probleme compilation hammer

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bonjour j'ai un souci avec ma map enfaite apres l'avoir compiler et que je la teste in game bas je m'appercois que il ya un souci d'ombre en gros ma map est trop volumineuse ya 0 ombres meme en allent das un sou sol en ce croiraient en plein soleil donc je sais pas c'est quoi le bug
 
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Geams952

Geams952

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Met -notjunc en commande et sa résoudra ton problème mais il se peut que sa fasse quelques erreurs graphique.
 
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Geams952 à dit:
Met -notjunc en commande et sa résoudra ton problème mais il se peut que sa fasse quelques erreurs graphique.
ok merci et ouje tape cette commande ?
 
alexis62590

alexis62590

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Dans la fenêtre ou tu peux choisir de compiler en VAD, BSP ect ...
(Je crois)
 
Taink

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Dans les options de lancement de vbsp en compilation expert
 
alexis62590

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@Taink Dispo PV ? '-'
 
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alexis62590 à dit:
Dans la fenêtre ou tu peux choisir de compiler en VAD, BSP ect ...
(Je crois)
Taink à dit:
Dans les options de lancement de vbsp en compilation expert

yo c'est ici que je dois taper la ligne de commande ?
COMPIL HAMMER PNG.PNG


et aussi pourquoi quand j'appui sur expert ca me met une vide comme ca alors que quand je compilais avant y'avait des trucs pour compiler
expert compil.PNG
 
alexis62590

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Je sais pas j'ai jamais compiler en expert déso x').
 
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alexis62590 à dit:
Je sais pas j'ai jamais compiler en expert déso x').
pas grave peut etre que @Taink peut m'aider
 
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up
 
Akulla

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"rp_bluerp" ...
 
Taink

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Akulla à dit:
"rp_bluerp" ...
"_d" Kappa
le relou à dit:
yo c'est ici que je dois taper la ligne de commande ?


et aussi pourquoi quand j'appui sur expert ca me met une vide comme ca alors que quand je compilais avant y'avait des trucs pour compiler
Bon, on va devoir revoir un instant comment fonctionne la compilation expert.
Vu que j'ai vraiment pas envie d'essayer d'expliquer ça, je vais juste te dire quoi mettre dans les paramètres.
Pour ajouter une exécution (donc de vbsp, vvis, etc), clique sur le bouton 'New'.
  • VBSP
    • Dans Command, marque : $bsp_exe
    • Dans Parameters, marque : (-notjunc) -game $gamedir $path\$file
    • Comme je suis dans un exemple, les parenthèses servent à préciser que tu peux le mettre ou non. Ici, c'est comme tu veux : soit tu mets -notjunc, soit tu le mets pas. En pratique, il ne faut surtout pas de parenthèses dans les options de lancement.
  • VVIS
    • Dans Command, marque : $vis_exe
    • Dans Parameters, marque : (-fast) -game $gamedir $path\$file
    • Compile en -fast si tu veux, mais ça sera buggy et pas très joli (et surtout, pas optimisé du tout). Dans un release, ne mets jamais le paramètre -fast.
  • VRAD
    • Dans Command, marque : $light_exe
    • Dans Parameters, marque : ((-bounce 2 -noextra)/(-both)/(-both -final)) -game $gamedir $path\$file
    • Bon, ça peut paraître compliqué, mais ça ne l'est pas. Les / séparent les différentes possibilités, toutes facultatives :
      • -bounce 2 -noextra est utile si tu veux que la compilation soit rapide, pour du test (à combiner avec le -fast de vvis). Tu peux aussi mettre -fast sur VRAD de mémoire, mais autant utiliser ces paramètres qui sont plus modulables en ayant globalement le même effet.
      • Ne rien mettre signifie ne pas compiler en HDR. Sur un jeu comme CS:GO, ça causera des bugs. Pas sur Garry's Mod, mais il est aujourd'hui recommandé de compiler en HDR, avec donc les paramètres suivants.
      • -both signifie compiler en HDR (en fait on peut utiliser juste -hdr, mais il est conseillé de manière générale de compiler avec -both.
      • -final est indépendant de -both, mais si tu mets le premier, tu peux mettre le second.
  • Copie vers le dossier maps
    • Dans Command, marque : Copy File
    • Dans Parameters, marque : $path\$file.bsp $bspdir\$file.bsp
  • Exécution du jeu (facultatif)
    • Dans Command, marque : $game_exe
    • Dans Parameters, marque : (-dev) (-allowdebug) -game $gamedir +map $file
Globalement, je crois que c'est tout.
 
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Taink à dit:
"_d" Kappa

Bon, on va devoir revoir un instant comment fonctionne la compilation expert.
Vu que j'ai vraiment pas envie d'essayer d'expliquer ça, je vais juste te dire quoi mettre dans les paramètres.
Pour ajouter une exécution (donc de vbsp, vvis, etc), clique sur le bouton 'New'.
  • VBSP
    • Dans Command, marque : $bsp_exe
    • Dans Parameters, marque : (-notjunc) -game $gamedir $path\$file
    • Comme je suis dans un exemple, les parenthèses servent à préciser que tu peux le mettre ou non. Ici, c'est comme tu veux : soit tu mets -notjunc, soit tu le mets pas. En pratique, il ne faut surtout pas de parenthèses dans les options de lancement.
  • VVIS
    • Dans Command, marque : $vis_exe
    • Dans Parameters, marque : (-fast) -game $gamedir $path\$file
    • Compile en -fast si tu veux, mais ça sera buggy et pas très joli (et surtout, pas optimisé du tout). Dans un release, ne mets jamais le paramètre -fast.
  • VRAD
    • Dans Command, marque : $light_exe
    • Dans Parameters, marque : ((-bounce 2 -noextra)/(-both)/(-both -final)) -game $gamedir $path\$file
    • Bon, ça peut paraître compliqué, mais ça ne l'est pas. Les / séparent les différentes possibilités, toutes facultatives :
      • -bounce 2 -noextra est utile si tu veux que la compilation soit rapide, pour du test (à combiner avec le -fast de vvis). Tu peux aussi mettre -fast sur VRAD de mémoire, mais autant utiliser ces paramètres qui sont plus modulables en ayant globalement le même effet.
      • Ne rien mettre signifie ne pas compiler en HDR. Sur un jeu comme CS:GO, ça causera des bugs. Pas sur Garry's Mod, mais il est aujourd'hui recommandé de compiler en HDR, avec donc les paramètres suivants.
      • -both signifie compiler en HDR (en fait on peut utiliser juste -hdr, mais il est conseillé de manière générale de compiler avec -both.
      • -final est indépendant de -both, mais si tu mets le premier, tu peux mettre le second.
  • Copie vers le dossier maps
    • Dans Command, marque : Copy File
    • Dans Parameters, marque : $path\$file.bsp $bspdir\$file.bsp
  • Exécution du jeu (facultatif)
    • Dans Command, marque : $game_exe
    • Dans Parameters, marque : (-dev) (-allowdebug) -game $gamedir +map $file
Globalement, je crois que c'est tout.
et tout ca vas remettre mes paramettres comme avant genre les 4 lignes que j'avait sur le compil run command ?
 
