffeemachine01.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3246 texinfos to 2083
Reduced 586 texdatas to 464 (26962 bytes to 22373)
Writing C:\Users\tahag\Desktop\ancien blue rp\rp_bluerp_2018_d.bsp
15 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\tahag\Desktop\ancien blue rp\rp_bluerp_2018_d"
Valve Software - vvis.exe (Jul 25 2017)
4 threads
reading c:\users\tahag\desktop\ancien blue rp\rp_bluerp_2018_d.bsp
reading c:\users\tahag\desktop\ancien blue rp\rp_bluerp_2018_d.prt
LoadPortals: couldn't read c:\users\tahag\desktop\ancien blue rp\rp_bluerp_2018_d.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\tahag\Desktop\ancien blue rp\rp_bluerp_2018_d"
Valve Software - vrad.exe SSE (Jul 25 2017) Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\tahag\desktop\ancien blue rp\rp_bluerp_2018_d.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.78 seconds)
14178 faces
7 degenerate faces
4564781 square feet [657328512.00 square inches]
10 Displacements
47820 Square Feet [6886135.00 Square Inches]
light has _fifty_percent_distance of 130.000000 but _zero_percent_distance of 0.000000
sun extent from map=0.000000
sun extent from map=0.000000
505 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (822)
Build Patch/Sample Hash Table(s).....Done<0.2531 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (16)
FinalLightFace Done
0 of 6 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (49)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 41/1024 1968/49152 ( 4.0%)
brushes 2607/8192 31284/98304 (31.8%)
brushsides 17453/65536 139624/524288 (26.6%)
planes 7686/65536 153720/1310720 (11.7%)
vertexes 23717/65536 284604/786432 (36.2%)
nodes 7201/65536 230432/2097152 (11.0%)
texinfos 2083/12288 149976/884736 (17.0%)
texdata 464/2048 14848/65536 (22.7%)
dispinfos 10/0 1760/0 ( 0.0%)
disp_verts 586/0 11720/0 ( 0.0%)
disp_tris 896/0 1792/0 ( 0.0%)
disp_lmsamples 30696/0 30696/0 ( 0.0%)
faces 14178/65536 793968/3670016 (21.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 7003/65536 392168/3670016 (10.7%)
leaves 7243/65536 231776/2097152 (11.1%)
leaffaces 17671/65536 35342/131072 (27.0%)
leafbrushes 6208/65536 12416/131072 ( 9.5%)
areas 3/256 24/2048 ( 1.2%)
surfedges 97637/512000 390548/2048000 (19.1%)
edges 59063/256000 236252/1024000 (23.1%)
LDR worldlights 504/8192 44352/720896 ( 6.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 1876/32768 18760/327680 ( 5.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 32124/65536 64248/131072 (49.0%)
cubemapsamples 32/1024 512/16384 ( 3.1%)
overlays 6/512 2112/180224 ( 1.2%)
LDR lightdata [variable] 28936252/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 291931/393216 (74.2%)
LDR ambient table 7243/65536 28972/262144 (11.1%)
HDR ambient table 7243/65536 28972/262144 (11.1%)
LDR leaf ambient 36665/65536 1026620/1835008 (55.9%)
HDR leaf ambient 7243/65536 202804/1835008 (11.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9210 ( 0.0%)
pakfile [variable] 125393/0 ( 0.0%)
physics [variable] 909886/4194304 (21.7%)
physics terrain [variable] 3164/1048576 ( 0.3%)
Level flags = 0
Total triangle count: 41275
Writing c:\users\tahag\desktop\ancien blue rp\rp_bluerp_2018_d.bsp
14 minutes, 50 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\tahag\Desktop\ancien blue rp\rp_bluerp_2018_d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_bluerp_2018_d.bsp"
 
Taink

Taink

El Magnifico
Messages
5 292
Score réaction
2 720
Points
965
atox tm à dit:
ah voila je vien de faire ma compilation avec mon fichier de base en gros rp_bluerp_2018 au lieu de compiler avec rp_bluerp_v2_2018 et la je compile la map je vais la tester in game et au milieu du chargement je crash
Bah change de map, fais la tienne et pas une modifiée. T'auras pas ce genre d'erreurs.
(et t'as un leak)
 
  • Initiateur de la discussion
atox tm

atox tm

Geek suprême
Messages
666
Score réaction
26
Points
130
bon bas finalement je delete la v2 de ma map et je la refait depuis la v1 en fessant souvent des compilations pour voir si ya pas d'erreur et aussi comme j'ai plus le vmf de ma v1 j'ai du la decompiler comme je n'avais pas suprimer le bsp
 
A

Aymstep_

Geek
Messages
92
Score réaction
7
Points
60
atox tm à dit:
bon bas finalement je delete la v2 de ma map et je la refait depuis la v1 en fessant souvent des compilations pour voir si ya pas d'erreur et aussi comme j'ai plus le vmf de ma v1 j'ai du la decompiler comme je n'avais pas suprimer le bsp
Il est *** ce gosse ou quoi ??? Vous lui avez dis je ne sais pas combien de fois de ne pas décompiler une map et il le refait ...
 