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re voila je vien de faire la compil mais je crois que hammer m'aime pas trop xD

Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -notjunc -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bluerp_v2_2018test_d"
Valve Software - vbsp.exe (Jul 25 2017)
notjunc = true
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bluerp_v2_2018test_d.vmf
material "customtext/gc textures/wood/wood_fnished04" not found.
Material not found!: CUSTOMTEXT/GC TEXTURES/WOOD/WOOD_FNISHED04
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "vgytb/pole emploi" not found.
Material not found!: VGYTB/POLE EMPLOI
material "de_cbble/outwall02b" not found.
Material not found!: DE_CBBLE/OUTWALL02B
material "de_cbble/outwall04a" not found.
Material not found!: DE_CBBLE/OUTWALL04A
material "de_cbble/outwall02" not found.
Material not found!: DE_CBBLE/OUTWALL02
material "de_train/train_metalceiling_02" not found.
Material not found!: DE_TRAIN/TRAIN_METALCEILING_02
material "de_piranesi/marblefloor06" not found.
Material not found!: DE_PIRANESI/MARBLEFLOOR06
material "de_piranesi/marblefloor01" not found.
Material not found!: DE_PIRANESI/MARBLEFLOOR01
material "metal/metal_ext_09" not found.
Material not found!: METAL/METAL_EXT_09
material "plaster/offwllx" not found.
Material not found!: PLASTER/OFFWLLX
material "concrete/concrete_ext_12" not found.
Material not found!: CONCRETE/CONCRETE_EXT_12
material "bridge/se1_metal_flat_steel_01" not found.
Material not found!: BRIDGE/SE1_METAL_FLAT_STEEL_01
material "env/brush/floors/textiles_bankcarpet" not found.
Material not found!: ENV/BRUSH/FLOORS/TEXTILES_BANKCARPET
material "de_nuke/nukfloora" not found.
Material not found!: DE_NUKE/NUKFLOORA
material "plaster/ceiling_popcorn02" not found.
Material not found!: PLASTER/CEILING_POPCORN02
material "metal/metal_ext_10" not found.
Material not found!: METAL/METAL_EXT_10
material "/counter01_-261_-1683_315" not found.
Material not found!: /COUNTER01_-261_-1683_315
material "walls/westernwhite" not found.
Material not found!: WALLS/WESTERNWHITE
material "de_chateau/intbrickk" not found.
Material not found!: DE_CHATEAU/INTBRICKK
material "cs_assault/pavement001a" not found.
Material not found!: CS_ASSAULT/PAVEMENT001A
material "cs_assault/concretefloor026a" not found.
Material not found!: CS_ASSAULT/CONCRETEFLOOR026A
material "natalya/n_metal_blue" not found.
Material not found!: NATALYA/N_METAL_BLUE
material "de_nuke/nukroofa" not found.
Material not found!: DE_NUKE/NUKROOFA
material "cs_italy/pcon2trim" not found.
Material not found!: CS_ITALY/PCON2TRIM
material "/clock_glass_-192_3008_64" not found.
Material not found!: /CLOCK_GLASS_-192_3008_64
material "glass/offwndwb" not found.
Material not found!: GLASS/OFFWNDWB
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "agency/floor/woodpanel01_8679_6088_1640" not found.
Material not found!: AGENCY/FLOOR/WOODPANEL01_8679_6088_1640
material "de_train/train_cement_step_04" not found.
Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_04
material "de_train/train_cement_step_03" not found.
Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_03
material "env/brush/walls/wall_ensuite_choc" not found.
Material not found!: ENV/BRUSH/WALLS/WALL_ENSUITE_CHOC
material "sgtsicktextures/bk_wallext_01" not found.
Material not found!: SGTSICKTEXTURES/BK_WALLEXT_01
material "sgtsicktextures/bk_redmetal" not found.
Material not found!: SGTSICKTEXTURES/BK_REDMETAL
material "zolos textures/glass/oldwindowdp" not found.
Material not found!: ZOLOS TEXTURES/GLASS/OLDWINDOWDP
material "customtext/gc textures/tile/tile_medium04" not found.
Material not found!: CUSTOMTEXT/GC TEXTURES/TILE/TILE_MEDIUM04
material "concrete/cinderwall02" not found.
Material not found!: CONCRETE/CINDERWALL02
material "agency/wall/marble01_-2561_4970_608" not found.
Material not found!: AGENCY/WALL/MARBLE01_-2561_4970_608
material "/art_woodfloor_928_1010_148" not found.
Material not found!: /ART_WOODFLOOR_928_1010_148
material "realworldtextures/floor/wood_floor_3" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/WOOD_FLOOR_3
material "realworldtextures/ceiling/ceiling_03" not found.
Material not found!: REALWORLDTEXTURES/CEILING/CEILING_03
material "realworldtextures/walls/wall_1_13" not found.
Material not found!: REALWORLDTEXTURES/WALLS/WALL_1_13
material "realworldtextures2/roof/wood_shingles_04" not found.
Material not found!: REALWORLDTEXTURES2/ROOF/WOOD_SHINGLES_04
material "realworldtextures/walls/wall_1_12" not found.
Material not found!: REALWORLDTEXTURES/WALLS/WALL_1_12
material "realworldtextures/newer/1/concrete_1_04" not found.
Material not found!: REALWORLDTEXTURES/NEWER/1/CONCRETE_1_04
material "realworldtextures/walls/wall_1_02" not found.
Material not found!: REALWORLDTEXTURES/WALLS/WALL_1_02
material "realworldtextures/newer/1/concrete_1_10" not found.
Material not found!: REALWORLDTEXTURES/NEWER/1/CONCRETE_1_10
material "realworldtextures/newer/1/wood_1_15" not found.
Material not found!: REALWORLDTEXTURES/NEWER/1/WOOD_1_15
material "realworldtextures/ceiling/ceiling_1_01" not found.
Material not found!: REALWORLDTEXTURES/CEILING/CEILING_1_01
material "realworldtextures/walls/mistysurf" not found.
Material not found!: REALWORLDTEXTURES/WALLS/MISTYSURF
material "de_piranesi/marblefloor08" not found.
Material not found!: DE_PIRANESI/MARBLEFLOOR08
material "de_piranesi/woodceiling01" not found.
Material not found!: DE_PIRANESI/WOODCEILING01
material "brick/infwllb" not found.
Material not found!: BRICK/INFWLLB
material "brick/infwllg" not found.
Material not found!: BRICK/INFWLLG
material "realworldtextures/walls/templegreen" not found.
Material not found!: REALWORLDTEXTURES/WALLS/TEMPLEGREEN
material "realworldtextures/new/boycarpetblue" not found.
Material not found!: REALWORLDTEXTURES/NEW/BOYCARPETBLUE
material "wood/fence04" not found.
Material not found!: WOOD/FENCE04
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "concrete/concretewall021a" not found.
Material not found!: CONCRETE/CONCRETEWALL021A
material "de_train/train_cement_floor_01" not found.
Material not found!: DE_TRAIN/TRAIN_CEMENT_FLOOR_01
material "de_train/train_cementwear_01" not found.
Material not found!: DE_TRAIN/TRAIN_CEMENTWEAR_01
material "de_chateau/interiortile02" not found.
Material not found!: DE_CHATEAU/INTERIORTILE02
material "cs_havana/ceiling01" not found.
Material not found!: CS_HAVANA/CEILING01
material "cs_havana/woodm" not found.
Material not found!: CS_HAVANA/WOODM
material "brick/brickwall008a" not found.
Material not found!: BRICK/BRICKWALL008A
material "de_piranesi/pi_wood1" not found.
Material not found!: DE_PIRANESI/PI_WOOD1
material "cs_italy/cr_miscwood2b" not found.
Material not found!: CS_ITALY/CR_MISCWOOD2B
material "wood/offparticleboard" not found.
Material not found!: WOOD/OFFPARTICLEBOARD
material "plaster/plasterwall024a" not found.
Material not found!: PLASTER/PLASTERWALL024A
material "wood/milroof002" not found.
Material not found!: WOOD/MILROOF002
material "brick/brickwall056a" not found.
Material not found!: BRICK/BRICKWALL056A
material "de_piranesi/pi_wood3" not found.
Material not found!: DE_PIRANESI/PI_WOOD3
material "de_train/train_window_blinds_03" not found.
Material not found!: DE_TRAIN/TRAIN_WINDOW_BLINDS_03
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
material "fish/gtaivtex/dc_hk_alupanel01" not found.
Material not found!: FISH/GTAIVTEX/DC_HK_ALUPANEL01
material "fish/gtaivtex/mc_mh1-21_011" not found.
Material not found!: FISH/GTAIVTEX/MC_MH1-21_011
material "fish/gtaivtex/tl_sub_whitetiles2" not found.
Material not found!: FISH/GTAIVTEX/TL_SUB_WHITETILES2
material "highrise/se1_garage_concretewall_01" not found.
Material not found!: HIGHRISE/SE1_GARAGE_CONCRETEWALL_01
material "env/brush/floors/floor_stone_tile" not found.
Material not found!: ENV/BRUSH/FLOORS/FLOOR_STONE_TILE
material "realworldtextures/floor/mixtile/solid/blue2" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/MIXTILE/SOLID/BLUE2
material "realworldtextures/walls/traditionalblue" not found.
Material not found!: REALWORLDTEXTURES/WALLS/TRADITIONALBLUE
material "env/brush/walls/ensuite1creamtile" not found.
Material not found!: ENV/BRUSH/WALLS/ENSUITE1CREAMTILE
material "realworldtextures/newer/0/bricks_0_04" not found.
Material not found!: REALWORLDTEXTURES/NEWER/0/BRICKS_0_04
material "highrise/se1_garage_concretewall_07" not found.
Material not found!: HIGHRISE/SE1_GARAGE_CONCRETEWALL_07
material "realworldtextures/walls/daiquiriice" not found.
Material not found!: REALWORLDTEXTURES/WALLS/DAIQUIRIICE
material "de_chateau/stairconcrete02" not found.
Material not found!: DE_CHATEAU/STAIRCONCRETE02
material "realworldtextures/walls/colonialblue" not found.
Material not found!: REALWORLDTEXTURES/WALLS/COLONIALBLUE
material "hall_concrete/hall_concrete11_wet" not found.
Material not found!: HALL_CONCRETE/HALL_CONCRETE11_WET
material "de_nuke/nuke_metaltrims_01" not found.
Material not found!: DE_NUKE/NUKE_METALTRIMS_01
material "env/brush/floors/floor_tilesjailmain" not found.
Material not found!: ENV/BRUSH/FLOORS/FLOOR_TILESJAILMAIN
material "natalya/wall_ext_04" not found.
Material not found!: NATALYA/WALL_EXT_04
material "unlimited/offutile" not found.
Material not found!: UNLIMITED/OFFUTILE
material "fish/gtaivtex/tl_bank_ceil" not found.
Material not found!: FISH/GTAIVTEX/TL_BANK_CEIL
material "fish/gtaivtex/mh_gridwall01" not found.
Material not found!: FISH/GTAIVTEX/MH_GRIDWALL01
material "de_nuke/nuke_metaldoor_01" not found.
Material not found!: DE_NUKE/NUKE_METALDOOR_01
material "de_tides/tides_brick_wall_j" not found.
Material not found!: DE_TIDES/TIDES_BRICK_WALL_J
material "de_tides/tides_brick_wall_d" not found.
Material not found!: DE_TIDES/TIDES_BRICK_WALL_D
material "de_nuke/nukroof01" not found.
Material not found!: DE_NUKE/NUKROOF01
material "de_dust/dutile1" not found.
Material not found!: DE_DUST/DUTILE1
material "de_tides/tides_ceiling_b" not found.
Material not found!: DE_TIDES/TIDES_CEILING_B
material "ajacks/ajacks_road8" not found.
Material not found!: AJACKS/AJACKS_ROAD8
material "de_tides/tides_brick_wall_a" not found.
Material not found!: DE_TIDES/TIDES_BRICK_WALL_A
material "de_dust/dutile9" not found.
Material not found!: DE_DUST/DUTILE9
material "de_tides/tides_brick_wall_h" not found.
Material not found!: DE_TIDES/TIDES_BRICK_WALL_H
material "sgtsicktextures/tideshotelsign" not found.