  • J'aime
Réactions: SofianeLasri
  • Initiateur de la discussion
atox tm

atox tm

Geek suprême
Messages
666
Score réaction
26
Points
130
et je fais comment du coup si je veux modifier la v1 de ma map ? je ne l'ai plus
 
Akulla

Akulla

Helpeur Divin
Messages
3 808
Score réaction
2 240
Points
550
Aymstep_ à dit:
Il est *** ce gosse ou quoi ??? Vous lui avez dis je ne sais pas combien de fois de ne pas décompiler une map et il le refait ...
J'ai fais comme sa aussi quand j'avais plus le vmf de ma rp_oxford,le problème c'est que lui ne sait pas régler les problèmes ...
 
A

Aymstep_

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Akulla à dit:
J'ai fais comme sa aussi quand j'avais plus le vmf de ma rp_oxford,le problème c'est que lui ne sait pas régler les problèmes ...
Il sait rien faire, il le sait mais pourtant il continue ! On arrete pas de lui dire d'aller apprendre sur internet mais il s'en fou, c'est un cas désespéré temps qu'il n'y va pas y regarder...
 
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atox tm

atox tm

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j'ai regarder des tutos partout mais je ny arrive toujours pas
 
Taink

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atox tm à dit:
j'ai regarder des tutos partout mais je ny arrive toujours pas
En fait, le problème, c'est que tu te bornes à modifier. Crées toi-même, mais ne commence pas par une map RP, t'es sûr de te planter.
 
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atox tm

atox tm

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j'ai reussi a la compiler mais ya un petit souci dans ma map je vais vous envoyer le screen
 
Taink

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atox tm à dit:
j'ai reussi a la compiler mais ya un petit souci dans ma map je vais vous envoyer le screen
Bon, tu sais quoi, laisses tomber. T'écoutes pas ce qu'on te dit, alors on va arrêter de t'aider.
 
SofianeLasri

SofianeLasri

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atox tm à dit:
j'ai reussi a la compiler mais ya un petit souci dans ma map je vais vous envoyer le screen
Qu'est-ce que tu ne comprend pas dans ce qu'on dit? Une map RP demande beaucoup de connaissance en mapping! Je sais ce que je dit, j'en chie pas mal alors que çà va faire 1 ans que j'ai commencé... Ça ne se limite pas à "Tiens, je vais faire une map. J'ouvre hammer, 2-3 bloc, je m'en fou du reste si j'ai fait des magouilles c'est pas grave. Et hop on va compiler!". Commence déjà par lire des tutos et créé des petites maps sandbox. C'est amusant à faire, assez instructif, moi j'aime bien et en plus niveau opti çà demande pas trop (selon le niveau de détail de la map).

Mais oubli les maps RP pour le moment! Tu ne sais même pas ce qu'est un leak x(.
 
Yoh Sambre ♪

Yoh Sambre ♪

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SofianeLasri à dit:
Qu'est-ce que tu ne comprend pas dans ce qu'on dit? Une map RP demande beaucoup de connaissance en mapping! Je sais ce que je dit, j'en chie pas mal alors que çà va faire 1 ans que j'ai commencé... Ça ne se limite pas à "Tiens, je vais faire une map. J'ouvre hammer, 2-3 bloc, je m'en fou du reste si j'ai fait des magouilles c'est pas grave. Et hop on va compiler!". Commence déjà par lire des tutos et créé des petites maps sandbox. C'est amusant à faire, assez instructif, moi j'aime bien et en plus niveau opti çà demande pas trop (selon le niveau de détail de la map).

Mais oubli les maps RP pour le moment! Tu ne sais même pas ce qu'est un leak x(.
Cé koi un bloke ?






Kappa
 
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atox tm

atox tm

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ok je vais commencer des maps sandbox je met le topics en resolu et pour les maps rp tu pense que dans combien de temps je pourrai les commencers
 
SofianeLasri

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atox tm à dit:
ok je vais commencer des maps sandbox je met le topics en resolu et pour les maps rp tu pense que dans combien de temps je pourrai les commencers
Quand tu saura optimiser un minium, c'est à dire quand tu aura compris et saura appliquer ces tutos :
https://openclassrooms.com/courses/une-map-pour-le-moteur-source-avec-hammer-4
http://hammer.logout.fr/?p=optimisation
http://hammer.logout.fr/?p=hints
<-- Très bon youtuber, j'ai appris principalement grâce à lui! ^^
 
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atox tm

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ok merci beaucoup du coup je met le topics en resolu
 
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SofianeLasri

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atox tm

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Probleme resolu j'ai enfin reussi a regler le leak
 
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Shaman Fou
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SofianeLasri à dit:
pas cool de remuer un post vieux de 3 ans :(
pour ma part ça pars sur un signalement direct pour up abusif
 
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