Material not found!: SGTSICKTEXTURES/TIDESHOTELSIGN
material "stone/infflrc" not found.
Material not found!: STONE/INFFLRC
material "sgtsicktextures/ot_tropicfall" not found.
Material not found!: SGTSICKTEXTURES/OT_TROPICFALL
material "liquids/militiawater" not found.
Material not found!: LIQUIDS/MILITIAWATER
material "cs_havana/woodf01" not found.
Material not found!: CS_HAVANA/WOODF01
material "de_cbble/woodfloor01" not found.
Material not found!: DE_CBBLE/WOODFLOOR01
material "stone/infstairsafrnt" not found.
Material not found!: STONE/INFSTAIRSAFRNT
material "de_tides/tides_cobble03" not found.
Material not found!: DE_TIDES/TIDES_COBBLE03
material "env/brush/floors/bluecarpet" not found.
Material not found!: ENV/BRUSH/FLOORS/BLUECARPET
material "plaster/prodwllh" not found.
Material not found!: PLASTER/PRODWLLH
material "plaster/milwall001" not found.
Material not found!: PLASTER/MILWALL001
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
material "de_chateau/stairwood01" not found.
Material not found!: DE_CHATEAU/STAIRWOOD01
material "de_tides/tides_floor_wood" not found.
Material not found!: DE_TIDES/TIDES_FLOOR_WOOD
material "cs_italy/stonewall02" not found.
Material not found!: CS_ITALY/STONEWALL02
material "de_cbble/outwall02d" not found.
Material not found!: DE_CBBLE/OUTWALL02D
material "warehouse/se1_metal_rolldoor_01" not found.
Material not found!: WAREHOUSE/SE1_METAL_ROLLDOOR_01
material "natalya/wall_ext_01" not found.
Material not found!: NATALYA/WALL_EXT_01
material "natalya/wall_13a" not found.
Material not found!: NATALYA/WALL_13A
material "realworldtextures/walls/nopal" not found.
Material not found!: REALWORLDTEXTURES/WALLS/NOPAL
material "de_chateau/woodm" not found.
Material not found!: DE_CHATEAU/WOODM
material "natalya/wall_ext_02" not found.
Material not found!: NATALYA/WALL_EXT_02
material "realworldtextures/floor/wood_floor_5" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/WOOD_FLOOR_5
material "sgtsicktextures/bk_wallext_02" not found.
Material not found!: SGTSICKTEXTURES/BK_WALLEXT_02
material "sgtsicktextures/bk_yellowmetal" not found.
Material not found!: SGTSICKTEXTURES/BK_YELLOWMETAL
material "sgtsicktextures/bk_shingles01" not found.
Material not found!: SGTSICKTEXTURES/BK_SHINGLES01
material "stone/counter01" not found.
Material not found!: STONE/COUNTER01
material "cs_italy/pwood1" not found.
Material not found!: CS_ITALY/PWOOD1
material "labs/se1_glass_window_02" not found.
Material not found!: LABS/SE1_GLASS_WINDOW_02
material "vgytb/mairie" not found.
Material not found!: VGYTB/MAIRIE
material "cs_havana/metal02" not found.
Material not found!: CS_HAVANA/METAL02
"materials/metal/offelevdrsa.vtf": cached version doesn't exist
material "natalya/lcbo_2" not found.
Material not found!: NATALYA/LCBO_2
material "de_tides/tides_brick_wall_i" not found.
Material not found!: DE_TIDES/TIDES_BRICK_WALL_I
material "de_tides/tides_roof_1" not found.
Material not found!: DE_TIDES/TIDES_ROOF_1
material "de_chateau/woodi" not found.
Material not found!: DE_CHATEAU/WOODI
material "de_chateau/brickfbrkn01" not found.
Material not found!: DE_CHATEAU/BRICKFBRKN01
material "concrete/blend_sidewalk_01" not found.
Material not found!: CONCRETE/BLEND_SIDEWALK_01
material "cs_havana/metalwall085a" not found.
Material not found!: CS_HAVANA/METALWALL085A
material "de_cbble/grounddirt" not found.
Material not found!: DE_CBBLE/GROUNDDIRT
material "de_nuke/nukmetwallab" not found.
Material not found!: DE_NUKE/NUKMETWALLAB
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_bluerp_v2_2018test_d/gm_construct/grass_13_wvt_patch
Patching WVT material: maps/rp_bluerp_v2_2018test_d/nature/blendgrassgrass001a_wvt_patch
Patching WVT material: maps/rp_bluerp_v2_2018test_d/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/rp_bluerp_v2_2018test_d/nature/blendsandsand008b_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1060 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (13)
writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bluerp_v2_2018test_d.prt...Building visibility clusters...
done (0)
Too many unique verts, max = 65536 (map has too much brush geometry)
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bluerp_v2_2018test_d"
Valve Software - vvis.exe (Jul 25 2017)
4 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bluerp_v2_2018test_d.bsp
Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bluerp_v2_2018test_d.bsp
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bluerp_v2_2018test_d"
Valve Software - vrad.exe SSE (Jul 25 2017) Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bluerp_v2_2018test_d.bsp
Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bluerp_v2_2018test_d.bsp
** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bluerp_v2_2018test_d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_bluerp_v2_2018test_d.bsp"
* Could not execute the command: Copy File "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bluerp_v2_2018test_d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_bluerp_v2_2018test_d.bsp"
* Windows gave the error message: "Accès refusé."
bon sinon voila pour la fenettre de compil bug plus mais mon probleme et toujours pas resolu

ff.PNG
 
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je tien aussi a preciser que l'Exécution du jeu (facultatif) je ne l'ai pas marquer cette commande
 
Taink

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Too many unique verts, max = 65536 (map has too much brush geometry)

Et beaucoup d'erreurs dues aux textures.
 
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Taink à dit:
Too many unique verts, max = 65536 (map has too much brush geometry)

Et beaucoup d'erreurs dues aux textures.
les textures ca c'est pas trop un souci sa ne ma jamais causé de souci mais sinon pour les too many vert je sais pas comment regler le probleme
 
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M

Membre supprimé 85513

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Lap3che

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le relou à dit:
yo c'est ici que je dois taper la ligne de commande ?
Regarde la pièce jointe 5637

et aussi pourquoi quand j'appui sur expert ca me met une vide comme ca alors que quand je compilais avant y'avait des trucs pour compiler
Regarde la pièce jointe 5638
M’ouais, le screen de ta map me fait penser à la map d’atox. J’vé te sur veillez

Edit : ta manière d’écrire et ta maturité aussi exemple : « ptdrrrrr ya du kaka et in zizi »
 
Akulla

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Taink à dit:
"_d" Kappa

Bon, on va devoir revoir un instant comment fonctionne la compilation expert.
Vu que j'ai vraiment pas envie d'essayer d'expliquer ça, je vais juste te dire quoi mettre dans les paramètres.
Pour ajouter une exécution (donc de vbsp, vvis, etc), clique sur le bouton 'New'.
  • VBSP
    • Dans Command, marque : $bsp_exe
    • Dans Parameters, marque : (-notjunc) -game $gamedir $path\$file
    • Comme je suis dans un exemple, les parenthèses servent à préciser que tu peux le mettre ou non. Ici, c'est comme tu veux : soit tu mets -notjunc, soit tu le mets pas. En pratique, il ne faut surtout pas de parenthèses dans les options de lancement.
  • VVIS
    • Dans Command, marque : $vis_exe
    • Dans Parameters, marque : (-fast) -game $gamedir $path\$file
    • Compile en -fast si tu veux, mais ça sera buggy et pas très joli (et surtout, pas optimisé du tout). Dans un release, ne mets jamais le paramètre -fast.
  • VRAD
    • Dans Command, marque : $light_exe
    • Dans Parameters, marque : ((-bounce 2 -noextra)/(-both)/(-both -final)) -game $gamedir $path\$file
    • Bon, ça peut paraître compliqué, mais ça ne l'est pas. Les / séparent les différentes possibilités, toutes facultatives :
      • -bounce 2 -noextra est utile si tu veux que la compilation soit rapide, pour du test (à combiner avec le -fast de vvis). Tu peux aussi mettre -fast sur VRAD de mémoire, mais autant utiliser ces paramètres qui sont plus modulables en ayant globalement le même effet.
      • Ne rien mettre signifie ne pas compiler en HDR. Sur un jeu comme CS:GO, ça causera des bugs. Pas sur Garry's Mod, mais il est aujourd'hui recommandé de compiler en HDR, avec donc les paramètres suivants.
      • -both signifie compiler en HDR (en fait on peut utiliser juste -hdr, mais il est conseillé de manière générale de compiler avec -both.
      • -final est indépendant de -both, mais si tu mets le premier, tu peux mettre le second.
  • Copie vers le dossier maps
    • Dans Command, marque : Copy File
    • Dans Parameters, marque : $path\$file.bsp $bspdir\$file.bsp
  • Exécution du jeu (facultatif)
    • Dans Command, marque : $game_exe
    • Dans Parameters, marque : (-dev) (-allowdebug) -game $gamedir +map $file
Globalement, je crois que c'est tout.
_d(ecompiled) Keepo
 
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bon qui a la solution pour le too many vert svp
 
Geams952

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le relou à dit:
bon qui a la solution pour le too many vert svp
Kdo https://developer.valvesoftware.com/wiki/Vbsp:fr
 
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Geams952 à dit:
Kdo https://developer.valvesoftware.com/wiki/Vbsp:fr
je n'ai rien compris et ca ma pas aider
 
Taink

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Taink à dit:
Too many unique verts, max = 65536 (map has too much brush geometry)
C'est dû à une abondance de géométrie en brush, donc des brushs mais aussi des displacements (fais des func_detail et des props).
 
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Taink à dit:
C'est dû à une abondance de géométrie en brush, donc des brushs mais aussi des displacements (fais des func_detail et des props).
et je ne peux pas directement les suprimer ?
sinon ca me dit that brush id does not exist
 
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up j'ai toujours des too many vert meme si j'ai suprimer ce que il fallait
 
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OMAAGAAADD PROBLEME REUSSI JAI JUSTE SUPRIMER UN BATIMENT JAI GALERER COMME UN PORT A REGLER LE SOUCI OHH DIEU MERCI
ps : manque plus que l'opti
 
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le relou à dit:
OMAAGAAADD PROBLEME REUSSI JAI JUSTE SUPRIMER UN BATIMENT JAI GALERER COMME UN PORT A REGLER LE SOUCI OHH DIEU MERCI
ps : manque plus que l'opti
Car peut être c’était sur ce bâtiment qu'il y avait cette erreur FailFish
 
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Geams952 à dit:
Car peut être c’était sur ce bâtiment qu'il y avait cette erreur FailFish
en effet
 
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Geams952 à dit:
Car peut être c’était sur ce bâtiment qu'il y avait cette erreur FailFish
C'est une erreur d'accumulation de géométrie, c'est pas sur un seul bâtiment qu'il y a l'erreur mais toute la map. Il faut supprimer les détails en trop ou faire des props pour que l'erreur disparaisse normalement. Bon, là il a carrément suppr un bâtiment mais voilà ça fonctionne.
 
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sauf que j'ai un bug genre ma skybox cree un brouillard sur toute la map et pour voit un batiment on doit y etre juste a cote
 
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le relou à dit:
sauf que j'ai un bug genre ma skybox cree un brouillard sur toute la map et pour voit un batiment on doit y etre juste a cote
Cherches le env_fog_controller et supprimes/modifies-le
 
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c'est bien le fog controller ?
 
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ah merci mdrrr et j'ai encore un autre probleme lol enfaite sur rockford j'ai bien mi les textures de rockford et les props aussi mais les props je les vois toujours en error et pour ce qui est textures ya aucun souci donc si tu pourrai m'aider a placer les sound et props dans le bon dossier
 
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le relou à dit:
ah merci mdrrr et j'ai encore un autre probleme lol enfaite sur rockford j'ai bien mi les textures de rockford et les props aussi mais les props je les vois toujours en error et pour ce qui est textures ya aucun souci donc si tu pourrai m'aider a placer les sound et props dans le bon dossier
Tu as mis les fichiers de models dans le dossier models de garrysmod/ ?
 
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euhh j'ai pas de dossier models
huhhhb.PNG
 
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le relou à dit:
euhh j'ai pas de dossier models Regarde la pièce jointe 5695
Bah tu le crées >.<
 
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c'est fait mais ca ne marche toujours pas
 
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?
 
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Faut dire a prisel d'arrêter de ddos ton hammer
 
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le relou à dit:
c'est fait mais ca ne marche toujours pas
Vire le résolu déjà de ton topic alors ;)
 
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le relou à dit:
re voila je vien de faire la compil mais je crois que hammer m'aime pas trop xD

Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -notjunc -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bluerp_v2_2018test_d"
Valve Software - vbsp.exe (Jul 25 2017)
notjunc = true
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bluerp_v2_2018test_d.vmf
material "customtext/gc textures/wood/wood_fnished04" not found.
Material not found!: CUSTOMTEXT/GC TEXTURES/WOOD/WOOD_FNISHED04
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "vgytb/pole emploi" not found.
Material not found!: VGYTB/POLE EMPLOI
material "de_cbble/outwall02b" not found.
Material not found!: DE_CBBLE/OUTWALL02B
material "de_cbble/outwall04a" not found.
Material not found!: DE_CBBLE/OUTWALL04A
material "de_cbble/outwall02" not found.
Material not found!: DE_CBBLE/OUTWALL02
material "de_train/train_metalceiling_02" not found.
Material not found!: DE_TRAIN/TRAIN_METALCEILING_02
material "de_piranesi/marblefloor06" not found.
Material not found!: DE_PIRANESI/MARBLEFLOOR06
material "de_piranesi/marblefloor01" not found.
Material not found!: DE_PIRANESI/MARBLEFLOOR01
material "metal/metal_ext_09" not found.
Material not found!: METAL/METAL_EXT_09
material "plaster/offwllx" not found.
Material not found!: PLASTER/OFFWLLX
material "concrete/concrete_ext_12" not found.
Material not found!: CONCRETE/CONCRETE_EXT_12
material "bridge/se1_metal_flat_steel_01" not found.
Material not found!: BRIDGE/SE1_METAL_FLAT_STEEL_01
material "env/brush/floors/textiles_bankcarpet" not found.
Material not found!: ENV/BRUSH/FLOORS/TEXTILES_BANKCARPET
material "de_nuke/nukfloora" not found.
Material not found!: DE_NUKE/NUKFLOORA
material "plaster/ceiling_popcorn02" not found.
Material not found!: PLASTER/CEILING_POPCORN02
material "metal/metal_ext_10" not found.
Material not found!: METAL/METAL_EXT_10
material "/counter01_-261_-1683_315" not found.
Material not found!: /COUNTER01_-261_-1683_315
material "walls/westernwhite" not found.
Material not found!: WALLS/WESTERNWHITE
material "de_chateau/intbrickk" not found.
Material not found!: DE_CHATEAU/INTBRICKK
material "cs_assault/pavement001a" not found.
Material not found!: CS_ASSAULT/PAVEMENT001A
material "cs_assault/concretefloor026a" not found.
Material not found!: CS_ASSAULT/CONCRETEFLOOR026A
material "natalya/n_metal_blue" not found.
Material not found!: NATALYA/N_METAL_BLUE
material "de_nuke/nukroofa" not found.
Material not found!: DE_NUKE/NUKROOFA
material "cs_italy/pcon2trim" not found.
Material not found!: CS_ITALY/PCON2TRIM
material "/clock_glass_-192_3008_64" not found.
Material not found!: /CLOCK_GLASS_-192_3008_64
material "glass/offwndwb" not found.
Material not found!: GLASS/OFFWNDWB
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "agency/floor/woodpanel01_8679_6088_1640" not found.
Material not found!: AGENCY/FLOOR/WOODPANEL01_8679_6088_1640
material "de_train/train_cement_step_04" not found.
Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_04
material "de_train/train_cement_step_03" not found.
Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_03
material "env/brush/walls/wall_ensuite_choc" not found.
Material not found!: ENV/BRUSH/WALLS/WALL_ENSUITE_CHOC
material "sgtsicktextures/bk_wallext_01" not found.
Material not found!: SGTSICKTEXTURES/BK_WALLEXT_01
material "sgtsicktextures/bk_redmetal" not found.
Material not found!: SGTSICKTEXTURES/BK_REDMETAL
material "zolos textures/glass/oldwindowdp" not found.
Material not found!: ZOLOS TEXTURES/GLASS/OLDWINDOWDP
material "customtext/gc textures/tile/tile_medium04" not found.
Material not found!: CUSTOMTEXT/GC TEXTURES/TILE/TILE_MEDIUM04
material "concrete/cinderwall02" not found.
Material not found!: CONCRETE/CINDERWALL02
material "agency/wall/marble01_-2561_4970_608" not found.
Material not found!: AGENCY/WALL/MARBLE01_-2561_4970_608
material "/art_woodfloor_928_1010_148" not found.
Material not found!: /ART_WOODFLOOR_928_1010_148
material "realworldtextures/floor/wood_floor_3" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/WOOD_FLOOR_3
material "realworldtextures/ceiling/ceiling_03" not found.
Material not found!: REALWORLDTEXTURES/CEILING/CEILING_03
material "realworldtextures/walls/wall_1_13" not found.
Material not found!: REALWORLDTEXTURES/WALLS/WALL_1_13
material "realworldtextures2/roof/wood_shingles_04" not found.
Material not found!: REALWORLDTEXTURES2/ROOF/WOOD_SHINGLES_04
material "realworldtextures/walls/wall_1_12" not found.
Material not found!: REALWORLDTEXTURES/WALLS/WALL_1_12
material "realworldtextures/newer/1/concrete_1_04" not found.
Material not found!: REALWORLDTEXTURES/NEWER/1/CONCRETE_1_04
material "realworldtextures/walls/wall_1_02" not found.
Material not found!: REALWORLDTEXTURES/WALLS/WALL_1_02
material "realworldtextures/newer/1/concrete_1_10" not found.
Material not found!: REALWORLDTEXTURES/NEWER/1/CONCRETE_1_10
material "realworldtextures/newer/1/wood_1_15" not found.
Material not found!: REALWORLDTEXTURES/NEWER/1/WOOD_1_15
material "realworldtextures/ceiling/ceiling_1_01" not found.
Material not found!: REALWORLDTEXTURES/CEILING/CEILING_1_01
material "realworldtextures/walls/mistysurf" not found.
Material not found!: REALWORLDTEXTURES/WALLS/MISTYSURF
material "de_piranesi/marblefloor08" not found.
Material not found!: DE_PIRANESI/MARBLEFLOOR08
material "de_piranesi/woodceiling01" not found.
Material not found!: DE_PIRANESI/WOODCEILING01
material "brick/infwllb" not found.
Material not found!: BRICK/INFWLLB
material "brick/infwllg" not found.
Material not found!: BRICK/INFWLLG
material "realworldtextures/walls/templegreen" not found.
Material not found!: REALWORLDTEXTURES/WALLS/TEMPLEGREEN
material "realworldtextures/new/boycarpetblue" not found.
Material not found!: REALWORLDTEXTURES/NEW/BOYCARPETBLUE
material "wood/fence04" not found.
Material not found!: WOOD/FENCE04
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "concrete/concretewall021a" not found.
Material not found!: CONCRETE/CONCRETEWALL021A
material "de_train/train_cement_floor_01" not found.
Material not found!: DE_TRAIN/TRAIN_CEMENT_FLOOR_01
material "de_train/train_cementwear_01" not found.
Material not found!: DE_TRAIN/TRAIN_CEMENTWEAR_01
material "de_chateau/interiortile02" not found.
Material not found!: DE_CHATEAU/INTERIORTILE02
material "cs_havana/ceiling01" not found.
Material not found!: CS_HAVANA/CEILING01
material "cs_havana/woodm" not found.
Material not found!: CS_HAVANA/WOODM
material "brick/brickwall008a" not found.
Material not found!: BRICK/BRICKWALL008A
material "de_piranesi/pi_wood1" not found.
Material not found!: DE_PIRANESI/PI_WOOD1
material "cs_italy/cr_miscwood2b" not found.
Material not found!: CS_ITALY/CR_MISCWOOD2B
material "wood/offparticleboard" not found.
Material not found!: WOOD/OFFPARTICLEBOARD
material "plaster/plasterwall024a" not found.
Material not found!: PLASTER/PLASTERWALL024A
material "wood/milroof002" not found.
Material not found!: WOOD/MILROOF002
material "brick/brickwall056a" not found.
Material not found!: BRICK/BRICKWALL056A
material "de_piranesi/pi_wood3" not found.
Material not found!: DE_PIRANESI/PI_WOOD3
material "de_train/train_window_blinds_03" not found.
Material not found!: DE_TRAIN/TRAIN_WINDOW_BLINDS_03
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
material "fish/gtaivtex/dc_hk_alupanel01" not found.
Material not found!: FISH/GTAIVTEX/DC_HK_ALUPANEL01
material "fish/gtaivtex/mc_mh1-21_011" not found.
Material not found!: FISH/GTAIVTEX/MC_MH1-21_011
material "fish/gtaivtex/tl_sub_whitetiles2" not found.
Material not found!: FISH/GTAIVTEX/TL_SUB_WHITETILES2
material "highrise/se1_garage_concretewall_01" not found.
Material not found!: HIGHRISE/SE1_GARAGE_CONCRETEWALL_01
material "env/brush/floors/floor_stone_tile" not found.
Material not found!: ENV/BRUSH/FLOORS/FLOOR_STONE_TILE
material "realworldtextures/floor/mixtile/solid/blue2" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/MIXTILE/SOLID/BLUE2
material "realworldtextures/walls/traditionalblue" not found.
Material not found!: REALWORLDTEXTURES/WALLS/TRADITIONALBLUE
material "env/brush/walls/ensuite1creamtile" not found.
Material not found!: ENV/BRUSH/WALLS/ENSUITE1CREAMTILE
material "realworldtextures/newer/0/bricks_0_04" not found.
Material not found!: REALWORLDTEXTURES/NEWER/0/BRICKS_0_04
material "highrise/se1_garage_concretewall_07" not found.
Material not found!: HIGHRISE/SE1_GARAGE_CONCRETEWALL_07
material "realworldtextures/walls/daiquiriice" not found.
Material not found!: REALWORLDTEXTURES/WALLS/DAIQUIRIICE
material "de_chateau/stairconcrete02" not found.
Material not found!: DE_CHATEAU/STAIRCONCRETE02
material "realworldtextures/walls/colonialblue" not found.
Material not found!: REALWORLDTEXTURES/WALLS/COLONIALBLUE
material "hall_concrete/hall_concrete11_wet" not found.
Material not found!: HALL_CONCRETE/HALL_CONCRETE11_WET
material "de_nuke/nuke_metaltrims_01" not found.
Material not found!: DE_NUKE/NUKE_METALTRIMS_01
material "env/brush/floors/floor_tilesjailmain" not found.
Material not found!: ENV/BRUSH/FLOORS/FLOOR_TILESJAILMAIN
material "natalya/wall_ext_04" not found.
Material not found!: NATALYA/WALL_EXT_04
material "unlimited/offutile" not found.
Material not found!: UNLIMITED/OFFUTILE
material "fish/gtaivtex/tl_bank_ceil" not found.
Material not found!: FISH/GTAIVTEX/TL_BANK_CEIL
material "fish/gtaivtex/mh_gridwall01" not found.
Material not found!: FISH/GTAIVTEX/MH_GRIDWALL01
material "de_nuke/nuke_metaldoor_01" not found.
Material not found!: DE_NUKE/NUKE_METALDOOR_01
material "de_tides/tides_brick_wall_j" not found.
Material not found!: DE_TIDES/TIDES_BRICK_WALL_J
material "de_tides/tides_brick_wall_d" not found.
Material not found!: DE_TIDES/TIDES_BRICK_WALL_D
material "de_nuke/nukroof01" not found.
Material not found!: DE_NUKE/NUKROOF01
material "de_dust/dutile1" not found.
Material not found!: DE_DUST/DUTILE1
material "de_tides/tides_ceiling_b" not found.
Material not found!: DE_TIDES/TIDES_CEILING_B
material "ajacks/ajacks_road8" not found.
Material not found!: AJACKS/AJACKS_ROAD8
material "de_tides/tides_brick_wall_a" not found.
Material not found!: DE_TIDES/TIDES_BRICK_WALL_A
material "de_dust/dutile9" not found.
Material not found!: DE_DUST/DUTILE9
material "de_tides/tides_brick_wall_h" not found.
Material not found!: DE_TIDES/TIDES_BRICK_WALL_H
material "sgtsicktextures/tideshotelsign" not found.
Material not found!: SGTSICKTEXTURES/TIDESHOTELSIGN
material "stone/infflrc" not found.
Material not found!: STONE/INFFLRC
material "sgtsicktextures/ot_tropicfall" not found.
Material not found!: SGTSICKTEXTURES/OT_TROPICFALL
material "liquids/militiawater" not found.
Material not found!: LIQUIDS/MILITIAWATER
material "cs_havana/woodf01" not found.
Material not found!: CS_HAVANA/WOODF01
material "de_cbble/woodfloor01" not found.
Material not found!: DE_CBBLE/WOODFLOOR01
material "stone/infstairsafrnt" not found.
Material not found!: STONE/INFSTAIRSAFRNT
material "de_tides/tides_cobble03" not found.
Material not found!: DE_TIDES/TIDES_COBBLE03
material "env/brush/floors/bluecarpet" not found.
Material not found!: ENV/BRUSH/FLOORS/BLUECARPET
material "plaster/prodwllh" not found.
Material not found!: PLASTER/PRODWLLH
material "plaster/milwall001" not found.
Material not found!: PLASTER/MILWALL001
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
material "de_chateau/stairwood01" not found.
Material not found!: DE_CHATEAU/STAIRWOOD01
material "de_tides/tides_floor_wood" not found.
Material not found!: DE_TIDES/TIDES_FLOOR_WOOD
material "cs_italy/stonewall02" not found.
Material not found!: CS_ITALY/STONEWALL02
material "de_cbble/outwall02d" not found.
Material not found!: DE_CBBLE/OUTWALL02D
material "warehouse/se1_metal_rolldoor_01" not found.
Material not found!: WAREHOUSE/SE1_METAL_ROLLDOOR_01
material "natalya/wall_ext_01" not found.
Material not found!: NATALYA/WALL_EXT_01
material "natalya/wall_13a" not found.
Material not found!: NATALYA/WALL_13A
material "realworldtextures/walls/nopal" not found.
Material not found!: REALWORLDTEXTURES/WALLS/NOPAL
material "de_chateau/woodm" not found.
Material not found!: DE_CHATEAU/WOODM
material "natalya/wall_ext_02" not found.
Material not found!: NATALYA/WALL_EXT_02
material "realworldtextures/floor/wood_floor_5" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/WOOD_FLOOR_5
material "sgtsicktextures/bk_wallext_02" not found.
Material not found!: SGTSICKTEXTURES/BK_WALLEXT_02
material "sgtsicktextures/bk_yellowmetal" not found.
Material not found!: SGTSICKTEXTURES/BK_YELLOWMETAL
material "sgtsicktextures/bk_shingles01" not found.
Material not found!: SGTSICKTEXTURES/BK_SHINGLES01
material "stone/counter01" not found.
Material not found!: STONE/COUNTER01
material "cs_italy/pwood1" not found.
Material not found!: CS_ITALY/PWOOD1
material "labs/se1_glass_window_02" not found.
Material not found!: LABS/SE1_GLASS_WINDOW_02
material "vgytb/mairie" not found.
Material not found!: VGYTB/MAIRIE
material "cs_havana/metal02" not found.
Material not found!: CS_HAVANA/METAL02
"materials/metal/offelevdrsa.vtf": cached version doesn't exist
material "natalya/lcbo_2" not found.
Material not found!: NATALYA/LCBO_2
material "de_tides/tides_brick_wall_i" not found.
Material not found!: DE_TIDES/TIDES_BRICK_WALL_I
material "de_tides/tides_roof_1" not found.
Material not found!: DE_TIDES/TIDES_ROOF_1
material "de_chateau/woodi" not found.
Material not found!: DE_CHATEAU/WOODI
material "de_chateau/brickfbrkn01" not found.
Material not found!: DE_CHATEAU/BRICKFBRKN01
material "concrete/blend_sidewalk_01" not found.
Material not found!: CONCRETE/BLEND_SIDEWALK_01
material "cs_havana/metalwall085a" not found.
Material not found!: CS_HAVANA/METALWALL085A
material "de_cbble/grounddirt" not found.
Material not found!: DE_CBBLE/GROUNDDIRT
material "de_nuke/nukmetwallab" not found.
Material not found!: DE_NUKE/NUKMETWALLAB
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_bluerp_v2_2018test_d/gm_construct/grass_13_wvt_patch
Patching WVT material: maps/rp_bluerp_v2_2018test_d/nature/blendgrassgrass001a_wvt_patch
Patching WVT material: maps/rp_bluerp_v2_2018test_d/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/rp_bluerp_v2_2018test_d/nature/blendsandsand008b_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1060 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (13)
writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bluerp_v2_2018test_d.prt...Building visibility clusters...
done (0)
Too many unique verts, max = 65536 (map has too much brush geometry)
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bluerp_v2_2018test_d"
Valve Software - vvis.exe (Jul 25 2017)
4 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bluerp_v2_2018test_d.bsp
Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bluerp_v2_2018test_d.bsp
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bluerp_v2_2018test_d"
Valve Software - vrad.exe SSE (Jul 25 2017) Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bluerp_v2_2018test_d.bsp
Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bluerp_v2_2018test_d.bsp
** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bluerp_v2_2018test_d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_bluerp_v2_2018test_d.bsp"
* Could not execute the command: Copy File "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_bluerp_v2_2018test_d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_bluerp_v2_2018test_d.bsp"
* Windows gave the error message: "Accès refusé."
bon sinon voila pour la fenettre de compil bug plus mais mon probleme et toujours pas resolu

Regarde la pièce jointe 5642
 
  • Initiateur de la discussion
le relou

le relou

Geek
Messages
102
Score réaction
2
Points
55
up voila j'ai modifier le topics
 
Taink

Taink

El Magnifico
Messages
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2 720
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965
le relou à dit:
bonjour j'ai un souci avec ma map enfaite apres l'avoir compiler et que je la teste in game bas je m'appercois que il ya un souci d'ombre en gros ma map est trop volumineuse ya 0 ombres meme en allent das un sou sol en ce croiraient en plein soleil donc je sais pas c'est quoi le bug
Ça, il me faut le compile log.
 
  • Initiateur de la discussion
le relou

le relou

Geek
Messages
102
Score réaction
2
Points
55
bas c'est le meme compil logs que je t'ai passer sauf que il ya plus de too many t juction
 
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